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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-02 18:56:16 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-02 18:56:16 +0000
commit6a60859867c8033d17fb19276d7aed282e6227f5 (patch)
tree407efed7224757dd1ace81e17a970bee0de4f019 /sql-files/item_db.sql
parentdde9e3d7efb425245c55811525f4876f2061a1e0 (diff)
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- Added mosk_que to the mapcache (follow up to r13903).
- Fixed some input checks and variable types in Megingjard quest. - Updated SQL item/mob databases to latest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'sql-files/item_db.sql')
-rw-r--r--sql-files/item_db.sql62
1 files changed, 31 insertions, 31 deletions
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index d391fdb93..219419778 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -571,8 +571,8 @@ REPLACE INTO `item_db` VALUES (1177,'Muramasn','Muramash',4,20,NULL,0,120,NULL,1
REPLACE INTO `item_db` VALUES (1178,'Schweizersabel_','Schweizersabel',4,20,NULL,1600,160,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bAtkEle,Ele_Wind; bonus bDef,1; bonus3 bAutoSpell,\"MG_LIGHTNINGBOLT\",3,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1179,'Executioner__','Executioner',4,20,NULL,2200,155,NULL,1,1,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_DemiHuman; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bSubRace,RC_DemiHuman,-10; bonus bAtkEle,Ele_Dark;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1180,'Dragon_Slayer_','Dragon Slayer',4,20,NULL,1300,150,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',4,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if (JobLevel>=70) bonusautoscript \"{ sc_start SC_INCBASEATK,10000,50; }\",10; if (getrefine() > 8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',4,20,NULL,1200,200,NULL,1,2,0x00004082,7,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; bonusautoscript \"{ specialeffect2 EF_FIRESPLASHHIT; sc_start SC_INCCRI,5000,100; sc_start SC_INCBASEATK,5000,50; }\",1; bonus bHPGainValue,100;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',4,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if (JobLevel>=70) autobonus \"{ bonus bBaseAtk,50; }\",10,10000; if (getrefine() > 8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',4,20,NULL,1200,200,NULL,1,2,0x00004082,7,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; autobonus \"{ bonus bCritical,100; bonus bBaseAtk,50; }\",1,5000,0,\"{ specialeffect2 EF_FIRESPLASHHIT; }\"; bonus bHPGainValue,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1183,'Brave_Assaulter\'s_Katzbalger','Brave Assaulter\'s Katzbalger',4,NULL,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1184,'Valorous_Assaulter\'s_Katzbalger','Valorous Assaulter\'s Katzbalger',4,NULL,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1185,'Violet_Fear','Violet Fear',4,NULL,NULL,2200,275,NULL,1,2,0x00004082,2,2,34,4,80,1,3,'bonus3 bAutoSpell,\"WZ_METEOR\",3,30; bonus3 bAutoSpell,\"WZ_FROSTNOVA\",5,50;',NULL,NULL);
@@ -660,8 +660,8 @@ REPLACE INTO `item_db` VALUES (1277,'Katar_Of_Raging_Blaze_','Katar of Raging Bl
REPLACE INTO `item_db` VALUES (1278,'Katar_Of_Piercing_Wind_','Katar of Piercing Wind',4,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1279,'Brave_Carnage_Katar','Brave Carnage Katar',4,NULL,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1280,'Valorous_Carnage_Katar','Valorous Carnage Katar',4,NULL,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',4,0,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript \"{ sc_start SC_INCASPDRATE,3000,100; }\",50;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',4,0,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bCritAtkRate,5; if(getrefine() > 8) bonusautoscript \"{ sc_start SC_INCASPDRATE,3000,100; }\",50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',4,0,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) autobonus \"{ bonus bAspdRate,100; }\",50,3000;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',4,0,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus bCritAtkRate,5; if(getrefine() > 8) autobonus \"{ bonus bAspdRate,100; }\",50,3000;',NULL,NULL);
# 1-Handed Axes
REPLACE INTO `item_db` VALUES (1301,'Axe','Axe',4,500,NULL,800,38,NULL,1,3,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1302,'Axe_','Axe',4,500,NULL,800,38,NULL,1,4,0x000654E3,7,2,2,1,3,1,6,NULL,NULL,NULL);
@@ -703,7 +703,7 @@ REPLACE INTO `item_db` VALUES (1376,'Heart_Breaker','Heart Breaker',4,20,NULL,20
REPLACE INTO `item_db` VALUES (1377,'Hurricane_Fury','Hurricane\'s Fury',4,20,NULL,3500,332,NULL,1,1,0x000444A2,2,2,34,4,80,1,7,'bonus2 bSubSize,1,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,\"NPC_PULSESTRIKE\",5,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1378,'Great_Axe_C','Refined Great Axe',4,1,NULL,0,215,NULL,1,0,0x000444A2,7,2,34,4,1,0,7,'bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,\"MC_MAMMONITE\",5; bonus2 bAddEff,Eff_Stun,1500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1379,'Valorous_Insane_Battle_Axe','Valorous Insane Battle Axe',4,NULL,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1380,'Brave_Insane_Battle_Axe','Brave Insane Battle Axe',4,NULL,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript \"{ sc_start SC_STRIPARMOR,3000,0; }\",5,BF_WEAPON,1; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1380,'Brave_Insane_Battle_Axe','Brave Insane Battle Axe',4,NULL,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; autobonus \"{ bonus bBreakArmorRate,10000; }\",5,3000; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1381,'Novice_Battle_Axe','Novice Battle Axe',4,1,NULL,0,100,NULL,1,0,0x000444A3,7,2,34,1,1,0,7,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',4,0,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,\"NPC_CRITICALWOUND\",1,50; } if(getrefine() > 8) { bonus3 bAutoSpell,\"NPC_CRITICALWOUND\",1,50; bonus4 bAutoSpellOnSkill,\"MC_MAMMONITE\",\"NPC_CRITICALWOUND\",2,100; bonus4 bAutoSpellOnSkill,\"WS_CARTTERMINATION\",\"NPC_CRITICALWOUND\",2,100; }',NULL,NULL);
# 1-Handed Spears
@@ -813,9 +813,9 @@ REPLACE INTO `item_db` VALUES (1537,'Quadrille_C','Refined Quadrille',4,1,NULL,0
REPLACE INTO `item_db` VALUES (1538,'Spike_','Spike',4,20,NULL,700,85,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1539,'Golden_Mace_','Golden Mace',4,20,NULL,800,110,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1540,'Grand_Cross_','Grand Cross',4,20,NULL,1500,140,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill \"PR_TURNUNDEAD\",3; bonus3 bAutoSpell,\"PR_TURNUNDEAD\",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',4,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,\"AL_CRUCIS\",1+getrefine(),100; bonusautoscript \"{ sc_start SC_INCBASEATK,20000,50; }\",10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',4,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,\"AL_CRUCIS\",1+getrefine(),100; autobonus \"{ bonus bBaseAtk,50; }\",10,20000;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1542,'Valorous_Battlefield_Morning_Star','Valorous Battlefield Morning Star',4,0,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1543,'Brave_Battlefield_Morning_Star','Brave Battlefield Morning Star',4,0,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript \"{ sc_start SC_STUN,6000,0; }\",5,BF_WEAPON,1;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1543,'Brave_Battlefield_Morning_Star','Brave Battlefield Morning Star',4,0,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus \"{ bonus2 bAddEff,Eff_Stun,5000; }\",5,6000;',NULL,NULL);
# 1544#Luna_Kaleet#
REPLACE INTO `item_db` VALUES (1545,'Novice_Mace','Novice Mace',4,1,NULL,0,57,NULL,1,0,0x0004C5B3,7,2,2,1,2,0,8,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',4,0,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus bAspd,5; } if(getrefine() > 8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspd,5; }',NULL,NULL);
@@ -846,7 +846,7 @@ REPLACE INTO `item_db` VALUES (1572,'Principles_Of_Magic','Principles of Magic',
REPLACE INTO `item_db` VALUES (1573,'Ancient_Magic','Ancient Magic',4,20,NULL,700,30,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15; if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; };',NULL,NULL);
REPLACE INTO `item_db` VALUES (1574,'Brave_Battle_Strategy_Book','Brave Battle Strategy Book',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1575,'Valorous_Battle_Strategy_Book','Valorous Battle Strategy Book',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript \"{ sc_start SC_ATKPOTION,3000,200; }\",50;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) autobonus \"{ bonus bBaseAtk,200; }\",50,3000;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalipse',4,0,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,200,NULL,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,'bonus bAllStats,50; bonus bBaseAtk,3800; bonus2 bHPDrainRate,1000,100;',NULL,NULL);
# Staffs
@@ -879,7 +879,7 @@ REPLACE INTO `item_db` VALUES (1626,'Piercing_Staff','Staff of Piercing',4,20,NU
REPLACE INTO `item_db` VALUES (1627,'Staffy','Staffy',4,20,NULL,0,120,NULL,1,0,0x00818314,7,2,2,1,1,0,10,'bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1628,'Survival_Rod_C','Refined Survivor\'s Rod',4,1,NULL,0,71,NULL,1,0,0x00818314,7,2,2,3,1,0,10,'bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1629,'Walking_Stick','Gentleman\'s Staff',4,20,NULL,500,40,NULL,1,1,0x00818314,7,2,2,4,50,1,10,'bonus bMatkRate,15; bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1630,'Radiant_Wisdom','Release of Wish',4,20,NULL,500,30,NULL,1,0,0x00010204,7,2,2,3,50,1,10,'bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; bonusautoscript \"{ specialeffect2 EF_HEAL; sc_start4 SC_HPREGEN,10000,100,2,0,0; sc_start4 SC_SPREGEN,10000,50,2,0,0; }\",10,BF_MAGIC;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1630,'Radiant_Wisdom','Release of Wish',4,20,NULL,500,30,NULL,1,0,0x00010204,7,2,2,3,50,1,10,'bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; autobonus \"{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }\",10,10000,BF_MAGIC,\"{ specialeffect2 EF_HEAL; }\";',NULL,NULL);
REPLACE INTO `item_db` VALUES (1631,'Holy_Stick','Holy Stick',4,20,NULL,500,50,NULL,1,1,0x00008100,7,2,2,4,70,1,10,'bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1632,'Warlock\'s_Magic_Wand','Warlock\'s Magic Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1633,'Warlock\'s_Battle_Wand','Warlock\'s Battle Wand',4,0,NULL,0,70,NULL,1,0,0x00818314,7,2,2,3,80,1,10,'bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
@@ -927,7 +927,7 @@ REPLACE INTO `item_db` VALUES (1733,'Gust_Bow','Gale Bow',4,20,NULL,1400,95,NULL
REPLACE INTO `item_db` VALUES (1734,'Orc_Archer_Bow','Orc Archer\'s Bow',4,20,NULL,1600,120,NULL,5,0,0x000A0808,7,2,34,4,65,1,11,'bonus2 bAddMonsterDropItem,1753,200; if(isequipped(1753)) bonus bLongAtkRate,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1735,'Kkakkung','Kkakkung',4,20,NULL,0,120,NULL,5,0,0x000A0848,7,2,34,1,1,0,11,'bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1736,'Double_Bound','Double Bound',4,20,NULL,900,70,NULL,5,3,0x00000800,2,2,34,3,70,1,11,'bonus3 bAutoSpell,\"AC_DOUBLE\",GetSkillLv(\"AC_DOUBLE\"),100;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1737,'Ixion_Wing','Ixion Wings',4,20,NULL,300,135,NULL,5,1,0x00000800,2,2,34,4,70,1,11,'bonusautoscript \"{ sc_start SC_INCASPDRATE,7000,7; }\",10+(getrefine()*2); bonus2 bAddSkillBlow,\"AC_CHARGEARROW\",3;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1737,'Ixion_Wing','Ixion Wings',4,20,NULL,300,135,NULL,5,1,0x00000800,2,2,34,4,70,1,11,'autobonus \"{ bonus bAspdRate,7; }\",10+(getrefine()*2),7000; bonus2 bAddSkillBlow,\"AC_CHARGEARROW\",3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1738,'Valorous_Battle_CrossBow','Valorous Battle CrossBow',4,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1739,'Brave_Battle_CrossBow','Brave Battle CrossBow',4,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus bUnbreakableWeapon,0;',NULL,NULL);
# 1740#Nepentis_Bow#
@@ -982,10 +982,10 @@ REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',4,20,NULL,65
REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',4,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,\"SA_SEISMICWEAPON\",5,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Barrage Fist',4,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,\"MO_TRIPLEATTACK\",15; bonus2 bSkillAtk,\"MO_CHAINCOMBO\",15; bonus2 bSkillAtk,\"MO_COMBOFINISH\",20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1823,'Valorous_Battle_Fist','Valorous Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus4 bAutoSpell,\"CH_SOULCOLLECT\",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1824,'Brave_Battle_Fist','Brave Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; bonusautoscript \"{ sc_start4 SC_SKILLCASTRATE,6000,271,0,0,-100; }\",5,BF_WEAPON; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1824,'Brave_Battle_Fist','Brave Battle Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bCastrate,271,-25; autobonus \"{ bonus2 bCastrate,271,-100; }\",5,6000; bonus bUnbreakableWeapon,0;',NULL,NULL);
# 1825#Soul_Of_Hels_Leon#
REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus3 bAutoSpell,\"MO_INVESTIGATE\",1,50; bonus3 bAutoSpell,\"AL_DECAGI\",1,50; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonusautoscript3 \"{ sc_start4 SC_SKILLCASTRATE,6000,271,401,0,-100; }\",500,\"MO_EXPLOSIONSPIRITS\";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',4,0,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) autobonus3 \"{ bonus2 bCastrate,271,-100; bonus2 bCastrate,401,-100; }\",500,6000,\"MO_EXPLOSIONSPIRITS\";',NULL,NULL);
# Instruments
REPLACE INTO `item_db` VALUES (1901,'Violin','Violin',4,4000,NULL,700,50,NULL,1,3,0x00080000,7,1,2,1,2,1,13,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1902,'Violin_','Violin',4,4000,NULL,700,50,NULL,1,4,0x00080000,7,1,2,1,2,1,13,NULL,NULL,NULL);
@@ -1269,11 +1269,11 @@ REPLACE INTO `item_db` VALUES (2372,'Mage_Coat_','Mage Coat',5,20,NULL,600,NULL,
REPLACE INTO `item_db` VALUES (2373,'Holy_Robe_','Holy Robe',5,20,NULL,1700,NULL,7,NULL,1,0x00008110,7,2,16,NULL,60,1,0,'bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2374,'Lucifer_Robe','Diabolus Robe',5,20,NULL,300,NULL,6,NULL,1,0x00098B1C,2,2,16,NULL,55,1,0,'bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2375,'Lucifer_Armor','Diabolus Armor',5,20,NULL,600,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,55,1,0,'bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2376,'Assaulter_Plate','Assaulter Plate',5,0,NULL,0,NULL,7,NULL,1,0x006444A2,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bSkillHeal2,\"AL_HEAL\",10; bonus2 bAddItemHealRate,IG_Recovery,10; bonusautoscript2 \"{ sc_start4 SC_HPREGEN,10000,600,1,0,0; }\",5,BF_WEAPON; };',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2376,'Assaulter_Plate','Assaulter Plate',5,0,NULL,0,NULL,7,NULL,1,0x006444A2,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bSkillHeal2,\"AL_HEAL\",10; bonus2 bAddItemHealRate,IG_Recovery,10; autobonus2 \"{ bonus2 bHPRegenRate,600,1000; }\",5,10000; };',NULL,NULL);
REPLACE INTO `item_db` VALUES (2377,'Elite_Engineer_Armor','Elite Engineer Armor',5,0,NULL,0,NULL,7,NULL,1,0x00040420,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,\"MC_MAMMONITE\",20; bonus2 bSkillHeal,\"AM_POTIONPITCHER\",10; bonus2 bSkillHeal2,\"AM_POTIONPITCHER\",10; bonus2 bSkillHeal2,\"AL_HEAL\",10; bonus bUnbreakableArmor,0; };',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2378,'Assassin_Robe','Assassin Robe',5,0,NULL,0,NULL,7,NULL,1,0x02021040,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; bonusautoscript \"{ sc_start4 SC_HPREGEN,10000,300,1,0,0; }\",5,BF_WEAPON; };',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2379,'Warlock\'s_Battle_Robe','Warlock\'s Battle Robe',5,0,NULL,0,NULL,3,NULL,1,0x00810204,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonusautoscript2 \"{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }\",5,BF_WEAPON; };',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2380,'Medic\'s_Robe','Medic\'s Robe',5,0,NULL,0,NULL,3,NULL,1,0x00008110,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; bonusautoscript2 \"{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }\",5,BF_WEAPON; };',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2378,'Assassin_Robe','Assassin Robe',5,0,NULL,0,NULL,7,NULL,1,0x02021040,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus \"{ bonus2 bHPRegenRate,300,1000; }\",5,10000; };',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2379,'Warlock\'s_Battle_Robe','Warlock\'s Battle Robe',5,0,NULL,0,NULL,3,NULL,1,0x00810204,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 \"{ bonus bDefEle,Ele_Ghost; }\",5,10000; };',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2380,'Medic\'s_Robe','Medic\'s Robe',5,0,NULL,0,NULL,3,NULL,1,0x00008110,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 \"{ bonus bDefEle,Ele_Ghost; }\",5,10000; };',NULL,NULL);
REPLACE INTO `item_db` VALUES (2381,'Elite_Archer_Suit','Elite Archer Suit',5,0,NULL,0,NULL,3,NULL,1,0x00080808,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; };',NULL,NULL);
REPLACE INTO `item_db` VALUES (2382,'Elite_Shooter_Suit','Elite Shooter Suit',5,0,NULL,0,NULL,3,NULL,1,0x01000000,7,2,16,NULL,80,1,0,'bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; };',NULL,NULL);
REPLACE INTO `item_db` VALUES (2383,'Brynhild','Brynhild',5,0,NULL,400,NULL,NULL,NULL,0,0xFFFFFFFF,7,2,16,NULL,94,0,0,'bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0;',NULL,NULL);
@@ -1282,7 +1282,7 @@ REPLACE INTO `item_db` VALUES (2385,'Recuperative_Armor','Recuperative Armor',5,
REPLACE INTO `item_db` VALUES (2386,'Chameleon_Armor','Chameleon Armor',5,20,NULL,1700,NULL,5,NULL,0,0x00CFDF80,2,2,16,NULL,70,1,0,'if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bDef,3; else if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMDef,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2387,'Sprint_Mail','Sprint Mail',5,20,NULL,1000,NULL,1,NULL,1,0x00CFDF80,2,2,16,NULL,0,1,0,'bonus bVit,1; bonus bHPrecovRate,5; bonus2 bAddItemHealRate,IG_Recovery,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2388,'Gandora','Gandora',5,20,NULL,300,NULL,4,NULL,1,0x00021040,2,2,16,NULL,70,1,0,'bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2389,'Naga_Scale_Armor','Naga Scale Armor',5,20,NULL,1000,NULL,5,NULL,1,0x00CFDF80,2,2,16,NULL,0,1,0,'bonus bMDef,2; bonusautoscript2 \"{ sc_start SC_INCBASEATK,10000,10; }\",10;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2389,'Naga_Scale_Armor','Naga Scale Armor',5,20,NULL,1000,NULL,5,NULL,1,0x00CFDF80,2,2,16,NULL,0,1,0,'bonus bMDef,2; autobonus2 \"{ bonus bBaseAtk,10; }\",10,10000;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2390,'Refined_Tights','Refined Tights',5,20,NULL,400,NULL,6,NULL,1,0x00080808,2,2,16,NULL,75,1,0,'bonus bMDef,2; bonus bFlee2,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2391,'Life_Link','Life Link',5,20,NULL,3500,NULL,9,NULL,1,0x00004082,2,2,16,NULL,82,1,0,'bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50;',NULL,NULL);
# REPLACE INTO `item_db` VALUES (2392,'Old_Green_Pantie','Old Green Pantie',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,);
@@ -1976,13 +1976,13 @@ REPLACE INTO `item_db` VALUES (4407,'Randgris_Card','Randgris Card',6,20,NULL,10
REPLACE INTO `item_db` VALUES (4408,'Gloom_Under_Night_Card','Gloom Under Night Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddEle,Ele_Holy,40; bonus2 bAddEle,Ele_Dark,40; bonus2 bAddRace,RC_Angel,40; bonus2 bAddRace,RC_Demon,40;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4409,'Agav_Card','Agav Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatkRate,5; bonus bDef,-10; if (BaseClass == Job_Mage) bonus bMaxSP,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4410,'Echio_Card','Echio Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; if (BaseClass == Job_Swordman) bonus bMaxHP,500;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4411,'Vanberk_Card','Vanberk Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bStr,2; bonusautoscript \"{ specialeffect2 EF_ENHANCE; sc_start SC_INCCRI,5000,100; }\",5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4412,'Isilla_Card','Isilla Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,2; bonusautoscript \"{ specialeffect2 EF_SUFFRAGIUM; sc_start SC_FASTCAST,5000,50; sc_start SC_INCFLEE,5000,30; }\",50,BF_MAGIC;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4413,'Hodremlin_Card','Hodremlin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubSize,0,15; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonusautoscript2 \"{ specialeffect2 EF_WIND; sc_start SC_INCFLEE2,10000,30; }\",3,BF_WEAPON|BF_MAGIC;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4411,'Vanberk_Card','Vanberk Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bStr,2; autobonus \"{ bonus bCritical,100; }\",5,5000,0,\"{ specialeffect2 EF_ENHANCE; }\";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4412,'Isilla_Card','Isilla Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,2; autobonus \"{ bonus bCastrate,-50; bonus bFlee,30; }\",50,5000,BF_MAGIC,\"{ specialeffect2 EF_SUFFRAGIUM; }\";',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4413,'Hodremlin_Card','Hodremlin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubSize,0,15; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; autobonus2 \"{ bonus bFlee2,30; }\",3,10000,BF_WEAPON|BF_MAGIC,\"{ specialeffect2 EF_WIND; }\";',NULL,NULL);
REPLACE INTO `item_db` VALUES (4414,'Seeker_Card','Seeker Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'skill \"MG_STONECURSE\",1; bonus2 bResEff,Eff_Stone,3000; bonus bMdef,10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4415,'Snowier_Card','Snowier Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bAddMonsterDropItem,536,2000; bonus2 bAddItemHealRate,536,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4416,'Siroma_Card','Siroma Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus2 bSkillAtk,14,25; bonus2 bCastrate,14,-25;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4417,'Ice_Titan_Card','Ice Titan Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bVit,2; bonusautoscript2 \"{ specialeffect2 EF_FREEZED; sc_start SC_INCDEF,10000,10; }\",3,BF_WEAPON|BF_MAGIC;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4417,'Ice_Titan_Card','Ice Titan Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bVit,2; autobonus2 \"{ bonus bDef,10; }\",3,10000,BF_WEAPON|BF_MAGIC,\"{ specialeffect2 EF_FREEZED; }\";',NULL,NULL);
REPLACE INTO `item_db` VALUES (4418,'Gazeti_Card','Gazeti Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus3 bAutoSpell,\"MG_COLDBOLT\",2,100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4419,'Ktullanux_Card','Ktullanux Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddEle,Ele_Fire,50; bonus5 bAutoSpellWhenHit,\"WZ_FROSTNOVA\",10,20,BF_WEAPON|BF_MAGIC,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4420,'Muscipular_Card','Muscipular Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus3 bAutoSpellWhenHit,\"AL_HEAL\",1,100; bonus3 bAutoSpellWhenHit,\"AL_INCAGI\",1,100;',NULL,NULL);
@@ -1990,7 +1990,7 @@ REPLACE INTO `item_db` VALUES (4421,'Drosera_Card','Drosera Card',6,20,NULL,10,N
REPLACE INTO `item_db` VALUES (4422,'Roween_Card','Roween Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bFlee,5; bonus bFlee2,3; bonus2 bAddEle,Ele_Water,10; bonus2 bCriticalAddRace,RC_Fish,15;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4423,'Galion_Card','Galion Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bHit,5; bonus2 bAddEle,Ele_Water,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (4424,'Stapo_Card','Stapo Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'skill \"TF_PICKSTONE\",1; skill \"TF_THROWSTONE\",1;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (4425,'Atroce_Card','Atroce Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,25; bonusautoscript \"{ specialeffect2 EF_POTION_BERSERK; sc_start SC_INCASPDRATE,10000,100; }\",5;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (4425,'Atroce_Card','Atroce Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bBaseAtk,25; autobonus \"{ bonus bAspdRate,100; }\",5,10000,0,\"{ specialeffect2 EF_POTION_BERSERK; }\";',NULL,NULL);
REPLACE INTO `item_db` VALUES (4426,'Byorgue_Card','Byorgue Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'if(BaseJob == Job_Rogue) { bonus bMatkRate,10; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (4427,'Sword_Guardian_Card','Sword Guardian Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (4428,'Bow_Guardian_Card','Bow Guardian Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,47,50; }',NULL,NULL);
@@ -4037,10 +4037,10 @@ REPLACE INTO `item_db` VALUES (13030,'Dragon_Killer_','Dragon Killer',4,20,NULL,
REPLACE INTO `item_db` VALUES (13031,'Sword_Breaker_','Swordbreaker',4,20,NULL,1000,70,NULL,1,3,0x028F5EEE,7,2,2,4,36,1,1,'bonus bBreakWeaponRate,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13032,'Mail_Breaker_','Mailbreaker',4,20,NULL,1000,70,NULL,1,3,0x028F5EEE,7,2,2,4,36,1,1,'bonus bBreakArmorRate,500;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13033,'Assasin_Dagger_','Assassin Dagger',4,20,NULL,600,140,NULL,1,1,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',4,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,'if (isequipped(13035)) { bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; bonusautoscript \"{ specialeffect2 EF_POTION_BERSERK; sc_start SC_INCASPDRATE,7000,100; }\",1; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',4,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,'if (isequipped(13035)) { bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; autobonus \"{ bonus bAspdRate,100; }\",1,7000,0,\"{ specialeffect2 EF_POTION_BERSERK; }\"; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13035,'Sandstorm','Sandstorm',4,20,NULL,600,50,NULL,1,4,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13036,'Brave_Assassin\'s_Damascus','Brave Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x028F5EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13037,'Valorous_Assassin\'s_Damascus','Valorous Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x029E7CEB,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; bonusautoscript \"{ sc_start SC_DEFRATIOATK,6000,1; }\",50; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13037,'Valorous_Assassin\'s_Damascus','Valorous Assassin\'s Damascus',4,0,NULL,0,120,NULL,1,0,0x029E7CEB,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus bUnbreakableWeapon,0; autobonus \"{ bonus bDefRatioAtkRace,RC_NonBoss,1; }\",50,6000; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
# 13038#Trackers_Dagger#
# 13039#Ivory_Knife#
REPLACE INTO `item_db` VALUES (13040,'Novice_Cutter','Novice Cutter',4,1,NULL,0,50,NULL,1,0,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
@@ -4055,7 +4055,7 @@ REPLACE INTO `item_db` VALUES (13104,'The_Garrison','Garrison',4,48000,NULL,500,
REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',4,48000,NULL,500,70,NULL,7,2,0x01000000,7,2,34,2,55,1,17,'bonus bHit,-10;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',4,100000,NULL,500,20,NULL,7,0,0x01000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv(\"GS_GLITTERING\")>0) bonus3 bAutoSpell,\"GS_GLITTERING\",getskilllv(\"GS_GLITTERING\"),100;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Western Outlaw',4,20,NULL,580,68,NULL,7,2,0x01000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13108,'Soldier_Revolver','Soldier Revolver',4,0,NULL,0,70,NULL,7,0,0x01000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCASPDRATE,3000,100; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13108,'Soldier_Revolver','Soldier Revolver',4,0,NULL,0,70,NULL,7,0,0x01000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bAspdRate,100; }\",5,3000; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13110,'Glorious_Revolver','Glorious Revolver',4,0,NULL,0,80,NULL,7,0,0x01000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,\"GS_RAPIDSHOWER\",\"GS_GLITTERING\",1,1000; bonus2 bSkillAtk,\"GS_RAPIDSHOWER\",getrefine(); }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13150,'Branch','Branch',4,3000,NULL,500,50,NULL,9,3,0x01000000,7,2,34,1,1,1,18,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13151,'The_Cyclone','Cyclone',4,17500,NULL,700,120,NULL,9,1,0x01000000,7,2,34,2,24,1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL);
@@ -4079,13 +4079,13 @@ REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder-P',4,76000,NULL,700,80
REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder-P',4,76000,NULL,700,80,NULL,9,2,0x01000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4,20,NULL,770,138,NULL,9,2,0x01000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13171,'Soldier_Rifle','Soldier Rifle',4,0,NULL,0,50,NULL,9,0,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13172,'Soldier_Gatling_Gun','Soldier Gatling Gun',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,120,1,0,0; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13173,'Soldier_Shotgun','Soldier Shotgun',4,0,NULL,0,100,NULL,9,0,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,6000,80; sc_start4 SC_HPDRAIN,6000,100,1,0,0; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13174,'Soldier_Grenade_Launcher','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonusautoscript \"{ sc_start SC_INCBASEATK,9000,300; sc_start4 SC_HPDRAIN,9000,120,1,0,0; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13172,'Soldier_Gatling_Gun','Soldier Gatling Gun',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }\",5,6000; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13173,'Soldier_Shotgun','Soldier Shotgun',4,0,NULL,0,100,NULL,9,0,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,80; bonus bHPLossRate,100,1000,0,0; }\",5,6000; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13174,'Soldier_Grenade_Launcher','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,300; bonus bHPLossRate,120,1000,0,0; }\",5,9000; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13176,'Glorious_Rifle','Glorious Rifle',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bCastrate,\"GS_TRACKING\",-25; bonus2 bSkillAtk,\"GS_TRACKING\",getrefine() * 3; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13177,'Glorious_Gatling_Gun','Glorious Gatling Gun',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) bonus2 bAddRace,RC_DemiHuman,getrefine();',NULL,NULL);
REPLACE INTO `item_db` VALUES (13178,'Glorious_Shotgun','Glorious Shotgun',4,0,NULL,0,110,NULL,9,0,0x01000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,\"GS_SPREADATTACK\",getrefine() * 2; bonus3 bAddEffOnSkill,\"GS_SPREADATTACK\",Eff_Stun,5000; }',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13179,'Glorious_Grenade_Launcher','Glorious Grenade Launcher',4,0,NULL,0,330,NULL,9,0,0x01000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,\"GS_GROUNDDRIFT\",getrefine() * 2; bonusautoscript \"{ sc_start SC_INCASPDRATE,3000,20; }\",50; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13179,'Glorious_Grenade_Launcher','Glorious Grenade Launcher',4,0,NULL,0,330,NULL,9,0,0x01000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus2 bSkillAtk,\"GS_GROUNDDRIFT\",getrefine() * 2; autobonus \"{ bonus bAspdRate,20; }\",50,3000; }',NULL,NULL);
# Bullets
REPLACE INTO `item_db` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,10,NULL,NULL,NULL,0x01000000,7,2,32768,NULL,1,NULL,3,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,15,NULL,NULL,NULL,0x01000000,7,2,32768,NULL,1,NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
@@ -4113,8 +4113,8 @@ REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Fuuma Shuriken Daisha
REPLACE INTO `item_db` VALUES (13303,'Huuma_Blaze','Fuuma Shuriken Rekka',4,78000,NULL,2300,185,NULL,1,0,0x02000000,7,2,34,4,55,1,22,'bonus bDex,-2; bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,\"MG_FIREBALL\",5,30;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13304,'Huuma_Calm_Mind','Spirit of Kamaitachi',4,20,NULL,1550,112,NULL,1,2,0x02000000,7,2,34,3,70,1,22,'bonus2 bSkillAtk,\"NJ_HUUMA\",30; bonus bNoCastCancel,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13305,'Brave_Huuma_Front_Shuriken','Brave Huuma Front Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13306,'Valorous_Huuma_Front_Shuriken','Valorous Huuma Front Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonusautoscript \"{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,100; }\",5; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13307,'Glorious_Huuma_Shuriken','Glorious Huuma Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; bonusautoscript \"{ sc_start4 SC_SKILLATKBONUS,10000,525,544,0,10; }\",50; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,\"NJ_ISSEN\",\"AL_HEAL\",10,800; bonus4 bAutoSpellOnSkill,\"NJ_HUUMA\",\"NPC_CRITICALWOUND\",2,100; }',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13306,'Valorous_Huuma_Front_Shuriken','Valorous Huuma Front Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; autobonus \"{ bonus2 bSkillAtk,525,100; bonus2 bSkillAtk,544,100; }\",5,10000; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13307,'Glorious_Huuma_Shuriken','Glorious Huuma Shuriken',4,0,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bMatkRate,15; autobonus \"{ bonus2 bSkillAtk,525,10; bonus2 bSkillAtk,544,10; }\",50,10000; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus4 bAutoSpellOnSkill,\"NJ_ISSEN\",\"AL_HEAL\",10,800; bonus4 bAutoSpellOnSkill,\"NJ_HUUMA\",\"NPC_CRITICALWOUND\",2,100; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13400,'Cutlas_','Cutlus',4,20,NULL,900,150,NULL,1,1,0x000654E2,7,2,2,4,40,1,2,'skill \"SM_BASH\",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13401,'Excalibur_C','Refined Excalibur',4,NULL,NULL,0,199,NULL,1,0,0x000654E2,7,2,2,4,1,0,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13402,'Cutlas_C','Refined Cutlus',4,NULL,NULL,0,185,NULL,1,0,0x000654E2,7,2,2,4,1,0,2,'skill \"SM_BASH\",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);