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authorSmokexyz <sagunkho@hotmail.com>2017-04-28 05:57:39 +0800
committerSmokexyz <sagunkho@hotmail.com>2017-05-22 17:55:49 +0800
commite8affc41f106503b530abaa7faa20d6e63b727b8 (patch)
tree4e4418da2e850e9ae89f357d8b396da5ec739ac4 /src/char/mapif.h
parent109661e3d5fb4cc6ddde9b32f8c99012c8d17bce (diff)
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Add storage_data reception, parsing and sending to/from the map-server.
Remove loading and saving of storage_data through char.c Re-declaration of structure storage_data as a vector. Re-code of portions in the map-server using storage_data. A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server. Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1. Storage items are stored in a dynamically allocated array and handled accordingly. struct mmo_charstatus size reduces by 34,800 bytes. Update pc_checkitem() with masks for item checks. `sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types` `battle/items.conf` has been updated to reflect configuration changes. Further updates to assert a successful reception of storage data in related functions.
Diffstat (limited to 'src/char/mapif.h')
-rw-r--r--src/char/mapif.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/char/mapif.h b/src/char/mapif.h
index ebbddead0..07fbed6c6 100644
--- a/src/char/mapif.h
+++ b/src/char/mapif.h
@@ -180,6 +180,10 @@ struct mapif_interface {
int (*save_guild_storage_ack) (int fd, int account_id, int guild_id, int fail);
int (*parse_LoadGuildStorage) (int fd);
int (*parse_SaveGuildStorage) (int fd);
+ int (*account_storage_load) (int fd, int account_id);
+ int (*pAccountStorageLoad) (int fd);
+ int (*pAccountStorageSave) (int fd);
+ void (*sAccountStorageSaveAck) (int fd, int account_id, bool save);
int (*itembound_ack) (int fd, int aid, int guild_id);
int (*parse_ItemBoundRetrieve_sub) (int fd);
void (*parse_ItemBoundRetrieve) (int fd);