summaryrefslogtreecommitdiff
path: root/src/map/battle.h
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-25 14:06:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-25 14:06:38 +0000
commit38b486e1074537b27f6c523b3f79d47128dfcdf6 (patch)
tree327b210e1c02109ee2d257fcb8d1d3ec04c193ef /src/map/battle.h
parent7506179f2d94e1ac9ae7491946d1cb4fe82c0ba7 (diff)
downloadhercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.tar.gz
hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.tar.bz2
hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.tar.xz
hercules-38b486e1074537b27f6c523b3f79d47128dfcdf6.zip
- Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the direction. This had the side effect of fixing the direction missing from the mob spawn packet, which explains why all npcs face north when you are within sight while doing a @reloadscript.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8858 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
0 files changed, 0 insertions, 0 deletions