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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-19 15:50:41 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-19 15:50:41 +0000
commitb9804183841afd5381069796096a154edb5b9f53 (patch)
tree95e6f70d9ecd43e727d0defe1b02a818bc191169 /src/char/char.c
parent3bd682b3cb3507c8a57fa6930475808981fd0663 (diff)
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Reformatting @_@
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10581 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/char.c')
-rw-r--r--src/char/char.c39
1 files changed, 2 insertions, 37 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 49ccb7016..adfb40151 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -412,8 +412,8 @@ void set_all_offline(int id) {
/*---------------------------------------------------
Make a data line for friends list
--------------------------------------------------*/
-
-int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p) {
+int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p)
+{
int i;
char *str_p = str;
str_p += sprintf(str_p, "%d", p->char_id);
@@ -435,14 +435,6 @@ int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg,
int i,j;
char *str_p = str;
- /* We shouldn't need this anymore... [Skotlex]
- // on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart.
- if (!p->last_point.map) {
- p->last_point.map = mapindex_name2id(MAP_PRONTERA);
- p->last_point.x = 273;
- p->last_point.y = 354;
- }
- */
str_p += sprintf(str_p,
"%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field
"\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point
@@ -648,33 +640,6 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg
p->account_id = tmp_int[1];
p->char_num = tmp_int[2];
p->class_ = tmp_int[3];
-/* Unneeded unless you are running a real old character database now.
- //Temporal fix until all chars are reverted from peco-flying-class to
- //normal classes. [Skotlex]
- switch (p->class_) {
- case JOB_KNIGHT2: //Job_Knight2
- p->class_ = JOB_KNIGHT;
- break;
- case JOB_CRUSADER2: //Job_Crusader2
- p->class_ = JOB_CRUSADER;
- break;
- case JOB_LORD_KNIGHT2: //Job_Lord_Knight2
- p->class_ = JOB_LORD_KNIGHT;
- break;
- case JOB_PALADIN2: //Job_Paladin2
- p->class_ = JOB_PALADIN;
- break;
- case JOB_BABY_KNIGHT2: //Job_Baby_Knight2
- p->class_ = JOB_BABY_KNIGHT;
- break;
- case JOB_BABY_CRUSADER2: //Job_Baby_Crusader2
- p->class_ = JOB_BABY_CRUSADER;
- break;
- case JOB_STAR_GLADIATOR2: //Job_Star_Gladiator2
- p->class_ = JOB_STAR_GLADIATOR;
- break;
- }
-*/
p->base_level = tmp_int[4];
p->job_level = tmp_int[5];
p->base_exp = tmp_uint[0];