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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-22 17:21:42 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-22 17:21:42 +0000
commit26e86518619958013c1b2bcfc49b1db0a913d865 (patch)
treed11a06b08a8f36d41e097230b6657e146517aed7 /src/map/battle.c
parent04fcdac2d70128769a5e2f4f7a7535addf2fce15 (diff)
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- Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index facdd6169..d613b925b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3059,7 +3059,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
tsc->data[SC_POISONREACT].val2 = 0;
skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0);
} else {
- skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag);
+ skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, 0);
--tsc->data[SC_POISONREACT].val2;
}
if (tsc->data[SC_POISONREACT].val2 <= 0)