summaryrefslogtreecommitdiff
path: root/src/map/battle.c
diff options
context:
space:
mode:
authorSusu <bruant.bastien@gmail.com>2013-06-07 20:03:32 +0200
committerSusu <bruant.bastien@gmail.com>2013-06-07 20:03:32 +0200
commitd73783f22b2bb881aab74524d153d89a5932a199 (patch)
treefeea3cd428cee18be3da9bf0bee6d4570d9cad02 /src/map/battle.c
parentdc7f14c7dc9829061f8902354367bdc8467eb841 (diff)
downloadhercules-d73783f22b2bb881aab74524d153d89a5932a199.tar.gz
hercules-d73783f22b2bb881aab74524d153d89a5932a199.tar.bz2
hercules-d73783f22b2bb881aab74524d153d89a5932a199.tar.xz
hercules-d73783f22b2bb881aab74524d153d89a5932a199.zip
Hercules Renewal Phase One : pc, party, map, timer
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c278
1 files changed, 139 insertions, 139 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 575c8ca59..9348c62cd 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target) {
nullpo_retr(NULL, target);
memset(bl_list, 0, sizeof(bl_list));
- map_foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
+ iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
if ( c == 0 )
return NULL;
if( c > 24 )
@@ -146,7 +146,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
- map_foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
+ iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
if ( c == 0 )
return NULL;
@@ -188,7 +188,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
- map_foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
+ iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
if( c == 0 )
return NULL;
@@ -217,33 +217,33 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
if ( dat ) {
struct block_list* src;
- struct block_list* target = map_id2bl(dat->target_id);
+ struct block_list* target = iMap->id2bl(dat->target_id);
if( !target || status_isdead(target) ) {/* nothing we can do */
ers_free(delay_damage_ers, dat);
return 0;
}
- src = map_id2bl(dat->src_id);
+ src = iMap->id2bl(dat->src_id);
if( src && target->m == src->m &&
(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
{
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(src, target, dat->damage, dat->delay);
if( dat->attack_type && !status_isdead(target) && dat->additional_effects )
skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
} else if( !src && dat->skill_id == CR_REFLECTSHIELD ) {
/**
* it was monster reflected damage, and the monster died, we pass the damage to the character as expected
**/
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(target, target, dat->damage, dat->delay);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
}
ers_free(delay_damage_ers, dat);
@@ -263,13 +263,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
damage = 0;
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
if( attack_type && !status_isdead(target) && additional_effects )
- skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
+ skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick());
if( dmg_lv > ATK_BLOCK && attack_type )
- skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
- map_freeblock_unlock();
+ skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick());
+ iMap->freeblock_unlock();
return 0;
}
dat = ers_alloc(delay_damage_ers, struct delay_damage);
@@ -286,7 +286,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
if (src->type != BL_PC && amotion > 1000)
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
- add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
+ iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
return 0;
}
@@ -340,7 +340,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
struct block_list *src;
if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 ||
- (src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) )
+ (src = iMap->id2bl(sg->src_id)) == NULL || status_isdead(src) )
return 0;
if( sg->unit_id != UNT_FIREWALL ) {
@@ -349,7 +349,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
y = sg->val3 & 0xffff;
skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1);
sg->val3 = -1;
- sg->limit = DIFF_TICK(gettick(),sg->tick)+300;
+ sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300;
}
}
}
@@ -848,7 +848,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
delay = 200;
else
delay = 100;
- unit_set_walkdelay(bl, gettick(), delay, 1);
+ unit_set_walkdelay(bl, iTimer->gettick(), delay, 1);
if(sc->data[SC_SHRINK] && rnd()%100<5*sce->val1)
skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0);
@@ -882,7 +882,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if(sc->data[SC_DODGE] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) &&
(flag&BF_LONG || sc->data[SC_SPURT])
&& rnd()%100 < 20) {
- if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge.
+ if (sd && pc_issit(sd)) iPc->setstand(sd); //Stand it to dodge.
clif->skill_nodamage(bl,bl,TK_DODGE,1,1);
if (!sc->data[SC_COMBO])
sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000);
@@ -918,9 +918,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU])
&& flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {
- skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, gettick() );
+ skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() );
if( !status_isdead(src) )
- skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() );
+ skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() );
if (sce) {
clif->specialeffect(bl, 462, AREA);
skill->blown(src,bl,sce->val3,-1,0);
@@ -1057,7 +1057,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100;
}
if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
- skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
+ skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0);
}
if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) {
@@ -1114,7 +1114,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
int dx[8]={0,-1,-1,-1,0,1,1,1};
int dy[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map_calc_dir(bl, src->x, src->y);
+ uint8 dir = iMap->calc_dir(bl, src->x, src->y);
if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
unit_setdir(bl, dir);
@@ -1131,7 +1131,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
status_heal(src, damage*sce->val4/100, 0, 3);
if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
- pc_addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
+ iPc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10); //add a sphere
@@ -1141,7 +1141,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
status_change_spread(bl, src); // Deadly infect attacked side
if( sc && sc->data[SC__SHADOWFORM] ) {
- struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
+ struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2);
if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
} else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
@@ -1154,7 +1154,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( s_bl->type == BL_PC )
((TBL_PC*)s_bl)->shadowform_id = 0;
} else {
- status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0);
+ status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0);
return ATK_NONE;
}
}
@@ -1236,9 +1236,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) {
if (damage > 0 )
- mobskill_event((TBL_MOB*)bl,src,gettick(),flag);
+ mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
if (skill_id)
- mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16));
+ mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
@@ -1256,7 +1256,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
else if( element == -3 ) //Use random element
element = rnd()%ELE_MAX;
if( element == ELE_FIRE || element == ELE_WATER )
- pc_overheat(sd,element == ELE_FIRE ? 1 : -1);
+ iPc->overheat(sd,element == ELE_FIRE ? 1 : -1);
}
}
@@ -1363,19 +1363,19 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
nullpo_ret(sd);
- if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
+ if((skill = iPc->checkskill(sd,AL_DEMONBANE)) > 0 &&
target->type == BL_MOB && //This bonus doesnt work against players.
(battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
//damage += (skill * 3);
- if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) )
+ if( (skill = iPc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) )
damage += (skill * 5);
- if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
+ if( (skill = iPc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
damage += (skill * 10);
if( pc_ismadogear(sd) )
- damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
+ damage += 20 + 20 * iPc->checkskill(sd, NC_MADOLICENCE);
- if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
+ if((skill = iPc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
damage += (skill * 4);
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER)
damage += sd->status.str;
@@ -1389,26 +1389,26 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
{
case W_1HSWORD:
#ifdef RENEWAL
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
#endif
case W_DAGGER:
- if((skill = pc_checkskill(sd,SM_SWORD)) > 0)
+ if((skill = iPc->checkskill(sd,SM_SWORD)) > 0)
damage += (skill * 4);
- if((skill = pc_checkskill(sd,GN_TRAINING_SWORD)) > 0)
+ if((skill = iPc->checkskill(sd,GN_TRAINING_SWORD)) > 0)
damage += skill * 10;
break;
case W_2HSWORD:
#ifdef RENEWAL
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
#endif
- if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0)
+ if((skill = iPc->checkskill(sd,SM_TWOHAND)) > 0)
damage += (skill * 4);
break;
case W_1HSPEAR:
case W_2HSPEAR:
- if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
+ if((skill = iPc->checkskill(sd,KN_SPEARMASTERY)) > 0) {
if(!pc_isriding(sd))
damage += (skill * 4);
else
@@ -1417,40 +1417,40 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
break;
case W_1HAXE:
case W_2HAXE:
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
- if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
+ if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0)
damage += (skill * 5);
break;
case W_MACE:
case W_2HMACE:
- if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,PR_MACEMASTERY)) > 0)
damage += (skill * 3);
- if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
+ if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0)
damage += (skill * 5);
break;
case W_FIST:
- if((skill = pc_checkskill(sd,TK_RUN)) > 0)
+ if((skill = iPc->checkskill(sd,TK_RUN)) > 0)
damage += (skill * 10);
// No break, fallthrough to Knuckles
case W_KNUCKLE:
- if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0)
+ if((skill = iPc->checkskill(sd,MO_IRONHAND)) > 0)
damage += (skill * 3);
break;
case W_MUSICAL:
- if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0)
+ if((skill = iPc->checkskill(sd,BA_MUSICALLESSON)) > 0)
damage += (skill * 3);
break;
case W_WHIP:
- if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0)
+ if((skill = iPc->checkskill(sd,DC_DANCINGLESSON)) > 0)
damage += (skill * 3);
break;
case W_BOOK:
- if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0)
+ if((skill = iPc->checkskill(sd,SA_ADVANCEDBOOK)) > 0)
damage += (skill * 3);
break;
case W_KATAR:
- if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
+ if((skill = iPc->checkskill(sd,AS_KATAR)) > 0)
damage += (skill * 3);
break;
}
@@ -1567,7 +1567,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
}
if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition
- pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME);
sd->state.arrow_atk = 0;
}
@@ -1817,7 +1817,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
if( sd && !skill_id ) { //Check for double attack.
- if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
+ if( ( ( skill_lv = iPc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
|| ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed
|| ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation
{ //Success chance is not added, the higher one is used [Skotlex]
@@ -1827,7 +1827,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.type = 0x08;
}
}
- else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv )
+ else if( sd->weapontype1 == W_REVOLVER && (skill_lv = iPc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv )
{
wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv);
wd.type = 0x08;
@@ -1970,7 +1970,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
hitrate += sd->bonus.arrow_hit;
#ifdef RENEWAL
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
- hitrate += pc_checkskill(sd,AC_VULTURE);
+ hitrate += iPc->checkskill(sd,AC_VULTURE);
#endif
if(skill_id)
switch(skill_id)
@@ -2003,14 +2003,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
hitrate += hitrate * 5 * skill_lv / 100;
break;
case AS_SONICBLOW:
- if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
+ if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0)
hitrate += hitrate * 50 / 100;
break;
case MC_CARTREVOLUTION:
case GN_CART_TORNADO:
case GN_CARTCANNON:
- if( sd && pc_checkskill(sd, GN_REMODELING_CART) )
- hitrate += pc_checkskill(sd, GN_REMODELING_CART) * 4;
+ if( sd && iPc->checkskill(sd, GN_REMODELING_CART) )
+ hitrate += iPc->checkskill(sd, GN_REMODELING_CART) * 4;
break;
case GC_VENOMPRESSURE:
hitrate += 10 + 4 * skill_lv;
@@ -2019,11 +2019,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sd ) {
// Weaponry Research hidden bonus
- if ((temp = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
+ if ((temp = iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0)
hitrate += hitrate * ( 2 * temp ) / 100;
if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) &&
- (temp = pc_checkskill(sd, GN_TRAINING_SWORD))>0 )
+ (temp = iPc->checkskill(sd, GN_TRAINING_SWORD))>0 )
hitrate += 3 * temp;
}
@@ -2147,8 +2147,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
- if(sd->status.party_id && (temp=pc_checkskill(sd,TK_POWER)) > 0){
- if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish]
+ if(sd->status.party_id && (temp=iPc->checkskill(sd,TK_POWER)) > 0){
+ if( (i = party_foreachsamemap(iParty->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish]
ATK_ADDRATE(2*temp*i);
}
}
@@ -2393,7 +2393,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case AS_SPLASHER:
skillratio += 400+50*skill_lv;
if(sd)
- skillratio += 20 * pc_checkskill(sd,AS_POISONREACT);
+ skillratio += 20 * iPc->checkskill(sd,AS_POISONREACT);
break;
case ASC_BREAKER:
skillratio += 100*skill_lv-100;
@@ -2524,7 +2524,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == IT_WEAPON )
skillratio += max(10000 - sd->inventory_data[index]->weight, 0) / 10;
- skillratio += 50 * pc_checkskill(sd,LK_SPIRALPIERCE);
+ skillratio += 50 * iPc->checkskill(sd,LK_SPIRALPIERCE);
} // (1 + [(Casters Base Level - 100) / 200])
skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100;
break;
@@ -2554,10 +2554,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
break;
case RK_STORMBLAST:
- skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4);
+ skillratio = 100 * (sd ? iPc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4);
break;
case RK_PHANTOMTHRUST:
- skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10);
+ skillratio = 50 * skill_lv + 10 * ( sd ? iPc->checkskill(sd,KN_SPEARMASTERY) : 10);
//if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech]
//if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus.
break;
@@ -2682,7 +2682,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
RE_LVL_DMOD(100);
break;
case LG_BANISHINGPOINT:
- skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1)));
+ skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?iPc->checkskill(sd,SM_BASH):1)));
RE_LVL_DMOD(100);
break;
case LG_SHIELDPRESS:
@@ -2710,11 +2710,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skillratio += 2400; //2500%
break;
case LG_MOONSLASHER:
- skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80);
+ skillratio += -100 + (120 * skill_lv + ((sd) ? iPc->checkskill(sd,LG_OVERBRAND) : 5) * 80);
RE_LVL_DMOD(100);
break;
case LG_OVERBRAND:
- skillratio = 400 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 30);
+ skillratio = 400 * skill_lv + (iPc->checkskill(sd,CR_SPEARQUICKEN) * 30);
RE_LVL_DMOD(100);
break;
case LG_OVERBRAND_BRANDISH:
@@ -2818,7 +2818,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case WM_REVERBERATION_MELEE:
// ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100]
- skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION);
+ skillratio += 200 + 100 * iPc->checkskill(sd, WM_REVERBERATION);
RE_LVL_DMOD(100);
break;
case WM_SEVERE_RAINSTORM_MELEE:
@@ -2841,12 +2841,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
// ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %
skillratio = 50 * skill_lv;
if( sd && sd->cart_weight)
- skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc_checkskill(sd, GN_REMODELING_CART) * 50;
+ skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + iPc->checkskill(sd, GN_REMODELING_CART) * 50;
break;
case GN_CARTCANNON:
// ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %
skillratio = 60 * skill_lv;
- if( sd ) skillratio += pc_checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40);
+ if( sd ) skillratio += iPc->checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40);
break;
case GN_SPORE_EXPLOSION:
skillratio += 200 + 100 * skill_lv;
@@ -2874,7 +2874,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skillratio += 300; // Bombs
break;
case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] %
- skillratio = 50 * skill_lv + ( sd ? pc_checkskill(sd, SO_STRIKING) * 50 : 0 );
+ skillratio = 50 * skill_lv + ( sd ? iPc->checkskill(sd, SO_STRIKING) * 50 : 0 );
if( sc && sc->data[SC_BLAST_OPTION] )
skillratio += sd ? sd->status.job_level * 5 : 0;
break;
@@ -2917,7 +2917,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skillratio += 100 * (skill_lv-1);
break;
case KO_BAKURETSU:
- skillratio = 50 * skill_lv * (sd?pc_checkskill(sd,NJ_TOBIDOUGU):10);
+ skillratio = 50 * skill_lv * (sd?iPc->checkskill(sd,NJ_TOBIDOUGU):10);
break;
case MH_NEEDLE_OF_PARALYZE:
skillratio += 600 + 100 * skill_lv;
@@ -2951,7 +2951,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case TK_JUMPKICK:
//TK_RUN kick damage bonus.
if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST)
- ATK_ADD(10*pc_checkskill(sd, TK_RUN));
+ ATK_ADD(10*iPc->checkskill(sd, TK_RUN));
break;
case GS_MAGICALBULLET:
if(sstatus->matk_max>sstatus->matk_min) {
@@ -2976,7 +2976,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
case HT_FREEZINGTRAP:
if(sd)
- ATK_ADD( 40 * pc_checkskill(sd, RA_RESEARCHTRAP) );
+ ATK_ADD( 40 * iPc->checkskill(sd, RA_RESEARCHTRAP) );
break;
case RA_WUGDASH ://(Caster Current Weight x 10 / 8)
if( sd && sd->weight )
@@ -2984,7 +2984,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case RA_WUGSTRIKE:
case RA_WUGBITE:
if(sd)
- ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG));
+ ATK_ADD(30*iPc->checkskill(sd, RA_TOOTHOFWUG));
break;
case SR_GATEOFHELL:
ATK_ADD (sstatus->max_hp - status_get_hp(src));
@@ -3020,7 +3020,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( i < 5 ){
s_ele = i;
ATK_ADDRATE(100 * sd->talisman[i]);// +100% custom value.
- pc_del_talisman(sd, sd->talisman[i], i);
+ iPc->del_talisman(sd, sd->talisman[i], i);
}
}
break;
@@ -3072,7 +3072,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
sc->data[SC_SPIRIT]->val2 == SL_ASSASIN)
ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe
- if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
+ if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0)
ATK_ADDRATE(10);
break;
case CR_SHIELDBOOMERANG:
@@ -3090,7 +3090,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_RATE(i);
if( sd ) {
- if (skill_id && (i = pc_skillatk_bonus(sd, skill_id)))
+ if (skill_id && (i = iPc->skillatk_bonus(sd, skill_id)))
ATK_ADDRATE(i);
if( skill_id != PA_SACRIFICE && skill_id != MO_INVESTIGATE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && !flag.cri )
@@ -3199,9 +3199,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
vit_def = def2;
#endif
if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players
- src->type == BL_MOB && (temp=pc_checkskill(tsd,AL_DP)) > 0)
+ src->type == BL_MOB && (temp=iPc->checkskill(tsd,AL_DP)) > 0)
vit_def += temp*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
- if( src->type == BL_MOB && (temp=pc_checkskill(tsd,RA_RANGERMAIN))>0 &&
+ if( src->type == BL_MOB && (temp=iPc->checkskill(tsd,RA_RANGERMAIN))>0 &&
(sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) )
vit_def += temp*5;
#ifdef RENEWAL
@@ -3278,7 +3278,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val2){
struct block_list *bl; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]
- if( (bl = map_id2bl(sc->data[SC_GT_CHANGE]->val2)) )
+ if( (bl = iMap->id2bl(sc->data[SC_GT_CHANGE]->val2)) )
ATK_ADD( ( status_get_dex(bl)/4 + status_get_str(bl)/2 ) * sc->data[SC_GT_CHANGE]->val1 / 5 );
}
@@ -3307,7 +3307,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skill_id != CR_GRANDCROSS)
{ //Add mastery damage
if(skill_id != ASC_BREAKER && sd->status.weapon == W_KATAR &&
- (temp=pc_checkskill(sd,ASC_KATAR)) > 0)
+ (temp=iPc->checkskill(sd,ASC_KATAR)) > 0)
{ //Adv Katar Mastery is does not applies to ASC_BREAKER,
// but other masteries DO apply >_>
ATK_ADDRATE(10+ 2*temp);
@@ -3320,14 +3320,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger
else
ARR_FIND(0, MAX_PC_FEELHATE, i, t_class == sd->hate_mob[i]);
- if (i < MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].anger_id))) {
+ if (i < MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].anger_id))) {
skillratio = sd->status.base_level + sstatus->dex + sstatus->luk;
if (i == 2) skillratio += sstatus->str; //Star Anger
if (temp<4)
skillratio /= 12-3*temp;
ATK_ADDRATE(skillratio);
}
- if (skill_id == NJ_SYURIKEN && (temp = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
+ if (skill_id == NJ_SYURIKEN && (temp = iPc->checkskill(sd,NJ_TOBIDOUGU)) > 0) {
ATK_ADD(3*temp);
} else if (skill_id == NJ_KUNAI)
ATK_ADD(60);
@@ -3336,7 +3336,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
else if(wd.div_ < 0) //Since the attack missed...
wd.div_ *= -1;
- if(sd && (temp=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
+ if(sd && (temp=iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0)
ATK_ADD(temp*2);
if(skill_id==TF_POISON)
@@ -3454,21 +3454,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.lh=0;
} else if(flag.rh && flag.lh) { //Dual-wield
if (wd.damage) {
- if( (temp = pc_checkskill(sd,AS_RIGHT)) )
+ if( (temp = iPc->checkskill(sd,AS_RIGHT)) )
ATK_RATER(50 + (temp * 10))
- else if( (temp = pc_checkskill(sd,KO_RIGHT)) )
+ else if( (temp = iPc->checkskill(sd,KO_RIGHT)) )
ATK_RATER(70 + (temp * 10))
if(wd.damage < 1) wd.damage = 1;
}
if (wd.damage2) {
- if( (temp = pc_checkskill(sd,AS_LEFT)) )
+ if( (temp = iPc->checkskill(sd,AS_LEFT)) )
ATK_RATEL(30 + (temp * 10))
- else if( (temp = pc_checkskill(sd,KO_LEFT)) )
+ else if( (temp = iPc->checkskill(sd,KO_LEFT)) )
ATK_RATEL(50 + (temp * 10))
if(wd.damage2 < 1) wd.damage2 = 1;
}
} else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2)
- temp = pc_checkskill(sd,TF_DOUBLE);
+ temp = iPc->checkskill(sd,TF_DOUBLE);
wd.damage2 = wd.damage * (1 + (temp * 2))/100;
if(wd.damage && !wd.damage2) wd.damage2 = 1;
@@ -3523,7 +3523,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
rnd()%100 < tsc->data[SC_REJECTSWORD]->val2
) {
ATK_RATER(50)
- status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0));
+ status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1);
if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 )
status_change_end(target, SC_REJECTSWORD, INVALID_TIMER);
@@ -3962,7 +3962,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += 1900; //2000%
break;
case WM_METALICSOUND:
- skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100;
+ skillratio += 120 * skill_lv + 60 * ( sd? iPc->checkskill(sd, WM_LESSON) : 10 ) - 100;
break;
/*case WM_SEVERE_RAINSTORM:
skillratio += 50 * skill_lv;
@@ -3973,7 +3973,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
*/
case WM_REVERBERATION_MAGIC:
// MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] %
- skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1);
+ skillratio += 100 * (sd ? iPc->checkskill(sd, WM_REVERBERATION) : 1);
RE_LVL_DMOD(100);
break;
case SO_FIREWALK:
@@ -3989,13 +3989,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += sd ? sd->status.job_level / 2 : 0;
break;
case SO_EARTHGRAVE:
- skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
+ skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
RE_LVL_DMOD(100);
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2;
break;
case SO_DIAMONDDUST:
- skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
+ skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
RE_LVL_DMOD(100);
if( sc && sc->data[SC_COOLER_OPTION] )
skillratio += sc->data[SC_COOLER_OPTION]->val3;
@@ -4020,7 +4020,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
break;
case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] %
- skillratio = status_get_int(src) * skill_lv + ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 );
+ skillratio = status_get_int(src) * skill_lv + ( sd ? iPc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 );
RE_LVL_DMOD(100);
if( sc && sc->data[SC_BLAST_OPTION] )
skillratio += sd ? sd->status.job_level * 5 : 0;
@@ -4109,7 +4109,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
#endif
if(sd) {
//Damage bonuses
- if ((i = pc_skillatk_bonus(sd, skill_id)))
+ if ((i = iPc->skillatk_bonus(sd, skill_id)))
ad.damage += ad.damage*i/100;
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
@@ -4285,7 +4285,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case HT_CLAYMORETRAP:
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
md.damage += md.damage * (rnd()%20-10) / 100;
- md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
+ md.damage += 40 * (sd?iPc->checkskill(sd,RA_RESEARCHTRAP):0);
break;
#else
case HT_LANDMINE:
@@ -4302,7 +4302,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case HT_BLITZBEAT:
case SN_FALCONASSAULT:
//Blitz-beat Damage.
- if(!sd || (temp = pc_checkskill(sd,HT_STEELCROW)) <= 0)
+ if(!sd || (temp = iPc->checkskill(sd,HT_STEELCROW)) <= 0)
temp=0;
md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2;
if(mflag > 1) //Autocasted Blitz.
@@ -4323,7 +4323,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case BA_DISSONANCE:
md.damage=30+skill_lv*10;
if (sd)
- md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON);
+ md.damage+= 3*iPc->checkskill(sd,BA_MUSICALLESSON);
break;
case NPC_SELFDESTRUCTION:
md.damage = sstatus->hp;
@@ -4382,7 +4382,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case RK_DRAGONBREATH:
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
RE_LVL_MDMOD(150);
- if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
+ if (sd) md.damage = md.damage * (100 + 5 * (iPc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
md.flag |= BF_LONG|BF_WEAPON;
break;
/**
@@ -4395,7 +4395,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
RE_LVL_TMDMOD();
if(sd)
{
- int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP);
+ int researchskill_lv = iPc->checkskill(sd,RA_RESEARCHTRAP);
if(researchskill_lv)
md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100);
else
@@ -4410,7 +4410,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case NC_SELFDESTRUCTION:
{
short totaldef = tstatus->def2 + (short)status_get_def(target);
- md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
+ md.damage = ( (sd?iPc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
RE_LVL_MDMOD(100);
md.damage += status_get_hp(src) - totaldef;
}
@@ -4420,7 +4420,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case GN_HELLS_PLANT_ATK:
//[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))
- md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) );
+ md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?iPc->checkskill(sd,AM_CANNIBALIZE):0)) );
break;
case KO_HAPPOKUNAI:
{
@@ -4475,7 +4475,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
hitrate+= sstatus->hit - flee;
#ifdef RENEWAL
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
- hitrate += pc_checkskill(sd,AC_VULTURE);
+ hitrate += iPc->checkskill(sd,AC_VULTURE);
#endif
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
@@ -4508,7 +4508,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
#endif
md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
- if (sd && (i = pc_skillatk_bonus(sd, skill_id)))
+ if (sd && (i = iPc->skillatk_bonus(sd, skill_id)))
md.damage += md.damage*i/100;
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
@@ -4559,7 +4559,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if( sd ) {
if ( md.damage > sd->status.zeny )
md.damage = sd->status.zeny;
- pc_payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL);
+ iPc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL);
}
break;
}
@@ -4632,9 +4632,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0);
- clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage,
+ clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
- clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
+ clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER);
return 0; // Just put here to minimize redundancy
@@ -4649,14 +4649,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
if (rdamage < 1) rdamage = 1;
}
if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) {
- uint8 dir = map_calc_dir(bl,src->x,src->y),
+ uint8 dir = iMap->calc_dir(bl,src->x,src->y),
t_dir = unit_getdir(bl);
- if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
+ if( distance_bl(src,bl) <= 0 || !iMap->check_dir(dir,t_dir) ) {
int rd1 = 0;
rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
*dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage.
- clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
+ clif->skill_damage(src,bl,iTimer->gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER);
rdamage += rd1;
if (rdamage < 1) rdamage = 1;
@@ -4742,7 +4742,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( src->type == BL_PC )
battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
if( amotion )
@@ -4752,7 +4752,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0);
if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) )
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
return 0;
@@ -4833,10 +4833,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
{
- uint8 dir = map_calc_dir(target,src->x,src->y);
+ uint8 dir = iMap->calc_dir(target,src->x,src->y);
int t_dir = unit_getdir(target);
int dist = distance_bl(src, target);
- if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
+ if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
{
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
@@ -4852,7 +4852,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1;
int duration = skill->get_time2(MO_BLADESTOP,skill_lv);
status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER);
- if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
+ if(sc_start4(src, SC_BLADESTOP, 100, sd?iPc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
{ //Target locked.
clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
clif->bladestop(target, src->id, 1);
@@ -4861,7 +4861,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
}
- if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) {
+ if(sd && (skillv = iPc->checkskill(sd,MO_TRIPLEATTACK)) > 0) {
int triple_rate= 30 - skillv; //Base Rate
if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) {
triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100;
@@ -4900,13 +4900,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( sc->data[SC_GT_ENERGYGAIN] ) {
if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GT_ENERGYGAIN]->val1)
- pc_addspiritball(sd,
+ iPc->addspiritball(sd,
skill->get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1),
sc->data[SC_GT_ENERGYGAIN]->val1);
}
if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) {
if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1)
- pc_addspiritball(tsd,
+ iPc->addspiritball(tsd,
skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1),
tsc->data[SC_GT_ENERGYGAIN]->val1);
}
@@ -4920,7 +4920,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
- tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
+ tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag);
@@ -4940,7 +4940,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
wd.damage *= 3; // Triple Damage
if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){
- pc_delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
sc->data[SC_FEARBREEZE]->val4 = 0;
}
}
@@ -4963,7 +4963,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( rdamage > 0 ) {
if( tsc && tsc->data[SC_REFLECTDAMAGE] ) {
if( src != target ) {// Don't reflect your own damage (Grand Cross)
- map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race);
+ iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race);
}
} else {
rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
@@ -4982,20 +4982,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( su->group && su->group->skill_id == HT_BLASTMINE)
skill->blown(src, target, 3, -1, 0);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
if( tsc ) {
if( tsc->data[SC_DEVOTION] ) {
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
- struct block_list *d_bl = map_id2bl(sce->val1);
+ struct block_list *d_bl = iMap->id2bl(sce->val1);
if( d_bl && (
(d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) ||
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL, d_bl, damage, 0);
}
else
@@ -5007,13 +5007,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
}
} else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) {
- struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1);
+ struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1);
if( e_bl && !status_isdead(e_bl) ) {
clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2);
status_damage(target,e_bl,damage,0,0,0);
// Just show damage in target.
clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 );
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return ATK_NONE;
}
}
@@ -5078,7 +5078,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( type != CAST_GROUND ){
clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return wd.dmg_lv;
}
}
@@ -5135,7 +5135,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_change_end(target, SC_POISONREACT, INVALID_TIMER);
}
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return wd.dmg_lv;
}
@@ -5169,7 +5169,7 @@ struct block_list* battle_get_master(struct block_list *src)
break;
case BL_MOB:
if (((TBL_MOB*)src)->master_id)
- src = map_id2bl(((TBL_MOB*)src)->master_id);
+ src = iMap->id2bl(((TBL_MOB*)src)->master_id);
break;
case BL_HOM:
if (((TBL_HOM*)src)->master)
@@ -5185,7 +5185,7 @@ struct block_list* battle_get_master(struct block_list *src)
break;
case BL_SKILL:
if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id)
- src = map_id2bl(((TBL_SKILL*)src)->group->src_id);
+ src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id);
break;
}
} while (src && src != prev);
@@ -5348,7 +5348,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
{
struct mob_data *md = BL_CAST(BL_MOB, t_bl);
- if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
+ if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperiums owned by Guilds on non-woe times.
break;
}
@@ -5411,7 +5411,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_MOB:
{
struct mob_data *md = BL_CAST(BL_MOB, s_bl);
- if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
+ if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
if( !md->special_state.ai )
@@ -6026,7 +6026,7 @@ void Hercules_report(char* date, char *time_c) {
#endif
/* non-define part */
- if( db_use_sqldbs )
+ if( iMap->db_use_sqldbs )
config |= C_SQL_DBS;
if( logs->config.sql_logs )
@@ -6061,7 +6061,7 @@ void Hercules_report(char* date, char *time_c) {
safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24);
safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41);
- WBUFL(buf,6 + 12 + 9 + 24 + 41) = map_getusers();
+ WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers();
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config;
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size;
@@ -6205,11 +6205,11 @@ int battle_config_read(const char* cfgName)
void do_init_battle(void) {
delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
- add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
+ iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
#ifndef STATS_OPT_OUT
- add_timer_func_list(Hercules_report_timer, "Hercules_report_timer");
- add_timer_interval(gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
+ iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
#endif
}