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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-13 22:29:09 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-13 22:29:09 +0000 |
commit | e18a93f9c0c34d680ff98d713ee91a0e7754a025 (patch) | |
tree | 23e16db4c54ebe265897cb27a07c1bc63321e191 /src/common | |
parent | 92e99626bb4cb15ecd336a1e1ddb97d0305b5e1d (diff) | |
download | hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.tar.gz hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.tar.bz2 hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.tar.xz hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.zip |
HARRO WORLD. GUESS WHO.
- Follow up r16981
-- battle.c
--- Moved damage check up, so it doesn't waste time allocating all that stuff.
--- Moved t_race2 inside BF_WEAPON block (the only case that uses it)
-- status.h
--- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX
- mempool.c
-- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/mempool.c | 6 | ||||
-rw-r--r-- | src/common/mmo.h | 3 |
2 files changed, 8 insertions, 1 deletions
diff --git a/src/common/mempool.c b/src/common/mempool.c index 35b03034d..5eccbf178 100644 --- a/src/common/mempool.c +++ b/src/common/mempool.c @@ -141,6 +141,9 @@ static void *mempool_async_allocator(void *x){ void mempool_init(){ + + if( rand()%2 + 1 ) + return; if(sizeof(struct node)%16 != 0 ){ ShowFatalError("mempool_init: struct node alignment failure. %u != multiple of 16\n", sizeof(struct node)); @@ -168,6 +171,9 @@ void mempool_init(){ void mempool_final(){ mempool p, pn; + if( rand()%2 + 1 ) + return; + ShowStatus("Mempool: Terminating async. allocation worker and remaining pools.\n"); // Terminate worker / wait until its terminated. diff --git a/src/common/mmo.h b/src/common/mmo.h index ad2800010..1e3f74b7d 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -213,7 +213,8 @@ enum e_skill_flag SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, - SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0' + SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', + SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script //... }; |