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authorGepard <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-03-19 21:40:15 +0000
committerGepard <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-03-19 21:40:15 +0000
commit80ea72ef5feaca9c9b0368ad3f65e527ce653165 (patch)
tree1d0af1ff9e2691e443209fc5f4c0529443c5f22a /src/map/battle.c
parent15da23e040bcd6e75af332e6f8c01b48d06c8d75 (diff)
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Removed leftovers of old charcommand config (follow-up to r13403).
Added check to ensure character `rename` status will be saved if changed. Fixed Beast Strafing (HT_POWER) damage formula and SP requirement provided by Playtester (bugreport:4675, since r4392). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14748 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f60be479a..40e59039b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1442,8 +1442,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case MC_MAMMONITE:
skillratio += 50*skill_lv;
break;
- case HT_POWER: //FIXME: How exactly is the STR based damage supposed to be done? [Skotlex]
- skillratio += 5*sstatus->str;
+ case HT_POWER:
+ skillratio += -50+8*sstatus->str;
break;
case AC_DOUBLE:
case MA_DOUBLE: