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authorHaru <haru@dotalux.com>2015-12-28 15:13:02 +0100
committerHaru <haru@dotalux.com>2016-01-06 15:17:44 +0100
commit0e05c1ed742707e0eb5923b562b2f6b8c6c5a3be (patch)
treea10d3acba71b7dfd643c3bfcd626fb2f592c2335 /src/map/battle.c
parent5db8be91c0e1b256a3c9d615ede2957218e69d3a (diff)
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Replaced some explicit casts with BL_UCAST
- Replaced safe casts (bl type already checked) Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c293
1 files changed, 167 insertions, 126 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 06f41856c..273ea7fcb 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -61,18 +61,30 @@ struct Battle_Config battle_config;
struct battle_interface battle_s;
struct battle_interface *battle;
-int battle_getcurrentskill(struct block_list *bl) { //Returns the current/last skill in use by this bl.
- struct unit_data *ud;
+/**
+ * Returns the current/last skill in use by this bl.
+ *
+ * @param bl The bl to check.
+ * @return The current/last skill ID.
+ */
+int battle_getcurrentskill(struct block_list *bl)
+{
+ const struct unit_data *ud;
nullpo_ret(bl);
if (bl->type == BL_SKILL) {
- struct skill_unit * su = (struct skill_unit*)bl;
- return su->group?su->group->skill_id:0;
+ const struct skill_unit *su = BL_UCCAST(BL_SKILL, bl);
+ if (su->group == NULL)
+ return 0;
+ return su->group->skill_id;
}
ud = unit->bl2ud(bl);
- return ud?ud->skill_id:0;
+ if (ud == NULL)
+ return 0;
+
+ return ud->skill_id;
}
/*==========================================
@@ -125,12 +137,12 @@ int battle_gettarget(struct block_list* bl) {
nullpo_ret(bl);
switch (bl->type) {
- case BL_PC: return ((struct map_session_data*)bl)->ud.target;
- case BL_MOB: return ((struct mob_data*)bl)->target_id;
- case BL_PET: return ((struct pet_data*)bl)->target_id;
- case BL_HOM: return ((struct homun_data*)bl)->ud.target;
- case BL_MER: return ((struct mercenary_data*)bl)->ud.target;
- case BL_ELEM: return ((struct elemental_data*)bl)->ud.target;
+ case BL_PC: return BL_UCCAST(BL_PC, bl)->ud.target;
+ case BL_MOB: return BL_UCCAST(BL_MOB, bl)->target_id;
+ case BL_PET: return BL_UCCAST(BL_PET, bl)->target_id;
+ case BL_HOM: return BL_UCCAST(BL_HOM, bl)->ud.target;
+ case BL_MER: return BL_UCCAST(BL_MER, bl)->ud.target;
+ case BL_ELEM: return BL_UCCAST(BL_ELEM, bl)->ud.target;
}
return 0;
@@ -325,8 +337,8 @@ int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct
if (src->type != BL_PC && amotion > 1000)
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
- if( src->type == BL_PC ) {
- ((struct map_session_data *)src)->delayed_damage++;
+ if (src->type == BL_PC) {
+ BL_UCAST(BL_PC, src)->delayed_damage++;
}
timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
@@ -379,7 +391,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
}
if( target && target->type == BL_SKILL ) {
if( atk_elem == ELE_FIRE && battle->get_current_skill(target) == GN_WALLOFTHORN ) {
- struct skill_unit *su = (struct skill_unit*)target;
+ struct skill_unit *su = BL_UCAST(BL_SKILL, target);
struct skill_unit_group *sg;
struct block_list *sgsrc;
@@ -3067,10 +3079,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
// Compressed code, fixed by map.h [Epoque]
if (src->type == BL_MOB) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, src);
int i;
if (sc->data[SC_MANU_DEF] != NULL) {
for (i = 0; i < ARRAYLENGTH(mob->manuk); i++) {
- if (mob->manuk[i] == ((struct mob_data *)src)->class_) {
+ if (mob->manuk[i] == md->class_) {
damage -= damage * sc->data[SC_MANU_DEF]->val1 / 100;
break;
}
@@ -3078,7 +3091,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if (sc->data[SC_SPL_DEF] != NULL) {
for (i = 0; i < ARRAYLENGTH(mob->splendide); i++) {
- if (mob->splendide[i] == ((struct mob_data *)src)->class_) {
+ if (mob->splendide[i] == md->class_) {
damage -= damage * sc->data[SC_SPL_DEF]->val1 / 100;
break;
}
@@ -3086,7 +3099,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if (sc->data[SC_MORA_BUFF] != NULL) {
for (i = 0; i < ARRAYLENGTH(mob->mora); i++) {
- if (mob->mora[i] == ((struct mob_data *)src)->class_) {
+ if (mob->mora[i] == md->class_) {
damage -= damage * sc->data[SC_MORA_BUFF]->val1 / 100;
break;
}
@@ -3221,24 +3234,25 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage += damage * 75 / 100;
// [Epoque]
if (bl->type == BL_MOB) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
int i;
- if ( ((sce=tsc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) ||
- ((sce=tsc->data[SC_MANU_MATK]) && (flag&BF_MAGIC))
- )
- for (i=0;ARRAYLENGTH(mob->manuk)>i;i++)
- if (((struct mob_data *)bl)->class_ == mob->manuk[i]) {
+ if (((sce=tsc->data[SC_MANU_ATK]) != NULL && (flag&BF_WEAPON))
+ || ((sce=tsc->data[SC_MANU_MATK]) != NULL && (flag&BF_MAGIC))) {
+ for (i = 0; i < ARRAYLENGTH(mob->manuk); i++)
+ if (md->class_ == mob->manuk[i]) {
damage += damage * sce->val1 / 100;
break;
}
- if ( ((sce=tsc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) ||
- ((sce=tsc->data[SC_SPL_MATK]) && (flag&BF_MAGIC))
- )
- for (i=0;ARRAYLENGTH(mob->splendide)>i;i++)
- if (((struct mob_data *)bl)->class_ == mob->splendide[i]) {
+ }
+ if (((sce=tsc->data[SC_SPL_ATK]) != NULL && (flag&BF_WEAPON))
+ || ((sce=tsc->data[SC_SPL_MATK]) != NULL && (flag&BF_MAGIC))) {
+ for (i = 0; i < ARRAYLENGTH(mob->splendide); i++)
+ if (md->class_ == mob->splendide[i]) {
damage += damage * sce->val1 / 100;
break;
}
+ }
}
if( tsc->data[SC_POISONINGWEAPON] ) {
struct status_data *tstatus = status->get_status_data(bl);
@@ -3258,8 +3272,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (hd) homun->addspiritball(hd, 10);
}
if (src->type == BL_PC && damage > 0 && (sce = tsc->data[SC_GENTLETOUCH_ENERGYGAIN]) != NULL) {
- struct map_session_data *tsd = (struct map_session_data *)src;
- if ( tsd && rnd() % 100 < sce->val2 )
+ struct map_session_data *tsd = BL_UCAST(BL_PC, src);
+ if (tsd != NULL && rnd() % 100 < sce->val2)
pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, 1), pc->getmaxspiritball(tsd, 0));
}
}
@@ -3300,10 +3314,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if( bl->type == BL_MOB && !status->isdead(bl) && src != bl) {
- if ( damage > 0 )
- mob->skill_event((struct mob_data *)bl, src, timer->gettick(), flag);
+ struct mob_data *md = BL_UCAST(BL_MOB, bl);
+ if (damage > 0)
+ mob->skill_event(md, src, timer->gettick(), flag);
if (skill_id)
- mob->skill_event((struct mob_data *)bl, src, timer->gettick(), MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event(md, src, timer->gettick(), MSC_SKILLUSED|(skill_id<<16));
}
if (sd && pc_ismadogear(sd) && rnd()%100 < 50) {
int element = -1;
@@ -3571,8 +3586,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//Skill Range Criteria
ad.flag |= battle->range_type(src, target, skill_id, skill_lv);
flag.infdef = (tstatus->mode&MD_PLANT) ? 1 : 0;
- if (!flag.infdef && target->type == BL_SKILL && ((struct skill_unit *)target)->group->unit_id == UNT_REVERBERATION)
- flag.infdef = 1; // Reverberation takes 1 damage
+ if (!flag.infdef && target->type == BL_SKILL) {
+ const struct skill_unit *su = BL_UCCAST(BL_SKILL, target);
+ if (su->group->unit_id == UNT_REVERBERATION)
+ flag.infdef = 1; // Reverberation takes 1 damage
+ }
switch(skill_id) {
case MG_FIREWALL:
@@ -3700,12 +3718,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (skill_id) {
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
- if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if ((((struct mob_data *)target)->status.mode&MD_BOSS)
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
+ if (target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, target);
+ if ((md->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
continue;
- if (((struct mob_data *)target)->special_state.clone
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
+ if (md->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
continue;
}
if( ad.damage > map->list[target->m].zone->capped_skills[i]->cap )
@@ -4176,12 +4193,11 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if (skill_id) {
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
- if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if ((((struct mob_data *)target)->status.mode&MD_BOSS)
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
+ if (target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE) {
+ const struct mob_data *t_md = BL_UCCAST(BL_MOB, target);
+ if ((t_md->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
continue;
- if (((struct mob_data *)target)->special_state.clone
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
+ if (t_md->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
continue;
}
if( md.damage > map->list[target->m].zone->capped_skills[i]->cap )
@@ -4307,13 +4323,16 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Initial flag
flag.rh=1;
flag.weapon=1;
- flag.infdef=(tstatus->mode&MD_PLANT && skill_id != RA_CLUSTERBOMB
+ flag.infdef = (tstatus->mode&MD_PLANT && skill_id != RA_CLUSTERBOMB?1:0);
#ifdef RENEWAL
- && skill_id != HT_FREEZINGTRAP
+ if (skill_id == HT_FREEZINGTRAP)
+ flag.infdef = 0;
#endif
- ?1:0);
- if (!flag.infdef && target->type == BL_SKILL && ((struct skill_unit *)target)->group->unit_id == UNT_REVERBERATION)
- flag.infdef = 1; // Reverberation takes 1 damage
+ if (!flag.infdef && target->type == BL_SKILL) {
+ const struct skill_unit *su = BL_UCCAST(BL_SKILL, target);
+ if (su->group->unit_id == UNT_REVERBERATION)
+ flag.infdef = 1; // Reverberation takes 1 damage
+ }
//Initial Values
wd.type = BDT_NORMAL;
@@ -4859,10 +4878,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD(sstatus->rhw.atk2); //Else use Atk2
break;
case HFLI_SBR44: //[orn]
- if(src->type == BL_HOM) {
- wd.damage = ((struct homun_data *)src)->homunculus.intimacy;
+ if (src->type == BL_HOM) {
+ const struct homun_data *hd = BL_UCCAST(BL_HOM, src);
+ wd.damage = hd->homunculus.intimacy;
break;
}
+ break;
default:
{
i = (flag.cri
@@ -5398,12 +5419,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if (skill_id) {
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
- if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if ((((struct mob_data *)target)->status.mode&MD_BOSS)
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
+ if (target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, target);
+ if ((md->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
continue;
- if (((struct mob_data *)target)->special_state.clone
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
+ if (md->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
continue;
}
if( wd.damage > map->list[target->m].zone->capped_skills[i]->cap )
@@ -5657,12 +5677,11 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
int i;
for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) {
if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) {
- if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) {
- if ((((struct mob_data *)target)->status.mode&MD_BOSS)
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
+ if (target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE) {
+ const struct mob_data *md = BL_UCCAST(BL_MOB, target);
+ if ((md->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS))
continue;
- if (((struct mob_data *)target)->special_state.clone
- && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
+ if (md->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE))
continue;
}
if( d.damage > map->list[target->m].zone->capped_skills[i]->cap )
@@ -6190,9 +6209,9 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if (sd && sd->bonus.splash_range > 0 && damage > 0)
skill->castend_damage_id(src, target, 0, 1, tick, 0);
- if ( target->type == BL_SKILL && damage > 0 ){
- struct skill_unit *su = (struct skill_unit *)target;
- if( su->group && su->group->skill_id == HT_BLASTMINE)
+ if (target->type == BL_SKILL && damage > 0) {
+ struct skill_unit *su = BL_UCAST(BL_SKILL, target);
+ if (su->group && su->group->skill_id == HT_BLASTMINE)
skill->blown(src, target, 3, -1, 0);
}
map->freeblock_lock();
@@ -6221,7 +6240,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_change_end(target, SC_DEVOTION, INVALID_TIMER);
}
} else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) {
- struct elemental_data *ed = ((struct map_session_data *)target)->ed;
+ struct elemental_data *ed = BL_UCAST(BL_PC, target)->ed;
if (ed != NULL) {
clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, BDT_SKILL);
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
@@ -6386,35 +6405,54 @@ bool battle_check_undead(int race,int element)
}
//Returns the upmost level master starting with the given object
-struct block_list* battle_get_master(struct block_list *src) {
- struct block_list *prev; //Used for infinite loop check (master of yourself?)
+struct block_list *battle_get_master(struct block_list *src)
+{
+ struct block_list *prev = NULL; //Used for infinite loop check (master of yourself?)
nullpo_retr(NULL, src);
do {
prev = src;
switch (src->type) {
case BL_PET:
- if (((struct pet_data *)src)->msd != NULL)
- src = (struct block_list *)((struct pet_data *)src)->msd;
+ {
+ struct pet_data *pd = BL_UCAST(BL_PET, src);
+ if (pd->msd != NULL)
+ src = &pd->msd->bl;
+ }
break;
case BL_MOB:
- if (((struct mob_data *)src)->master_id != 0)
- src = map->id2bl(((struct mob_data *)src)->master_id);
+ {
+ struct mob_data *md = BL_UCAST(BL_MOB, src);
+ if (md->master_id != 0)
+ src = map->id2bl(md->master_id);
+ }
break;
case BL_HOM:
- if (((struct homun_data *)src)->master != NULL)
- src = (struct block_list *)((struct homun_data *)src)->master;
+ {
+ struct homun_data *hd = BL_UCAST(BL_HOM, src);
+ if (hd->master != NULL)
+ src = &hd->master->bl;
+ }
break;
case BL_MER:
- if (((struct mercenary_data *)src)->master != NULL)
- src = (struct block_list *)((struct mercenary_data *)src)->master;
+ {
+ struct mercenary_data *md = BL_UCAST(BL_MER, src);
+ if (md->master != NULL)
+ src = &md->master->bl;
+ }
break;
case BL_ELEM:
- if (((struct elemental_data *)src)->master != NULL)
- src = (struct block_list *)((struct elemental_data *)src)->master;
+ {
+ struct elemental_data *ed = BL_UCAST(BL_ELEM, src);
+ if (ed->master != NULL)
+ src = &ed->master->bl;
+ }
break;
case BL_SKILL:
- if (((struct skill_unit *)src)->group != NULL && ((struct skill_unit *)src)->group->src_id != 0)
- src = map->id2bl(((struct skill_unit *)src)->group->src_id);
+ {
+ struct skill_unit *su = BL_UCAST(BL_SKILL, src);
+ if (su->group != NULL && su->group->src_id != 0)
+ src = map->id2bl(su->group->src_id);
+ }
break;
}
} while (src && src != prev);
@@ -6455,14 +6493,15 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if( (s_bl = battle->get_master(src)) == NULL )
s_bl = src;
- if ( s_bl->type == BL_PC ) {
- switch( t_bl->type ) {
+ if (s_bl->type == BL_PC) {
+ const struct map_session_data *s_sd = BL_UCCAST(BL_PC, s_bl);
+ switch (t_bl->type) {
case BL_MOB: // Source => PC, Target => MOB
- if (pc_has_permission((struct map_session_data *)s_bl, PC_PERM_DISABLE_PVM) )
+ if (pc_has_permission(s_sd, PC_PERM_DISABLE_PVM))
return 0;
break;
case BL_PC:
- if (pc_has_permission((struct map_session_data *)s_bl, PC_PERM_DISABLE_PVP))
+ if (pc_has_permission(s_sd, PC_PERM_DISABLE_PVP))
return 0;
break;
default:/* anything else goes */
@@ -6473,8 +6512,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
switch( target->type ) { // Checks on actual target
case BL_PC:
{
- struct status_change *sc = status->get_sc(src);
- if (((struct map_session_data *)target)->invincible_timer != INVALID_TIMER) {
+ const struct status_change *sc = status->get_sc(src);
+ const struct map_session_data *t_sd = BL_UCCAST(BL_PC, target);
+ if (t_sd->invincible_timer != INVALID_TIMER) {
switch( battle->get_current_skill(src) ) {
/* TODO a proper distinction should be established bugreport:8397 */
case PR_SANCTUARY:
@@ -6484,7 +6524,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return -1;
}
}
- if (pc_isinvisible((struct map_session_data *)target))
+ if (pc_isinvisible(t_sd))
return -1; //Cannot be targeted yet.
if (sc && sc->count) {
if (sc->data[SC_SIREN] && sc->data[SC_SIREN]->val2 == target->id)
@@ -6494,7 +6534,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
break;
case BL_MOB:
{
- struct mob_data *md = BL_CAST(BL_MOB, target);
+ const struct mob_data *md = BL_UCCAST(BL_MOB, target);
if((
(md->special_state.ai == AI_SPHERE || (md->special_state.ai == AI_FLORA && battle_config.summon_flora&1))
&& s_bl->type == BL_PC && src->type != BL_MOB
@@ -6509,7 +6549,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
case BL_SKILL:
{
- struct skill_unit *su = (struct skill_unit *)target;
+ const struct skill_unit *su = BL_UCCAST(BL_SKILL, target);
if( !su->group )
return 0;
if( skill->get_inf2(su->group->skill_id)&INF2_TRAP &&
@@ -6580,13 +6620,13 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
switch( t_bl->type ) { //Checks on target master
case BL_PC:
{
- struct map_session_data *sd;
- if( t_bl == s_bl ) break;
- sd = BL_CAST(BL_PC, t_bl);
+ const struct map_session_data *sd = BL_UCCAST(BL_PC, t_bl);
+ if (t_bl == s_bl)
+ break;
if( sd->state.monster_ignore && flag&BCT_ENEMY )
return 0; // Global immunity only to Attacks
- if (sd->status.karma && s_bl->type == BL_PC && ((struct map_session_data *)s_bl)->status.karma)
+ if (sd->status.karma && s_bl->type == BL_PC && BL_UCCAST(BL_PC, s_bl)->status.karma)
state |= BCT_ENEMY; // Characters with bad karma may fight amongst them
if( sd->state.killable ) {
state |= BCT_ENEMY; // Everything can kill it
@@ -6596,7 +6636,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
case BL_MOB:
{
- struct mob_data *md = BL_CAST(BL_MOB, t_bl);
+ const struct mob_data *md = BL_UCCAST(BL_MOB, t_bl);
if( !((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle)
&& md->guardian_data && (md->guardian_data->g || md->guardian_data->castle->guild_id) )
@@ -6610,31 +6650,32 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_PET:
if (t_bl->type != BL_MOB && flag&BCT_ENEMY)
return 0; //Pet may not attack non-mobs.
- if (t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->guardian_data && flag&BCT_ENEMY)
+ if (t_bl->type == BL_MOB && BL_UCCAST(BL_MOB, t_bl)->guardian_data && flag&BCT_ENEMY)
return 0; //pet may not attack Guardians/Emperium
break;
- case BL_SKILL: {
- struct skill_unit *su = (struct skill_unit *)src;
- struct status_change* sc = status->get_sc(target);
- if (!su->group)
- return 0;
+ case BL_SKILL:
+ {
+ const struct skill_unit *su = BL_UCCAST(BL_SKILL, src);
+ const struct status_change *sc = status->get_sc(target);
+ if (su->group == NULL)
+ return 0;
- if (su->group->src_id == target->id) {
- int inf2 = skill->get_inf2(su->group->skill_id);
- if (inf2&INF2_NO_TARGET_SELF)
- return -1;
- if (inf2&INF2_TARGET_SELF)
- return 1;
- }
- //Status changes that prevent traps from triggering
- if (sc && sc->count && skill->get_inf2(su->group->skill_id)&INF2_TRAP) {
- if( sc->data[SC_WZ_SIGHTBLASTER] && sc->data[SC_WZ_SIGHTBLASTER]->val2 > 0 && sc->data[SC_WZ_SIGHTBLASTER]->val4%2 == 0)
- return -1;
- }
+ if (su->group->src_id == target->id) {
+ int inf2 = skill->get_inf2(su->group->skill_id);
+ if (inf2&INF2_NO_TARGET_SELF)
+ return -1;
+ if (inf2&INF2_TARGET_SELF)
+ return 1;
}
+ //Status changes that prevent traps from triggering
+ if (sc != NULL && sc->count != 0 && skill->get_inf2(su->group->skill_id)&INF2_TRAP) {
+ if (sc->data[SC_WZ_SIGHTBLASTER] != NULL && sc->data[SC_WZ_SIGHTBLASTER]->val2 > 0 && sc->data[SC_WZ_SIGHTBLASTER]->val4%2 == 0)
+ return -1;
+ }
+ }
break;
case BL_MER:
- if (t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY)
+ if (t_bl->type == BL_MOB && BL_UCCAST(BL_MOB, t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY)
return 0; //mercenary may not attack Emperium
break;
} //end switch actual src
@@ -6642,7 +6683,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
switch( s_bl->type ) { //Checks on source master
case BL_PC:
{
- struct map_session_data *sd = BL_CAST(BL_PC, s_bl);
+ const struct map_session_data *sd = BL_UCCAST(BL_PC, s_bl);
if( s_bl != t_bl ) {
if( sd->state.killer ) {
state |= BCT_ENEMY; // Can kill anything
@@ -6650,13 +6691,13 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
} else if( sd->duel_group
&& !((!battle_config.duel_allow_pvp && map->list[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m)))
) {
- if (t_bl->type == BL_PC && (sd->duel_group == ((struct map_session_data *)t_bl)->duel_group))
+ if (t_bl->type == BL_PC && sd->duel_group == BL_UCCAST(BL_PC, t_bl)->duel_group)
return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else.
else if (src->type != BL_SKILL || (flag&BCT_ALL) != BCT_ALL)
return 0;
}
}
- if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->class_ == MOBID_EMPELIUM)
+ if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && BL_UCCAST(BL_MOB, t_bl)->class_ == MOBID_EMPELIUM)
return 0; //If you don't belong to a guild, can't target emperium.
if( t_bl->type != BL_PC )
state |= BCT_ENEMY; //Natural enemy.
@@ -6664,21 +6705,21 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
case BL_MOB:
{
- struct mob_data *md = BL_CAST(BL_MOB, s_bl);
+ const struct mob_data *md = BL_UCCAST(BL_MOB, s_bl);
if( !((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle)
&& md->guardian_data && (md->guardian_data->g || md->guardian_data->castle->guild_id) )
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
if (md->special_state.ai == AI_NONE) {
//Normal mobs
- struct mob_data *target_md = BL_CAST(BL_MOB, target);
+ const struct mob_data *target_md = BL_CCAST(BL_MOB, target);
if ((target_md != NULL && t_bl->type == BL_PC && target_md->special_state.ai != AI_ZANZOU && target_md->special_state.ai != AI_ATTACK)
- || (t_bl->type == BL_MOB && !((struct mob_data *)t_bl)->special_state.ai))
+ || (t_bl->type == BL_MOB && BL_UCCAST(BL_MOB, t_bl)->special_state.ai == AI_NONE))
state |= BCT_PARTY; //Normal mobs with no ai are friends.
else
state |= BCT_ENEMY; //However, all else are enemies.
} else {
- if (t_bl->type == BL_MOB && ((struct mob_data *)t_bl)->special_state.ai == AI_NONE)
+ if (t_bl->type == BL_MOB && BL_UCCAST(BL_MOB, t_bl)->special_state.ai == AI_NONE)
state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
}
break;
@@ -6743,14 +6784,14 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC) {
// Prevent novice engagement on pk_mode (feature by Valaris)
- struct map_session_data *sd = (struct map_session_data *)s_bl;
- struct map_session_data *sd2 = (struct map_session_data *)t_bl;
+ const struct map_session_data *s_sd = BL_UCCAST(BL_PC, s_bl);
+ const struct map_session_data *t_sd = BL_UCCAST(BL_PC, t_bl);
if (
- (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
- (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
- (int)sd->status.base_level < battle_config.pk_min_level ||
- (int)sd2->status.base_level < battle_config.pk_min_level ||
- (battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range)
+ (s_sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
+ (t_sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
+ (int)s_sd->status.base_level < battle_config.pk_min_level ||
+ (int)t_sd->status.base_level < battle_config.pk_min_level ||
+ (battle_config.pk_level_range && abs((int)s_sd->status.base_level - (int)t_sd->status.base_level) > battle_config.pk_level_range)
)
state &= ~BCT_ENEMY;
}