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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 17:43:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 17:43:53 +0000
commit184f0ed51d24cbc1eac68becfadfa6c7e50e9403 (patch)
treeb1d213b9be05f21108fac92b86fb1b8eb8ef2f81 /src/map/battle.c
parent1af5eb4ad8b5a03e430772ececf37f3986d0d537 (diff)
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- Cleaned some of mpeg's updated work.
- Fixed HT_BLITZBEAT hitting neutral characters when it auto-triggers. - Simplified the Tatami Gaeshi code. - Fixed AS_SPLASHER doing full damage on everyone except targetted char instead of the other way around. - Fixed KAENSIN clearing out SUITON cells and viceversa. - The spawn area is now seen as range rather than absolute for mob spawn lines. This means that x,y,10,10 will spawn the mob on a 21x21 grid around the given x,y point. - Some clean up of the mob-spawn code. Now you can specify negative areas, so that a spawn location such as 100,150,0,-1 will spawn a mob always on x=100, but any Y value of the current map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8165 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9b846e82c..13bca77a4 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2276,21 +2276,13 @@ struct Damage battle_calc_magic_attack(
switch(skill_num){
case MG_NAPALMBEAT:
+ case MG_FIREBALL:
skillratio += skill_lv*10-30;
break;
case MG_SOULSTRIKE:
if (battle_check_undead(tstatus->race,tstatus->def_ele))
skillratio += 5*skill_lv;
break;
- case MG_FIREBALL:
- if(mflag>2)
- ad.damage = 0;
- else {
- int drate[]={100,90,70};
- MATK_RATE(drate[mflag]);
- skillratio += 70+10*skill_lv;
- }
- break;
case MG_FIREWALL:
skillratio -= 50;
break;