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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-07 00:07:47 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-07 00:07:47 +0000
commit1c388b20fe58a62b05aa7364def81f196a9d1146 (patch)
tree12aaa4d0ae4d9ce5838bbc6eb5916f477a9e0d33 /src/map/battle.c
parent666e165062c189847ee654e8ac22d98075f75fe5 (diff)
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- Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it) - Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range) - Fixed the disguise commands using the wrong variable when attempting to disguise as an npc. - Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway) - Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed) - Removed suspicious, yet totally unused npc_data variable 'n' - HP loss item scripts can no longer kill you. - Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb - Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 9e5d05623..cd54a2e39 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3020,7 +3020,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return -1;
}
- if (flag&BCT_ENEMY && map_getcell(m,src->x,src->y,CELL_CHKNODAMAGE) || map_getcell(m,target->x,target->y,CELL_CHKNODAMAGE))
+ if (flag&BCT_ENEMY && (map_getcell(m,src->x,src->y,CELL_CHKNODAMAGE) || map_getcell(m,target->x,target->y,CELL_CHKNODAMAGE)))
return -1; // [NoDamage]
//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual