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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-26 18:26:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-26 18:26:51 +0000 |
commit | 3396bad1320df4d59a0806a41fafaf99d7b4c9d6 (patch) | |
tree | 861c7ecf114a1491de5c60dd23796630907a2b2c /src/map/battle.c | |
parent | bab077c56d3f89cc65bb0b00e10046ae8bdaa83a (diff) | |
download | hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.tar.gz hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.tar.bz2 hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.tar.xz hercules-3396bad1320df4d59a0806a41fafaf99d7b4c9d6.zip |
- Corrected unit id of desperado and Ground Drift using jA's info.
- Rough implementation of Ground Drift according to description and jA info.
- Implemented Tatami Gaeshi using skill description and jA implementation for reference.
- map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f92aa3ff9..ba4150181 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -852,6 +852,7 @@ static struct Damage battle_calc_weapon_attack( case ITM_TOMAHAWK: //Tomahawk is a ranged attack! [Skotlex] case CR_GRANDCROSS: case NPC_GRANDDARKNESS: + case NJ_TATAMIGAESHI: wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; break; @@ -921,6 +922,8 @@ static struct Damage battle_calc_weapon_attack( } else if (s_ele == -2) { //Use enchantment's element s_ele = s_ele_ = status_get_attack_sc_element(src,sc); } + if (skill_num == GS_GROUNDDRIFT) + s_ele = s_ele_ = wflag; //element comes in flag. if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0) { @@ -1014,6 +1017,8 @@ static struct Damage battle_calc_weapon_attack( case NPC_BLOODDRAIN: case NPC_ENERGYDRAIN: case NPC_MENTALBREAKER: + case GS_GROUNDDRIFT: + case NJ_TATAMIGAESHI: flag.hit = 1; break; case CR_SHIELDBOOMERANG: @@ -1490,6 +1495,9 @@ static struct Damage battle_calc_weapon_attack( case MO_EXTREMITYFIST: ATK_ADD(250 + 150*skill_lv); break; + case GS_GROUNDDRIFT: + ATK_ADD(50*skill_lv); + break; case TK_DOWNKICK: case TK_STORMKICK: case TK_TURNKICK: |