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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-22 17:21:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-22 17:21:42 +0000 |
commit | 26e86518619958013c1b2bcfc49b1db0a913d865 (patch) | |
tree | d11a06b08a8f36d41e097230b6657e146517aed7 /src/map/battle.c | |
parent | 04fcdac2d70128769a5e2f4f7a7535addf2fce15 (diff) | |
download | hercules-26e86518619958013c1b2bcfc49b1db0a913d865.tar.gz hercules-26e86518619958013c1b2bcfc49b1db0a913d865.tar.bz2 hercules-26e86518619958013c1b2bcfc49b1db0a913d865.tar.xz hercules-26e86518619958013c1b2bcfc49b1db0a913d865.zip |
- Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index facdd6169..d613b925b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3059,7 +3059,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, tsc->data[SC_POISONREACT].val2 = 0; skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0); } else { - skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag); + skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, 0); --tsc->data[SC_POISONREACT].val2; } if (tsc->data[SC_POISONREACT].val2 <= 0) |