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author | Michieru <Michieru@users.noreply.github.com> | 2014-11-03 11:46:22 +0100 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-11-03 11:46:22 +0100 |
commit | b8abf962fd079bc3cad4498aa968f2318d1f5fde (patch) | |
tree | 941b9d312ded4e3b75360febb73922a79637c10c /src/config/core.h | |
parent | 1c76a4249ea878bd133c16a7e8b799d51b7e8594 (diff) | |
download | hercules-b8abf962fd079bc3cad4498aa968f2318d1f5fde.tar.gz hercules-b8abf962fd079bc3cad4498aa968f2318d1f5fde.tar.bz2 hercules-b8abf962fd079bc3cad4498aa968f2318d1f5fde.tar.xz hercules-b8abf962fd079bc3cad4498aa968f2318d1f5fde.zip |
* No cell stacking implemented (official version)
- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
Mega Thanks to Playtester
Diffstat (limited to 'src/config/core.h')
-rw-r--r-- | src/config/core.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/config/core.h b/src/config/core.h index f80cdd3f7..dc0354f42 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -35,8 +35,8 @@ //#define STATS_OPT_OUT /// Uncomment to enable the Cell Stack Limit mod. -/// It's only config is the battle_config cell_stack_limit. -/// Only chars affected are those defined in BL_CHAR (mobs and players currently) +/// It's only config is the battle_config custom_cell_stack_limit.
+/// Only chars affected are those defined in BL_CHAR //#define CELL_NOSTACK /// Uncomment to enable circular area checks. |