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authorxantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-13 20:20:08 +0000
committerxantara <xantara@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-13 20:20:08 +0000
commit4b97da7724f5ff7ce298cfc3cf7abafd8b6f0df8 (patch)
tree96527e91c398ce753dfec7fe239f50991f5b30fd /src/map/battle.c
parentb3774b92cfeb2cdc70b00b0e6311631eda373a0c (diff)
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Applied renewal skill changes: (bugreport:5302)
- Energy Coat: Reduces both physical and magical attacks and now has fixed cast time of 5 seconds - Throw Huuma Shuriken (33%): Cannot be interrupted - Spread Attack: Can be used with a Grenade Launcher and attack power is increased; now 20*skill_lv - Turn Undead: Success rate formula changed, Magic damage formula changed on failure - Drums on the Battlefield: Increase ATK and DEF granted - The Ring of Nibelungen: Removed level 4 weapon requirement - Apple of Idun (100%): Increase amount of HP recovered; now (100 + 5*skill_lv + 5*VIT/10) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a19493025..ce0f1b9a6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -628,8 +628,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
sce->val3&flag && sce->val4&flag)
damage -= damage*sc->data[SC_ARMOR]->val2/100;
- if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON
- && skill_num != WS_CARTTERMINATION)
+#ifdef RENEWAL
+ if(sc->data[SC_ENERGYCOAT] && (flag&BF_WEAPON || flag&BF_MAGIC) && skill_num != WS_CARTTERMINATION)
+#else
+ if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON && skill_num != WS_CARTTERMINATION)
+#endif
{
struct status_data *status = status_get_status_data(bl);
int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval
@@ -1983,7 +1986,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 100*(skill_lv+2);
break;
case GS_SPREADATTACK:
+ #ifdef RENEWAL
+ skillratio += 20*(skill_lv);
+ #else
skillratio += 20*(skill_lv-1);
+ #endif
break;
case NJ_HUUMA:
skillratio += 50 + 150*skill_lv;
@@ -3211,13 +3218,23 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case ALL_RESURRECTION:
case PR_TURNUNDEAD:
//Undead check is on skill_castend_damageid code.
+ #ifdef RENEWAL
+ i = 10*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src)
+ + 300 - 300*tstatus->hp/tstatus->max_hp;
+ #else
i = 20*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src)
+ 200 - 200*tstatus->hp/tstatus->max_hp;
+ #endif
if(i > 700) i = 700;
if(rnd()%1000 < i && !(tstatus->mode&MD_BOSS))
ad.damage = tstatus->hp;
- else
- ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
+ else {
+ #ifdef RENEWAL
+ ad.damage = status_get_lv(src) * (sstatus->matk_min + sstatus->matk_max);
+ #else
+ ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10;
+ #endif
+ }
break;
case PF_SOULBURN:
ad.damage = tstatus->sp * 2;