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authorshennetsind <ind@henn.et>2014-03-14 14:32:07 -0300
committershennetsind <ind@henn.et>2014-03-14 14:32:07 -0300
commit95892027052d6123805a16e12dbd12ec44d3b85d (patch)
tree30c50151d6273f26feeb6153a66e4bb783b4ffc2 /src/map/HPMmap.c
parent1007d606645c16d5246761976b7648809edb8b1d (diff)
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Follow up 1007d606645c16d5246761976b7648809edb8b1d
A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z. Signed-off-by: shennetsind <ind@henn.et>
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