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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-06 23:39:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-06 23:39:24 +0000
commit6dcb99e42257de276814d3fe42a19c8f85e776d2 (patch)
treef1c78b005030bdb010ef54e49b96d44127e98b9a /src/common
parent5b1d1678fd03d6c780e933f6e464e3b02a860c0d (diff)
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- Modified the party_data structure on the map server to remove some redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed)
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common')
-rw-r--r--src/common/mmo.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 3509692a3..4f6a92b11 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -244,6 +244,7 @@ struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
+ unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
@@ -253,6 +254,7 @@ struct party_member {
struct party {
int party_id;
char name[NAME_LENGTH];
+ unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];