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authorHaru <haru@dotalux.com>2013-11-27 03:21:45 +0100
committerHaru <haru@dotalux.com>2013-12-03 16:28:08 +0100
commit6f55c00e72ca6db130a84fe92218f73a777428f4 (patch)
treee3f25d1ad5b3dbb06371941fc9fd8cb66a5411a9 /src/common/mmo.h
parent470ab15023f09dc823e8ce8ac818e0bbe8a95aef (diff)
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Questlog fixes
- Improved memory usage of the quest log system. (saves up to 75kB per online character). Fixes issue #133. - Fixed various issues with quest entries disappearing from characters without an apparent reason, or monster kill counters getting stuck - the issues were caused by a de-synchronization between the two parallel questlog arrays in map_session_data. - Added some code documentation. - Thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/common/mmo.h')
-rw-r--r--src/common/mmo.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 5816b467c..47257265f 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -119,7 +119,6 @@
#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 // Local max per castle. [Skotlex]
-#define MAX_QUEST_DB 2670 // Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest
#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
@@ -202,14 +201,19 @@ enum item_types {
};
-// Questlog system [Kevin] [Inkfish]
-typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
+// Questlog states
+enum quest_state {
+ Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
+ Q_ACTIVE, ///< Active quest
+ Q_COMPLETE, ///< Completed quest
+};
+/// Questlog entry
struct quest {
- int quest_id;
- unsigned int time;
- int count[MAX_QUEST_OBJECTIVES];
- quest_state state;
+ int quest_id; ///< Quest ID
+ unsigned int time; ///< Expiration time
+ int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
+ enum quest_state state; ///< Current quest state
};
struct item {