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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-20 20:33:32 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-20 20:33:32 +0000
commit44d7606656a650dc43018b5c63bb56ad1f70e77c (patch)
treea34a45286714803911fe2bf55315c611a444e605 /src/char/int_guild.c
parenta02514bc54c044f141520118ffd7e0b6ff5ecae2 (diff)
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Merged TXT removal branch back to trunk.
* TXT save engine is removed and no longer supported. * See also tid:53926, tid:57717. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15503 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r--src/char/int_guild.c2377
1 files changed, 1392 insertions, 985 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index 31cceeff0..2ce6d6141 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -6,381 +6,634 @@
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/db.h"
-#include "../common/lock.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
+#include "../common/timer.h"
#include "char.h"
#include "inter.h"
-#include "int_storage.h"
#include "int_guild.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
-char guild_txt[1024] = "save/guild.txt";
-char castle_txt[1024] = "save/castle.txt";
+#define GS_MEMBER_UNMODIFIED 0x00
+#define GS_MEMBER_MODIFIED 0x01
+#define GS_MEMBER_NEW 0x02
-#ifndef TXT_SQL_CONVERT
-static DBMap* guild_db; // int guild_id -> struct guild*
-static DBMap* castle_db; // int castle_id -> struct guild_castle*
+#define GS_POSITION_UNMODIFIED 0x00
+#define GS_POSITION_MODIFIED 0x01
-static int guild_newid = 10000;
+// LSB = 0 => Alliance, LSB = 1 => Opposition
+#define GUILD_ALLIANCE_TYPE_MASK 0x01
+#define GUILD_ALLIANCE_REMOVE 0x08
+
+static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
+
+//Guild cache
+static DBMap* guild_db_; // int guild_id -> struct guild*
+
+struct guild_castle castles[MAX_GUILDCASTLE];
static unsigned int guild_exp[100];
-int mapif_guild_broken(int guild_id, int flag);
+int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
+int mapif_guild_broken(int guild_id,int flag);
static bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
-int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
-int mapif_guild_info(int fd, struct guild *g);
-int guild_break_sub(DBKey key, void *data, va_list ap);
+int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
+int mapif_guild_info(int fd,struct guild *g);
+int guild_break_sub(int key,void *data,va_list ap);
+int inter_guild_tosql(struct guild *g,int flag);
-/// serializes the guild data structure into the provided string
-int inter_guild_tostr(char* str, struct guild* g)
+static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- int i, c, len;
+ static int last_id = 0; //To know in which guild we were.
+ int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
+ DBIterator* iter;
+ DBKey key;
+ struct guild* g;
- // save guild base info
- len = sprintf(str, "%d\t%s\t%s\t%d,%d,%"PRIu64",%d,%d\t%s#\t%s#\t",
- g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2);
+ if( last_id == 0 ) //Save the first guild in the list.
+ state = 1;
- // save guild member info
- for(i = 0; i < g->max_member; i++)
+ iter = guild_db_->iterator(guild_db_);
+ for( g = (struct guild*)iter->first(iter,&key); iter->exists(iter); g = (struct guild*)iter->next(iter,&key) )
{
- struct guild_member *m = &g->member[i];
- len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%"PRIu64",%d,%d\t%s\t",
- m->account_id, m->char_id,
- m->hair, m->hair_color, m->gender,
- m->class_, m->lv, m->exp, m->exp_payper, m->position,
- ((m->account_id > 0) ? m->name : "-"));
- }
-
- // save guild position info
- for(i = 0; i < MAX_GUILDPOSITION; i++) {
- struct guild_position *p = &g->position[i];
- len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
- }
+ if( state == 0 && g->guild_id == last_id )
+ state++; //Save next guild in the list.
+ else
+ if( state == 1 && g->save_flag&GS_MASK )
+ {
+ inter_guild_tosql(g, g->save_flag&GS_MASK);
+ g->save_flag &= ~GS_MASK;
- // save guild emblem
- len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
- for(i = 0; i < g->emblem_len; i++) {
- len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
- }
- len += sprintf(str + len, "$\t");
+ //Some guild saved.
+ last_id = g->guild_id;
+ state++;
+ }
- // save guild alliance info
- c = 0;
- for(i = 0; i < MAX_GUILDALLIANCE; i++)
- if (g->alliance[i].guild_id > 0)
- c++;
- len += sprintf(str + len, "%d\t", c);
- for(i = 0; i < MAX_GUILDALLIANCE; i++) {
- struct guild_alliance *a = &g->alliance[i];
- if (a->guild_id > 0)
- len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
+ if( g->save_flag == GS_REMOVE )
+ {// Nothing to save, guild is ready for removal.
+ if (save_log)
+ ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
+ db_remove(guild_db_, key);
+ }
}
+ iter->destroy(iter);
- // save guild expulsion info
- c = 0;
- for(i = 0; i < MAX_GUILDEXPULSION; i++)
- if (g->expulsion[i].account_id > 0)
- c++;
- len += sprintf(str + len, "%d\t", c);
- for(i = 0; i < MAX_GUILDEXPULSION; i++) {
- struct guild_expulsion *e = &g->expulsion[i];
- if (e->account_id > 0)
- len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
- e->account_id, 0, 0, 0, e->name, "#", e->mes );
- }
+ if( state != 2 ) //Reached the end of the guild db without saving.
+ last_id = 0; //Reset guild saved, return to beginning.
- // save guild skill info
- for(i = 0; i < MAX_GUILDSKILL; i++) {
- len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
- }
- len += sprintf(str + len, "\t");
+ state = guild_db_->size(guild_db_);
+ if( state < 1 ) state = 1; //Calculate the time slot for the next save.
+ add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
+ return 0;
+}
+int inter_guild_removemember_tosql(int account_id, int char_id)
+{
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
+ Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
+ Sql_ShowDebug(sql_handle);
return 0;
}
-#endif //TXT_SQL_CONVERT
-/// parses the guild data string into a guild data structure
-int inter_guild_fromstr(char* str, struct guild* g)
+// Save guild into sql
+int inter_guild_tosql(struct guild *g,int flag)
{
- int i, c;
- char *pstr;
-
- memset(g, 0, sizeof(struct guild));
-
- {// load guild base info
- int guildid;
- char name[256]; // only 24 used
- char master[256]; // only 24 used
- int guildlv;
- int max_member;
- uint64 exp;
- int skpoint;
- char mes1[256]; // only 60 used
- char mes2[256]; // only 120 used
- int len;
-
- if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%"SCNu64",%d,%*d\t%[^\t]\t%[^\t]\t%n",
- &guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 )
- return 1;
-
- // remove '#'
- mes1[strlen(mes1)-1] = '\0';
- mes2[strlen(mes2)-1] = '\0';
-
- g->guild_id = guildid;
- g->guild_lv = guildlv;
- g->max_member = max_member;
- g->exp = exp;
- g->skill_point = skpoint;
- safestrncpy(g->name, name, sizeof(g->name));
- safestrncpy(g->master, master, sizeof(g->master));
- safestrncpy(g->mes1, mes1, sizeof(g->mes1));
- safestrncpy(g->mes2, mes2, sizeof(g->mes2));
-
- str+= len;
- }
-
- {// load guild member info
- int accountid;
- int charid;
- int hair, hair_color, gender;
- int class_, lv;
- uint64 exp;
- int exp_payper;
- int position;
- char name[256]; // only 24 used
- int len;
- int i;
+ // Table guild (GS_BASIC_MASK)
+ // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
+ // GS_CONNECT `connect_member`,`average_lv`
+ // GS_MES `mes1`,`mes2`
+ // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point`
+ // GS_BASIC `name`,`master`,`char_id`
+
+ // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`)
+ // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
+ // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
+ // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`)
+ // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
+
+ // temporary storage for str convertion. They must be twice the size of the
+ // original string to ensure no overflows will occur. [Skotlex]
+ char t_info[256];
+ char esc_name[NAME_LENGTH*2+1];
+ char esc_master[NAME_LENGTH*2+1];
+ char new_guild = 0;
+ int i=0;
+
+ if (g->guild_id<=0 && g->guild_id != -1) return 0;
+
+#ifdef NOISY
+ ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
+#endif
+
+ Sql_EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
+ Sql_EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
+ *t_info = '\0';
+
+ // Insert a new guild the guild
+ if (flag&GS_BASIC && g->guild_id == -1)
+ {
+ strcat(t_info, " guild_create");
- for( i = 0; i < g->max_member; i++ )
+ // Create a new guild
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
+ "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
+ "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
+ guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ if (g->guild_id == -1)
+ return 0; //Failed to create guild!
+ }
+ else
{
- struct guild_member* m = &g->member[i];
- if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%"SCNu64",%d,%d\t%[^\t]\t%n",
- &accountid, &charid, &hair, &hair_color, &gender,
- &class_, &lv, &exp, &exp_payper, &position,
- name, &len) < 11)
- return 1;
-
- m->account_id = accountid;
- m->char_id = charid;
- m->hair = hair;
- m->hair_color = hair_color;
- m->gender = gender;
- m->class_ = class_;
- m->lv = lv;
- m->exp = exp;
- m->exp_payper = exp_payper;
- m->position = position;
- safestrncpy(m->name, name, NAME_LENGTH);
-
- str+= len;
+ g->guild_id = (int)Sql_LastInsertId(sql_handle);
+ new_guild = 1;
}
}
- {// load guild position info
- int mode, exp_mode;
- char name[256]; // only 24 used
- int len;
- int i = 0;
- int j;
+ // If we need an update on an existing guild or more update on the new guild
+ if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild))
+ {
+ StringBuf buf;
+ bool add_comma = false;
- while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t')
+ StringBuf_Init(&buf);
+ StringBuf_Printf(&buf, "UPDATE `%s` SET ", guild_db);
+
+ if (flag & GS_EMBLEM)
{
- struct guild_position *p = &g->position[i];
- if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3)
- return 1;
+ char emblem_data[sizeof(g->emblem_data)*2+1];
+ char* pData = emblem_data;
+
+ strcat(t_info, " emblem");
+ // Convert emblem_data to hex
+ //TODO: why not use binary directly? [ultramage]
+ for(i=0; i<g->emblem_len; i++){
+ *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F];
+ *pData++ = dataToHex[g->emblem_data[i] & 0x0F];
+ }
+ *pData = 0;
+ StringBuf_Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data);
+ add_comma = true;
+ }
+ if (flag & GS_BASIC)
+ {
+ strcat(t_info, " basic");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ StringBuf_Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id);
+ }
+ if (flag & GS_CONNECT)
+ {
+ strcat(t_info, " connect");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ StringBuf_Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv);
+ }
+ if (flag & GS_MES)
+ {
+ char esc_mes1[sizeof(g->mes1)*2+1];
+ char esc_mes2[sizeof(g->mes2)*2+1];
- p->mode = mode;
- p->exp_mode = exp_mode;
- name[strlen(name)-1] = 0;
- safestrncpy(p->name, name, NAME_LENGTH);
+ strcat(t_info, " mes");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ Sql_EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
+ Sql_EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
+ StringBuf_Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
+ }
+ if (flag & GS_LEVEL)
+ {
+ strcat(t_info, " level");
+ if( add_comma )
+ StringBuf_AppendStr(&buf, ", ");
+ else
+ add_comma = true;
+ StringBuf_Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
+ }
+ StringBuf_Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "%s", StringBuf_Value(&buf)) )
+ Sql_ShowDebug(sql_handle);
+ StringBuf_Destroy(&buf);
+ }
- i++;
- str+= len;
+ if (flag&GS_MEMBER)
+ {
+ struct guild_member *m;
+
+ strcat(t_info, " members");
+ // Update only needed players
+ for(i=0;i<g->max_member;i++){
+ m = &g->member[i];
+ if (!m->modified)
+ continue;
+ if(m->account_id) {
+ //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
+ Sql_EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
+ guild_member_db, g->guild_id, m->account_id, m->char_id,
+ m->hair, m->hair_color, m->gender,
+ m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ if (m->modified & GS_MEMBER_NEW)
+ {
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
+ char_db, g->guild_id, m->char_id) )
+ Sql_ShowDebug(sql_handle);
+ }
+ m->modified = GS_MEMBER_UNMODIFIED;
+ }
}
}
- {// load guild emblem
- int emblemlen;
- int emblemid;
- char emblem[4096];
- int len;
-
- emblemid = 0;
- if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 )
- if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format
- return 1;
-
- g->emblem_len = emblemlen;
- g->emblem_id = emblemid;
- for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) {
- int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
- if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
- if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
- if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
- if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
- if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
- if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
- g->emblem_data[i] = (x1<<4) | x2;
+ if (flag&GS_POSITION){
+ strcat(t_info, " positions");
+ //printf("- Insert guild %d to guild_position\n",g->guild_id);
+ for(i=0;i<MAX_GUILDPOSITION;i++){
+ struct guild_position *p = &g->position[i];
+ if (!p->modified)
+ continue;
+ Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
+ guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
+ Sql_ShowDebug(sql_handle);
+ p->modified = GS_POSITION_UNMODIFIED;
}
+ }
- str+= len;
+ if (flag&GS_ALLIANCE)
+ {
+ // Delete current alliances
+ // NOTE: no need to do it on both sides since both guilds in memory had
+ // their info changed, not to mention this would also mess up oppositions!
+ // [Skotlex]
+ //if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ }
+ else
+ {
+ //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
+ for(i=0;i<MAX_GUILDALLIANCE;i++)
+ {
+ struct guild_alliance *a=&g->alliance[i];
+ if(a->guild_id>0)
+ {
+ Sql_EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
+ "VALUES ('%d','%d','%d','%s')",
+ guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
+ Sql_ShowDebug(sql_handle);
+ }
+ }
+ }
}
- {// load guild alliance info
- int guildid;
- int opposition;
- char name[256]; // only 24 used
- int len;
+ if (flag&GS_EXPULSION){
+ strcat(t_info, " expulsions");
+ //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
+ for(i=0;i<MAX_GUILDEXPULSION;i++){
+ struct guild_expulsion *e=&g->expulsion[i];
+ if(e->account_id>0){
+ char esc_mes[sizeof(e->mes)*2+1];
+
+ Sql_EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
+ Sql_EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
+ "VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
+ Sql_ShowDebug(sql_handle);
+ }
+ }
+ }
- if (sscanf(str, "%d\t%n", &c, &len) < 1)
- return 1;
- str+= len;
+ if (flag&GS_SKILL){
+ strcat(t_info, " skills");
+ //printf("- Insert guild %d to guild_skill\n",g->guild_id);
+ for(i=0;i<MAX_GUILDSKILL;i++){
+ if (g->skill[i].id>0 && g->skill[i].lv>0){
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
+ guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
+ Sql_ShowDebug(sql_handle);
+ }
+ }
+ }
- for(i = 0; i < c; i++)
- {
- struct guild_alliance* a = &g->alliance[i];
- if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3)
- return 1;
+ if (save_log)
+ ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
+ return 1;
+}
- a->guild_id = guildid;
- a->opposition = opposition;
- safestrncpy(a->name, name, NAME_LENGTH);
+// Read guild from sql
+struct guild * inter_guild_fromsql(int guild_id)
+{
+ struct guild *g;
+ char* data;
+ size_t len;
+ char* p;
+ int i;
- str+= len;
- }
+ if( guild_id <= 0 )
+ return NULL;
+
+ g = (struct guild*)idb_get(guild_db_, guild_id);
+ if( g )
+ return g;
+
+#ifdef NOISY
+ ShowInfo("Guild load request (%d)...\n", guild_id);
+#endif
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
+ "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return NULL;
}
- {// load guild expulsion info
- int accountid;
- char name[256]; // only 24 used
- char message[256]; // only 40 used
- int len;
- int i;
+ if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ return NULL;// Guild does not exists.
- if (sscanf(str, "%d\t%n", &c, &len) < 1)
- return 1;
- str+= len;
+ CREATE(g, struct guild, 1);
- for(i = 0; i < c; i++)
- {
- struct guild_expulsion *e = &g->expulsion[i];
- if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3)
- return 1;
+ g->guild_id = guild_id;
+ Sql_GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
+ if( g->max_member > MAX_GUILD )
+ { // Fix reduction of MAX_GUILD [PoW]
+ ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
+ g->max_member = MAX_GUILD;
+ }
+ Sql_GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
+ Sql_GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
+ Sql_GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
+ Sql_GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
+ Sql_GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
+ Sql_GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
+ Sql_GetData(sql_handle, 13, &data, &len);
+ // convert emblem data from hexadecimal to binary
+ //TODO: why not store it in the db as binary directly? [ultramage]
+ for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
+ {
+ if( *data >= '0' && *data <= '9' )
+ *p = *data - '0';
+ else if( *data >= 'a' && *data <= 'f' )
+ *p = *data - 'a' + 10;
+ else if( *data >= 'A' && *data <= 'F' )
+ *p = *data - 'A' + 10;
+ *p <<= 4;
+ ++data;
+
+ if( *data >= '0' && *data <= '9' )
+ *p |= *data - '0';
+ else if( *data >= 'a' && *data <= 'f' )
+ *p |= *data - 'a' + 10;
+ else if( *data >= 'A' && *data <= 'F' )
+ *p |= *data - 'A' + 10;
+ ++data;
+ }
- e->account_id = accountid;
- safestrncpy(e->name, name, sizeof(e->name));
- message[strlen(message)-1] = 0; // remove '#'
- safestrncpy(e->mes, message, sizeof(e->mes));
+ // load guild member info
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
+ "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ for( i = 0; i < g->max_member && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ struct guild_member* m = &g->member[i];
+
+ Sql_GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
+ Sql_GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
+ if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
+ m->position = MAX_GUILDPOSITION - 1;
+ Sql_GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
+ m->modified = GS_MEMBER_UNMODIFIED;
+ }
- str+= len;
- }
+ //printf("- Read guild_position %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ int position;
+ struct guild_position* p;
+
+ Sql_GetData(sql_handle, 0, &data, NULL); position = atoi(data);
+ if( position < 0 || position >= MAX_GUILDPOSITION )
+ continue;// invalid position
+ p = &g->position[position];
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(p->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, NULL); p->mode = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); p->exp_mode = atoi(data);
+ p->modified = GS_POSITION_UNMODIFIED;
}
- {// load guild skill info
- int skillid;
- int skilllv;
- int len;
- int i;
+ //printf("- Read guild_alliance %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
+ for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ struct guild_alliance* a = &g->alliance[i];
- for(i = 0; i < MAX_GUILDSKILL; i++)
- {
- if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2)
- break;
- g->skill[i].id = skillid;
- g->skill[i].lv = skilllv;
+ Sql_GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
+ }
- str+= len;
- }
- str = strchr(str, '\t');
+ //printf("- Read guild_expulsion %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
}
+ for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
+ {
+ struct guild_expulsion *e = &g->expulsion[i];
- return 0;
-}
+ Sql_GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
+ Sql_GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
+ }
-#ifndef TXT_SQL_CONVERT
-// ギルド城データの文字列への変換
-int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
-{
- int len;
+ //printf("- Read guild_skill %d from sql \n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ aFree(g);
+ return NULL;
+ }
- len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
- gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
- gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
- gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible,
- gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible);
+ for(i = 0; i < MAX_GUILDSKILL; i++)
+ { //Skill IDs must always be initialized. [Skotlex]
+ g->skill[i].id = i + GD_SKILLBASE;
+ }
+
+ while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ int id;
+ Sql_GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
+ if( id < 0 && id >= MAX_GUILDSKILL )
+ continue;// invalid guild skill
+ Sql_GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
+ }
+ Sql_FreeResult(sql_handle);
+
+ idb_put(guild_db_, guild_id, g); //Add to cache
+ g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
+
+ if (save_log)
+ ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
+ return g;
+}
+
+int inter_guildcastle_tosql(struct guild_castle *gc)
+{
+ // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
+
+ if (gc==NULL) return 0;
+ #ifdef GUILD_DEBUG
+ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
+ #endif
+
+// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` "
+ "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
+ "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)"
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
+ guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
+ gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible) )
+ Sql_ShowDebug(sql_handle);
+
+ memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
return 0;
}
-#endif ///TXT_SQL_CONVERT
-// ギルド城データの文字列からの変換
-int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
+// Read guild_castle from sql
+int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
{
- int castleid, guildid, economy, defense, triggerE, triggerD, nextTime, payTime, createTime, visibleC;
- int guardian[8];
- int dummy;
-
- memset(gc, 0, sizeof(struct guild_castle));
- // structure of guild castle with the guardian hp included
- if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
- &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
- &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7],
- &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy) != 26 )
- // structure of guild castle without the hps (current one)
- if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
- &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
- &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7]) != 18 )
+ static int castles_init=0;
+ char* data;
+
+ if (gc==NULL) return 0;
+ if (castle_id==-1) return 0;
+
+ if(!castles_init)
+ {
+ int i;
+ for(i=0;i<MAX_GUILDCASTLE;i++)
+ castles[i].castle_id=-1;
+ castles_init = 1;
+ }
+
+ if(castles[castle_id].castle_id == castle_id)
+ {
+ memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
return 1;
+ }
+
+ memset(gc,0,sizeof(struct guild_castle));
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
+ "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`"
+ " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 0;
+ }
+ // ARU: This needs to be set even if there are no SQL results
+ gc->castle_id=castle_id;
+ if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
+ {
+ Sql_FreeResult(sql_handle);
+ return 1; //Assume empty castle.
+ }
- gc->castle_id = castleid;
- gc->guild_id = guildid;
- gc->economy = economy;
- gc->defense = defense;
- gc->triggerE = triggerE;
- gc->triggerD = triggerD;
- gc->nextTime = nextTime;
- gc->payTime = payTime;
- gc->createTime = createTime;
- gc->visibleC = visibleC;
- gc->guardian[0].visible = guardian[0];
- gc->guardian[1].visible = guardian[1];
- gc->guardian[2].visible = guardian[2];
- gc->guardian[3].visible = guardian[3];
- gc->guardian[4].visible = guardian[4];
- gc->guardian[5].visible = guardian[5];
- gc->guardian[6].visible = guardian[6];
- gc->guardian[7].visible = guardian[7];
+ Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
+ Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
+ Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
+ Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
+ Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
+ Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
+ Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
+ Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
+ Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
+
+ Sql_FreeResult(sql_handle);
+ memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
+
+ if( save_log )
+ ShowInfo("Loaded Castle %d (guild %d)\n", castle_id, gc->guild_id);
- return 0;
+ return 1;
}
-#ifndef TXT_SQL_CONVERT
-// ギルド関連データベース読み込み
-int inter_guild_readdb(void)
+
+// Read exp_guild.txt
+int inter_guild_ReadEXP(void)
{
int i;
FILE *fp;
char line[1024];
- char path[1024];
-
- sprintf(path, "%s%s", db_path, "/exp_guild.txt");
- fp = fopen(path, "r");
- if (fp == NULL) {
- ShowError("can't read db/exp_guild.txt\n");
+ for (i=0;i<100;i++) guild_exp[i]=0;
+ //this is going to be discussed, temp fix
+ sprintf(line, "%s/pre-re/exp_guild.txt", db_path);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ ShowError("can't read %s\n", line);
return 1;
}
- i = 0;
+ i=0;
while(fgets(line, sizeof(line), fp) && i < 100)
{
- if (line[0] == '/' && line[1] == '/')
+ if(line[0]=='/' && line[1]=='/')
continue;
- guild_exp[i] = (unsigned int)atof(line);
+ guild_exp[i]=(unsigned int)atof(line);
i++;
}
fclose(fp);
@@ -388,171 +641,172 @@ int inter_guild_readdb(void)
return 0;
}
-// ギルドデータの読み込み
-int inter_guild_init()
-{
- char line[16384];
- struct guild *g;
- struct guild_castle *gc;
- FILE *fp;
- int i, j, c = 0;
- inter_guild_readdb();
-
- guild_db = idb_alloc(DB_OPT_RELEASE_DATA);
- castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
-
- if ((fp = fopen(guild_txt,"r")) == NULL)
- return 1;
- while(fgets(line, sizeof(line), fp))
- {
- j = 0;
- if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
- guild_newid = i;
- continue;
+int inter_guild_CharOnline(int char_id, int guild_id)
+{
+ struct guild *g;
+ int i;
+
+ if (guild_id == -1) {
+ //Get guild_id from the database
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 0;
}
- g = (struct guild *) aCalloc(sizeof(struct guild), 1);
- if(g == NULL){
- ShowFatalError("int_guild: out of memory!\n");
- exit(EXIT_FAILURE);
+ if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ guild_id = atoi(data);
}
-// memset(g, 0, sizeof(struct guild)); not needed...
- if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
- if (g->guild_id >= guild_newid)
- guild_newid = g->guild_id + 1;
- idb_put(guild_db, g->guild_id, g);
- guild_check_empty(g);
- guild_calcinfo(g);
- } else {
- ShowError("int_guild: broken data [%s] line %d\n", guild_txt, c);
- aFree(g);
+ else
+ {
+ guild_id = 0;
}
- c++;
+ Sql_FreeResult(sql_handle);
+ }
+ if (guild_id == 0)
+ return 0; //No guild...
+
+ g = inter_guild_fromsql(guild_id);
+ if(!g) {
+ ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
+ return 0;
}
- fclose(fp);
- c = 0;//カウンタ初期化
+ //Member has logged in before saving, tell saver not to delete
+ if(g->save_flag & GS_REMOVE)
+ g->save_flag &= ~GS_REMOVE;
- if ((fp = fopen(castle_txt, "r")) == NULL) {
- return 1;
+ //Set member online
+ ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
+ if( i < g->max_member )
+ {
+ g->member[i].online = 1;
+ g->member[i].modified = GS_MEMBER_MODIFIED;
}
- while(fgets(line, sizeof(line), fp))
+ return 1;
+}
+
+int inter_guild_CharOffline(int char_id, int guild_id)
+{
+ struct guild *g=NULL;
+ int online_count, i;
+
+ if (guild_id == -1)
{
- gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
- if(gc == NULL){
- ShowFatalError("int_guild: out of memory!\n");
- exit(EXIT_FAILURE);
- }
-// memset(gc, 0, sizeof(struct guild_castle)); No need...
- if (inter_guildcastle_fromstr(line, gc) == 0) {
- idb_put(castle_db, gc->castle_id, gc);
- } else {
- ShowError("int_guild: broken data [%s] line %d\n", castle_txt, c);
- aFree(gc);
+ //Get guild_id from the database
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
+ {
+ Sql_ShowDebug(sql_handle);
+ return 0;
}
- c++;
- }
- fclose(fp);
+ if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
- if (!c) {
- ShowStatus(" %s - making Default Data...\n", castle_txt);
- //デフォルトデータを作成
- for(i = 0; i < MAX_GUILDCASTLE; i++) {
- gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
- if (gc == NULL) {
- ShowFatalError("int_guild: out of memory!\n");
- exit(EXIT_FAILURE);
- }
- gc->castle_id = i;
- idb_put(castle_db, gc->castle_id, gc);
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ guild_id = atoi(data);
+ }
+ else
+ {
+ guild_id = 0;
}
- ShowStatus(" %s - making done\n",castle_txt);
+ Sql_FreeResult(sql_handle);
+ }
+ if (guild_id == 0)
+ return 0; //No guild...
+
+ //Character has a guild, set character offline and check if they were the only member online
+ g = inter_guild_fromsql(guild_id);
+ if (g == NULL) //Guild not found?
return 0;
+
+ //Set member offline
+ ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
+ if( i < g->max_member )
+ {
+ g->member[i].online = 0;
+ g->member[i].modified = GS_MEMBER_MODIFIED;
}
- return 0;
-}
+ online_count = 0;
+ for( i = 0; i < g->max_member; i++ )
+ if( g->member[i].online )
+ online_count++;
-void inter_guild_final()
-{
- castle_db->destroy(castle_db, NULL);
- guild_db->destroy(guild_db, NULL);
- return;
+ // Remove guild from memory if no players online
+ if( online_count == 0 )
+ g->save_flag |= GS_REMOVE;
+
+ return 1;
}
-struct guild *inter_guild_search(int guild_id)
+// Initialize guild sql
+int inter_guild_sql_init(void)
{
- return (struct guild*)idb_get(guild_db, guild_id);
+ //Initialize the guild cache
+ guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
+
+ //Read exp file
+ inter_guild_ReadEXP();
+
+ add_timer_func_list(guild_save_timer, "guild_save_timer");
+ add_timer(gettick() + 10000, guild_save_timer, 0, 0);
+ return 0;
}
-// ギルドデータのセーブ
-int inter_guild_save()
+static int guild_db_final(DBKey key, void *data, va_list ap)
{
- FILE *fp;
- int lock;
- DBIterator* iter;
- struct guild* g;
- struct guild_castle* gc;
-
- // save guild data
- if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
- ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
+ struct guild *g = (struct guild*)data;
+ if (g->save_flag&GS_MASK) {
+ inter_guild_tosql(g, g->save_flag&GS_MASK);
return 1;
}
-
- iter = guild_db->iterator(guild_db);
- for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
- {
- char line[16384];
- inter_guild_tostr(line, g);
- fprintf(fp, "%s\n", line);
- }
- iter->destroy(iter);
-
-// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
- lock_fclose(fp, guild_txt, &lock);
-
- // save castle data
- if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
- ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
- return 1;
- }
-
- iter = castle_db->iterator(castle_db);
- for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
- {
- char line[16384];
- inter_guildcastle_tostr(line, gc);
- fprintf(fp, "%s\n", line);
- }
- iter->destroy(iter);
-
- lock_fclose(fp, castle_txt, &lock);
-
return 0;
}
-// ギルド名検索
-struct guild* search_guildname(char *str)
+void inter_guild_sql_final(void)
{
- DBIterator* iter;
- struct guild* g;
+ guild_db_->destroy(guild_db_, guild_db_final);
+ return;
+}
- iter = guild_db->iterator(guild_db);
- for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
+// Get guild_id by its name. Returns 0 if not found, -1 on error.
+int search_guildname(char *str)
+{
+ int guild_id;
+ char esc_name[NAME_LENGTH*2+1];
+
+ Sql_EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
+ //Lookup guilds with the same name
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
{
- if (strcmpi(g->name, str) == 0)
- break;
+ Sql_ShowDebug(sql_handle);
+ return -1;
}
- iter->destroy(iter);
- return g;
+ if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
+ {
+ char* data;
+
+ Sql_GetData(sql_handle, 0, &data, NULL);
+ guild_id = atoi(data);
+ }
+ else
+ {
+ guild_id = 0;
+ }
+ Sql_FreeResult(sql_handle);
+ return guild_id;
}
-// ギルドが空かどうかチェック
+// Check if guild is empty
static bool guild_check_empty(struct guild *g)
{
int i;
@@ -560,11 +814,8 @@ static bool guild_check_empty(struct guild *g)
if( i < g->max_member)
return false; // not empty
- // 誰もいないので解散
- guild_db->foreach(guild_db, guild_break_sub, g->guild_id);
- inter_guild_storage_delete(g->guild_id);
- mapif_guild_broken(g->guild_id, 0);
- idb_remove(guild_db, g->guild_id);
+ //Let the calling function handle the guild removal in case they need
+ //to do something else with it before freeing the data. [Skotlex]
return true;
}
@@ -572,79 +823,80 @@ unsigned int guild_nextexp(int level)
{
if (level == 0)
return 1;
- if (level > 0 && level < 100)
+ if (level < 100 && level > 0) // Change by hack
return guild_exp[level-1];
return 0;
}
-// ギルドスキルがあるか確認
-int guild_checkskill(struct guild *g, int id)
+int guild_checkskill(struct guild *g,int id)
{
int idx = id - GD_SKILLBASE;
-
if(idx < 0 || idx >= MAX_GUILDSKILL)
-
return 0;
return g->skill[idx].lv;
}
-// ギルドの情報の再計算
int guild_calcinfo(struct guild *g)
{
- int i, c;
+ int i,c;
unsigned int nextexp;
- struct guild before = *g;
-
- // スキルIDの設定
- for(i = 0; i < MAX_GUILDSKILL; i++)
- g->skill[i].id=i+GD_SKILLBASE;
+ struct guild before = *g; // Save guild current values
- // ギルドレベル
- if (g->guild_lv <= 0)
+ if(g->guild_lv<=0)
g->guild_lv = 1;
nextexp = guild_nextexp(g->guild_lv);
- if (nextexp > 0) {
- while(g->exp >= nextexp && nextexp > 0) { //fixed guild exp overflow [Kevin]
- g->exp -= nextexp;
- g->guild_lv++;
- g->skill_point++;
- nextexp = guild_nextexp(g->guild_lv);
- }
+
+ // Consume guild exp and increase guild level
+ while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
+ g->exp-=nextexp;
+ g->guild_lv++;
+ g->skill_point++;
+ nextexp = guild_nextexp(g->guild_lv);
}
- // ギルドの次の経験値
- g->next_exp = guild_nextexp(g->guild_lv);
+ // Save next exp step
+ g->next_exp = nextexp;
- // メンバ上限(ギルド拡張適用)
- g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv.
+ // Set the max number of members, Guild Extention skill - currently adds 6 to max per skill lv.
+ g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
if(g->max_member > MAX_GUILD)
{
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
+
+ // Compute the guild average level level
+ g->average_lv=0;
+ g->connect_member=0;
+ for(i=c=0;i<g->max_member;i++)
+ {
+ if(g->member[i].account_id>0)
+ {
+ if (g->member[i].lv >= 0)
+ {
+ g->average_lv+=g->member[i].lv;
+ c++;
+ }
+ else
+ {
+ ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
+ }
- // 平均レベルとオンライン人数
- g->average_lv = 0;
- g->connect_member = 0;
- c = 0;
- for(i = 0; i < g->max_member; i++) {
- if (g->member[i].account_id > 0) {
- g->average_lv += g->member[i].lv;
- c++;
- if (g->member[i].online > 0)
+ if(g->member[i].online)
g->connect_member++;
}
}
- if(c) g->average_lv /= c;
+ if(c)
+ g->average_lv /= c;
- // 全データを送る必要がありそう
- if (g->max_member != before.max_member ||
- g->guild_lv != before.guild_lv ||
- g->skill_point != before.skill_point) {
- mapif_guild_info(-1, g);
+ // Check if guild stats has change
+ if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
+ {
+ g->save_flag |= GS_LEVEL;
+ mapif_guild_info(-1,g);
return 1;
}
@@ -652,238 +904,219 @@ int guild_calcinfo(struct guild *g)
}
//-------------------------------------------------------------------
-// map serverへの通信
+// Packet sent to map server
-// ギルド作成可否
-int mapif_guild_created(int fd, int account_id, struct guild *g)
+int mapif_guild_created(int fd,int account_id,struct guild *g)
{
WFIFOHEAD(fd, 10);
- WFIFOW(fd,0) = 0x3830;
- WFIFOL(fd,2) = account_id;
- if (g != NULL) {
- WFIFOL(fd,6) = g->guild_id;
- ShowInfo("Created Guild (%d %s)\n", g->guild_id, g->name);
- }else{
- WFIFOL(fd,6) = 0;
- }
+ WFIFOW(fd,0)=0x3830;
+ WFIFOL(fd,2)=account_id;
+ if(g != NULL)
+ {
+ WFIFOL(fd,6)=g->guild_id;
+ ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
+ } else
+ WFIFOL(fd,6)=0;
+
WFIFOSET(fd,10);
return 0;
}
-// ギルド情報見つからず
-int mapif_guild_noinfo(int fd, int guild_id)
+// Guild not found
+int mapif_guild_noinfo(int fd,int guild_id)
{
- WFIFOHEAD(fd, 8);
- WFIFOW(fd,0) = 0x3831;
- WFIFOW(fd,2) = 8;
- WFIFOL(fd,4) = guild_id;
- WFIFOSET(fd,8);
- ShowNotice("int_guild: info not found %d\n", guild_id);
-
+ unsigned char buf[12];
+ WBUFW(buf,0)=0x3831;
+ WBUFW(buf,2)=8;
+ WBUFL(buf,4)=guild_id;
+ ShowWarning("int_guild: info not found %d\n",guild_id);
+ if(fd<0)
+ mapif_sendall(buf,8);
+ else
+ mapif_send(fd,buf,8);
return 0;
}
-// ギルド情報まとめ送り
-int mapif_guild_info(int fd, struct guild *g)
+// Send guild info
+int mapif_guild_info(int fd,struct guild *g)
{
unsigned char buf[8+sizeof(struct guild)];
-
- WBUFW(buf,0) = 0x3831;
- memcpy(buf + 4, g, sizeof(struct guild));
- WBUFW(buf,2) = 4 + sizeof(struct guild);
- if (fd < 0)
- mapif_sendall(buf, WBUFW(buf,2));
+ WBUFW(buf,0)=0x3831;
+ WBUFW(buf,2)=4+sizeof(struct guild);
+ memcpy(buf+4,g,sizeof(struct guild));
+ if(fd<0)
+ mapif_sendall(buf,WBUFW(buf,2));
else
- mapif_send(fd, buf, WBUFW(buf,2));
-
+ mapif_send(fd,buf,WBUFW(buf,2));
return 0;
}
-// メンバ追加可否
-int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
+// ACK member add
+int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
{
WFIFOHEAD(fd, 15);
- WFIFOW(fd,0) = 0x3832;
- WFIFOL(fd,2) = guild_id;
- WFIFOL(fd,6) = account_id;
- WFIFOL(fd,10) = char_id;
- WFIFOB(fd,14) = flag;
- WFIFOSET(fd, 15);
-
+ WFIFOW(fd,0)=0x3832;
+ WFIFOL(fd,2)=guild_id;
+ WFIFOL(fd,6)=account_id;
+ WFIFOL(fd,10)=char_id;
+ WFIFOB(fd,14)=flag;
+ WFIFOSET(fd,15);
return 0;
}
-// 脱退/追放通知
-int mapif_guild_withdraw(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
+// ACK member leave
+int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const char *name, const char *mes)
{
- unsigned char buf[79];
-
- WBUFW(buf, 0) = 0x3834;
- WBUFL(buf, 2) = guild_id;
- WBUFL(buf, 6) = account_id;
- WBUFL(buf,10) = char_id;
- WBUFB(buf,14) = flag;
- memcpy(WBUFP(buf,15), mes, 40);
- memcpy(WBUFP(buf,55), name, NAME_LENGTH);
- mapif_sendall(buf, 55+NAME_LENGTH);
-// mapif_sendall(buf, 79);
- ShowInfo("Character left guild (Guild %d, %d - %s: %s)\n", guild_id, account_id, name, mes);
-
+ unsigned char buf[55+NAME_LENGTH];
+ WBUFW(buf, 0)=0x3834;
+ WBUFL(buf, 2)=guild_id;
+ WBUFL(buf, 6)=account_id;
+ WBUFL(buf,10)=char_id;
+ WBUFB(buf,14)=flag;
+ memcpy(WBUFP(buf,15),mes,40);
+ memcpy(WBUFP(buf,55),name,NAME_LENGTH);
+ mapif_sendall(buf,55+NAME_LENGTH);
+ ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
return 0;
}
-// オンライン状態とLv更新通知
-int mapif_guild_memberinfoshort(struct guild *g, int idx)
+// Send short member's info
+int mapif_guild_memberinfoshort(struct guild *g,int idx)
{
unsigned char buf[19];
-
- WBUFW(buf, 0) = 0x3835;
- WBUFL(buf, 2) = g->guild_id;
- WBUFL(buf, 6) = g->member[idx].account_id;
- WBUFL(buf,10) = g->member[idx].char_id;
- WBUFB(buf,14) = (unsigned char)g->member[idx].online;
- WBUFW(buf,15) = g->member[idx].lv;
- WBUFW(buf,17) = g->member[idx].class_;
- mapif_sendall(buf, 19);
+ WBUFW(buf, 0)=0x3835;
+ WBUFL(buf, 2)=g->guild_id;
+ WBUFL(buf, 6)=g->member[idx].account_id;
+ WBUFL(buf,10)=g->member[idx].char_id;
+ WBUFB(buf,14)=(unsigned char)g->member[idx].online;
+ WBUFW(buf,15)=g->member[idx].lv;
+ WBUFW(buf,17)=g->member[idx].class_;
+ mapif_sendall(buf,19);
return 0;
}
-// 解散通知
-int mapif_guild_broken(int guild_id, int flag)
+// Send guild broken
+int mapif_guild_broken(int guild_id,int flag)
{
unsigned char buf[7];
-
- WBUFW(buf,0) = 0x3836;
- WBUFL(buf,2) = guild_id;
- WBUFB(buf,6) = flag;
- mapif_sendall(buf, 7);
- ShowInfo("Guild Break (%d)\n", guild_id);
-
+ WBUFW(buf,0)=0x3836;
+ WBUFL(buf,2)=guild_id;
+ WBUFB(buf,6)=flag;
+ mapif_sendall(buf,7);
+ ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
return 0;
}
-// ギルド内発言
-int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
+// Send guild message
+int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
{
- unsigned char buf[2048];
-
- WBUFW(buf,0) = 0x3837;
- WBUFW(buf,2) = len + 12;
- WBUFL(buf,4) = guild_id;
- WBUFL(buf,8) = account_id;
- memcpy(WBUFP(buf,12), mes, len);
- mapif_sendallwos(sfd, buf, len + 12);
-
+ unsigned char buf[512];
+ if (len > 500)
+ len = 500;
+ WBUFW(buf,0)=0x3837;
+ WBUFW(buf,2)=len+12;
+ WBUFL(buf,4)=guild_id;
+ WBUFL(buf,8)=account_id;
+ memcpy(WBUFP(buf,12),mes,len);
+ mapif_sendallwos(sfd, buf,len+12);
return 0;
}
-// ギルド基本情報変更通知
-int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
+// Send basic info
+int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
{
unsigned char buf[2048];
-
- WBUFW(buf,0) = 0x3839;
- WBUFW(buf,2) = len+10;
- WBUFL(buf,4) = guild_id;
- WBUFW(buf,8) = type;
+ if (len > 2038)
+ len = 2038;
+ WBUFW(buf, 0)=0x3839;
+ WBUFW(buf, 2)=len+10;
+ WBUFL(buf, 4)=guild_id;
+ WBUFW(buf, 8)=type;
memcpy(WBUFP(buf,10),data,len);
mapif_sendall(buf,len+10);
return 0;
}
-// ギルドメンバ情報変更通知
-int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
+// Send member info
+int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
{
- unsigned char buf[4096];
-
- WBUFW(buf, 0) = 0x383a;
- WBUFW(buf, 2) = len + 18;
- WBUFL(buf, 4) = guild_id;
- WBUFL(buf, 8) = account_id;
- WBUFL(buf,12) = char_id;
- WBUFW(buf,16) = type;
- memcpy(WBUFP(buf,18), data, len);
+ unsigned char buf[2048];
+ if (len > 2030)
+ len = 2030;
+ WBUFW(buf, 0)=0x383a;
+ WBUFW(buf, 2)=len+18;
+ WBUFL(buf, 4)=guild_id;
+ WBUFL(buf, 8)=account_id;
+ WBUFL(buf,12)=char_id;
+ WBUFW(buf,16)=type;
+ memcpy(WBUFP(buf,18),data,len);
mapif_sendall(buf,len+18);
-
return 0;
}
-// ギルドスキルアップ通知
-int mapif_guild_skillupack(int guild_id, int skill_num, int account_id)
+// ACK guild skill up
+int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
{
unsigned char buf[14];
-
- WBUFW(buf, 0) = 0x383c;
- WBUFL(buf, 2) = guild_id;
- WBUFL(buf, 6) = skill_num;
- WBUFL(buf,10) = account_id;
- mapif_sendall(buf, 14);
-
+ WBUFW(buf, 0)=0x383c;
+ WBUFL(buf, 2)=guild_id;
+ WBUFL(buf, 6)=skill_num;
+ WBUFL(buf,10)=account_id;
+ mapif_sendall(buf,14);
return 0;
}
-// ギルド同盟/敵対通知
-int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
+// ACK guild alliance
+int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
- unsigned char buf[67];
-
- WBUFW(buf, 0) = 0x383d;
- WBUFL(buf, 2) = guild_id1;
- WBUFL(buf, 6) = guild_id2;
- WBUFL(buf,10) = account_id1;
- WBUFL(buf,14) = account_id2;
- WBUFB(buf,18) = flag;
- memcpy(WBUFP(buf,19), name1, NAME_LENGTH);
- memcpy(WBUFP(buf,19+NAME_LENGTH), name2, NAME_LENGTH);
+ unsigned char buf[19+2*NAME_LENGTH];
+ WBUFW(buf, 0)=0x383d;
+ WBUFL(buf, 2)=guild_id1;
+ WBUFL(buf, 6)=guild_id2;
+ WBUFL(buf,10)=account_id1;
+ WBUFL(buf,14)=account_id2;
+ WBUFB(buf,18)=flag;
+ memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
+ memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
mapif_sendall(buf,19+2*NAME_LENGTH);
-/*
- memcpy(WBUFP(buf,43), name2, NAME_LENGTH);
- mapif_sendall(buf, 67);
-*/
return 0;
}
-// ギルド役職変更通知
-int mapif_guild_position(struct guild *g, int idx)
+// Send a guild position desc
+int mapif_guild_position(struct guild *g,int idx)
{
- unsigned char buf[2048];
-
- WBUFW(buf,0) = 0x383b;
- WBUFW(buf,2) = sizeof(struct guild_position) + 12;
- WBUFL(buf,4) = g->guild_id;
- WBUFL(buf,8) = idx;
- memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
- mapif_sendall(buf, WBUFW(buf,2));
-
+ unsigned char buf[12 + sizeof(struct guild_position)];
+ WBUFW(buf,0)=0x383b;
+ WBUFW(buf,2)=sizeof(struct guild_position)+12;
+ WBUFL(buf,4)=g->guild_id;
+ WBUFL(buf,8)=idx;
+ memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
+ mapif_sendall(buf,WBUFW(buf,2));
return 0;
}
-// ギルド告知変更通知
+// Send the guild notice
int mapif_guild_notice(struct guild *g)
{
- unsigned char buf[186];
-
- WBUFW(buf,0) = 0x383e;
- WBUFL(buf,2) = g->guild_id;
- memcpy(WBUFP(buf,6), g->mes1, MAX_GUILDMES1);
- memcpy(WBUFP(buf,66), g->mes2, MAX_GUILDMES2);
- mapif_sendall(buf, 186);
-
+ unsigned char buf[256];
+ WBUFW(buf,0)=0x383e;
+ WBUFL(buf,2)=g->guild_id;
+ memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
+ memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
+ mapif_sendall(buf,186);
return 0;
}
-// ギルドエンブレム変更通知
+// Send emblem data
int mapif_guild_emblem(struct guild *g)
{
- unsigned char buf[2048];
-
- WBUFW(buf,0) = 0x383f;
- WBUFW(buf,2) = g->emblem_len + 12;
- WBUFL(buf,4) = g->guild_id;
- WBUFL(buf,8) = g->emblem_id;
- memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
- mapif_sendall(buf, WBUFW(buf,2));
-
+ unsigned char buf[12 + sizeof(g->emblem_data)];
+ WBUFW(buf,0)=0x383f;
+ WBUFW(buf,2)=g->emblem_len+12;
+ WBUFL(buf,4)=g->guild_id;
+ WBUFL(buf,8)=g->emblem_id;
+ memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
+ mapif_sendall(buf,WBUFW(buf,2));
return 0;
}
@@ -898,76 +1131,94 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
return 0;
}
-int mapif_guild_castle_dataload(int castle_id, int index, int value)
+int mapif_guild_castle_dataload(int castle_id,int index,int value)
{
unsigned char buf[9];
-
- WBUFW(buf,0) = 0x3840;
- WBUFW(buf,2) = castle_id;
- WBUFB(buf,4) = index;
- WBUFL(buf,5) = value;
+ WBUFW(buf, 0)=0x3840;
+ WBUFW(buf, 2)=castle_id;
+ WBUFB(buf, 4)=index;
+ WBUFL(buf, 5)=value;
mapif_sendall(buf,9);
-
return 0;
}
-int mapif_guild_castle_datasave(int castle_id, int index, int value)
+int mapif_guild_castle_datasave(int castle_id,int index,int value)
{
unsigned char buf[9];
-
- WBUFW(buf,0) = 0x3841;
- WBUFW(buf,2) = castle_id;
- WBUFB(buf,4) = index;
- WBUFL(buf,5) = value;
+ WBUFW(buf, 0)=0x3841;
+ WBUFW(buf, 2)=castle_id;
+ WBUFB(buf, 4)=index;
+ WBUFL(buf, 5)=value;
mapif_sendall(buf,9);
-
return 0;
}
int mapif_guild_castle_alldataload(int fd)
{
- DBIterator* iter;
- struct guild_castle* gc;
- int len = 4;
+ struct guild_castle s_gc;
+ struct guild_castle* gc = &s_gc;
+ int i;
+ int len;
+ char* data;
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
- WFIFOW(fd,0) = 0x3842;
- iter = castle_db->iterator(castle_db);
- for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
+ WFIFOW(fd, 0) = 0x3842;
+ if( SQL_ERROR == Sql_Query(sql_handle,
+ "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
+ " `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`"
+ " FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
+ Sql_ShowDebug(sql_handle);
+ for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
- memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
+ memset(gc, 0, sizeof(struct guild_castle));
+
+ Sql_GetData(sql_handle, 0, &data, NULL); gc->castle_id = atoi(data);
+ Sql_GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
+ Sql_GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
+ Sql_GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
+ Sql_GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); gc->guardian[0].visible = atoi(data);
+ Sql_GetData(sql_handle, 11, &data, NULL); gc->guardian[1].visible = atoi(data);
+ Sql_GetData(sql_handle, 12, &data, NULL); gc->guardian[2].visible = atoi(data);
+ Sql_GetData(sql_handle, 13, &data, NULL); gc->guardian[3].visible = atoi(data);
+ Sql_GetData(sql_handle, 14, &data, NULL); gc->guardian[4].visible = atoi(data);
+ Sql_GetData(sql_handle, 15, &data, NULL); gc->guardian[5].visible = atoi(data);
+ Sql_GetData(sql_handle, 16, &data, NULL); gc->guardian[6].visible = atoi(data);
+ Sql_GetData(sql_handle, 17, &data, NULL); gc->guardian[7].visible = atoi(data);
+
+ memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle));
len += sizeof(struct guild_castle);
}
- iter->destroy(iter);
- WFIFOW(fd,2) = len;
+ Sql_FreeResult(sql_handle);
+ WFIFOW(fd, 2) = len;
WFIFOSET(fd, len);
-
+
return 0;
}
+
//-------------------------------------------------------------------
-// map serverからの通信
+// Packet received from map server
+
// ギルド作成要求
-int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master)
+int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
{
struct guild *g;
- int i;
-
- for(i = 0; i < NAME_LENGTH && name[i]; i++) {
- if (!(name[i] & 0xe0) || name[i] == 0x7f) {
- ShowInfo("Create Guild: illegal guild name [%s]\n", name);
- mapif_guild_created(fd, account_id, NULL);
- return 0;
- }
- }
-
- if ((g = search_guildname(name)) != NULL) {
- ShowInfo("Create Guild: same name guild exists [%s]\n", name);
- mapif_guild_created(fd, account_id, NULL);
+ int i=0;
+#ifdef NOISY
+ ShowInfo("Creating Guild (%s)\n", name);
+#endif
+ if(search_guildname(name) != 0){
+ ShowInfo("int_guild: guild with same name exists [%s]\n",name);
+ mapif_guild_created(fd,account_id,NULL);
return 0;
}
-
// Check Authorised letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
for (i = 0; i < NAME_LENGTH && name[i]; i++)
@@ -983,81 +1234,104 @@ int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_mem
}
}
- g = (struct guild *) aCalloc(sizeof(struct guild), 1);
- if (g == NULL) {
- ShowFatalError("int_guild: CreateGuild: out of memory !\n");
- mapif_guild_created(fd, account_id, NULL);
- exit(EXIT_FAILURE);
- }
-// memset(g, 0, sizeof(struct guild)); Meh...
- g->guild_id = guild_newid++;
- memcpy(g->name, name, NAME_LENGTH);
- memcpy(g->master, master->name, NAME_LENGTH);
- memcpy(&g->member[0], master, sizeof(struct guild_member));
-
- g->position[0].mode = 0x11;
- strcpy(g->position[ 0].name, "GuildMaster");
- strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
- for(i = 1; i < MAX_GUILDPOSITION-1; i++)
- sprintf(g->position[i].name, "Position %d", i + 1);
-
- // ここでギルド情報計算が必要と思われる
- g->max_member = 16;
- g->average_lv = master->lv;
- g->connect_member = 1;
- for(i = 0; i < MAX_GUILDSKILL; i++)
- g->skill[i].id=i + GD_SKILLBASE;
+ g = (struct guild *)aMalloc(sizeof(struct guild));
+ memset(g,0,sizeof(struct guild));
+
+ memcpy(g->name,name,NAME_LENGTH);
+ memcpy(g->master,master->name,NAME_LENGTH);
+ memcpy(&g->member[0],master,sizeof(struct guild_member));
+ g->member[0].modified = GS_MEMBER_MODIFIED;
+
+ // Set default positions
+ g->position[0].mode=0x11;
+ strcpy(g->position[0].name,"GuildMaster");
+ strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
+ g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED;
+ for(i=1;i<MAX_GUILDPOSITION-1;i++) {
+ sprintf(g->position[i].name,"Position %d",i+1);
+ g->position[i].modified = GS_POSITION_MODIFIED;
+ }
- idb_put(guild_db, g->guild_id, g);
+ // Initialize guild property
+ g->max_member=16;
+ g->average_lv=master->lv;
+ g->connect_member=1;
- mapif_guild_created(fd, account_id, g);
- mapif_guild_info(fd, g);
+ for(i=0;i<MAX_GUILDSKILL;i++)
+ g->skill[i].id=i + GD_SKILLBASE;
+ g->guild_id= -1; //Request to create guild.
+
+ // Create the guild
+ if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) {
+ //Failed to Create guild....
+ ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
+ mapif_guild_created(fd,account_id,NULL);
+ aFree(g);
+ return 0;
+ }
+ ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
+
+ //Add to cache
+ idb_put(guild_db_, g->guild_id, g);
+
+ // Report to client
+ mapif_guild_created(fd,account_id,g);
+ mapif_guild_info(fd,g);
if(log_inter)
inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
- name, g->guild_id, master->name, master->account_id);
+ name, g->guild_id, master->name, master->account_id );
return 0;
}
-// ギルド情報要求
-int mapif_parse_GuildInfo(int fd, int guild_id)
+// Return guild info to client
+int mapif_parse_GuildInfo(int fd,int guild_id)
{
- struct guild *g;
-
- g = (struct guild*)idb_get(guild_db, guild_id);
- if (g != NULL){
- guild_calcinfo(g);
- mapif_guild_info(fd, g);
- } else
- mapif_guild_noinfo(fd, guild_id);
-
+ struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
+ if(g)
+ {
+ if (!guild_calcinfo(g))
+ mapif_guild_info(fd,g);
+ }
+ else
+ mapif_guild_noinfo(fd,guild_id); // Failed to load info
return 0;
}
-// ギルドメンバ追加要求
-int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
+// Add member to guild
+int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
- struct guild *g;
+ struct guild * g;
int i;
- g = (struct guild*)idb_get(guild_db, guild_id);
- if (g == NULL) {
- mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL){
+ // Failed to add
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
- ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
- if( i < g->max_member )
+ // Find an empty slot
+ for(i=0;i<g->max_member;i++)
{
- memcpy(&g->member[i], m, sizeof(struct guild_member));
- mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
- guild_calcinfo(g);
- mapif_guild_info(-1, g);
+ if(g->member[i].account_id==0)
+ {
+ memcpy(&g->member[i],m,sizeof(struct guild_member));
+ g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
+ if (!guild_calcinfo(g)) //Send members if it was not invoked.
+ mapif_guild_info(-1,g);
+
+ g->save_flag |= GS_MEMBER;
+ if (g->save_flag&GS_REMOVE)
+ g->save_flag&=~GS_REMOVE;
+ return 0;
+ }
}
- else
- mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
+ // Failed to add
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
@@ -1066,10 +1340,13 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
{
int i, j;
- struct guild* g = (struct guild*)idb_get(guild_db, guild_id);
+ struct guild* g = inter_guild_fromsql(guild_id);
if( g == NULL )
{
- //TODO
+ // Unknown guild, just update the player
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
+ Sql_ShowDebug(sql_handle);
+ // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
return 0;
}
@@ -1082,13 +1359,15 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
}
if( flag )
- { // 追放の場合追放リストに入れる
+ { // Write expulsion reason
+ // Find an empty slot
ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
- if (j == MAX_GUILDEXPULSION)
- { // 一杯なので古いのを消す
- for(j = 0; j < MAX_GUILDEXPULSION - 1; j++)
+ if( j == MAX_GUILDEXPULSION )
+ {
+ // Expulsion list is full, flush the oldest one
+ for( j = 0; j < MAX_GUILDEXPULSION - 1; j++ )
g->expulsion[j] = g->expulsion[j+1];
- j = MAX_GUILDEXPULSION - 1;
+ j = MAX_GUILDEXPULSION-1;
}
// Save the expulsion entry
g->expulsion[j].account_id = account_id;
@@ -1096,41 +1375,54 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
safestrncpy(g->expulsion[j].mes, mes, 40);
}
- mapif_guild_withdraw(guild_id, account_id, char_id, flag, g->member[i].name, mes);
+ mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
- memset(&g->member[i], 0, sizeof(struct guild_member));
+ memset(&g->member[i],0,sizeof(struct guild_member));
- if (guild_check_empty(g) == 0)
- mapif_guild_info(-1,g);// まだ人がいるのでデータ送信
+ if( guild_check_empty(g) )
+ mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
+ else {
+ //Update member info.
+ if (!guild_calcinfo(g))
+ mapif_guild_info(fd,g);
+ g->save_flag |= GS_EXPULSION;
+ }
return 0;
}
-// オンライン/Lv更新
-int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
+// Change member info
+int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
- struct guild *g;
- int i, sum, c;
+ // Could speed up by manipulating only guild_member
+ struct guild * g;
+ int i,sum,c;
+ int prev_count, prev_alv;
- g = (struct guild*)idb_get(guild_db, guild_id);
- if (g == NULL)
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
return 0;
-
+
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
if( i < g->max_member )
{
- g->member[i].online = online;
- g->member[i].lv = lv;
- g->member[i].class_ = class_;
- mapif_guild_memberinfoshort(g, i);
+ g->member[i].online = online;
+ g->member[i].lv = lv;
+ g->member[i].class_ = class_;
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfoshort(g,i);
}
+ prev_count = g->connect_member;
+ prev_alv = g->average_lv;
+
g->average_lv = 0;
g->connect_member = 0;
- c = 0; // member count
- sum = 0; // total sum of base levels
+ c = 0;
+ sum = 0;
- for(i = 0; i < g->max_member; i++)
+ for( i = 0; i < g->max_member; i++ )
{
if( g->member[i].account_id > 0 )
{
@@ -1142,198 +1434,287 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id,
}
if( c ) // this check should always succeed...
+ {
g->average_lv = sum / c;
-
- //FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage]
-
+ if( g->connect_member != prev_count || g->average_lv != prev_alv )
+ g->save_flag |= GS_CONNECT;
+ if( g->save_flag & GS_REMOVE )
+ g->save_flag &= ~GS_REMOVE;
+ }
+ g->save_flag |= GS_MEMBER; //Update guild member data
return 0;
}
-// ギルド解散処理用(同盟/敵対を解除)
-int guild_break_sub(DBKey key, void *data, va_list ap)
+// BreakGuild
+int mapif_parse_BreakGuild(int fd,int guild_id)
{
- struct guild *g = (struct guild *)data;
- int guild_id = va_arg(ap, int);
- int i;
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
- for(i = 0; i < MAX_GUILDALLIANCE; i++) {
- if (g->alliance[i].guild_id == guild_id)
- g->alliance[i].guild_id = 0;
- }
- return 0;
-}
+ // Delete guild from sql
+ //printf("- Delete guild %d from guild\n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
-// ギルド解散要求
-int mapif_parse_BreakGuild(int fd, int guild_id)
-{
- struct guild *g;
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
- g = (struct guild*)idb_get(guild_db, guild_id);
- if(g == NULL)
- return 0;
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
+ Sql_ShowDebug(sql_handle);
- guild_db->foreach(guild_db, guild_break_sub, guild_id);
- inter_guild_storage_delete(guild_id);
- mapif_guild_broken(guild_id, 0);
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ //printf("- Update guild %d of char\n",guild_id);
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
+ Sql_ShowDebug(sql_handle);
+
+ mapif_guild_broken(guild_id,0);
if(log_inter)
- inter_log("guild %s (id=%d) broken\n", g->name, guild_id);
+ inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
- idb_remove(guild_db, guild_id);
+ //Remove the guild from memory. [Skotlex]
+ idb_remove(guild_db_, guild_id);
return 0;
}
-// ギルドメッセージ送信
-int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
+// Forward Guild message to others map servers
+int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
{
- return mapif_guild_message(guild_id, account_id, mes, len, fd);
+ return mapif_guild_message(guild_id,account_id,mes,len, fd);
}
-// ギルド基本データ変更要求
-int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len)
+// Modification of the guild
+int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
{
- struct guild *g;
- short dw = *((short *)data);
-
- g = (struct guild*)idb_get(guild_db, guild_id);
- if (g == NULL)
+ struct guild * g;
+ short dw=*((short *)data);
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
return 0;
- switch(type) {
- case GBI_GUILDLV:
- if (dw > 0 && g->guild_lv + dw <= 50) {
- g->guild_lv+=dw;
- g->skill_point+=dw;
- } else if (dw < 0 && g->guild_lv + dw >= 1)
- g->guild_lv += dw;
- mapif_guild_info(-1, g);
- return 0;
- default:
- ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
- break;
+ switch(type)
+ {
+ case GBI_GUILDLV:
+ if(dw>0 && g->guild_lv+dw<=50)
+ {
+ g->guild_lv+=dw;
+ g->skill_point+=dw;
+ }
+ else if(dw<0 && g->guild_lv+dw>=1)
+ g->guild_lv+=dw;
+ mapif_guild_info(-1,g);
+ g->save_flag |= GS_LEVEL;
+ return 0;
+ default:
+ ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
+ break;
}
- mapif_guild_basicinfochanged(guild_id, type, data, len);
-
+ mapif_guild_basicinfochanged(guild_id,type,data,len);
return 0;
}
-// ギルドメンバデータ変更要求
-int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
+// Modification of the guild
+int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
{
+ // Could make some improvement in speed, because only change guild_member
int i;
- struct guild *g;
+ struct guild * g;
- g = (struct guild*)idb_get(guild_db, guild_id);
- if(g == NULL)
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
return 0;
- for(i = 0; i < g->max_member; i++)
- if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
- break;
- if (i == g->max_member) {
- ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
+ // Search the member
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id )
+ break;
+
+ // Not Found
+ if(i==g->max_member){
+ ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
+ account_id,char_id,guild_id,g->name);
return 0;
}
- switch(type) {
- case GMI_POSITION: // 役職
- g->member[i].position = *((short *)data);
- mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
- break;
- case GMI_EXP: // EXP
+
+ switch(type)
{
- uint64 exp, old_exp=g->member[i].exp;
- g->member[i].exp=*((uint64 *)data);
- if (g->member[i].exp > old_exp)
+ case GMI_POSITION:
+ {
+ g->member[i].position=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER;
+ break;
+ }
+ case GMI_EXP:
+ { // EXP
+ uint64 exp, old_exp=g->member[i].exp;
+ g->member[i].exp=*((uint64 *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ if (g->member[i].exp > old_exp)
+ {
+ exp = g->member[i].exp - old_exp;
+
+ // Compute gained exp
+ if (guild_exp_rate != 100)
+ exp = exp*guild_exp_rate/100;
+
+ // Update guild exp
+ if (exp > UINT64_MAX - g->exp)
+ g->exp = UINT64_MAX;
+ else
+ g->exp+=exp;
+
+ guild_calcinfo(g);
+ mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
+ g->save_flag |= GS_LEVEL;
+ }
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER;
+ break;
+ }
+ case GMI_HAIR:
{
- exp = g->member[i].exp - old_exp;
- if (guild_exp_rate != 100)
- exp = exp*guild_exp_rate/100;
- if (exp > UINT64_MAX - g->exp)
- g->exp = UINT64_MAX;
- else
- g->exp+=exp;
- guild_calcinfo(g);
- mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
+ g->member[i].hair=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
}
- mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
- break;
- }
- case GMI_HAIR:
- {
- g->member[i].hair=*((short *)data);
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- break;
- }
- case GMI_HAIR_COLOR:
- {
- g->member[i].hair_color=*((short *)data);
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- break;
+ case GMI_HAIR_COLOR:
+ {
+ g->member[i].hair_color=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_GENDER:
+ {
+ g->member[i].gender=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_CLASS:
+ {
+ g->member[i].class_=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_LEVEL:
+ {
+ g->member[i].lv=*((short *)data);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ default:
+ ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
+ break;
}
- case GMI_GENDER:
+ return 0;
+}
+
+int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
+{
+ return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
+}
+
+int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
+{
+ struct guild *g;
+ int i, flag = 0;
+
+ g = inter_guild_fromsql(guild_id);
+ if( g == NULL )
{
- g->member[i].gender=*((short *)data);
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- break;
+ ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
+ return 0;
}
- case GMI_CLASS:
+
+ ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id);
+ if( i == g->max_member )
{
- g->member[i].class_=*((short *)data);
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- break;
+ ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id);
+ return 0;
}
- case GMI_LEVEL:
+
+ if( !strcmp(g->member[i].name, g->master) )
{
- g->member[i].lv=*((short *)data);
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
- break;
+ safestrncpy(g->master, name, NAME_LENGTH);
+ flag |= GS_BASIC;
}
+ safestrncpy(g->member[i].name, name, NAME_LENGTH);
+ g->member[i].modified = GS_MEMBER_MODIFIED;
+ flag |= GS_MEMBER;
- default:
- ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
- break;
- }
+ if( !inter_guild_tosql(g, flag) )
+ return 0;
+ mapif_guild_info(-1,g);
+
return 0;
}
-int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
+// Change a position desc
+int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
{
- return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
-}
+ // Could make some improvement in speed, because only change guild_position
+ struct guild * g;
-// ギルド役職名変更要求
-int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
-{
- struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
-
- if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
return 0;
- }
- memcpy(&g->position[idx], p, sizeof(struct guild_position));
- mapif_guild_position(g, idx);
- ShowInfo("int_guild: position [%d] changed\n", idx);
+ memcpy(&g->position[idx],p,sizeof(struct guild_position));
+ mapif_guild_position(g,idx);
+ g->position[idx].modified = GS_POSITION_MODIFIED;
+ g->save_flag |= GS_POSITION; // Change guild_position
return 0;
}
-// ギルドスキルアップ要求
-int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id, int max)
+// Guild Skill UP
+int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id,int max)
{
- struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
+ struct guild * g;
int idx = skill_num - GD_SKILLBASE;
- if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
+ g = inter_guild_fromsql(guild_id);
+ if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
- if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < max) {
+ if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<max )
+ {
g->skill[idx].lv++;
g->skill_point--;
- if (guild_calcinfo(g) == 0)
- mapif_guild_info(-1, g);
- mapif_guild_skillupack(guild_id, skill_num, account_id);
+ if (!guild_calcinfo(g))
+ mapif_guild_info(-1,g);
+ mapif_guild_skillupack(guild_id,skill_num,account_id);
+ g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
}
-
return 0;
}
@@ -1342,106 +1723,119 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
{
int i;
char name[NAME_LENGTH];
- for(i=0;i<MAX_GUILDALLIANCE;i++)
- if(g->alliance[i].guild_id == guild_id)
- {
- strcpy(name, g->alliance[i].name);
- g->alliance[i].guild_id=0;
- break;
- }
- if (i == MAX_GUILDALLIANCE)
+
+ ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
+ if( i == MAX_GUILDALLIANCE )
return -1;
+
+ strcpy(name, g->alliance[i].name);
+ g->alliance[i].guild_id=0;
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
+ g->save_flag |= GS_ALLIANCE;
return 0;
}
-// ギルド同盟要求
-int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
+// Alliance modification
+int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
{
+ // Could speed up
struct guild *g[2];
- int j, i;
-
- g[0] = (struct guild*)idb_get(guild_db, guild_id1);
- g[1] = (struct guild*)idb_get(guild_db, guild_id2);
-
- if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild.
- return mapif_parse_GuildDeleteAlliance(g[0], guild_id2,
- account_id1, account_id2, flag); //Try to do a manual removal of said guild.
-
- if (g[0] == NULL || g[1] == NULL)
+ int j,i;
+ g[0] = inter_guild_fromsql(guild_id1);
+ g[1] = inter_guild_fromsql(guild_id2);
+
+ if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
+ return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
+
+ if(g[0]==NULL || g[1]==NULL)
return 0;
- if (!(flag & 0x8)) {
- for(i = 0; i < 2 - (flag & 1); i++) {
- for(j = 0; j < MAX_GUILDALLIANCE; j++)
- if (g[i]->alliance[j].guild_id == 0) {
- g[i]->alliance[j].guild_id = g[1-i]->guild_id;
- memcpy(g[i]->alliance[j].name, g[1-i]->name, NAME_LENGTH);
- g[i]->alliance[j].opposition = flag & 1;
- break;
- }
+ if(flag&GUILD_ALLIANCE_REMOVE)
+ {
+ // Remove alliance/opposition, in case of alliance, remove on both side
+ for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
+ {
+ ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
+ if( j < MAX_GUILDALLIANCE )
+ g[i]->alliance[j].guild_id = 0;
}
- } else { // 関係解消
- for(i = 0; i < 2 - (flag & 1); i++) {
- for(j = 0; j < MAX_GUILDALLIANCE; j++)
- if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
- g[i]->alliance[j].guild_id = 0;
- break;
- }
+ }
+ else
+ {
+ // Add alliance, in case of alliance, add on both side
+ for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
+ {
+ // Search an empty slot
+ ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
+ if( j < MAX_GUILDALLIANCE )
+ {
+ g[i]->alliance[j].guild_id=g[1-i]->guild_id;
+ memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
+ // Set alliance type
+ g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
+ }
}
}
- mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);
+ // Send on all map the new alliance/opposition
+ mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
+
+ // Mark the two guild to be saved
+ g[0]->save_flag |= GS_ALLIANCE;
+ g[1]->save_flag |= GS_ALLIANCE;
return 0;
}
-// ギルド告知変更要求
-int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
+// Change guild message
+int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
{
struct guild *g;
- g = (struct guild*)idb_get(guild_db, guild_id);
- if (g == NULL)
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
return 0;
- memcpy(g->mes1, mes1, MAX_GUILDMES1);
- memcpy(g->mes2, mes2, MAX_GUILDMES2);
+ memcpy(g->mes1,mes1,MAX_GUILDMES1);
+ memcpy(g->mes2,mes2,MAX_GUILDMES2);
+ g->save_flag |= GS_MES; //Change mes of guild
return mapif_guild_notice(g);
}
-// ギルドエンブレム変更要求
-int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
+int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
{
- struct guild *g;
+ struct guild * g;
- g = (struct guild*)idb_get(guild_db, guild_id);
- if (g == NULL)
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
return 0;
- memcpy(g->emblem_data, data, len);
- g->emblem_len = len;
- g->emblem_id++;
+ if (len > sizeof(g->emblem_data))
+ len = sizeof(g->emblem_data);
+
+ memcpy(g->emblem_data,data,len);
+ g->emblem_len=len;
+ g->emblem_id++;
+ g->save_flag |= GS_EMBLEM; //Change guild
return mapif_guild_emblem(g);
}
-int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
+int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)
{
- struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id);
-
- if (gc == NULL) {
- return mapif_guild_castle_dataload(castle_id, 0, 0);
- }
- switch(index) {
- case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
- case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
- case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
- case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
- case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
- case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
- case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
- case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
- case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
+ struct guild_castle gc;
+ if (!inter_guildcastle_fromsql(castle_id, &gc)) {
+ return mapif_guild_castle_dataload(castle_id,0,0);
+ }
+ switch(index){
+ case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
+ case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
+ case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
+ case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
+ case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
+ case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
+ case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
+ case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
+ case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
case 10:
case 11:
case 12:
@@ -1450,45 +1844,42 @@ int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
case 15:
case 16:
case 17:
- return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible);
+ return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
default:
ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
}
-
- return 0;
}
-int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
+int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)
{
- struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id);
-
- if (gc == NULL)
- return mapif_guild_castle_datasave(castle_id, index, value);
+ struct guild_castle gc;
+ if(!inter_guildcastle_fromsql(castle_id, &gc))
+ return mapif_guild_castle_datasave(castle_id,index,value);
- switch(index) {
+ switch(index){
case 1:
- if (gc->guild_id != value) {
- int gid = (value) ? value : gc->guild_id;
- struct guild *g = (struct guild*)idb_get(guild_db, gid);
+ if( gc.guild_id!=value ){
+ int gid=(value)?value:gc.guild_id;
+ struct guild *g = (struct guild*)idb_get(guild_db_, gid);
if(log_inter)
inter_log("guild %s (id=%d) %s castle id=%d\n",
- (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
+ (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
}
- gc->guild_id = value;
- if(gc->guild_id == 0) {
+ gc.guild_id = value;
+ if(gc.guild_id == 0) {
//Delete guardians.
- memset(&gc->guardian, 0, sizeof(gc->guardian));
+ memset(&gc.guardian, 0, sizeof(gc.guardian));
}
break;
- case 2: gc->economy = value; break;
- case 3: gc->defense = value; break;
- case 4: gc->triggerE = value; break;
- case 5: gc->triggerD = value; break;
- case 6: gc->nextTime = value; break;
- case 7: gc->payTime = value; break;
- case 8: gc->createTime = value; break;
- case 9: gc->visibleC = value; break;
+ case 2: gc.economy = value; break;
+ case 3: gc.defense = value; break;
+ case 4: gc.triggerE = value; break;
+ case 5: gc.triggerD = value; break;
+ case 6: gc.nextTime = value; break;
+ case 7: gc.payTime = value; break;
+ case 8: gc.createTime = value; break;
+ case 9: gc.visibleC = value; break;
case 10:
case 11:
case 12:
@@ -1497,38 +1888,50 @@ int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
case 15:
case 16:
case 17:
- gc->guardian[index-10].visible = value; break;
+ gc.guardian[index-10].visible = value; break;
default:
ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
}
-
- return mapif_guild_castle_datasave(gc->castle_id, index, value);
+ inter_guildcastle_tosql(&gc);
+ mapif_guild_castle_datasave(gc.castle_id,index,value);
+ return 0;
}
int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
{
- struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
+ struct guild * g;
struct guild_member gm;
int pos;
- if(g==NULL || g->guild_id<=0 || len > NAME_LENGTH)
+ g = inter_guild_fromsql(guild_id);
+
+ if(g==NULL || len > NAME_LENGTH)
return 0;
+ // Find member (name)
for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
if (pos == g->max_member)
return 0; //Character not found??
+ // Switch current and old GM
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
+ // Switch positions
g->member[pos].position = g->member[0].position;
+ g->member[pos].modified = GS_MEMBER_MODIFIED;
g->member[0].position = 0; //Position 0: guild Master.
- safestrncpy(g->master, name, NAME_LENGTH);
+ g->member[0].modified = GS_MEMBER_MODIFIED;
+
+ strncpy(g->master, name, len);
+ if (len < NAME_LENGTH)
+ g->master[len] = '\0';
- ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",name, guild_id, g->name);
+ ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
+ g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}
@@ -1541,23 +1944,23 @@ int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)) {
- case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
- case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
- case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
+ case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
+ case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
+ case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
- case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), (const char*)RFIFOP(fd,15)); break;
- case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
- case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
- case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
- case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), (const char*)RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
- case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), (const char*)RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
- case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
- case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14)); break;
- case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
- case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), (const char*)RFIFOP(fd,6), (const char*)RFIFOP(fd,66)); break;
- case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), (const char*)RFIFOP(fd,12)); break;
- case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
- case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;
+ case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
+ case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
+ case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
+ case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
+ case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
+ case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
+ case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
+ case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
+ case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
+ case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
+ case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
+ case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
+ case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
default:
return 0;
@@ -1577,4 +1980,8 @@ int inter_guild_leave(int guild_id, int account_id, int char_id)
{
return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
-#endif //TXT_SQL_CONVERT
+
+int inter_guild_broken(int guild_id)
+{
+ return mapif_guild_broken(guild_id, 0);
+}