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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-12 14:28:39 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-12 14:28:39 +0000
commit55ba4be17e2abefa0fdaa25c387bf30bdaf49332 (patch)
tree3159eee66c510c377a365f355b61ae91a5e74aaa /src/map/atcommand.h
parent6e6cca7898f07d1707bdfa4f9d6b70b78ca3ec1e (diff)
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- Added debug command @displayskill. Should be used only by people searching for new skill IDs.
- Now the bonus bAtkEle will be transferred directly to the weapon when the script is in the ammunition, and you are wielding a weapon that consumes ammo per atttack. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10232 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/atcommand.h')
-rw-r--r--src/map/atcommand.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/atcommand.h b/src/map/atcommand.h
index 19b0e27f4..9d4880cb3 100644
--- a/src/map/atcommand.h
+++ b/src/map/atcommand.h
@@ -172,6 +172,7 @@ enum AtCommandType {
AtCommand_Charstoreall, // by MouseJstr
AtCommand_Skillid, // by MouseJstr
AtCommand_Useskill, // by MouseJstr
+ AtCommand_DisplaySkill,
AtCommand_Summon,
AtCommand_Rain,
AtCommand_Snow,