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author | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-09 00:26:36 +0000 |
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committer | momacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-11-09 00:26:36 +0000 |
commit | bfb15e68b763800587fa57727fc4baaa0e5e2800 (patch) | |
tree | cc8f52cc370b811d5662c6c69fcabb1c94a1207f /sql-files/item_db.sql | |
parent | 9c8991447ced838c88037dbbf76cf04a970e25dd (diff) | |
download | hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.tar.gz hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.tar.bz2 hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.tar.xz hercules-bfb15e68b763800587fa57727fc4baaa0e5e2800.zip |
- Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions);
- Merged @killmonster2 with @killmonster tid:73632;
- Fixed bugreport:6764, auction code was misplaced;
- Follow up to r16753 (bugreport:6523), fixed bugreport:6673, using Gravitational Field with Safety Wall would keep the character immobilized. Blame myself, thankyou Lunar for the fix;
- Fixed bugreport:6514, @slaveclone wouldn't be targeted by monster. Thanks to zippy;
- Fixed bugreport:6837, some code was duplicated;
- Fixed bugreport:6768, removed some leftovers from TXT removal;
- Fixed bugreport:6868, Unequipping a weapon with Incantation Samurai card will not kill you if you have less than 999 hp and are on a non-pvp map;
- Fixed wrong bit field on ai field in mob_data structure. Credits to Ind.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16881 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'sql-files/item_db.sql')
-rw-r--r-- | sql-files/item_db.sql | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index 6d39d1a22..27a7a7024 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -1919,7 +1919,7 @@ REPLACE INTO `item_db` VALUES (4259,'Wooden_Golem_Card','Wooden Golem Card',6,20 REPLACE INTO `item_db` VALUES (4260,'Wootan_Shooter_Card','Wootan Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Confusion,2000;',NULL,NULL); REPLACE INTO `item_db` VALUES (4261,'Wootan_Fighter_Card','Wootan Fighter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,2000;',NULL,NULL); REPLACE INTO `item_db` VALUES (4262,'Evil_Cloud_Hermit_Card','Cloud Hermit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAddMonsterDropItem,12029,RC_Plant,100;',NULL,NULL); -REPLACE INTO `item_db` VALUES (4263,'Incant_Samurai_Card','Samurai Spector Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bIgnoreDefRace,RC_NonBoss; bonus bHPrecovRate,-100; bonus2 bHPLossRate,666,10000;',NULL,'heal -999,0;'); +REPLACE INTO `item_db` VALUES (4263,'Incant_Samurai_Card','Samurai Spector Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bIgnoreDefRace,RC_NonBoss; bonus bHPrecovRate,-100; bonus2 bHPLossRate,666,10000;',NULL,'if( (Hp <= 999) && !getmapflag(strcharinfo(3),6) && !getmapflag(strcharinfo(3),7) && !getmapflag(strcharinfo(3),8) ) { heal (1 - Hp), 0; } else { heal -999, 0; }'); REPLACE INTO `item_db` VALUES (4264,'Wind_Ghost_Card','Wind Ghost Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAutoSpell,"WZ_JUPITEL",3+7*(getskilllv("WZ_JUPITEL")==10),20;',NULL,NULL); REPLACE INTO `item_db` VALUES (4265,'Li_Me_Mang_Ryang_Card','Jing Guai Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAddMonsterDropItem,12033,RC_Angel,100;',NULL,NULL); REPLACE INTO `item_db` VALUES (4266,'Eclipse_Card','Eclipse Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bVit,1;',NULL,NULL); |