summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2014-05-04 06:13:56 +0200
committerHaru <haru@dotalux.com>2014-05-09 08:29:46 +0200
commitb6b3f58795288701d0e162d43fa6f0a47af913b3 (patch)
treea75f686731786ed1746325589d8acb1569409981 /src/map/battle.c
parent1c4e3820d5f4ff9870c28104122f6733db4d55a6 (diff)
downloadhercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.tar.gz
hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.tar.bz2
hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.tar.xz
hercules-b6b3f58795288701d0e162d43fa6f0a47af913b3.zip
Fixed order of includes in all source files
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c61
1 files changed, 32 insertions, 29 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9089b7102..0865ee4ba 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2,41 +2,44 @@
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#include "../common/cbasetypes.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/malloc.h"
-#include "../common/showmsg.h"
-#include "../common/ers.h"
-#include "../common/random.h"
-#include "../common/socket.h"
-#include "../common/strlib.h"
-#include "../common/utils.h"
-#include "../common/sysinfo.h"
-#include "../common/HPM.h"
+#define HERCULES_CORE
-#include "map.h"
-#include "path.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
-#include "homunculus.h"
-#include "mercenary.h"
-#include "elemental.h"
-#include "mob.h"
-#include "itemdb.h"
-#include "clif.h"
-#include "pet.h"
-#include "guild.h"
-#include "party.h"
+#include "../config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, HMAP_ZONE_DAMAGE_CAP_TYPE, OFFICIAL_WALKPATH, RENEWAL, RENEWAL_ASPD, RENEWAL_CAST, RENEWAL_DROP, RENEWAL_EDP, RENEWAL_EXP, RENEWAL_LVDMG, RE_LVL_DMOD(), RE_LVL_MDMOD(), RE_LVL_TMDMOD(), RE_SKILL_REDUCTION(), SCRIPT_CALLFUNC_CHECK, SECURE_NPCTIMEOUT, STATS_OPT_OUT
#include "battle.h"
-#include "battleground.h"
-#include "chrif.h"
+#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include <math.h>
+
+#include "battleground.h"
+#include "chrif.h"
+#include "clif.h"
+#include "elemental.h"
+#include "guild.h"
+#include "homunculus.h"
+#include "itemdb.h"
+#include "map.h"
+#include "mercenary.h"
+#include "mob.h"
+#include "party.h"
+#include "path.h"
+#include "pc.h"
+#include "pet.h"
+#include "skill.h"
+#include "status.h"
+#include "../common/HPM.h"
+#include "../common/cbasetypes.h"
+#include "../common/ers.h"
+#include "../common/malloc.h"
+#include "../common/nullpo.h"
+#include "../common/random.h"
+#include "../common/showmsg.h"
+#include "../common/socket.h"
+#include "../common/strlib.h"
+#include "../common/sysinfo.h"
+#include "../common/timer.h"
+#include "../common/utils.h"
struct Battle_Config battle_config;
struct battle_interface battle_s;