diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/common/timer.c | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/timer.c')
-rw-r--r-- | src/common/timer.c | 872 |
1 files changed, 436 insertions, 436 deletions
diff --git a/src/common/timer.c b/src/common/timer.c index a848266ac..77d88d17d 100644 --- a/src/common/timer.c +++ b/src/common/timer.c @@ -1,436 +1,436 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <sys/types.h>
-
-#ifdef __WIN32
-#define __USE_W32_SOCKETS
-// Well, this won't last another 30++ years (where conversion will truncate).
-//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows
-#include <windows.h>
-#else
-#include <sys/socket.h>
-#include <sys/time.h>
-#endif
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-#include "timer.h"
-#include "malloc.h"
-#include "showmsg.h"
-
-// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に
-// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。
-
-// If the server shows no reaction when processing thousands of monsters
-// or connected by many clients, please increase TIMER_MIN_INTERVAL.
-
-#define TIMER_MIN_INTERVAL 50
-
-static struct TimerData* timer_data = NULL;
-static int timer_data_max = 0;
-static int timer_data_num = 0;
-
-static int* free_timer_list = NULL;
-static int free_timer_list_max = 0;
-static int free_timer_list_pos = 0;
-
-static int timer_heap_num = 0;
-static int timer_heap_max = 0;
-static int* timer_heap = NULL;
-
-static int fix_heap_flag =0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
-
-// for debug
-struct timer_func_list {
- int (*func)(int,unsigned int,int,int);
- struct timer_func_list* next;
- char* name;
-};
-static struct timer_func_list* tfl_root;
-
-time_t start_time;
-
-#ifdef __WIN32
-/* Modified struct timezone to void - we pass NULL anyway */
-void gettimeofday (struct timeval *t, void *dummy)
-{
- DWORD millisec = GetTickCount();
-
- t->tv_sec = (int) (millisec / 1000);
- t->tv_usec = (millisec % 1000) * 1000;
-}
-#endif
-
-//
-int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name)
-{
- struct timer_func_list* tfl;
-
- if (name) {
- tfl = (struct timer_func_list*) aCalloc (sizeof(struct timer_func_list), 1);
- tfl->name = (char *) aMalloc (strlen(name) + 1);
-
- tfl->next = tfl_root;
- tfl->func = func;
- strcpy(tfl->name, name);
- tfl_root = tfl;
- }
- return 0;
-}
-
-char* search_timer_func_list(int (*func)(int,unsigned int,int,int))
-{
- struct timer_func_list* tfl = tfl_root;
- while (tfl) {
- if (func == tfl->func)
- return tfl->name;
- tfl = tfl->next;
- }
-
- return "unknown timer function";
-}
-
-/*----------------------------
- * Get tick time
- *----------------------------*/
-static unsigned int gettick_cache;
-static int gettick_count;
-
-unsigned int gettick_nocache(void)
-{
- struct timeval tval;
-
- gettimeofday(&tval, NULL);
- gettick_count = 256;
-
- return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
-}
-
-unsigned int gettick(void)
-{
- gettick_count--;
- if (gettick_count < 0)
- return gettick_nocache();
-
- return gettick_cache;
-}
-
-/*======================================
- * CORE : Timer Heap
- *--------------------------------------
- */
-static void push_timer_heap(int index)
-{
- int i, j;
- int min, max, pivot; // for sorting
-
- // check number of element
- if (timer_heap_num >= timer_heap_max) {
- if (timer_heap_max == 0) {
- timer_heap_max = 256;
- timer_heap = (int *) aCalloc( sizeof(int) , 256);
- } else {
- timer_heap_max += 256;
- timer_heap = (int *) aRealloc( timer_heap, sizeof(int) * timer_heap_max);
- malloc_tsetdword(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
- }
- }
-
- // do a sorting from higher to lower
- j = timer_data[index].tick; // speed up
- // with less than 4 values, it's speeder to use simple loop
- if (timer_heap_num < 4) {
- for(i = timer_heap_num; i > 0; i--)
-// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
- if (DIFF_TICK(j, timer_data[timer_heap[i - 1]].tick) < 0)
- break;
- else
- timer_heap[i] = timer_heap[i - 1];
- timer_heap[i] = index;
- // searching by dichotomie
- } else {
- // if lower actual item is higher than new
-// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
- if (DIFF_TICK(j, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
- timer_heap[timer_heap_num] = index;
- else {
- // searching position
- min = 0;
- max = timer_heap_num - 1;
- while (min < max) {
- pivot = (min + max) / 2;
-// if (j < timer_data[timer_heap[pivot]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
- if (DIFF_TICK(j, timer_data[timer_heap[pivot]].tick) < 0)
- min = pivot + 1;
- else
- max = pivot;
- }
- // move elements - do loop if there are a little number of elements to move
- if (timer_heap_num - min < 5) {
- for(i = timer_heap_num; i > min; i--)
- timer_heap[i] = timer_heap[i - 1];
- // move elements - else use memmove (speeder for a lot of elements)
- } else
- memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min));
- // save new element
- timer_heap[min] = index;
- }
- }
-
- timer_heap_num++;
-}
-
-/*==========================
- * Timer Management
- *--------------------------
- */
-
-int acquire_timer (void)
-{
- int i;
-
- if (free_timer_list_pos) {
- do {
- i = free_timer_list[--free_timer_list_pos];
- } while(i >= timer_data_num && free_timer_list_pos > 0);
- } else
- i = timer_data_num;
-
- if (i >= timer_data_num)
- for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++);
- if (i >= timer_data_num && i >= timer_data_max) {
- if (timer_data_max == 0) {
- timer_data_max = 256;
- timer_data = (struct TimerData*) aCalloc( sizeof(struct TimerData) , timer_data_max);
- } else {
- timer_data_max += 256;
- timer_data = (struct TimerData *) aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max);
- malloc_tsetdword(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
- }
- }
-
- return i;
-}
-
-int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int), int id, int data)
-{
- int tid = acquire_timer();
-
- timer_data[tid].tick = tick;
- timer_data[tid].func = func;
- timer_data[tid].id = id;
- timer_data[tid].data = data;
- timer_data[tid].type = TIMER_ONCE_AUTODEL;
- timer_data[tid].interval = 1000;
- push_timer_heap(tid);
-
- if (tid >= timer_data_num)
- timer_data_num = tid + 1;
-
- return tid;
-}
-
-int add_timer_interval(unsigned int tick, int (*func)(int,unsigned int,int,int), int id, int data, int interval)
-{
- int tid;
-
- if (interval < 1) {
- ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n",
- (int)func, search_timer_func_list(func), interval);
- return -1;
- }
-
- tid = acquire_timer();
- timer_data[tid].tick = tick;
- timer_data[tid].func = func;
- timer_data[tid].id = id;
- timer_data[tid].data = data;
- timer_data[tid].type = TIMER_INTERVAL;
- timer_data[tid].interval = interval;
- push_timer_heap(tid);
-
- if (tid >= timer_data_num)
- timer_data_num = tid + 1;
-
- return tid;
-}
-
-int delete_timer(int id, int (*func)(int,unsigned int,int,int))
-{
- if (id <= 0 || id >= timer_data_num) {
- ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
- return -1;
- }
- if (timer_data[id].func != func) {
- ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
- (int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
- (int)func, search_timer_func_list(func));
- return -2;
- }
- // そのうち消えるにまかせる
- timer_data[id].func = NULL;
- timer_data[id].type = TIMER_ONCE_AUTODEL;
-
- return 0;
-}
-
-int addtick_timer(int tid, unsigned int tick)
-{
- return timer_data[tid].tick += tick;
-}
-
-//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
-//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
-int settick_timer(int tid, unsigned int tick)
-{
- int i,j;
- if (timer_data[tid].tick == tick)
- return tick;
-
- //FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap.
- for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
-
- if (i < 0)
- return -1; //Sort of impossible, isn't it?
- if (DIFF_TICK(timer_data[tid].tick, tick) > 0)
- { //Timer is accelerated, shift timer near the end of the heap.
- if (i == timer_heap_num-1) //Nothing to shift.
- j = timer_heap_num-1;
- else {
- for (j = i+1; j < timer_heap_num && DIFF_TICK(timer_data[j].tick, tick) > 0; j++);
- j--;
- memmove(&timer_heap[i], &timer_heap[i+1], (j-i)*sizeof(int));
- }
- } else { //Timer is delayed, shift timer near the beginning of the heap.
- if (i == 0) //Nothing to shift.
- j = 0;
- else {
- for (j = i-1; j >= 0 && DIFF_TICK(timer_data[j].tick, tick) < 0; j--);
- j++;
- memmove(&timer_heap[j+1], &timer_heap[j], (i-j)*sizeof(int));
- }
- }
- timer_heap[j] = tid;
- timer_data[tid].tick = tick;
- return tick;
-}
-
-struct TimerData* get_timer(int tid)
-{
- return &timer_data[tid];
-}
-
-//Correcting the heap when the tick overflows is an idea taken from jA to
-//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex]
-//This funtion will rearrange the heap and assign new tick values.
-static void fix_timer_heap(unsigned int tick)
-{
- if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000)
- { //The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely
- //(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future)
- int i;
- int *tmp_heap;
- for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++)
- { //All functions with high tick value should had been executed already...
- timer_data[timer_heap[i]].tick = 0;
- }
- //Move elements to readjust the heap.
- tmp_heap = aCalloc(sizeof(int), i);
- memmove(&tmp_heap[0], &timer_heap[0], i*sizeof(int));
- memmove(&timer_heap[0], &timer_heap[i], (timer_heap_num-i)*sizeof(int));
- memmove(&timer_heap[timer_heap_num-i], &tmp_heap[0], i*sizeof(int));
- aFree(tmp_heap);
- }
-}
-
-int do_timer(unsigned int tick)
-{
- int i, nextmin = 1000;
-
- if (tick < 0x010000 && fix_heap_flag)
- {
- fix_timer_heap(tick);
- fix_heap_flag = 0;
- }
-
- while(timer_heap_num) {
- i = timer_heap[timer_heap_num - 1]; // next shorter element
- if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
- break;
- if (timer_heap_num > 0) // suppress the actual element from the table
- timer_heap_num--;
- timer_data[i].type |= TIMER_REMOVE_HEAP;
- if (timer_data[i].func) {
- if (nextmin < -1000) {
- // 1秒以上の大幅な遅延が発生しているので、
- // timer処理タイミングを現在値とする事で
- // 呼び出し時タイミング(引数のtick)相対で処理してる
- // timer関数の次回処理タイミングを遅らせる
- timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
- } else {
- timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
- }
- }
- if (timer_data[i].type & TIMER_REMOVE_HEAP) {
- switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
- case TIMER_ONCE_AUTODEL:
- timer_data[i].type = 0;
- if (free_timer_list_pos >= free_timer_list_max) {
- free_timer_list_max += 256;
- free_timer_list = (int *) aRealloc(free_timer_list, sizeof(int) * free_timer_list_max);
- malloc_tsetdword(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
- }
- free_timer_list[free_timer_list_pos++] = i;
- break;
- case TIMER_INTERVAL:
- if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
- timer_data[i].tick = tick + timer_data[i].interval;
- } else {
- timer_data[i].tick += timer_data[i].interval;
- }
- timer_data[i].type &= ~TIMER_REMOVE_HEAP;
- push_timer_heap(i);
- break;
- }
- }
- }
-
- if (nextmin < TIMER_MIN_INTERVAL)
- nextmin = TIMER_MIN_INTERVAL;
-
- if ((unsigned int)(tick + nextmin) < tick) //Tick will loop, rearrange the heap on the next iteration.
- fix_heap_flag = 1;
- return nextmin;
-}
-
-unsigned long get_uptime (void)
-{
- return (unsigned long) difftime (time(NULL), start_time);
-}
-
-void timer_init(void)
-{
- time(&start_time);
-}
-
-void timer_final(void)
-{
- struct timer_func_list* tfl = tfl_root, *tfl2;
-
- while (tfl) {
- tfl2 = tfl->next; // copy next pointer
- aFree(tfl->name); // free structures
- aFree(tfl);
- tfl = tfl2; // use copied pointer for next cycle
- }
-
- if (timer_data) aFree(timer_data);
- if (timer_heap) aFree(timer_heap);
- if (free_timer_list) aFree(free_timer_list);
-}
-
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include <sys/types.h> + +#ifdef __WIN32 +#define __USE_W32_SOCKETS +// Well, this won't last another 30++ years (where conversion will truncate). +//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows +#include <windows.h> +#else +#include <sys/socket.h> +#include <sys/time.h> +#endif + + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> + +#include "timer.h" +#include "malloc.h" +#include "showmsg.h" + +// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に +// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。 + +// If the server shows no reaction when processing thousands of monsters +// or connected by many clients, please increase TIMER_MIN_INTERVAL. + +#define TIMER_MIN_INTERVAL 50 + +static struct TimerData* timer_data = NULL; +static int timer_data_max = 0; +static int timer_data_num = 0; + +static int* free_timer_list = NULL; +static int free_timer_list_max = 0; +static int free_timer_list_pos = 0; + +static int timer_heap_num = 0; +static int timer_heap_max = 0; +static int* timer_heap = NULL; + +static int fix_heap_flag =0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex] + +// for debug +struct timer_func_list { + int (*func)(int,unsigned int,int,int); + struct timer_func_list* next; + char* name; +}; +static struct timer_func_list* tfl_root; + +time_t start_time; + +#ifdef __WIN32 +/* Modified struct timezone to void - we pass NULL anyway */ +void gettimeofday (struct timeval *t, void *dummy) +{ + DWORD millisec = GetTickCount(); + + t->tv_sec = (int) (millisec / 1000); + t->tv_usec = (millisec % 1000) * 1000; +} +#endif + +// +int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name) +{ + struct timer_func_list* tfl; + + if (name) { + tfl = (struct timer_func_list*) aCalloc (sizeof(struct timer_func_list), 1); + tfl->name = (char *) aMalloc (strlen(name) + 1); + + tfl->next = tfl_root; + tfl->func = func; + strcpy(tfl->name, name); + tfl_root = tfl; + } + return 0; +} + +char* search_timer_func_list(int (*func)(int,unsigned int,int,int)) +{ + struct timer_func_list* tfl = tfl_root; + while (tfl) { + if (func == tfl->func) + return tfl->name; + tfl = tfl->next; + } + + return "unknown timer function"; +} + +/*---------------------------- + * Get tick time + *----------------------------*/ +static unsigned int gettick_cache; +static int gettick_count; + +unsigned int gettick_nocache(void) +{ + struct timeval tval; + + gettimeofday(&tval, NULL); + gettick_count = 256; + + return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000; +} + +unsigned int gettick(void) +{ + gettick_count--; + if (gettick_count < 0) + return gettick_nocache(); + + return gettick_cache; +} + +/*====================================== + * CORE : Timer Heap + *-------------------------------------- + */ +static void push_timer_heap(int index) +{ + int i, j; + int min, max, pivot; // for sorting + + // check number of element + if (timer_heap_num >= timer_heap_max) { + if (timer_heap_max == 0) { + timer_heap_max = 256; + timer_heap = (int *) aCalloc( sizeof(int) , 256); + } else { + timer_heap_max += 256; + timer_heap = (int *) aRealloc( timer_heap, sizeof(int) * timer_heap_max); + malloc_tsetdword(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256); + } + } + + // do a sorting from higher to lower + j = timer_data[index].tick; // speed up + // with less than 4 values, it's speeder to use simple loop + if (timer_heap_num < 4) { + for(i = timer_heap_num; i > 0; i--) +// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex] + if (DIFF_TICK(j, timer_data[timer_heap[i - 1]].tick) < 0) + break; + else + timer_heap[i] = timer_heap[i - 1]; + timer_heap[i] = index; + // searching by dichotomie + } else { + // if lower actual item is higher than new +// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex] + if (DIFF_TICK(j, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0) + timer_heap[timer_heap_num] = index; + else { + // searching position + min = 0; + max = timer_heap_num - 1; + while (min < max) { + pivot = (min + max) / 2; +// if (j < timer_data[timer_heap[pivot]].tick) //Plain comparisons break on bound looping timers. [Skotlex] + if (DIFF_TICK(j, timer_data[timer_heap[pivot]].tick) < 0) + min = pivot + 1; + else + max = pivot; + } + // move elements - do loop if there are a little number of elements to move + if (timer_heap_num - min < 5) { + for(i = timer_heap_num; i > min; i--) + timer_heap[i] = timer_heap[i - 1]; + // move elements - else use memmove (speeder for a lot of elements) + } else + memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min)); + // save new element + timer_heap[min] = index; + } + } + + timer_heap_num++; +} + +/*========================== + * Timer Management + *-------------------------- + */ + +int acquire_timer (void) +{ + int i; + + if (free_timer_list_pos) { + do { + i = free_timer_list[--free_timer_list_pos]; + } while(i >= timer_data_num && free_timer_list_pos > 0); + } else + i = timer_data_num; + + if (i >= timer_data_num) + for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++); + if (i >= timer_data_num && i >= timer_data_max) { + if (timer_data_max == 0) { + timer_data_max = 256; + timer_data = (struct TimerData*) aCalloc( sizeof(struct TimerData) , timer_data_max); + } else { + timer_data_max += 256; + timer_data = (struct TimerData *) aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max); + malloc_tsetdword(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256); + } + } + + return i; +} + +int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int), int id, int data) +{ + int tid = acquire_timer(); + + timer_data[tid].tick = tick; + timer_data[tid].func = func; + timer_data[tid].id = id; + timer_data[tid].data = data; + timer_data[tid].type = TIMER_ONCE_AUTODEL; + timer_data[tid].interval = 1000; + push_timer_heap(tid); + + if (tid >= timer_data_num) + timer_data_num = tid + 1; + + return tid; +} + +int add_timer_interval(unsigned int tick, int (*func)(int,unsigned int,int,int), int id, int data, int interval) +{ + int tid; + + if (interval < 1) { + ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n", + (int)func, search_timer_func_list(func), interval); + return -1; + } + + tid = acquire_timer(); + timer_data[tid].tick = tick; + timer_data[tid].func = func; + timer_data[tid].id = id; + timer_data[tid].data = data; + timer_data[tid].type = TIMER_INTERVAL; + timer_data[tid].interval = interval; + push_timer_heap(tid); + + if (tid >= timer_data_num) + timer_data_num = tid + 1; + + return tid; +} + +int delete_timer(int id, int (*func)(int,unsigned int,int,int)) +{ + if (id <= 0 || id >= timer_data_num) { + ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func)); + return -1; + } + if (timer_data[id].func != func) { + ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n", + (int)timer_data[id].func, search_timer_func_list(timer_data[id].func), + (int)func, search_timer_func_list(func)); + return -2; + } + // そのうち消えるにまかせる + timer_data[id].func = NULL; + timer_data[id].type = TIMER_ONCE_AUTODEL; + + return 0; +} + +int addtick_timer(int tid, unsigned int tick) +{ + return timer_data[tid].tick += tick; +} + +//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex] +//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on! +int settick_timer(int tid, unsigned int tick) +{ + int i,j; + if (timer_data[tid].tick == tick) + return tick; + + //FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap. + for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--); + + if (i < 0) + return -1; //Sort of impossible, isn't it? + if (DIFF_TICK(timer_data[tid].tick, tick) > 0) + { //Timer is accelerated, shift timer near the end of the heap. + if (i == timer_heap_num-1) //Nothing to shift. + j = timer_heap_num-1; + else { + for (j = i+1; j < timer_heap_num && DIFF_TICK(timer_data[j].tick, tick) > 0; j++); + j--; + memmove(&timer_heap[i], &timer_heap[i+1], (j-i)*sizeof(int)); + } + } else { //Timer is delayed, shift timer near the beginning of the heap. + if (i == 0) //Nothing to shift. + j = 0; + else { + for (j = i-1; j >= 0 && DIFF_TICK(timer_data[j].tick, tick) < 0; j--); + j++; + memmove(&timer_heap[j+1], &timer_heap[j], (i-j)*sizeof(int)); + } + } + timer_heap[j] = tid; + timer_data[tid].tick = tick; + return tick; +} + +struct TimerData* get_timer(int tid) +{ + return &timer_data[tid]; +} + +//Correcting the heap when the tick overflows is an idea taken from jA to +//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex] +//This funtion will rearrange the heap and assign new tick values. +static void fix_timer_heap(unsigned int tick) +{ + if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000) + { //The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely + //(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future) + int i; + int *tmp_heap; + for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++) + { //All functions with high tick value should had been executed already... + timer_data[timer_heap[i]].tick = 0; + } + //Move elements to readjust the heap. + tmp_heap = aCalloc(sizeof(int), i); + memmove(&tmp_heap[0], &timer_heap[0], i*sizeof(int)); + memmove(&timer_heap[0], &timer_heap[i], (timer_heap_num-i)*sizeof(int)); + memmove(&timer_heap[timer_heap_num-i], &tmp_heap[0], i*sizeof(int)); + aFree(tmp_heap); + } +} + +int do_timer(unsigned int tick) +{ + int i, nextmin = 1000; + + if (tick < 0x010000 && fix_heap_flag) + { + fix_timer_heap(tick); + fix_heap_flag = 0; + } + + while(timer_heap_num) { + i = timer_heap[timer_heap_num - 1]; // next shorter element + if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0) + break; + if (timer_heap_num > 0) // suppress the actual element from the table + timer_heap_num--; + timer_data[i].type |= TIMER_REMOVE_HEAP; + if (timer_data[i].func) { + if (nextmin < -1000) { + // 1秒以上の大幅な遅延が発生しているので、 + // timer処理タイミングを現在値とする事で + // 呼び出し時タイミング(引数のtick)相対で処理してる + // timer関数の次回処理タイミングを遅らせる + timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data); + } else { + timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data); + } + } + if (timer_data[i].type & TIMER_REMOVE_HEAP) { + switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) { + case TIMER_ONCE_AUTODEL: + timer_data[i].type = 0; + if (free_timer_list_pos >= free_timer_list_max) { + free_timer_list_max += 256; + free_timer_list = (int *) aRealloc(free_timer_list, sizeof(int) * free_timer_list_max); + malloc_tsetdword(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int)); + } + free_timer_list[free_timer_list_pos++] = i; + break; + case TIMER_INTERVAL: + if (DIFF_TICK(timer_data[i].tick , tick) < -1000) { + timer_data[i].tick = tick + timer_data[i].interval; + } else { + timer_data[i].tick += timer_data[i].interval; + } + timer_data[i].type &= ~TIMER_REMOVE_HEAP; + push_timer_heap(i); + break; + } + } + } + + if (nextmin < TIMER_MIN_INTERVAL) + nextmin = TIMER_MIN_INTERVAL; + + if ((unsigned int)(tick + nextmin) < tick) //Tick will loop, rearrange the heap on the next iteration. + fix_heap_flag = 1; + return nextmin; +} + +unsigned long get_uptime (void) +{ + return (unsigned long) difftime (time(NULL), start_time); +} + +void timer_init(void) +{ + time(&start_time); +} + +void timer_final(void) +{ + struct timer_func_list* tfl = tfl_root, *tfl2; + + while (tfl) { + tfl2 = tfl->next; // copy next pointer + aFree(tfl->name); // free structures + aFree(tfl); + tfl = tfl2; // use copied pointer for next cycle + } + + if (timer_data) aFree(timer_data); + if (timer_heap) aFree(timer_heap); + if (free_timer_list) aFree(free_timer_list); +} + |