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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 01:58:31 +0000 |
commit | 1041b3bbad62766df85393254a93602a1851895a (patch) | |
tree | 0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /src/common/timer.c | |
parent | 02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff) | |
download | hercules-1041b3bbad62766df85393254a93602a1851895a.tar.gz hercules-1041b3bbad62766df85393254a93602a1851895a.tar.bz2 hercules-1041b3bbad62766df85393254a93602a1851895a.tar.xz hercules-1041b3bbad62766df85393254a93602a1851895a.zip |
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches.
* Reworked the nick cache to only contain offline characters.
Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/timer.c')
-rw-r--r-- | src/common/timer.c | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/src/common/timer.c b/src/common/timer.c index 15e50a05d..a24e2da8f 100644 --- a/src/common/timer.c +++ b/src/common/timer.c @@ -109,19 +109,21 @@ char* search_timer_func_list(TimerFunc func) /*---------------------------- * Get tick time *----------------------------*/ -static unsigned int gettick_cache; -static int gettick_count; +////////////////////////////////////////////////////////////////////////// +#if defined(TICK_CACHE) && TICK_CACHE > 1 +////////////////////////////////////////////////////////////////////////// +// tick is cached for TICK_CACHE calls unsigned int gettick_nocache(void) { -#ifdef _WIN32 - gettick_count = 256; +#ifdef WIN32 + gettick_count = TICK_CACHE; return gettick_cache = GetTickCount(); #else struct timeval tval; gettimeofday(&tval, NULL); - gettick_count = 256; + gettick_count = TICK_CACHE; return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000; #endif @@ -134,6 +136,23 @@ unsigned int gettick(void) return gettick_cache; } +////////////////////////////// +#else +////////////////////////////// +// tick doesn't get cached +unsigned int gettick(void) +{ +#ifdef WIN32 + return GetTickCount(); +#else + struct timeval tval; + gettimeofday(&tval, NULL); + return tval.tv_sec * 1000 + tval.tv_usec / 1000; +#endif +} +////////////////////////////////////////////////////////////////////////// +#endif +////////////////////////////////////////////////////////////////////////// /*====================================== * CORE : Timer Heap |