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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-24 16:34:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-24 16:34:51 +0000
commitfff312c59262be01f7582dbde0b591be4ca95b5f (patch)
tree498cd1eb3cb8001432bfd7dae52ccd8439c64d7a /src/common/strlib.h
parent4dc8104b2a83a87caa5de69fa990a79f852d8bea (diff)
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- Cleaned up the "show_steal_in_party" setting so it only takes effect when the item was successfully stolen (there was no point in telling you the item couldn't be stolen due to being overweight)
- Cleaned up the pc_steal_item implementation (again). It now uses a more random, simple approach in each steal attempt. - Changed the way the skill_steal_max_tries work. Now it actually MEANS the max number of steal tries, use 0 to disable (unlimited tries). - Changed the default of skill_steal_max_tries to 0 as there's no proof anywhere that there should be such a limit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9057 54d463be-8e91-2dee-dedb-b68131a5f0ec
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