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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /src/char_sql/itemdb.h
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/itemdb.h')
-rw-r--r--src/char_sql/itemdb.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/char_sql/itemdb.h b/src/char_sql/itemdb.h
index d19dd498c..53b1d3e02 100644
--- a/src/char_sql/itemdb.h
+++ b/src/char_sql/itemdb.h
@@ -1,43 +1,43 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _ITEMDB_H_
-#define _ITEMDB_H_
-#include "mmo.h"
-
-//FIXME: Maybe it would be better to move this enum to mmo.h,
-//instead of having it twice on the map server and here? [Skotlex]
-enum {
- IT_HEALING = 0,
- IT_UNKNOWN, //1
- IT_USABLE, //2
- IT_ETC, //3
- IT_WEAPON, //4
- IT_ARMOR, //5
- IT_CARD, //6
- IT_PETEGG, //7
- IT_PETARMOR,//8
- IT_UNKNOWN2,//9
- IT_AMMO, //10
- IT_DELAYCONSUME,//11
- IT_MAX
-} item_types;
-
-struct item_data {
- int nameid;
- char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
- int type;
-};
-
-extern char item_db_db[256];
-extern char item_db2_db[256];
-struct item_data* itemdb_search(int nameid);
-#define itemdb_type(n) itemdb_search(n)->type
-
-int itemdb_isequip(int);
-int itemdb_isequip2(struct item_data *);
-
-void do_final_itemdb(void);
-int do_init_itemdb(void);
-
-#endif
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#ifndef _ITEMDB_H_
+#define _ITEMDB_H_
+#include "mmo.h"
+
+//FIXME: Maybe it would be better to move this enum to mmo.h,
+//instead of having it twice on the map server and here? [Skotlex]
+enum {
+ IT_HEALING = 0,
+ IT_UNKNOWN, //1
+ IT_USABLE, //2
+ IT_ETC, //3
+ IT_WEAPON, //4
+ IT_ARMOR, //5
+ IT_CARD, //6
+ IT_PETEGG, //7
+ IT_PETARMOR,//8
+ IT_UNKNOWN2,//9
+ IT_AMMO, //10
+ IT_DELAYCONSUME,//11
+ IT_MAX
+} item_types;
+
+struct item_data {
+ int nameid;
+ char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
+ int type;
+};
+
+extern char item_db_db[256];
+extern char item_db2_db[256];
+struct item_data* itemdb_search(int nameid);
+#define itemdb_type(n) itemdb_search(n)->type
+
+int itemdb_isequip(int);
+int itemdb_isequip2(struct item_data *);
+
+void do_final_itemdb(void);
+int do_init_itemdb(void);
+
+#endif