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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-29 18:08:07 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-29 18:08:07 +0000 |
commit | 69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe (patch) | |
tree | 284aec7bb707c2ef343eeaed207f0769cb0f6a7a /src/map/battle.c | |
parent | 21b1dac6905f6e74054c567d6af3236f2de94dbc (diff) | |
download | hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.tar.gz hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.tar.bz2 hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.tar.xz hercules-69ca5fffbb6a940b9c5b7753c6c57d2c9c5b5abe.zip |
- Updated max_def parameter to not apply to mdef if magic_defense_type is set (rather than weapon_defense_type)
- Updated comment description for config setting max_def
- Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 5e2a0d1b6..52e82ce9f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -25,8 +25,6 @@ #include "guild.h" #include "party.h" -#include "mercenary.h" - #define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru] int attr_fix_table[4][10][10]; @@ -3154,7 +3152,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) state |= BCT_ENEMY; //Default enemy. Normal mobs. //Pass on to master. - s_bl=(struct block_list *)((struct homun_data*)src)->master; //Whoever is the master's enemy is the homunculus' enemy. + s_bl=(struct block_list *)((struct homun_data*)src)->master; break; } case BL_PET: @@ -3176,8 +3174,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return 0; } - if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all players/mobs - if (target->type == BL_MOB || target->type == BL_PC) + if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars + if (target->type&BL_CHAR) return 1; else return -1; |