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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 13:25:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 13:25:21 +0000
commitff6317b65b37c6439076afd810193baf893b3611 (patch)
tree90117e8581813a31fd9ffefa858fc1a0543debe0 /src/common
parent625630e64fe10dd9d46b87c742efbf47bff497da (diff)
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- Added a proper check to make aggressive mobs never override homun targets regardless of distance.
- Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common')
-rw-r--r--src/common/mmo.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index a61a2e321..bf33a6d09 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -174,7 +174,6 @@ struct s_homunculus { //[orn]
int char_id;
short class_;
int hp,max_hp,sp,max_sp;
- short alive; //albator
unsigned long intimacy; //[orn]
short hunger;
struct skill hskill[MAX_HOMUNSKILL]; //albator