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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-03 05:07:58 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-03 05:07:58 +0000
commite0afeaacc4f25cc8f1dbdb0939ed7d262711d62b (patch)
treeea1cca8d2e15b69f57a78bc784971506dd6d9ecb /src/map/battle.c
parentf68bd7c915dc631d452b6ea2ac21cdf75bc26fe4 (diff)
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- JK_JOINTBEAT as described in:
http://www.ragnainfo.net/wiki/index.php/Vital_Strike Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844 Note: this should be reviewed by Skotlex or someone that knows this part of the code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 92b630619..9951090e7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1027,9 +1027,6 @@ static struct Damage battle_calc_weapon_attack(
{
if (tsc->data[SC_SLEEP].timer!=-1 )
cri <<=1;
- if(tsc->data[SC_JOINTBEAT].timer != -1 &&
- tsc->data[SC_JOINTBEAT].val2 == 5) // Always take crits with Neck broken by Joint Beat [DracoRPG]
- flag.cri=1;
}
switch (skill_num)
{
@@ -1131,7 +1128,7 @@ static struct Damage battle_calc_weapon_attack(
if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks.
tsc && tsc->data[SC_FOGWALL].timer!=-1)
hitrate-=50;
-
+
if(sd && flag.arrow)
hitrate += sd->arrow_hit;
if(skill_num)
@@ -1843,7 +1840,7 @@ static struct Damage battle_calc_weapon_attack(
if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
ATK_ADD(skill*2);
-
+
if(skill_num==TF_POISON)
ATK_ADD(15*skill_lv);
@@ -1956,10 +1953,10 @@ static struct Damage battle_calc_weapon_attack(
if (tsd) {
short s_race2,s_class;
short cardfix=1000;
-
+
s_race2 = status_get_race2(src);
s_class = status_get_class(src);
-
+
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
if (flag.lh && s_ele_ != s_ele)
cardfix=cardfix*(100-tsd->subele[s_ele_])/100;
@@ -1967,14 +1964,14 @@ static struct Damage battle_calc_weapon_attack(
cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
-
+
for(i=0;i<tsd->add_dmg_count;i++) {
if(tsd->add_dmg[i].class_ == s_class) {
cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100;
break;
}
}
-
+
if(wd.flag&BF_SHORT)
cardfix=cardfix*(100-tsd->near_attack_def_rate)/100;
else // BF_LONG (there's no other choice)
@@ -1994,7 +1991,7 @@ static struct Damage battle_calc_weapon_attack(
//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
return wd;
}
-
+
if(sd && !skill_num && !flag.cri)
{ //Check for double attack.
if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) || sd->double_rate > 0)
@@ -2016,7 +2013,7 @@ static struct Damage battle_calc_weapon_attack(
wd.type = 0x08;
}
}
-
+
if (sd)
{
if (!flag.rh && flag.lh)
@@ -2051,10 +2048,10 @@ static struct Damage battle_calc_weapon_attack(
if(!flag.rh && wd.damage)
wd.damage=0;
-
+
if(!flag.lh && wd.damage2)
wd.damage2=0;
-
+
if(wd.damage + wd.damage2)
{ //There is a total damage value
if(!wd.damage2) {
@@ -2082,6 +2079,10 @@ static struct Damage battle_calc_weapon_attack(
{ //Breaker's int-based damage (a misc attack?)
struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
wd.damage += md.damage;
+ } else if( skill_num == LK_JOINTBEAT && wflag&BREAK_NECK ) {
+ //##TODO should this be here?[FlavioJS]
+ // Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
+ wd.damage *= 2; // 2x damage when breaking neck
}
if (wd.damage || wd.damage2) {
@@ -3002,12 +3003,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
}
else if (sc && sc->data[SC_SACRIFICE].timer != -1)
return skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE].val1,tick,0);
-
- wd = battle_calc_weapon_attack(src,target, 0, 0,0);
+
+ wd = battle_calc_weapon_attack(src, target, 0, 0, flag);
if (sd && sd->state.arrow_atk) //Consume arrow.
battle_consume_ammo(sd, 0, 0);
-
+
damage = wd.damage + wd.damage2;
if (damage > 0 && src != target) {
rdamage = battle_calc_return_damage(target, 0, &damage, wd.flag);