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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 16:04:24 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 16:04:24 +0000 |
commit | ebf34f01ebc8d2c1e3af90c58c6be5b240efc01c (patch) | |
tree | f773155526ba89186626de09faf7f2dcbe2bb1c9 /src/map/battle.c | |
parent | 1ce32a605550e2e3418d2ba23948ecc832d7c76c (diff) | |
download | hercules-ebf34f01ebc8d2c1e3af90c58c6be5b240efc01c.tar.gz hercules-ebf34f01ebc8d2c1e3af90c58c6be5b240efc01c.tar.bz2 hercules-ebf34f01ebc8d2c1e3af90c58c6be5b240efc01c.tar.xz hercules-ebf34f01ebc8d2c1e3af90c58c6be5b240efc01c.zip |
- Spirit of Sin and Enchant Deadly Poison now stack.
- Fixed skill damage card bonuses not working on magic skills.
- Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, since this function is called when a script is cancelled (TODO: but when this happens, shouldn't the previously ongoing script also be free'd?)
- Made homunc's speed be recalculated when you respawn it from rest state.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9453 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index dea2f9056..db526dda8 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1644,8 +1644,8 @@ static struct Damage battle_calc_weapon_attack( skillratio += sc->data[SC_EDP].val3; } switch (skill_num) { - case AS_SONICBLOW: //EDP will not stack with Soul Link bonus. - if (sc && sc->data[SC_EDP].timer == -1 && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ASSASIN) + case AS_SONICBLOW: + if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_ASSASIN) skillratio += (map_flag_gvg(src->m))?25:100; //+25% dmg on woe/+100% dmg on nonwoe if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) skillratio += 10; @@ -2378,15 +2378,6 @@ struct Damage battle_calc_magic_attack( break; } - if (sd && sd->skillatk[0].id != 0) - { - for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != skill_num; i++) - if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num) - //If we apply skillatk[] as ATK_RATE, it will also affect other skills, - //unfortunately this way ignores a skill's constant modifiers... - skillratio += sd->skillatk[i].val; - } - MATK_RATE(skillratio); //Constant/misc additions from skills @@ -2396,6 +2387,14 @@ struct Damage battle_calc_magic_attack( } if(sd) { + //Damage bonuses + if (sd->skillatk[0].id) + { + for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id && sd->skillatk[i].id != skill_num; i++); + if (i < MAX_PC_BONUS && sd->skillatk[i].id == skill_num) + ad.damage += ad.damage*sd->skillatk[i].val/100; + } + //Ignore Defense? if (!flag.imdef && ( sd->ignore_mdef_ele & (1<<tstatus->def_ele) || |