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author | smokexyz <sagunkho@hotmail.com> | 2018-06-30 04:20:03 +0100 |
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committer | Asheraf <acheraf1998@gmail.com> | 2018-07-24 21:41:20 +0100 |
commit | 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch) | |
tree | b54e07d42a58e34820e3131f750b56b7130cb461 /src/char/mapif.h | |
parent | 78c75cade7f445231f11395a6faef9b0a55568dc (diff) | |
download | hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2 hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip |
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
Script Commands -
```
achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
```
Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out.
This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules.
Does not include the title system yet.
A big thanks to -
@MishimaHaruna for constantly reviewing.
@4144 for all the support.
@Asheraf for a lot of official information.
Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/char/mapif.h')
-rw-r--r-- | src/char/mapif.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/char/mapif.h b/src/char/mapif.h index d67ce1c79..bfdefe4ea 100644 --- a/src/char/mapif.h +++ b/src/char/mapif.h @@ -40,6 +40,11 @@ struct mapif_interface { int (*sendallwos) (int sfd, unsigned char *buf, unsigned int len); int (*send) (int fd, unsigned char *buf, unsigned int len); void (*send_users_count) (int users); + void (*pLoadAchievements) (int fd); + void (*sAchievementsToMap) (int fd, int char_id, const struct char_achievements *p); + void (*pSaveAchievements) (int fd); + void (*achievement_load) (int fd, int char_id); + void (*achievement_save) (int char_id, struct char_achievements *p); void (*auction_message) (int char_id, unsigned char result); void (*auction_sendlist) (int fd, int char_id, short count, short pages, unsigned char *buf); void (*parse_auction_requestlist) (int fd); |