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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
commit620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch)
tree38a39e0415f419d9a49ae456ed0e26654c23d559 /src/common/timer.c
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/timer.c')
-rw-r--r--src/common/timer.c429
1 files changed, 429 insertions, 0 deletions
diff --git a/src/common/timer.c b/src/common/timer.c
new file mode 100644
index 000000000..7b7ac5e2c
--- /dev/null
+++ b/src/common/timer.c
@@ -0,0 +1,429 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <sys/types.h>
+
+#ifdef __WIN32
+#define __USE_W32_SOCKETS
+// Well, this won't last another 30++ years (where conversion will truncate).
+//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows
+#include <windows.h>
+#else
+#include <sys/socket.h>
+#include <sys/time.h>
+#endif
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+#include "timer.h"
+#include "malloc.h"
+#include "showmsg.h"
+
+// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に
+// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。
+
+// If the server shows no reaction when processing thousands of monsters
+// or connected by many clients, please increase TIMER_MIN_INTERVAL.
+
+#define TIMER_MIN_INTERVAL 50
+
+static struct TimerData* timer_data = NULL;
+static int timer_data_max = 0;
+static int timer_data_num = 0;
+
+static int* free_timer_list = NULL;
+static int free_timer_list_max = 0;
+static int free_timer_list_pos = 0;
+
+static int timer_heap_num = 0;
+static int timer_heap_max = 0;
+static int* timer_heap = NULL;
+
+static int fix_heap_flag =0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
+
+// for debug
+struct timer_func_list {
+ int (*func)(int,unsigned int,int,int);
+ struct timer_func_list* next;
+ char* name;
+};
+static struct timer_func_list* tfl_root;
+
+time_t start_time;
+
+#ifdef __WIN32
+/* Modified struct timezone to void - we pass NULL anyway */
+void gettimeofday (struct timeval *t, void *dummy)
+{
+ DWORD millisec = GetTickCount();
+
+ t->tv_sec = (int) (millisec / 1000);
+ t->tv_usec = (millisec % 1000) * 1000;
+}
+#endif
+
+//
+int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name)
+{
+ struct timer_func_list* tfl;
+
+ if (name) {
+ tfl = (struct timer_func_list*) aCalloc (sizeof(struct timer_func_list), 1);
+ tfl->name = (char *) aMalloc (strlen(name) + 1);
+
+ tfl->next = tfl_root;
+ tfl->func = func;
+ strcpy(tfl->name, name);
+ tfl_root = tfl;
+ }
+ return 0;
+}
+
+char* search_timer_func_list(int (*func)(int,unsigned int,int,int))
+{
+ struct timer_func_list* tfl = tfl_root;
+ while (tfl) {
+ if (func == tfl->func)
+ return tfl->name;
+ tfl = tfl->next;
+ }
+
+ return "unknown timer function";
+}
+
+/*----------------------------
+ * Get tick time
+ *----------------------------*/
+static unsigned int gettick_cache;
+static int gettick_count;
+
+unsigned int gettick_nocache(void)
+{
+ struct timeval tval;
+
+ gettimeofday(&tval, NULL);
+ gettick_count = 256;
+
+ return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
+}
+
+unsigned int gettick(void)
+{
+ gettick_count--;
+ if (gettick_count < 0)
+ return gettick_nocache();
+
+ return gettick_cache;
+}
+
+/*======================================
+ * CORE : Timer Heap
+ *--------------------------------------
+ */
+static void push_timer_heap(int index)
+{
+ int i, j;
+ int min, max, pivot; // for sorting
+
+ // check number of element
+ if (timer_heap_num >= timer_heap_max) {
+ if (timer_heap_max == 0) {
+ timer_heap_max = 256;
+ timer_heap = (int *) aCalloc( sizeof(int) , 256);
+ } else {
+ timer_heap_max += 256;
+ timer_heap = (int *) aRealloc( timer_heap, sizeof(int) * timer_heap_max);
+ memset(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
+ }
+ }
+
+ // do a sorting from higher to lower
+ j = timer_data[index].tick; // speed up
+ // with less than 4 values, it's speeder to use simple loop
+ if (timer_heap_num < 4) {
+ for(i = timer_heap_num; i > 0; i--)
+// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
+ if (DIFF_TICK(j, timer_data[timer_heap[i - 1]].tick) < 0)
+ break;
+ else
+ timer_heap[i] = timer_heap[i - 1];
+ timer_heap[i] = index;
+ // searching by dichotomie
+ } else {
+ // if lower actual item is higher than new
+// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
+ if (DIFF_TICK(j, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
+ timer_heap[timer_heap_num] = index;
+ else {
+ // searching position
+ min = 0;
+ max = timer_heap_num - 1;
+ while (min < max) {
+ pivot = (min + max) / 2;
+// if (j < timer_data[timer_heap[pivot]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
+ if (DIFF_TICK(j, timer_data[timer_heap[pivot]].tick) < 0)
+ min = pivot + 1;
+ else
+ max = pivot;
+ }
+ // move elements - do loop if there are a little number of elements to move
+ if (timer_heap_num - min < 5) {
+ for(i = timer_heap_num; i > min; i--)
+ timer_heap[i] = timer_heap[i - 1];
+ // move elements - else use memmove (speeder for a lot of elements)
+ } else
+ memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min));
+ // save new element
+ timer_heap[min] = index;
+ }
+ }
+
+ timer_heap_num++;
+}
+
+/*==========================
+ * Timer Management
+ *--------------------------
+ */
+
+int acquire_timer (void)
+{
+ int i;
+
+ if (free_timer_list_pos) {
+ do {
+ i = free_timer_list[--free_timer_list_pos];
+ } while(i >= timer_data_num && free_timer_list_pos > 0);
+ } else
+ i = timer_data_num;
+
+ if (i >= timer_data_num)
+ for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++);
+ if (i >= timer_data_num && i >= timer_data_max) {
+ if (timer_data_max == 0) {
+ timer_data_max = 256;
+ timer_data = (struct TimerData*) aCalloc( sizeof(struct TimerData) , timer_data_max);
+ } else {
+ timer_data_max += 256;
+ timer_data = (struct TimerData *) aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max);
+ memset(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
+ }
+ }
+
+ return i;
+}
+
+int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int), int id, int data)
+{
+ int tid = acquire_timer();
+
+ timer_data[tid].tick = tick;
+ timer_data[tid].func = func;
+ timer_data[tid].id = id;
+ timer_data[tid].data = data;
+ timer_data[tid].type = TIMER_ONCE_AUTODEL;
+ timer_data[tid].interval = 1000;
+ push_timer_heap(tid);
+
+ if (tid >= timer_data_num)
+ timer_data_num = tid + 1;
+
+ return tid;
+}
+
+int add_timer_interval(unsigned int tick, int (*func)(int,unsigned int,int,int), int id, int data, int interval)
+{
+ int tid = acquire_timer();
+
+ timer_data[tid].tick = tick;
+ timer_data[tid].func = func;
+ timer_data[tid].id = id;
+ timer_data[tid].data = data;
+ timer_data[tid].type = TIMER_INTERVAL;
+ timer_data[tid].interval = interval;
+ push_timer_heap(tid);
+
+ if (tid >= timer_data_num)
+ timer_data_num = tid + 1;
+
+ return tid;
+}
+
+int delete_timer(int id, int (*func)(int,unsigned int,int,int))
+{
+ if (id <= 0 || id >= timer_data_num) {
+ ShowError("delete_timer error : no such timer %d\n", id);
+ return -1;
+ }
+ if (timer_data[id].func != func) {
+ ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
+ (int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
+ (int)func, search_timer_func_list(func));
+ return -2;
+ }
+ // そのうち消えるにまかせる
+ timer_data[id].func = NULL;
+ timer_data[id].type = TIMER_ONCE_AUTODEL;
+
+ return 0;
+}
+
+int addtick_timer(int tid, unsigned int tick)
+{
+ return timer_data[tid].tick += tick;
+}
+
+//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
+//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
+int settick_timer(int tid, unsigned int tick)
+{
+ int i,j;
+ if (timer_data[tid].tick == tick)
+ return tick;
+
+ //FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap.
+ for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
+
+ if (i < 0)
+ return -1; //Sort of impossible, isn't it?
+ if (DIFF_TICK(timer_data[tid].tick, tick) > 0)
+ { //Timer is accelerated, shift timer near the end of the heap.
+ if (i == timer_heap_num-1) //Nothing to shift.
+ j = timer_heap_num-1;
+ else {
+ for (j = i+1; j < timer_heap_num && DIFF_TICK(timer_data[j].tick, tick) > 0; j++);
+ j--;
+ memmove(&timer_heap[i], &timer_heap[i+1], (j-i)*sizeof(int));
+ }
+ } else { //Timer is delayed, shift timer near the beginning of the heap.
+ if (i == 0) //Nothing to shift.
+ j = 0;
+ else {
+ for (j = i-1; j >= 0 && DIFF_TICK(timer_data[j].tick, tick) < 0; j--);
+ j++;
+ memmove(&timer_heap[j+1], &timer_heap[j], (i-j)*sizeof(int));
+ }
+ }
+ timer_heap[j] = tid;
+ timer_data[tid].tick = tick;
+ return tick;
+}
+
+struct TimerData* get_timer(int tid)
+{
+ return &timer_data[tid];
+}
+
+//Correcting the heap when the tick overflows is an idea taken from jA to
+//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex]
+//This funtion will rearrange the heap and assign new tick values.
+static void fix_timer_heap(unsigned int tick)
+{
+ if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000)
+ { //The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely
+ //(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future)
+ int i;
+ int *tmp_heap;
+ for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++)
+ { //All functions with high tick value should had been executed already...
+ timer_data[timer_heap[i]].tick = 0;
+ }
+ //Move elements to readjust the heap.
+ tmp_heap = aCalloc(sizeof(int), i);
+ memmove(&tmp_heap[0], &timer_heap[0], i*sizeof(int));
+ memmove(&timer_heap[0], &timer_heap[i], (timer_heap_num-i)*sizeof(int));
+ memmove(&timer_heap[timer_heap_num-i], &tmp_heap[0], i*sizeof(int));
+ aFree(tmp_heap);
+ }
+}
+
+int do_timer(unsigned int tick)
+{
+ int i, nextmin = 1000;
+
+ if (tick < 0x010000 && fix_heap_flag)
+ {
+ fix_timer_heap(tick);
+ fix_heap_flag = 0;
+ }
+
+ while(timer_heap_num) {
+ i = timer_heap[timer_heap_num - 1]; // next shorter element
+ if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
+ break;
+ if (timer_heap_num > 0) // suppress the actual element from the table
+ timer_heap_num--;
+ timer_data[i].type |= TIMER_REMOVE_HEAP;
+ if (timer_data[i].func) {
+ if (nextmin < -1000) {
+ // 1秒以上の大幅な遅延が発生しているので、
+ // timer処理タイミングを現在値とする事で
+ // 呼び出し時タイミング(引数のtick)相対で処理してる
+ // timer関数の次回処理タイミングを遅らせる
+ timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
+ } else {
+ timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
+ }
+ }
+ if (timer_data[i].type & TIMER_REMOVE_HEAP) {
+ switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
+ case TIMER_ONCE_AUTODEL:
+ timer_data[i].type = 0;
+ if (free_timer_list_pos >= free_timer_list_max) {
+ free_timer_list_max += 256;
+ free_timer_list = (int *) aRealloc(free_timer_list, sizeof(int) * free_timer_list_max);
+ memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
+ }
+ free_timer_list[free_timer_list_pos++] = i;
+ break;
+ case TIMER_INTERVAL:
+ if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
+ timer_data[i].tick = tick + timer_data[i].interval;
+ } else {
+ timer_data[i].tick += timer_data[i].interval;
+ }
+ timer_data[i].type &= ~TIMER_REMOVE_HEAP;
+ push_timer_heap(i);
+ break;
+ }
+ }
+ }
+
+ if (nextmin < TIMER_MIN_INTERVAL)
+ nextmin = TIMER_MIN_INTERVAL;
+
+ if ((unsigned int)(tick + nextmin) < tick) //Tick will loop, rearrange the heap on the next iteration.
+ fix_heap_flag = 1;
+ return nextmin;
+}
+
+unsigned long get_uptime (void)
+{
+ return (unsigned long) difftime (time(NULL), start_time);
+}
+
+void timer_init(void)
+{
+ time(&start_time);
+}
+
+void timer_final(void)
+{
+ struct timer_func_list* tfl = tfl_root, *tfl2;
+
+ while (tfl) {
+ tfl2 = tfl->next; // copy next pointer
+ aFree(tfl->name); // free structures
+ aFree(tfl);
+ tfl = tfl2; // use copied pointer for next cycle
+ }
+
+ if (timer_data) aFree(timer_data);
+ if (timer_heap) aFree(timer_heap);
+ if (free_timer_list) aFree(free_timer_list);
+}
+