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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-02-26 21:27:12 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-02-26 21:27:12 +0000
commit071be58854f037749f5ec160f1a0d50fc41b78eb (patch)
tree08a389d812e1ad88b84dd9638e2a155c5d948f9a /src/map/battle.c
parentb4b0462ea9eac4718cae3efc099579dcd14f2eed (diff)
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- Fixed item Nemesis.
- Fixed Tarot Card being used on Emperium. - First Part of BattleGround Implementation (please wait). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c127
1 files changed, 101 insertions, 26 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f9bbd08b6..b1bc7287d 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -24,6 +24,7 @@
#include "guild.h"
#include "party.h"
#include "battle.h"
+#include "battleground.h"
#include <stdio.h>
#include <stdlib.h>
@@ -277,12 +278,18 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
nullpo_retr(0, bl);
- if (!damage)
+ if( !damage )
return 0;
-
if( mob_ksprotected(src, bl) )
return 0;
+ if( bl->type == BL_MOB )
+ { // Event Emperiums works like GvG Emperiums
+ struct mob_data *md = BL_CAST(BL_MOB, bl);
+ if( map[bl->m].flag.battleground && (md->class_ == 1914 || md->class_ == 1915) && flag&BF_SKILL )
+ return 0; // Crystal Cannot receive magic damage on battlegrounds
+ }
+
if (bl->type == BL_PC) {
sd=(struct map_session_data *)bl;
//Special no damage states
@@ -522,6 +529,42 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
}
/*==========================================
+ * Calculates BG related damage adjustments.
+ *------------------------------------------*/
+int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int damage, int div_, int skill_num, int skill_lv, int flag)
+{
+ if( !damage ) return 0;
+ switch( skill_num )
+ {
+ case PA_PRESSURE:
+ case HW_GRAVITATION:
+ case NJ_ZENYNAGE:
+ break;
+ default:
+ if( flag&BF_SKILL )
+ { //Skills get a different reduction than non-skills. [Skotlex]
+ if( flag&BF_WEAPON )
+ damage = damage * battle_config.bg_weapon_damage_rate/100;
+ if( flag&BF_MAGIC )
+ damage = damage * battle_config.bg_magic_damage_rate/100;
+ if( flag&BF_MISC )
+ damage = damage * battle_config.bg_misc_damage_rate/100;
+ }
+ else
+ { //Normal attacks get reductions based on range.
+ if( flag&BF_SHORT )
+ damage = damage * battle_config.bg_short_damage_rate/100;
+ if( flag&BF_LONG )
+ damage = damage * battle_config.bg_long_damage_rate/100;
+ }
+
+ if( !damage ) damage = 1;
+ }
+
+ return damage;
+}
+
+/*==========================================
* Calculates GVG related damage adjustments.
*------------------------------------------*/
int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
@@ -536,7 +579,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
if (bl->type == BL_MOB)
md=(struct mob_data *)bl;
-
+
if(md && md->guardian_data) {
if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
//Skill immunity.
@@ -2083,19 +2126,25 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
{ //There is a total damage value
if(!wd.damage2) {
wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg2(target->m))
+ if( map_flag_gvg2(target->m) )
wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ else if( map[target->m].flag.battleground )
+ wd.damage=battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
} else
if(!wd.damage) {
wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg2(target->m))
+ if( map_flag_gvg2(target->m) )
wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ else if( map[target->m].flag.battleground )
+ wd.damage=battle_calc_bg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
} else
{
int d1=wd.damage+wd.damage2,d2=wd.damage2;
wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
- if (map_flag_gvg2(target->m))
+ if( map_flag_gvg2(target->m) )
wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ else if( map[target->m].flag.battleground )
+ wd.damage=battle_calc_bg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
wd.damage2=(d2*100/d1)*wd.damage/100;
if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
wd.damage-=wd.damage2;
@@ -2494,8 +2543,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = ad.damage>0?1:-1;
ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
- if (map_flag_gvg2(target->m))
+ if( map_flag_gvg2(target->m) )
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
+ else if( map[target->m].flag.battleground )
+ ad.damage=battle_calc_bg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
return ad;
}
@@ -2721,8 +2772,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
- if (map_flag_gvg2(target->m))
+ if( map_flag_gvg2(target->m) )
md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
+ else if( map[target->m].flag.battleground )
+ md.damage=battle_calc_bg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
if (skill_num == NJ_ZENYNAGE && sd)
{ //Time to Pay Up.
@@ -3210,6 +3263,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperiums owned by Guilds on non-woe times.
+ if( md->state.inmunity && flag&BCT_ENEMY )
+ return 0;
break;
}
}
@@ -3261,10 +3316,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0; // You can't target anything out of your duel
}
}
- if (map_flag_gvg(m) && !sd->status.guild_id &&
- t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data)
+ if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data )
return 0; //If you don't belong to a guild, can't target guardians/emperium.
- if (t_bl->type != BL_PC)
+ if( t_bl->type != BL_PC )
state |= BCT_ENEMY; //Natural enemy.
break;
}
@@ -3315,28 +3369,34 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if( map_flag_vs(m) )
{ //Check rivalry settings.
- if (flag&(BCT_PARTY|BCT_ENEMY)) {
+ int sbg_id = 0, tbg_id = 0;
+ if( map[m].flag.battleground )
+ {
+ sbg_id = bg_team_get_id(s_bl);
+ tbg_id = bg_team_get_id(t_bl);
+ }
+ if( flag&(BCT_PARTY|BCT_ENEMY) )
+ {
int s_party = status_get_party_id(s_bl);
- if (
- !(map[m].flag.pvp && map[m].flag.pvp_noparty) &&
- !(map_flag_gvg(m) && map[m].flag.gvg_noparty) &&
- s_party && s_party == status_get_party_id(t_bl)
- )
+ if( s_party && s_party == status_get_party_id(t_bl) && !(map[m].flag.pvp && map[m].flag.pvp_noparty) && !(map_flag_gvg(m) && map[m].flag.gvg_noparty) && (!map[m].flag.battleground || sbg_id == tbg_id) )
state |= BCT_PARTY;
else
state |= BCT_ENEMY;
}
- if (flag&(BCT_GUILD|BCT_ENEMY)) {
+ if( flag&(BCT_GUILD|BCT_ENEMY) )
+ {
int s_guild = status_get_guild_id(s_bl);
int t_guild = status_get_guild_id(t_bl);
- if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) )
+ if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) && (!map[m].flag.battleground || sbg_id == tbg_id) )
state |= BCT_GUILD;
else
state |= BCT_ENEMY;
}
- if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) &&
- s_bl->type == BL_PC && t_bl->type == BL_PC)
- { //Prevent novice engagement on pk_mode (feature by Valaris)
+ if( state&BCT_ENEMY && map[m].flag.battleground && sbg_id && sbg_id == tbg_id )
+ state &= ~BCT_ENEMY;
+
+ if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC )
+ { // Prevent novice engagement on pk_mode (feature by Valaris)
TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl;
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
@@ -3345,15 +3405,19 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
(int)sd2->status.base_level < battle_config.pk_min_level ||
(battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range)
)
- state&=~BCT_ENEMY;
+ state &= ~BCT_ENEMY;
}
- } else { //Non pvp/gvg, check party/guild settings.
- if (flag&BCT_PARTY || state&BCT_ENEMY) {
+ }
+ else
+ { //Non pvp/gvg, check party/guild settings.
+ if( flag&BCT_PARTY || state&BCT_ENEMY )
+ {
int s_party = status_get_party_id(s_bl);
if(s_party && s_party == status_get_party_id(t_bl))
state |= BCT_PARTY;
}
- if (flag&BCT_GUILD || state&BCT_ENEMY) {
+ if( flag&BCT_GUILD || state&BCT_ENEMY )
+ {
int s_guild = status_get_guild_id(s_bl);
int t_guild = status_get_guild_id(t_bl);
if(s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)))
@@ -3768,6 +3832,17 @@ static const struct _battle_data {
{ "auction_maximumprice", &battle_config.auction_maximumprice, 500000000, 0, MAX_ZENY, },
{ "gm_viewequip_min_lv", &battle_config.gm_viewequip_min_lv, 0, 0, 99, },
{ "homunculus_auto_vapor", &battle_config.homunculus_auto_vapor, 0, 0, 1, },
+// BattleGround Settings
+ { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
+ { "bg_guild_id1", &battle_config.bg_guild_id1, 0, 0, INT_MAX, },
+ { "bg_guild_id2", &battle_config.bg_guild_id2, 0, 0, INT_MAX, },
+ { "bg_short_attack_damage_rate", &battle_config.bg_short_damage_rate, 80, 0, INT_MAX, },
+ { "bg_long_attack_damage_rate", &battle_config.bg_long_damage_rate, 80, 0, INT_MAX, },
+ { "bg_weapon_attack_damage_rate", &battle_config.bg_weapon_damage_rate, 60, 0, INT_MAX, },
+ { "bg_magic_attack_damage_rate", &battle_config.bg_magic_damage_rate, 60, 0, INT_MAX, },
+ { "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, },
+ { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
+ { "bg_idle_announce", &battle_config.bg_idle_announce, 0, 0, INT_MAX, },
};