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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-06 01:47:50 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-06 01:47:50 +0000
commit3de05fe7cbc2328378e9122a920036feba7a6a7d (patch)
treeec746cb4c444abe0f7b6151043c423234ce40eca /src/config
parentdbc6ed73a3253e5e860385d4a514e55223bc228b (diff)
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Hello World! with this commit trunk will finally be making use of the gorgeous stuff sirius_black last implemented. we want to make sure everything related to this feature is working as intended so for now its being released under a optional define, after the features stability is confirmed the define will be removed along with the previous processings of the feature. By enabling BETA_THREAD_TEST in /src/config/core.h all your mysql logs, query_sql and query_logsql script functions will be handled by a different thread, therefore any slow queries won't have any effect (e.g. slow down) on the game server. Everyone is welcome on helping us test and debug the features, be aware however I DO NOT RECOMMEND YOU TO ENABLE THIS ON PRODUCTION SERVERS AS OF NOW (which is why while we're all testing it still is a optional feature).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16588 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/config')
-rw-r--r--src/config/core.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/config/core.h b/src/config/core.h
index b0e139f27..fba593dc9 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -31,6 +31,11 @@
/// your map-server using more resources while this is active, comment the line
#define SCRIPT_CALLFUNC_CHECK
+/// uncomment to enable query_sql script command and mysql logs to function on it's own thread
+/// be aware this feature is under tests and you should use at your own risk, we however
+/// welcome any feedback you may have regarding this feature, please send us all bug reports.
+//#define BETA_THREAD_TEST
+
//Uncomment to enable the Cell Stack Limit mod.
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)