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author | smokexyz <sagunkho@hotmail.com> | 2018-06-30 04:20:03 +0100 |
---|---|---|
committer | Asheraf <acheraf1998@gmail.com> | 2018-07-24 21:41:20 +0100 |
commit | 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch) | |
tree | b54e07d42a58e34820e3131f750b56b7130cb461 /src/char/char.c | |
parent | 78c75cade7f445231f11395a6faef9b0a55568dc (diff) | |
download | hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.gz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.bz2 hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.tar.xz hercules-19aa33a5f61f0996d76d19db7dbe9d81f5daa090.zip |
Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1
Script Commands -
```
achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>});
```
Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out.
This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules.
Does not include the title system yet.
A big thanks to -
@MishimaHaruna for constantly reviewing.
@4144 for all the support.
@Asheraf for a lot of official information.
Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/char/char.c b/src/char/char.c index 99198fa50..321e386ae 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -37,6 +37,7 @@ #include "char/int_quest.h" #include "char/int_rodex.h" #include "char/int_storage.h" +#include "char/int_achievement.h" #include "char/inter.h" #include "char/loginif.h" #include "char/mapif.h" @@ -112,6 +113,7 @@ char acc_reg_num_db[32] = "acc_reg_num_db"; char acc_reg_str_db[32] = "acc_reg_str_db"; char char_reg_str_db[32] = "char_reg_str_db"; char char_reg_num_db[32] = "char_reg_num_db"; +char char_achievement_db[256] = "char_achievements"; static struct char_interface char_s; struct char_interface *chr; @@ -291,12 +293,18 @@ static void char_set_char_offline(int char_id, int account_id) } else { - struct mmo_charstatus* cp = (struct mmo_charstatus*) idb_get(chr->char_db_,char_id); + struct mmo_charstatus *cp = (struct mmo_charstatus*) idb_get(chr->char_db_, char_id); + /* Character Achievements */ + struct char_achievements *c_ach = (struct char_achievements *) idb_get(inter_achievement->char_achievements, char_id); inter_guild->CharOffline(char_id, cp?cp->guild_id:-1); - if (cp) + if (cp != NULL) idb_remove(chr->char_db_,char_id); + if (c_ach != NULL) { + VECTOR_CLEAR(*c_ach); + idb_remove(inter_achievement->char_achievements, char_id); + } if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `online`='0' WHERE `char_id`='%d' LIMIT 1", char_db, char_id) ) Sql_ShowDebug(inter->sql_handle); @@ -5443,6 +5451,7 @@ static bool char_sql_config_read_pc(const char *filename, const struct config_t libconfig->setting_lookup_mutable_string(setting, "hotkey_db", hotkey_db, sizeof(hotkey_db)); libconfig->setting_lookup_mutable_string(setting, "scdata_db", scdata_db, sizeof(scdata_db)); libconfig->setting_lookup_mutable_string(setting, "inventory_db", inventory_db, sizeof(inventory_db)); + libconfig->setting_lookup_mutable_string(setting, "achievement_db", char_achievement_db, sizeof(char_achievement_db)); libconfig->setting_lookup_mutable_string(setting, "cart_db", cart_db, sizeof(cart_db)); libconfig->setting_lookup_mutable_string(setting, "charlog_db", charlog_db, sizeof(charlog_db)); libconfig->setting_lookup_mutable_string(setting, "storage_db", storage_db, sizeof(storage_db)); @@ -6319,6 +6328,7 @@ void char_load_defaults(void) inter_quest_defaults(); inter_storage_defaults(); inter_rodex_defaults(); + inter_achievement_defaults(); inter_defaults(); geoip_defaults(); } |