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authorKevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-12 07:59:42 +0000
committerKevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-12 07:59:42 +0000
commitaede64e8f9fd60c0e1aa91b420280bf423b14e57 (patch)
tree24bca140f4f4e652c1b8918a3c99877f43a2239a /src/login/login.h
parent99efeb0d137f4588d2865af5be70572577114569 (diff)
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I live in a giant bucket.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12570 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/login/login.h')
-rw-r--r--src/login/login.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/login/login.h b/src/login/login.h
deleted file mode 100644
index 1147d6bb6..000000000
--- a/src/login/login.h
+++ /dev/null
@@ -1,94 +0,0 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _LOGIN_H_
-#define _LOGIN_H_
-
-#include "../common/mmo.h" // NAME_LENGTH
-
-#define LOGIN_CONF_NAME "conf/login_athena.conf"
-#define LAN_CONF_NAME "conf/subnet_athena.conf"
-
-// supported encryption types: 1- passwordencrypt, 2- passwordencrypt2, 3- both
-#define PASSWORDENC 3
-
-struct login_session_data {
-
- int account_id;
- long login_id1;
- long login_id2;
- char sex;
-
- char userid[NAME_LENGTH];
- char passwd[NAME_LENGTH];
- int passwdenc;
- char md5key[20];
- uint16 md5keylen;
-
- char lastlogin[24];
- uint8 level;
- int version;
-
- int fd;
-};
-
-struct mmo_char_server {
-
- char name[20];
- int fd;
- uint32 ip;
- uint16 port;
- uint16 users; // user count on this server
- uint16 maintenance; // in maintenance mode?
- uint16 new_; // allows creating new chars?
-};
-
-struct Login_Config {
-
- uint32 login_ip; // the address to bind to
- uint16 login_port; // the port to bind to
- unsigned int ip_sync_interval; // interval (in minutes) to execute a DNS/IP update (for dynamic IPs)
- bool log_login; // whether to log login server actions or not
- char date_format[32]; // date format used in messages
- bool console; // console input system enabled?
- bool new_account_flag; // autoregistration via _M/_F ?
- int start_limited_time; // new account expiration time (-1: unlimited)
-// bool case_sensitive; // are logins case sensitive ?
- bool use_md5_passwds; // work with password hashes instead of plaintext passwords?
-// bool login_gm_read; // should the login server handle info about gm accounts?
- int min_level_to_connect; // minimum level of player/GM (0: player, 1-99: GM) to connect
- bool online_check; // reject incoming players that are already registered as online ?
- bool check_client_version; // check the clientversion set in the clientinfo ?
- int client_version_to_connect; // the client version needed to connect (if checking is enabled)
-
-// bool ipban; // perform IP blocking (via contents of `ipbanlist`) ?
-// bool dynamic_pass_failure_ban; // automatic IP blocking due to failed login attemps ?
-// unsigned int dynamic_pass_failure_ban_interval; // how far to scan the loginlog for password failures
-// unsigned int dynamic_pass_failure_ban_limit; // number of failures needed to trigger the ipban
-// unsigned int dynamic_pass_failure_ban_duration; // duration of the ipban
- bool use_dnsbl; // dns blacklist blocking ?
- char dnsbl_servs[1024]; // comma-separated list of dnsbl servers
-
-};
-
-struct mmo_account {
-
- int account_id;
- char sex;
- char userid[24];
- char pass[32+1]; // 23+1 for normal, 32+1 for md5-ed passwords
- char lastlogin[24];
- int logincount;
- uint32 state; // packet 0x006a value + 1 (0: compte OK)
- char email[40]; // e-mail (by default: a@a.com)
- char error_message[20]; // Message of error code #6 = Your are Prohibited to log in until %s (packet 0x006a)
- time_t unban_time; // # of seconds 1/1/1970 (timestamp): ban time limit of the account (0 = no ban)
- time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
- char last_ip[16]; // save of last IP of connection
- char memo[255]; // a memo field
- int account_reg2_num;
- struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // account script variables (stored on login server)
-};
-
-
-#endif /* _LOGIN_H_ */