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authorshennetsind <ind@henn.et>2014-02-01 17:33:34 -0200
committershennetsind <ind@henn.et>2014-02-01 17:33:34 -0200
commit8a05e611a71168cccac282777aa1719a46f574d0 (patch)
tree77cf2a49f6f18a4270ea564fdbb85056fa78bfdf /src/config/secure.h
parent2263dc4660c6668c373f6a9e654e21bea8c419e4 (diff)
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MvP dmotion fix
Effect would not be applied when mvp is under no status conditions, also adjusted spelling in secure.h Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/config/secure.h')
-rw-r--r--src/config/secure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h
index 5742ae30b..e5e3662d1 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -50,7 +50,7 @@
/**
* Uncomment to disable
* while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
- * rendering any client-side cheat, that would otherwise make these units visible, to
+ * rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted
* - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client