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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-26 07:16:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-26 07:16:47 +0000
commit9befe305370ddcc177ca36f1d4d6c295ddfb7533 (patch)
tree78136667031cc9c59a011db60b60bab5bab88f87 /src/map/battle.c
parentab7aaa8732cebbd42348b04647d55d30162b97b7 (diff)
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- Removed the config setting firewall_hits_on_undead setting, Firewall and kaensin now automatically calculate the number of hits they should do per iteration based on the skill trigger frequency (you may want to raise that delay of 1ms in the db, though)
- Cleaned a bit the loop for the Warmth skills. - Added a mising pc_class2idx invocation (fixes a very minor bug when you request max skill lv for a skill in your tree with different max than the skill_db max) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11578 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 16f33ea0a..8ec02ca77 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3628,7 +3628,6 @@ static const struct _battle_data {
{ "mob_max_skilllvl", &battle_config.mob_max_skilllvl, MAX_SKILL_LEVEL, 1, MAX_SKILL_LEVEL, },
{ "retaliate_to_master", &battle_config.retaliate_to_master, 1, 0, 1, },
{ "rare_drop_announce", &battle_config.rare_drop_announce, 0, 0, 10000, },
- { "firewall_hits_on_undead", &battle_config.firewall_hits_on_undead, 1, 1, 255, },
{ "title_lvl1", &battle_config.title_lvl1, 1, 0, 100, },
{ "title_lvl2", &battle_config.title_lvl2, 10, 0, 100, },
{ "title_lvl3", &battle_config.title_lvl3, 20, 0, 100, },