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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-28 14:30:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-28 14:30:47 +0000
commitad245cf78e5433863b990b581483dcd1523526ce (patch)
tree1617d8451dda24f2ecf6980e6c1c52410a7ec18a /src/map/battle.c
parentcd3c81a17469d5b519bfde36dfbdc565937b466e (diff)
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- Corrected Musical Strike having a different damage equation from Throw Arrow.
- Some minor cleanup of Soul Change - Added state rewarp to players. It gets set when a pc_setpos call is triggered while the player is changing maps so that when the player finish loading the map, it is inmediately rewarped to where it has been rewarped/recalled to. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7370 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index e74862b77..0e6b19073 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1367,8 +1367,6 @@ static struct Damage battle_calc_weapon_attack(
skillratio += 140+60*skill_lv;
break;
case BA_MUSICALSTRIKE:
- skillratio += 40*skill_lv-40;
- break;
case DC_THROWARROW:
skillratio += 50*skill_lv;
break;