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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-03 12:35:34 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-03 12:35:34 +0000
commitcf9b4b50d677a0846c6213acb6bd58fc6ff0d0bb (patch)
treeeeded5380a9eed5e1885b8db9b88ca53e3087a9c /src/common/timer.c
parent92a6b6e9e2593b65e3337dcc45347f22b825a2ed (diff)
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Tried to make sense out of timer.c ... and failed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11647 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/timer.c')
-rw-r--r--src/common/timer.c150
1 files changed, 86 insertions, 64 deletions
diff --git a/src/common/timer.c b/src/common/timer.c
index 36087ccb2..a2be88876 100644
--- a/src/common/timer.c
+++ b/src/common/timer.c
@@ -17,12 +17,8 @@
#include <sys/time.h> // struct timeval, gettimeofday()
#endif
-// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に
-// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。
-
-// If the server shows no reaction when processing thousands of monsters
-// or connected by many clients, please increase TIMER_MIN_INTERVAL.
-
+// If the server can't handle processing thousands of monsters
+// or many connected clients, please increase TIMER_MIN_INTERVAL.
#define TIMER_MIN_INTERVAL 50
// timers
@@ -41,16 +37,18 @@ static int timer_heap_num = 0;
static int timer_heap_max = 0;
static int* timer_heap = NULL;
-// for debug
+// server startup time
+time_t start_time;
+
+
+/*----------------------------
+ * Timer debugging
+ *----------------------------*/
struct timer_func_list {
struct timer_func_list* next;
TimerFunc func;
char* name;
-};
-static struct timer_func_list* tfl_root = NULL;
-
-// server startup time
-time_t start_time;
+} *tfl_root = NULL;
/// Sets the name of a timer function.
int add_timer_func_list(TimerFunc func, char* name)
@@ -227,71 +225,83 @@ static int acquire_timer(void)
return tid;
}
-int add_timer(unsigned int tick,TimerFunc func, int id, int data)
+/// Starts a new timer that is deleted once it expires (single-use).
+/// Returns the timer's id.
+int add_timer(unsigned int tick, TimerFunc func, int id, int data)
{
- int tid = acquire_timer();
-
- timer_data[tid].tick = tick;
- timer_data[tid].func = func;
- timer_data[tid].id = id;
- timer_data[tid].data = data;
- timer_data[tid].type = TIMER_ONCE_AUTODEL;
+ int tid;
+
+ tid = acquire_timer();
+ timer_data[tid].tick = tick;
+ timer_data[tid].func = func;
+ timer_data[tid].id = id;
+ timer_data[tid].data = data;
+ timer_data[tid].type = TIMER_ONCE_AUTODEL;
timer_data[tid].interval = 1000;
push_timer_heap(tid);
return tid;
}
+/// Starts a new timer that automatically restarts itself (infinite loop until manually removed).
+/// Returns the timer's id, or -1 if it fails.
int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval)
{
int tid;
- if (interval < 1) {
- ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n",
- (int)func, search_timer_func_list(func), interval);
+ if( interval < 1 ) {
+ ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n", (int)func, search_timer_func_list(func), interval);
return -1;
}
tid = acquire_timer();
- timer_data[tid].tick = tick;
- timer_data[tid].func = func;
- timer_data[tid].id = id;
- timer_data[tid].data = data;
- timer_data[tid].type = TIMER_INTERVAL;
+ timer_data[tid].tick = tick;
+ timer_data[tid].func = func;
+ timer_data[tid].id = id;
+ timer_data[tid].data = data;
+ timer_data[tid].type = TIMER_INTERVAL;
timer_data[tid].interval = interval;
push_timer_heap(tid);
return tid;
}
-int delete_timer(int id, TimerFunc func)
+/// Retrieves internal timer data
+//FIXME: for safety, the return value should be 'const'
+struct TimerData* get_timer(int tid)
+{
+ return &timer_data[tid];
+}
+
+/// Marks a timer specified by 'id' for immediate deletion once it expires.
+/// Param 'func' is used for debug/verification purposes.
+/// Returns 0 on success, < 0 on failure.
+int delete_timer(int tid, TimerFunc func)
{
- if (id <= 0 || id >= timer_data_num) {
- ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
+ if( tid <= 0 || tid >= timer_data_num ) {
+ ShowError("delete_timer error : no such timer %d (%08x(%s))\n", tid, (int)func, search_timer_func_list(func));
return -1;
}
- if (timer_data[id].func != func) {
- ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
- (int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
- (int)func, search_timer_func_list(func));
+ if( timer_data[tid].func != func ) {
+ ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n", (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func), (int)func, search_timer_func_list(func));
return -2;
}
- // そのうち消えるにまかせる
- timer_data[id].func = NULL;
- timer_data[id].type = TIMER_ONCE_AUTODEL;
+
+ timer_data[tid].func = NULL;
+ timer_data[tid].type = TIMER_ONCE_AUTODEL;
return 0;
}
+/// Adjusts a timer's expiration time.
+/// Returns the new tick value, or -1 if it fails.
int addtick_timer(int tid, unsigned int tick)
{
- // Doesn't adjust the timer position. Might be the root of the FIXME in settick_timer. [FlavioJS]
- //return timer_data[tid].tick += tick;
return settick_timer(tid, timer_data[tid].tick+tick);
}
-//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
-//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
+/// Modifies a timer's expiration time (an alternative to deleting a timer and starting a new one).
+/// Returns the new tick value, or -1 if it fails.
int settick_timer(int tid, unsigned int tick)
{
int old_pos,pos;
@@ -305,7 +315,7 @@ int settick_timer(int tid, unsigned int tick)
HEAP_SEARCH(old_tick,0,timer_heap_num-1,old_pos);
while( timer_heap[old_pos] != tid )
{// skip timers with the same tick
- if( DIFF_TICK(old_tick,timer_data[timer_heap[old_pos]].tick) != 0 )
+ if( old_tick != timer_data[timer_heap[old_pos]].tick )
{
ShowError("settick_timer: no such timer %d (%08x(%s))\n", tid, (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func));
return -1;
@@ -334,14 +344,11 @@ int settick_timer(int tid, unsigned int tick)
memmove(&timer_heap[pos+1], &timer_heap[pos], (old_pos-pos)*sizeof(int));
}
}
+
timer_heap[pos] = tid;
timer_data[tid].tick = tick;
- return tick;
-}
-struct TimerData* get_timer(int tid)
-{
- return &timer_data[tid];
+ return tick;
}
//Correcting the heap when the tick overflows is an idea taken from jA to
@@ -367,37 +374,51 @@ static void fix_timer_heap(unsigned int tick)
}
}
+/// Executes all expired timers.
+/// Returns the value of the smallest non-expired timer (or 1 second if there aren't any).
int do_timer(unsigned int tick)
{
+ int nextmin = 1000; // return value
static int fix_heap_flag = 0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
- int i, nextmin = 1000;
+ int i;
- if (tick < 0x010000 && fix_heap_flag)
+ if( tick < 0x010000 && fix_heap_flag )
{
fix_timer_heap(tick);
fix_heap_flag = 0;
}
- while(timer_heap_num) {
- i = timer_heap[timer_heap_num - 1]; // next shorter element
- if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
- break;
+ // process all timers one by one
+ while( timer_heap_num )
+ {
+ i = timer_heap[timer_heap_num - 1]; // last element in heap (=>smallest)
+ if( (nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0 )
+ break; // no more expired timers to process
--timer_heap_num; // suppress the actual element from the table
+
+ // mark timer as 'to be removed'
timer_data[i].type |= TIMER_REMOVE_HEAP;
- if (timer_data[i].func) {
- if (nextmin < -1000) {
+
+ if( timer_data[i].func )
+ {
+ if( nextmin < -1000 )
// 1秒以上の大幅な遅延が発生しているので、
// timer処理タイミングを現在値とする事で
// 呼び出し時タイミング(引数のtick)相対で処理してる
// timer関数の次回処理タイミングを遅らせる
timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
- } else {
+ else
timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
- }
}
- if (timer_data[i].type & TIMER_REMOVE_HEAP) {
- switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
+
+ // in the case the function didn't change anything...
+ if( timer_data[i].type & TIMER_REMOVE_HEAP )
+ {
+ timer_data[i].type &= ~TIMER_REMOVE_HEAP;
+
+ switch( timer_data[i].type )
+ {
case TIMER_ONCE_AUTODEL:
timer_data[i].type = 0;
if (free_timer_list_pos >= free_timer_list_max) {
@@ -406,7 +427,7 @@ int do_timer(unsigned int tick)
memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
}
free_timer_list[free_timer_list_pos++] = i;
- break;
+ break;
case TIMER_INTERVAL:
if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
timer_data[i].tick = tick + timer_data[i].interval;
@@ -415,16 +436,17 @@ int do_timer(unsigned int tick)
}
timer_data[i].type &= ~TIMER_REMOVE_HEAP;
push_timer_heap(i);
- break;
+ break;
}
}
}
- if (nextmin < TIMER_MIN_INTERVAL)
+ if( nextmin < TIMER_MIN_INTERVAL )
nextmin = TIMER_MIN_INTERVAL;
- if (UINT_MAX - nextmin < tick) //Tick will loop, rearrange the heap on the next iteration.
+ if( UINT_MAX - nextmin < tick ) //Tick will loop, rearrange the heap on the next iteration.
fix_heap_flag = 1;
+
return nextmin;
}