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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-26 16:10:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-26 16:10:53 +0000
commita10f6d9308baa615d2f5da46be8779a93c580834 (patch)
tree086da5eb98f53bfb4247542a2a34ec4b17134465 /save-tmpl/pet.txt
parent5abd5bd1f8f53b73560cecd4496bfd4bc2acc226 (diff)
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- Fixed some warnings
- Corrected the comment for the global functions file. - Updated Charge Attack's damage equation as per the only source I've seen of it so far. - Now Guardians/Emperium can't hit /be hit if their current map isn't a gvg_castle or woe is off. This enables "localized" WoE by removing/setting the mapflag gvg_castle on the castles where you want WoE to take effect (note that even though normal players can't be hit on non gvg_castle maps, normal mobs can still be killed in such maps, you'd still need to modify the WoE scripts to use this kind of feature) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9575 54d463be-8e91-2dee-dedb-b68131a5f0ec
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