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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-11 13:00:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-11 13:00:27 +0000
commit369132832b478fdea844555803e9b1dd06692259 (patch)
tree99d87501555030aa13a0b4898c1d852f1d104a46 /src/map/battle.c
parent346d82c7d47afa212738d1a5b07eb3780ad46620 (diff)
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- Implemented the extra damage bonus to TK_JUMPKICK when it is used while running (however what the bonus's equation is has been lost to time, so someone else correct it).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12053 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 122688a1a..0ada71a5e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1485,7 +1485,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case TK_JUMPKICK:
skillratio += -70 + 10*skill_lv;
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num)
- skillratio += 10*status_get_lv(src)/3;
+ skillratio += 10*status_get_lv(src)/3; //Tumble bonus
+ if (wflag)
+ skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?)
break;
case GS_TRIPLEACTION:
skillratio += 50*skill_lv;