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authorHaru <haru@dotalux.com>2020-06-28 01:13:16 +0200
committerGitHub <noreply@github.com>2020-06-28 01:13:16 +0200
commit8033b88f861208895c68c1bebc5941211e58fc06 (patch)
tree70d4610447eac729c1df727beafb09d7fe9bf40a /src/map/battle.c
parentf6f8ec5e247d3cd52598f2d026524d1bbc791120 (diff)
parent520863eaeda83da14b88d09f6378cd8abd5a5174 (diff)
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Merge pull request #2755 from Jedzkie/jedzkie-pr03
Added configuration on allowing actions on player when dead.
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 611154953..44758207c 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -7449,6 +7449,7 @@ static const struct battle_data {
{ "hit_max_limit", &battle_config.hit_max, SHRT_MAX, 1, INT_MAX, },
{ "autoloot_adjust", &battle_config.autoloot_adjust, 0, 0, 1, },
{ "hom_bonus_exp_from_master", &battle_config.hom_bonus_exp_from_master, 10, 0, 100, },
+ { "allowed_actions_when_dead", &battle_config.allowed_actions_when_dead, 0, 0, 3, },
};
static bool battle_set_value_sub(int index, int value)