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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-16 20:45:53 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-16 20:45:53 +0530 |
commit | 67eb36ab193d7258e9f225891474c2914d1bba64 (patch) | |
tree | 64de31fd5c47780e00f60ab2a825a362f0114e7c /npc | |
parent | fcfe8a19a4db505b277d1946761d2c1285413aee (diff) | |
download | hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.gz hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.bz2 hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.xz hercules-67eb36ab193d7258e9f225891474c2914d1bba64.zip |
Script Standardization: changed select format in jobs folder
Diffstat (limited to 'npc')
33 files changed, 600 insertions, 600 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 3f02f7808..45172b32c 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -71,7 +71,7 @@ que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{ mes "Selena. Now, what do you"; mes "need? If it's not important, then I can't make the time for you."; next; - if(select("Nothing.:I want to become a Gunslinger.") == 1) { + if(select("Nothing.", "I want to become a Gunslinger.") == 1) { mes "[Master Miller]"; mes "Don't waste my time."; mes "If you do want to become"; @@ -85,7 +85,7 @@ que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{ mes "pretty ambitious. You'll need to pass our interview and educational"; mes "course to become a Gunslinger. Do you want to apply for the job?"; next; - if(select("Give me some time to think.:Sure!") == 1) { + if(select("Give me some time to think.", "Sure!") == 1) { mes "[Master Miller]"; mes "Understandable."; mes "If you do decide that"; diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index a8348a9b9..34620e26c 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -48,7 +48,7 @@ alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{ mes "Tell me, do you seek"; mes "the path of patience?"; next; - if(select("No:Yes") == 1) { + if(select("No", "Yes") == 1) { mes "[Akagi]"; mes "I see."; mes "To each his own,"; @@ -176,7 +176,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ mes "you a few of my skills if you"; mes "really want to be a Ninja."; next; - if(select("Sure.:No, thanks.") == 2) { + if(select("Sure.", "No, thanks.") == 2) { mes "[Cougar]"; mes "Hm? Well, alright."; mes "Still, I don't see"; @@ -437,7 +437,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "mind, would you help me?"; mes "Then I can help you find Joe."; next; - if(select("Don't worry, I'll find him alone.:Sure, I'll help you.") == 1) { + if(select("Don't worry, I'll find him alone.", "Sure, I'll help you.") == 1) { mes "[Suspicious Man]"; mes "You sure about that...?"; mes "Red Leopard Joe is a true"; @@ -561,7 +561,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "Shall I directly send you"; mes "to Amatsu right now?"; next; - if(select("No, thanks.:Yes, please.") == 1) { + if(select("No, thanks.", "Yes, please.") == 1) { mes "[Red Leopard Joe]"; mes "Alright. Well, I was"; mes "just trying to save"; diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index b3d610c6d..0f8c86362 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -196,7 +196,7 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{ mes "great difficulty, how do"; mes "you generally respond?"; next; - switch(select( "I face it head on.:Avoid it somehow.:Regroup and analyze the problem.")) { + switch(select( "I face it head on.", "Avoid it somehow.", "Regroup and analyze the problem.")) { case 1: mes "[Phoenix]"; mes "Yes, that is the answer"; @@ -271,7 +271,7 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{ mes "clash, causing heated conflict,"; mes "how would you respond?"; next; - switch( select("Insist that I'm right, regardless:Disregard conflicting viewpoint:Accept differences and learn from them")) { + switch( select("Insist that I'm right, regardless", "Disregard conflicting viewpoint", "Accept differences and learn from them")) { case 1: mes "[Phoenix]"; mes "It's important to have your"; diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 5011c6ea1..969990051 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -72,7 +72,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "Is it that hard to stay alive?"; mes "Why don't you try harder next time? You can't force yourself too hard to become an Assassin..."; next; - if (select("I will become an Assassin no matter what!:Oh man, I gotta take a break.") == 1) { + if (select("I will become an Assassin no matter what!", "Oh man, I gotta take a break.") == 1) { mes "[Ferocious-looking guy]"; mes "Oh..."; mes "Well then,"; @@ -243,7 +243,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "[Ferocious-looking guy]"; mes "So how about taking the next step and becoming an Assassin?"; next; - switch(select("Yes. I've picked my last pocket.:What's the requirements?:Maybe later, I need to steal some things first.")) { + switch(select("Yes. I've picked my last pocket.", "What's the requirements?", "Maybe later, I need to steal some things first.")) { case 1: mes "[Ferocious-looking guy]"; mes "It's been a while since I've received a guest. I'm sending"; @@ -323,7 +323,7 @@ OnTouch: mes "[Assassin 'Khai']"; mes "Sorry for laughing, but this is hilarious! Hahaha~ So do you want me to give you some hints?"; next; - switch(select("I beg you, give me hints.:Don't laugh at me! Now, give me hints!:...Shut up, I don't need your help!")) { + switch(select("I beg you, give me hints.", "Don't laugh at me! Now, give me hints!", "...Shut up, I don't need your help!")) { case 1: mes "[Assassin 'Khai']"; mes "Haaahahahaha!!!"; @@ -420,7 +420,7 @@ OnTouch: mes "Along with keeping your pride,"; mes "I want that you respect the blood that may stain your Katar or Dagger."; next; - if (select("...Got you.:...I'm confused.") == 1) { + if (select("...Got you.", "...I'm confused.") == 1) { mes "[Assassin 'Khai']"; mes "Yeah, I can trust you now. Let me give you some important tips."; next; @@ -524,7 +524,7 @@ OnTouch: mes "Oh, you must be an Assassin trainee. You are here to become"; mes "an Assassin, aren't you?"; next; - if (select("Yes, I am. :...No, I'm not.") == 1) { + if (select("Yes, I am. ", "...No, I'm not.") == 1) { mes "[Assassin 'Khai']"; mes "Okay, good. Let's fill out the application form. Please sign your name and include your job level."; next; @@ -589,7 +589,7 @@ OnTouch: mes "Huh...?"; mes "What, are you trying to trick me or something? Don't you wanna be an Assassin?"; next; - if (select("No.:Yes, I want to be an Assassin.") == 1) { + if (select("No.", "Yes, I want to be an Assassin.") == 1) { mes "[Assassin 'Khai']"; mes "Eh, get outta here."; mes "Stop wastin' my time..."; @@ -671,7 +671,7 @@ OnTouch: mes "[The Anonymous One]"; mes "Aren't you scared that you can't see me? I could kill you at any time and it would be so easy..."; next; - if (select("I think I crapped my pants!:You're all talk. I challenge you!") == 1) { + if (select("I think I crapped my pants!", "You're all talk. I challenge you!") == 1) { mes "[The Anonymous One]"; mes "Now I see that"; mes "you're nothing"; @@ -705,7 +705,7 @@ OnTouch: next; ASSIN_Q2 = 0; while(ASSIN_Q2 < 3) { - switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) { + switch(select("...Skills?", "...Stats?", "Hmpf, I know it all.")) { case 1: mes "[The Anonymous One]"; mes "Skills...?"; @@ -810,7 +810,7 @@ OnTouch: mes "You should have"; mes "known better."; next; - if (select("Help me, how do I pass?:I challenge you again!") == 1) { + if (select("Help me, how do I pass?", "I challenge you again!") == 1) { mes "[The Anonymous One]"; mes "Well, that's a damn good question. But you're banished from the Assassin Guild, so it's no concern of mine..."; close2; @@ -838,53 +838,53 @@ OnTouch: mes "[The Anonymous One]"; mes "1. Choose skill that is not required to learn Grimtooth."; next; - if (select("Cloaking level 2:Sonic Blow level 5:Katar Mastery level 4:Right hand Mastery level 2") == 4) + if (select("Cloaking level 2", "Sonic Blow level 5", "Katar Mastery level 4", "Right hand Mastery level 2") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "2. What property does Enchant Poison possess?"; next; - if (select("Poison:Earth:Fire:Wind") == 1) + if (select("Poison", "Earth", "Fire", "Wind") == 1) .@assassin_t += 10; mes "[The Anonymous One]"; mes "3. How does Level 4 Right Hand Mastery work?"; next; - if (select("Recover 80% of damage decrease:Recover 90% of damage decrease:Increase 90% of damage:Increase 108% of damage") == 2) + if (select("Recover 80% of damage decrease", "Recover 90% of damage decrease", "Increase 90% of damage", "Increase 108% of damage") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "4. What is the item required for using Venom Dust?"; next; - if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4) + if (select("Red Blood", "Blue Gemstone", "Yellow Gemstone", "Red Gemstone") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "5. Which skill can you learn when you reach Level 5 Enchant Poison?"; next; - if (select("Envenom:Sonic Blow:Venom Splasher:Venom Dust") == 4) + if (select("Envenom", "Sonic Blow", "Venom Splasher", "Venom Dust") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "6. Among the following skills, which allows you to walk while invisible?"; next; - if (select("Hiding:Back Slide:Cloaking:Sand Attack") == 3) + if (select("Hiding", "Back Slide", "Cloaking", "Sand Attack") == 3) .@assassin_t += 10; mes "[The Anonymous One]"; mes "7. Choose the condition that is unrelated to Venom Splasher."; next; - if (select("Poisoned target.:Red Gemstone.:Remaing HP of Target.") == 2) + if (select("Poisoned target.", "Red Gemstone.", "Remaing HP of Target.") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "8. Which monster is weak to a weapon with Vadon card (adds 20% damage on Fire property monster)?"; next; - if (select("Steel Chonchon:Deviruchi:Elder Willow:Baphomet") == 3) + if (select("Steel Chonchon", "Deviruchi", "Elder Willow", "Baphomet") == 3) .@assassin_t += 10; mes "[The Anonymous One]"; mes "9. How much SP does"; mes "Double Attack need?"; next; - if (select("15:It's a passive skill, so SP use is 0.:It's passive skill, so SP use is 10.:54") == 2) + if (select("15", "It's a passive skill, so SP use is 0.", "It's passive skill, so SP use is 10.", "54") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "10. What is the best elemental Main Gauche weapon for hunting in Izlude dungeon?"; next; - if (select("Wind Main Gauche:Ice Main Gauche:Earth Main Gauche:Fire Main Gauche") == 1) + if (select("Wind Main Gauche", "Ice Main Gauche", "Earth Main Gauche", "Fire Main Gauche") == 1) .@assassin_t += 10; break; case 2: @@ -892,102 +892,102 @@ OnTouch: mes "1. Which monster"; mes "drops a slotted Katar?"; next; - if (select("Thief Bug:Peco Peco:Desert Wolf:Hammer Cobolt") == 3) + if (select("Thief Bug", "Peco Peco", "Desert Wolf", "Hammer Cobolt") == 3) .@assassin_t += 10; mes "[The Anonymous One]"; mes "2. Which monster"; mes "drops a slotted Jur?"; next; - if (select("Martin:Desert Wolf:Marionette:Myst") == 1) + if (select("Martin", "Desert Wolf", "Marionette", "Myst") == 1) .@assassin_t += 10; mes "[The Anonymous One]"; mes "3. Which class is allowed to craft elemental weapons?"; next; - if (select("Merchant:Blacksmith:Thief:Priest") == 2) + if (select("Merchant", "Blacksmith", "Thief", "Priest") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "4. Choose the weapon which is not in the Katar class."; next; - if (select("Jamadhar:Jur:Katar:Gladius") == 4) + if (select("Jamadhar", "Jur", "Katar", "Gladius") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "5. What property do Izlude dungeon monsters posses?"; next; - if (select("Water:Fire:Wind:Earth") == 1) + if (select("Water", "Fire", "Wind", "Earth") == 1) .@assassin_t += 10; mes "[The Anonymous One]"; mes "6. Which monster"; mes "cannot be a Cute Pet?"; next; - if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2) + if (select("Poporing", "Roda Frog", "Smokie", "Poison Spore") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "7. Choose a monster that Fire property Daggers work the best on."; next; - if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4) + if (select("Dagger Goblin", "Mace Goblin", "Morning Star Goblin", "Hammer Goblin") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "8. Choose the non-elemental Katar from the following:"; next; - if (select("Katar of Raging Blaze:Katar of Dusty Thornbush:Sharpened Legbone of Ghoul:Infiltrator") == 4) + if (select("Katar of Raging Blaze", "Katar of Dusty Thornbush", "Sharpened Legbone of Ghoul", "Infiltrator") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "9. Which is the uncommon monster?"; next; - if (select("Poring:Mastering:Ghostring:Spore") == 3) + if (select("Poring", "Mastering", "Ghostring", "Spore") == 3) .@assassin_t += 10; mes "[The Anonymous One]"; mes "10. Choose the monster"; mes "that is not Undead."; next; - if (select("Drake:Megalodon:Spore:Khalitzburg") == 3) + if (select("Drake", "Megalodon", "Spore", "Khalitzburg") == 3) .@assassin_t += 10; break; case 3: mes "[The Anonymous One]"; mes "1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10."; next; - if (select("30:40:160:20") == 1) + if (select("30", "40", "160", "20") == 1) .@assassin_t += 10; mes "[The Anonymous One]"; mes "2. Choose a monster which detects hiding/cloaking Thieves and Assassins."; next; - if (select("Worm Tail:Andre:Mummy:Soldier Skeleton") == 2) + if (select("Worm Tail", "Andre", "Mummy", "Soldier Skeleton") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "3. Choose a group of weapons that cannot be used by an Assassin at once."; next; - if (select("Main Gaughe + Gladius:Stiletto + Main Gauche:Katar + Maingauche:Hammer + Stiletto") == 3) + if (select("Main Gaughe + Gladius", "Stiletto + Main Gauche", "Katar + Maingauche", "Hammer + Stiletto") == 3) .@assassin_t += 10; mes "[The Anonymous One]"; mes "4. Choose the town where Thieves can change their jobs."; next; - if (select("Prontera:Lutie:Alberta:Morocc") == 4) + if (select("Prontera", "Lutie", "Alberta", "Morocc") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "5. Choose a card that does not affect the AGI stat."; next; - if (select("Baphomet Jr. card:Whisper Card:Female Thiefbug card:Male Thiefbug card") == 2) + if (select("Baphomet Jr. card", "Whisper Card", "Female Thiefbug card", "Male Thiefbug card") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "6. Choose the correct specialty of the Assassin class."; next; - if (select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4) + if (select("Excellent singing talent", "Excellent reading talent", "Excellent dancing talent", "Excellent dodge ability") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50."; next; - if (select("7:8:9:10") == 4) + if (select("7", "8", "9", "10") == 4) .@assassin_t += 10; mes "[The Anonymous One]"; mes "8. Choose the item that an Assassin cannot equip."; next; - if (select("Dagger:Helm:Boots:Brooch") == 2) + if (select("Dagger", "Helm", "Boots", "Brooch") == 2) .@assassin_t += 10; mes "[The Anonymous One]"; mes "9. Choose the job change item for Thief."; next; - switch(select("Orange Gooey Mushroom:Red Gooey Mushroom:Orange Net Mushroom:Orange Hair Mushroom")) { + switch(select("Orange Gooey Mushroom", "Red Gooey Mushroom", "Orange Net Mushroom", "Orange Hair Mushroom")) { case 1: case 3: .@assassin_t += 10; @@ -998,7 +998,7 @@ OnTouch: mes "[The Anonymous One]"; mes "10. Choose a card that would typically benefit an Assassin the least."; next; - if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2) + if (select("Whisper card", "Elder Willow card", "Soldier Skeleton card", "Cobold card") == 2) .@assassin_t += 10; break; } @@ -1171,7 +1171,7 @@ OnTouch: mes "[Barcardi]"; mes "Hmm, if you're exhausted, I'm willing to bring you back. Of course, if you leave, you'll have to take the job test over again. So what do you want to do?"; next; - if (select("Continue!:Quit the job change test for now.") == 1) { + if (select("Continue!", "Quit the job change test for now.") == 1) { mes "[Barcardi]"; mes "Good choice!"; mes "Remember, you"; @@ -1501,7 +1501,7 @@ OnTouch: mes "It looks like you're having a tough time. You're either trying too hard, or not trying hard"; mes "enough, kid."; next; - switch(select("I'm gonna try it again!:I... I quit!")) { + switch(select("I'm gonna try it again!", "I... I quit!")) { case 1: mes "[Thomas]"; mes "Hmm. Well, okay."; @@ -1649,7 +1649,7 @@ OnTouch: mes "[Guildmaster]"; mes "First off, what do you think is the priority of an Assassin?"; next; - switch(select("More power.:An Assassin's pride.:Endless practice.")) { + switch(select("More power.", "An Assassin's pride.", "Endless practice.")) { case 1: mes "[Guildmaster]"; mes "More power..."; @@ -1665,7 +1665,7 @@ OnTouch: mes "to be stronger"; mes "than you are now?"; next; - switch(select("Revenge...!:Money~:I want to travel.")) { + switch(select("Revenge...!", "Money~", "I want to travel.")) { case 1: ASSIN_Q = 8; mes "[Guildmaster]"; @@ -1719,7 +1719,7 @@ OnTouch: mes "[Guildmaster]"; mes "I can understand why their pride and dignity would be so important to them. Now, for what reason do you wish to become an Assassin?"; next; - switch(select("I like the solitude.:Making money being an Assassin.:They just look interesting.")) { + switch(select("I like the solitude.", "Making money being an Assassin.", "They just look interesting.")) { case 1: ASSIN_Q = 11; mes "[Guildmaster]"; @@ -1765,7 +1765,7 @@ OnTouch: mes "Unlike the Thief class, the Assassin job doesn't allow self-indulgence. Tell me the"; mes "reason you train endlessly."; next; - switch(select("To broaden my skills.:It's a goal of mine.:For spiritual improvement.")) { + switch(select("To broaden my skills.", "It's a goal of mine.", "For spiritual improvement.")) { case 1: ASSIN_Q = 14; mes "[Guildmaster]"; @@ -1814,13 +1814,13 @@ OnTouch: mes "[Guildmaster]"; mes "So if you could become an Assassin right now, what is the first thing you would do?"; next; - switch(select("I would go hunt right away.:There are people waiting for me.:Check how I can help as an Assassin.")) { + switch(select("I would go hunt right away.", "There are people waiting for me.", "Check how I can help as an Assassin.")) { case 1: mes "[Guildmaster]"; mes "Hunt..."; mes "Is that all...?"; next; - switch(select("I would level up fast.:I want to explore my Assassin skills.:I will go where I couldn't go as a Thief.")) { + switch(select("I would level up fast.", "I want to explore my Assassin skills.", "I will go where I couldn't go as a Thief.")) { case 1: .@assassin_sangdam += 10; mes "[Guildmaster]"; @@ -1854,7 +1854,7 @@ OnTouch: mes "Who is waiting"; mes "for you, might I ask?"; next; - switch(select("My friends.:My Guildsmen.:My lover.")) { + switch(select("My friends.", "My Guildsmen.", "My lover.")) { case 1: .@assassin_sangdam += 5; mes "[Guildmaster]"; @@ -1892,7 +1892,7 @@ OnTouch: mes "[Guildmaster]"; mes "That's most admirable. Is there anything that you would like to ask me about?"; next; - switch(select("Places where Assassins can level up...:Main goals as an Assassin.:Financial consulting.")) { + switch(select("Places where Assassins can level up...", "Main goals as an Assassin.", "Financial consulting.")) { case 1: .@assassin_sangdam += 5; mes "[Guildmaster]"; @@ -2058,7 +2058,7 @@ OnTouch: mes "[Guildmaster]"; mes "You can choose a Jur, Katar, Main Gauche, or a Gladius. As a master, I love them all."; next; - switch(select("Jur:Katar:Main Gauche:Gladius")) { + switch(select("Jur", "Katar", "Main Gauche", "Gladius")) { case 1: mes "[Guildmaster]"; mes "A Jur..."; diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 2f49a8b5a..4e09d5ed9 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -150,7 +150,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "If you're interested, fill out this application with your name"; mes "and Job Level."; next; - switch(select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) { + switch(select("Fill out Application.", "What are the requirements?", "Um, I need to think about it.")) { case 1: if (SkillPoint) { mes "[Altiregen]"; @@ -227,7 +227,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "Haha, but don't worry, you are not going to travel that far."; mes "Please go talk to the guildsman inside the building for more details about your next test."; next; - if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) { + if (select("I want to change my job quickly! But...oh well.", "Grrr! Enough is enough!") == 1) { BSMITH_Q = 16; changequest 2013,2014; mes "[Altiregen]"; @@ -340,7 +340,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay."; next; - .@selection = select("Yes.:Um, can I have some time to prepare?"); + .@selection = select("Yes.", "Um, can I have some time to prepare?"); } else if (BSMITH_Q == 2) { mes "[Geschupenschte]"; @@ -365,131 +365,131 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "1. Which one of the following regions is matched incorrectly"; mes "with its specialty item?"; next; - if (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Berserk Potion:Alberta - Swordmace") == 4) + if (select("Morroc - Thief Clothes", "Alberta - Two Hand Axe", "Comodo - Berserk Potion", "Alberta - Swordmace") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "2. What status can"; mes "be inflicted with the"; mes "^8E6B23Hammer Fall^000000 skill?"; next; - if (select("Stun:Blind:Silence:Sleep") == 1) + if (select("Stun", "Blind", "Silence", "Sleep") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "3. Which one of the following skills cannot be performed"; mes "by a Merchant?"; next; - if (select("Vending:Discount:Overcharge:Increase AGI") == 4) + if (select("Vending", "Discount", "Overcharge", "Increase AGI") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "4. Where can you find a store"; mes "that sells Blue Gemstones?"; next; - if (select("Alberta:Morroc:Geffen:Prontera") == 3) + if (select("Alberta", "Morroc", "Geffen", "Prontera") == 3) .@black_q += 10; mes "[Geschupenschte]"; mes "5. Where is the"; mes "Tool Dealer"; mes "located in Geffen?"; next; - if (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square") == 1) + if (select("8 o'clock direction from the town square", "11 o'clock direction from the town square", "6 o'clock direction from the town square", "5 o'clock direction from the town square") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "6. Which weapon"; mes "cannot be used"; mes "by a Merchant?"; next; - if (select("Stiletto:Ring Pommel Saber:Chain:Bible") == 4) + if (select("Stiletto", "Ring Pommel Saber", "Chain", "Bible") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "7. Which one of the following"; mes "has the highest defense rate?"; next; - if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2) + if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2) .@black_q += 10; mes "[Geschupenschte]"; mes "8. For Level 3 weapons,"; mes "what is the ^8E6B23Safe^000000 limit"; mes "for upgrading?"; next; - if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3) + if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3) .@black_q += 10; mes "9. What item"; mes "can be made using"; mes "the ^8E6B23Trunks^000000 item?"; next; - if (select("Sakkat:Ghost Bandana:Majestic Goat:Antler") == 1) + if (select("Sakkat", "Ghost Bandana", "Majestic Goat", "Antler") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "10. The most important"; mes "part of being a Merchant is...?"; next; - select("Credit:Integrity:Money:Rhetoric"); + select("Credit", "Integrity", "Money", "Rhetoric"); .@black_q += 10; } else { mes "[Geschupenschte]"; mes "1. Among the following cities, which one is not correctly matched with its specialty?"; next; - if (select("Al De Baran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Berserk Potion:Al De Baran - Hammer") == 4) + if (select("Al De Baran - Yggdrasil Leaf", "Alberta - Hammer", "Comodo - Berserk Potion", "Al De Baran - Hammer") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "2. How much Zeny"; mes "is one Jellopy worth?"; next; - if (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny") == 3) + if (select("1 Zeny", "2 Zeny", "3 Zeny", "4 Zeny") == 3) .@black_q += 10; mes "[Geschupenschte]"; mes "3. What is required"; mes "for a Merchant to use"; mes "the ^8E6B23Vending^000000 Skill?"; next; - if (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.") == 1) + if (select("Must have a Cart.", "Must have items to sell.", "Must be wielding a weapon.", "Must be wearing armor.") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "4. Where can you"; mes "change your Job to"; mes "become a Merchant?"; next; - if (select("Alberta:Morroc:Geffen:Prontera") == 1) + if (select("Alberta", "Morroc", "Geffen", "Prontera") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "5. Where is the"; mes "Weapons Dealer"; mes "located in Morroc?"; next; - if (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center") == 4) + if (select("7 o'clock from the town's center", "11 o'clock from the town's center", "6 o'clock from the town's center", "5 o'clock from the town's center") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "6. What weapon"; mes "can a Merchant"; mes "not use?"; next; - if (select("Main Gauche:Claymore:Chain:Two handed Axe") == 2) + if (select("Main Gauche", "Claymore", "Chain", "Two handed Axe") == 2) .@black_q += 10; mes "[Geschupenschte]"; mes "7. Which one of the following"; mes "has the highest defense rate?"; next; - if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2) + if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2) .@black_q += 10; mes "[Geschupenschte]"; mes "8. For Level 3 weapons,"; mes "what is the ^8E6B23Safe^000000 limit"; mes "for upgrading?"; next; - if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3) + if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3) .@black_q += 10; mes "[Geschupenschte]"; mes "9. What monster does"; mes "NOT drop Iron Ore?"; next; - if (select("Chon Chon:Steel Chon Chon:Zerom:Anolian") == 4) + if (select("Chon Chon", "Steel Chon Chon", "Zerom", "Anolian") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "10. What is most"; mes "important to a Merchant?"; next; - select("Rhetoric:Credit:Money:Experience"); + select("Rhetoric", "Credit", "Money", "Experience"); .@black_q += 10; } mes "[Geschupenschte]"; @@ -639,7 +639,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "Oh, you should make sure that you are not carrying ^FF0000more than one "+getitemname(.@items[6])+"^000000, you should really only have an "+getitemname(.@items[6])+" that you bought from an NPC shop in your inventory."; next; - if (select("Oh, could you give me a second?:Oh, I brought what you asked for.") == 1) { + if (select("Oh, could you give me a second?", "Oh, I brought what you asked for.") == 1) { mes "[Geschupenschte]"; mes "Hmmm, it would be"; mes "a good idea to put the"; @@ -862,7 +862,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "the delivery?"; mes "Let's see that receipt~"; next; - if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) { + if (select("Yes sir, here it is.", "Receipt? I, uh, have it somewhere.") == 1) { if (countitem(Merchant_Voucher_1) > 0) { BSMITH_Q = 15; delitem Merchant_Voucher_1,1; @@ -959,7 +959,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "You sure this is what I ordered, right? I mean, if it's been used,"; mes "I don't want it."; next; - if (select("Whoops, this is one of the items I use...:I'm sure! It's brand new!") == 1) { + if (select("Whoops, this is one of the items I use...", "I'm sure! It's brand new!") == 1) { mes "[Baisulist]"; mes "Well..."; mes "I guess I can"; @@ -1033,7 +1033,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "This is what I ordered, right?"; mes "I don't want any used or old Gladius that you might have!"; next; - if (select("Whoops, not that one.:I guarantee you it is new.") == 1) { + if (select("Whoops, not that one.", "I guarantee you it is new.") == 1) { cutin "Job_Black_hucke03",2; mes "[Wickebine]"; mes "Oooh...!"; @@ -1135,7 +1135,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "So you're sure this is the item"; mes "I ordered, right? I wouldn't want it if it's been used."; next; - if (select("Whoops, this one is used!:It was just made, so it's new.") == 1) { + if (select("Whoops, this one is used!", "It was just made, so it's new.") == 1) { mes "[Krongast]"; mes "Hmmmmm!"; mes "Please deliver"; @@ -1211,7 +1211,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "[Talpiz]"; mes "Um, this is what I ordered, right? I don't want an Arbalest that's been used before."; next; - if (select("Whoops, this is a used one.:I'm sure it's new.") == 1) { + if (select("Whoops, this is a used one.", "I'm sure it's new.") == 1) { mes "[Talpiz]"; mes "Hmmmm."; mes "Please hurry"; @@ -1288,7 +1288,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "^666666*Huuuk*^000000 This is what I ordered, right? I needed one especially"; mes "made to stop this poison..."; next; - if (select("Whoops, this is my own Ring Pommel Saber.:I'm sure this is the one.") == 1) { + if (select("Whoops, this is my own Ring Pommel Saber.", "I'm sure this is the one.") == 1) { mes "[Bismarc]"; mes "N-Nooo..."; mes "Hurry...!"; @@ -1383,7 +1383,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "[Mitehmaeeuh]"; mes "How much do you truly understand about smithing? Are you ready for me to ask you some questions?"; next; - if (select("Yes:No, not yet~") == 1) { + if (select("Yes", "No, not yet~") == 1) { mes "[Mitehmaeeuh]"; mes "Alright..."; mes "My test is simple."; @@ -1404,7 +1404,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "is required to learn"; mes "the ^8E6B23Discount^000000 skill?"; next; - if (select("Level 3 Push Cart:Item Appraisal:Level 10 Mammonite:Level 3 Enlarge Weight") == 4) + if (select("Level 3 Push Cart", "Item Appraisal", "Level 10 Mammonite", "Level 3 Enlarge Weight") == 4) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "2. When you attack"; @@ -1412,7 +1412,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "what status effect can"; mes "you inflict on enemies?"; next; - if (select("Stun:Blindness:Chaos:Silence") == 1) + if (select("Stun", "Blindness", "Chaos", "Silence") == 1) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "3. How much Zeny is spent"; @@ -1420,7 +1420,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "mastered Mammonite skill?"; mes "(Level 10 Mammonite)"; next; - if (select("900 Zeny:1000 Zeny:2000 Zeny:100,000 Zeny") == 2) + if (select("900 Zeny", "1000 Zeny", "2000 Zeny", "100,000 Zeny") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "4. What is the"; @@ -1428,7 +1428,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "the ^8E6B23Discount^000000"; mes "skill is mastered?"; next; - if (select("21 % :22 % :23 % :24 % ") == 4) + if (select("21 % ", "22 % ", "23 % ", "24 % ") == 4) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "5. What is the maximum"; @@ -1437,7 +1437,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "NPCs after mastering the"; mes "^8E6B23Overcharge^000000 skill?"; next; - if (select("21 % :22 % :23 % :24 % ") == 3) + if (select("21 % ", "22 % ", "23 % ", "24 % ") == 3) .@blackss_te += 20; break; case 2: @@ -1446,21 +1446,21 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "following monsters"; mes "drops Steel?"; next; - if (select("Zerom:Chon Chon:Skel Worker:Requiem") == 3) + if (select("Zerom", "Chon Chon", "Skel Worker", "Requiem") == 3) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "2. Which of the following"; mes "stones can be made from"; mes "Red Bloods?"; next; - if (select("Flame Heart:Rough Wind:Great Nature:Mystic Frozen") == 1) + if (select("Flame Heart", "Rough Wind", "Great Nature", "Mystic Frozen") == 1) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "3. Which of the following"; mes "stones do you have the most"; mes "of in your Kafra Storage?"; next; - select("Wind of Verdure:Red Blood:Green Live:Crystal Blue"); + select("Wind of Verdure", "Red Blood", "Green Live", "Crystal Blue"); .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "4. In general,"; @@ -1469,14 +1469,14 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "most damage from a Wind"; mes "attribute weapon?"; next; - if (select("Fire Property:Water Property:Earth Property:Wind Property") == 2) + if (select("Fire Property", "Water Property", "Earth Property", "Wind Property") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "5. How many Iron Ore"; mes "is required to make"; mes "1 Steel?"; next; - if (select("5 Iron Ore :4 Iron Ore:3 Iron Ore:6 Iron Ore") == 1) + if (select("5 Iron Ore ", "4 Iron Ore", "3 Iron Ore", "6 Iron Ore") == 1) .@blackss_te += 20; break; case 3: @@ -1485,7 +1485,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "do when you meet someone"; mes "randomly on the street?"; next; - switch(select("Ask them what they need.:Have a brief conversation.:Ignore them.:Give items and run away.")) { + switch(select("Ask them what they need.", "Have a brief conversation.", "Ignore them.", "Give items and run away.")) { case 1: case 2: .@blackss_te += 20; @@ -1499,20 +1499,20 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "^8E6B23Crazy Uproar^000000 and"; mes "^8E6B23Change Cart^000000 skills?"; next; - if (select("Al De Baran:Alberta:Morroc:Izlude") == 2) + if (select("Al De Baran", "Alberta", "Morroc", "Izlude") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "3. From the center of Einbroch,"; mes "in which direction is the Blacksmith Guild?"; next; - if (select("11 o'clock:5 o'clock:7 o'clock:12 o'clock") == 2) + if (select("11 o'clock", "5 o'clock", "7 o'clock", "12 o'clock") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "4. In which town"; mes "can you find the"; mes "most Blacksmiths?"; next; - if (select("Prontera:Morroc:Alberta:Einbroch") == 4) + if (select("Prontera", "Morroc", "Alberta", "Einbroch") == 4) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "5. Which of the"; @@ -1520,7 +1520,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "affect your skill"; mes "as a Blacksmith?"; next; - if (select("STR :DEX:AGI :VIT ") == 2) + if (select("STR ", "DEX", "AGI ", "VIT ") == 2) .@blackss_te += 20; break; } @@ -1607,7 +1607,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{ mes "I can provide you a teleport service to Izlude, where you can use the airship."; mes "Would you like to move to Izlude immediately?"; next; - switch(select("How to go to Einbroch:Yes!:No, thanks.")) { + switch(select("How to go to Einbroch", "Yes!", "No, thanks.")) { case 1: mes "[Blacksmith Guildsman]"; mes "Oops, haven't you used the airship yet?"; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 23d970dac..2680fa6f7 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -190,7 +190,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Guildsman]"; mes "Oh, you're an Archer! It seems as if you've trained enough as an Archer... You came here to become a Hunter, right?"; next; - switch(select("Yes. That's what I'm here for.:What are the requirements to change jobs?:....I don't want to change yet.")) { + switch(select("Yes. That's what I'm here for.", "What are the requirements to change jobs?", "....I don't want to change yet.")) { case 1: mes "[Hunter Guildsman]"; mes "Hehe~"; @@ -211,7 +211,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "Well then,"; mes "shall we begin?"; next; - if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) { + if (select("Yes~ Let's start now.", "No, I'll be back later.") == 1) { if (!questprogress(4000)) { setquest 4000; } @@ -253,7 +253,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "You are an Archer, and you don't know where you should go to hunt. What do you do?"; next; - switch(select("Scream out loud asking where you should go.:Quietly ask a person passing by.:Wander around alone and search for a place.")) { + switch(select("Scream out loud asking where you should go.", "Quietly ask a person passing by.", "Wander around alone and search for a place.")) { case 2: case 3: .@hunter_t += 10; @@ -267,7 +267,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "But you are in Payon!!"; mes "How do you go to the desert?"; next; - switch(select("Ask a Priest to open a free warp portal.:Use the Kafra service.:Walk with a friend.")) { + switch(select("Ask a Priest to open a free warp portal.", "Use the Kafra service.", "Walk with a friend.")) { case 2: case 3: .@hunter_t += 10; @@ -282,7 +282,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "about to make the"; mes "Zeny that you need?"; next; - switch(select("Beg here and there.:Sell items I do not need.:Hunt at a nearby field.")) { + switch(select("Beg here and there.", "Sell items I do not need.", "Hunt at a nearby field.")) { case 2: case 3: .@hunter_t += 10; @@ -297,12 +297,12 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "solution to this"; mes "situation?"; next; - if (select("Attack a Hode from the top of a hill.:Go back to town.:Attack someone else's Hode.") == 2) + if (select("Attack a Hode from the top of a hill.", "Go back to town.", "Attack someone else's Hode.") == 2) .@hunter_t += 10; mes "[Hunter Sherin]"; mes "Let's say you were having too much trouble hunting Hodes and returned to town. Now you are out of HP and a Priest happens to be around. How would you ask for a Heal?"; next; - if (select("Would it be possible to get a Heal, please?:Heal, please.:Heal me.") == 1) + if (select("Would it be possible to get a Heal, please?", "Heal, please.", "Heal me.") == 1) .@hunter_t += 10; mes "[Hunter Sherin]"; mes "This time, you found a rare item while you were going through your inventory. You go out to sell the item, and there are many people with stores and chatrooms open."; @@ -312,7 +312,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "best way to"; mes "sell your item?"; next; - switch(select("Scream out loud to everyone in sight.:Open a chatroom and wait.:Look to see if anyone already wants it.")) { + switch(select("Scream out loud to everyone in sight.", "Open a chatroom and wait.", "Look to see if anyone already wants it.")) { case 2: case 3: .@hunter_t += 10; @@ -322,7 +322,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "While you are waiting, someone is begging for items and Zeny. What should you do?"; next; - if (select("Give some of my items and Zeny.:Ignore and walk away.:Tell the person about a good place to hunt.") == 1) + if (select("Give some of my items and Zeny.", "Ignore and walk away.", "Tell the person about a good place to hunt.") == 1) .@hunter_t += 10; mes "[Hunter Sherin]"; mes "By now, you decide to go to the Maze by yourself."; @@ -332,7 +332,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "into someone that is lost."; mes "What should you do?"; next; - switch(select("Tell them which way to go.:Guide them to their destination.:Ignore.")) { + switch(select("Tell them which way to go.", "Guide them to their destination.", "Ignore.")) { case 1: case 2: .@hunter_t += 10; @@ -345,7 +345,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "What should you do?"; next; - if (select("Watch, then attack when asked for help.:Attack and see what happens.:Just go back to town.") == 1) + if (select("Watch, then attack when asked for help.", "Attack and see what happens.", "Just go back to town.") == 1) .@hunter_t += 10; mes "[Hunter Sherin]"; mes "You are now very exhausted after your day of hunting. It's time to go back to town."; @@ -353,7 +353,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ mes "[Hunter Sherin]"; mes "But what's this!? You find an expensive item lying on the floor! What should you do with it?"; next; - switch(select("Pick it up and keep it.:Try to find the owner.:Just walk by.")) { + switch(select("Pick it up and keep it.", "Try to find the owner.", "Just walk by.")) { case 2: case 3: .@hunter_t += 10; @@ -462,13 +462,13 @@ hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{ mes "[Guild Receptionist]"; mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?"; next; - .@selection = select("Yes, that is correct.:Nope~~(heeheehee)"); + .@selection = select("Yes, that is correct.", "Nope~~(heeheehee)"); if (.@selection == 2) { mes "[Demon Hunter]"; mes "Hey, stop messing around."; mes "Your name is " + strcharinfo(0) + ", right?"; next; - if (select("Yes...:Hehehe. I keep telling you, it's not~~") == 1) { + if (select("Yes...", "Hehehe. I keep telling you, it's not~~") == 1) { mes "[Demon Hunter]"; mes "Okay, then. These are the items you need for the test. Since we provide all of the necessary arrows you'll use for the test, we need you to get the materials to make them."; next; @@ -604,7 +604,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "[Hunter Guildmaster]"; mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?"; next; - switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) { + switch(select("What is the test?", "What are the passing requirements?", "Any warnings?", "Begin test.")) { case 1: mes "[Hunter Guildmaster]"; mes "You have to hunt down certain monsters with a particular name. But you must avoid all the traps while you're at it."; @@ -675,7 +675,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "If you have any"; mes "questions, ask now."; next; - switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) { + switch(select("What is the test?", "What are the passing requirements?", "Any warnings?", "Begin test.")) { case 1: mes "[Hunter Guildmaster]"; mes "You have to hunt down certain monsters with a particular name, but you also avoid all the traps at the same time. This is to test your ability to move swiftly and locate targets in various situations."; @@ -709,7 +709,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ mes "[Hunter Guildmaster]"; mes "Anyway, I believe you've prepared it yourself. Let's begin now."; next; - if (select("Okay. Let's start...:Ah, wait a sec.") == 1) { + if (select("Okay. Let's start...", "Ah, wait a sec.") == 1) { mes "[Hunter Guildmaster]"; mes "Okay!! I hope"; mes "you will pass this time!"; @@ -758,7 +758,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ mes "[Hunter Guildmaster]"; mes "Mmm. I see you're here for the Hunter job test. Let me explain the testing process. What would you like to know?"; next; - switch(select("What is the test?:What are the passing requirements?:Any warnings?:Begin test.")) { + switch(select("What is the test?", "What are the passing requirements?", "Any warnings?", "Begin test.")) { case 1: mes "[Hunter Guildmaster]"; mes "You have to hunt down certain monsters with a particular name, but you must avoid all of the traps here at the same time."; @@ -850,7 +850,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ mes "have questions,"; mes "feel free to ask."; next; - switch(select("What is the test?:What are the requirements to pass the test?:Any warnings?:Begin test.")) { + switch(select("What is the test?", "What are the requirements to pass the test?", "Any warnings?", "Begin test.")) { case 1: mes "[Hunter Guildmaster]"; mes "You have to hunt down certain monsters with a particular name, but you must avoid all of the traps here at the same time."; @@ -896,7 +896,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ mes "you're ready."; mes "Let's begin."; next; - if (select("Yes, let's start.:Ah, wait a moment.") == 1) { + if (select("Yes, let's start.", "Ah, wait a moment.") == 1) { mes "[Hunter Guildmaster]"; mes "Okay!! Now..."; mes "Pass this time!"; @@ -984,7 +984,7 @@ OnTouch: mes "[Guide]"; mes "If it's too hard, it wouldn't hurt to try again next time. Would you like to resign for now?"; next; - switch(select("Keep trying.:Resign.")) { + switch(select("Keep trying.", "Resign.")) { case 1: mes "[Guide]"; mes "Okay. Do your best and become a great Hunter. Please enter the waiting room. If someone is already taking the test, you must wait until that person is done."; @@ -1196,7 +1196,7 @@ OnTouch: mes "on the escape switch.^000000"; HNTR_Q = 15; next; - switch(select("Escape:Cancel:Re-test")) { + switch(select("Escape", "Cancel", "Re-test")) { case 1: mes "^3355FFThe Escape Warp Portal"; mes "has now been activated.^000000"; diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 462e45fc0..b3caa8cf9 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -62,7 +62,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "Prontera Chivalry."; mes "What brings you here?"; next; - switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) { + switch(select("I want to change my job to Swordman.", "I want to change my job to a Knight.", "Just visiting.")) { case 1: mes "[Captain Herman]"; mes "A-ha~"; @@ -98,7 +98,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "the Prontera Chivalry."; mes "What brings you here?"; next; - if (select("I want to change my job to a Knight.:Just visiting.") == 1) { + if (select("I want to change my job to a Knight.", "Just visiting.") == 1) { mes "[Captain Herman]"; mes "Ohh..."; mes "A young "+((Sex)?"man":"lady")+" who wishes"; @@ -119,7 +119,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "you eligible, we will begin the job change procedure. Would you"; mes "like to apply now?"; next; - if (select("Yes, I would like to apply.:I'd like to think about it please.") == 1) { + if (select("Yes, I would like to apply.", "I'd like to think about it please.") == 1) { mes "[Captain Herman]"; if (JobLevel < 40) { mes "Ah, you are not yet ready to become a Knight! Didn't I specifically mention the Job Level 40 requirement?"; @@ -523,7 +523,7 @@ prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{ mes "May I help you"; mes "with something?"; next; - if (select("I would like to take the test.:Oh, nothing.") == 1) { + if (select("I would like to take the test.", "Oh, nothing.") == 1) { mes "[Sir Andrew]"; mes "Ah..."; mes "You wish"; @@ -744,7 +744,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Oh, to become"; mes "a Knight? Come to"; @@ -779,7 +779,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Hahaha~!"; mes "Aren't you supposed to be taking Andrew's test? You can't just skip that, you know! All of our tests are important."; @@ -805,7 +805,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) { + if (select("Sir Andrew sent me to take your test.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "I see, you've passed the first test. Very well, I'll make some time for you. Let me introduce myself. My name is James Siracuse."; next; @@ -837,7 +837,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "What..."; mes "You again?"; next; - if (select("I wish to take the test again.:Oh, nothing.") == 1) { + if (select("I wish to take the test again.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Is that right?"; mes "Are you sure you're"; @@ -862,7 +862,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "A Knight must possess great strength, defense, speed, and the skill to wield a Two-Handed Sword. Which of the following weapons are not affected by the Two Hand Quicken skill?"; next; - if (select("Katana:Slayer:Broadsword:Flamberge") != 4) { + if (select("Katana", "Slayer", "Broadsword", "Flamberge") != 4) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong!"; @@ -876,7 +876,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "Good, now let me ask about some skills. Which of the following is not necessary to learn Bowling Bash?"; next; - if (select("Two Handed Sword Mastery Lv.5:Magnum Break Lv.3:Provoke Lv.10:Bash Lv.10") != 3) { + if (select("Two Handed Sword Mastery Lv.5", "Magnum Break Lv.3", "Provoke Lv.10", "Bash Lv.10") != 3) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong!"; @@ -886,7 +886,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "Knights can also use Spears, unlike other jobs, and have skills related to Spears as well. What skills are not necessary to learn the skill Brandish Spear?"; next; - if (select("Pierce Lv.5:Spear Stab Lv.3:Spear Boomerang Lv.3:Peco Peco Ride Lv.1") != 3) { + if (select("Pierce Lv.5", "Spear Stab Lv.3", "Spear Boomerang Lv.3", "Peco Peco Ride Lv.1") != 3) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong! You need to learn that to learn Brandish Spear! How can you not know about Knights if you want to become one?"; @@ -899,7 +899,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "Some Spears also have magical attributes, just like spells. Of the following, which can attack a Nightmare, which has the Ghost attribute?"; next; - if (select("Zephyrus:Lance:Bill Guisarme:Crescent Scythe") != 1) { + if (select("Zephyrus", "Lance", "Bill Guisarme", "Crescent Scythe") != 1) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong! You'll be doing absolutely no damage with that type of Spear! Come back after you've learned more about Knights!"; @@ -914,7 +914,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "But, you can counter this speed decrease as you learn the Cavalier Mastery skill. What percentage of your normal attack speed will you have after learning Level 3 Cavalier Mastery?"; next; - if (select("70 % of normal attack speed:80 % of normal attack speed:90 % of normal attack speed:100 % of normal attack speed") != 2) { + if (select("70 % of normal attack speed", "80 % of normal attack speed", "90 % of normal attack speed", "100 % of normal attack speed") != 2) { KNIGHT_Q = 5; mes "[Sir Siracuse]"; mes "Wrong!"; @@ -931,7 +931,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; mes "What should you do when you run into a Novice asking for help in town?"; next; - switch(select("Tell the Novice of a reasonable hunting area.:Let the Novice fight while you take the damage.:Give the Novice a bunch of Zeny and items.")) { + switch(select("Tell the Novice of a reasonable hunting area.", "Let the Novice fight while you take the damage.", "Give the Novice a bunch of Zeny and items.")) { case 1: mes "[Sir Siracuse]"; mes "Of course, even a Novice needs to learn how to be independent. Giving good guidance to Novices is one of the best things we can do."; @@ -954,7 +954,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "you act within"; mes "a party?"; next; - switch(select("Protect everyone in the front of the battle.:Gather monsters and destroy them at once.:Get as many items possible, at all cost.")) { + switch(select("Protect everyone in the front of the battle.", "Gather monsters and destroy them at once.", "Get as many items possible, at all cost.")) { case 1: mes "[Sir Siracuse]"; mes "That's it! Our strength and attacks are very important in a party. All Knights should engage in a battle with that mindset."; @@ -978,7 +978,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "important value"; mes "a Knight must have?"; next; - switch(select("Honor:Wealth:Status")) { + switch(select("Honor", "Wealth", "Status")) { case 1: mes "[Sir Siracuse]"; mes "Right, above all else, Knights must be honorable! We live and die for honor! Always keep that in mind."; @@ -1017,7 +1017,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "something to"; mes "ask me?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "Hey..."; mes "You already took my test, didn't you? You're done here. You should go visit Sir Windsor now..."; @@ -1079,7 +1079,7 @@ prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{ else if (KNIGHT_Q >= 1 && KNIGHT_Q <= 5) { mes "...What?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Windsor]"; mes "..."; next; @@ -1160,7 +1160,7 @@ job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "...Question?"; next; - .@i = select("What kind of test is this?:How do I take the test?:I'd like to leave.:No."); + .@i = select("What kind of test is this?", "How do I take the test?", "I'd like to leave.", "No."); mes "[Sir Windsor]"; mes "..."; if (.@i == 4) close; @@ -1509,7 +1509,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "Why did you"; mes "come to Amy?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Lady Amy]"; mes "Mmm~"; mes "You applied to change jobs! Okay! You'll soon be a Knight with that kind of determination!"; @@ -1538,7 +1538,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "Why did you"; mes "come to Amy?"; next; - if (select("Sir Windsor told me to--:Oh, nothing.") == 1) { + if (select("Sir Windsor told me to--", "Oh, nothing.") == 1) { if (!questprogress(9008)) changequest 9007,9008; mes "[Lady Amy]"; @@ -1578,7 +1578,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "Why did you"; mes "come to Amy?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Lady Amy]"; mes "Mmm~?"; mes "Have you learned"; @@ -1609,7 +1609,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "You are a Knight and you are looking for a party in Morroc."; mes "How would you go about doing so?"; next; - if (select("Shout out that you are looking for a party.:Open a chat room and wait.:Look for people seeking Knights.") != 1) + if (select("Shout out that you are looking for a party.", "Open a chat room and wait.", "Look for people seeking Knights.") != 1) .@knight_t += 10; mes "[Lady Amy]"; mes "You have formed a party with equal leveled players. There's a Priest, a Wizard, a Hunter, an Assassin, and a Blacksmith..."; @@ -1623,12 +1623,12 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "with your party."; mes "What should you do?"; next; - if (select("Check out the area and plan ahead.:Gather monsters for your party members.:Lead the party slowly at the front.") != 2) + if (select("Check out the area and plan ahead.", "Gather monsters for your party members.", "Lead the party slowly at the front.") != 2) .@knight_t += 10; mes "[Lady Amy]"; mes "But some rude players came with a group of monsters and disappeared! What should you do?"; next; - if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") == 2) + if (select("Keep the monsters from reaching the party.", "Defend while the party retreats.", "Run away on your Peco Peco.") == 2) .@knight_t += 10; mes "[Lady Amy]"; mes "Luckily, you all lived through the crisis. But as you walk, you find a person, who is not in your party, collapsed on the ground."; @@ -1636,7 +1636,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "[Lady Amy]"; mes "The person is asking politely for help. What should you do?"; next; - if (select("Ask your party's Priest to help.:Say you will help for Zeny.:Ignore and move on.") == 1) + if (select("Ask your party's Priest to help.", "Say you will help for Zeny.", "Ignore and move on.") == 1) .@knight_t += 10; mes "[Lady Amy]"; mes "You must bid farewell to your party members because you must go somewhere else."; @@ -1647,7 +1647,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "the battle. What"; mes "should you do?"; next; - if(select("Give it to who deserves it the most.:Pretend like nothing happened and keep it.:Decide with party who gets it.") != 2) + if(select("Give it to who deserves it the most.", "Pretend like nothing happened and keep it.", "Decide with party who gets it.") != 2) .@knight_t += 10; mes "[Lady Amy]"; mes "You end up with the item and you go to Prontera to sell it. There are many people with shops and chat rooms opened selling items."; @@ -1656,7 +1656,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "What should you"; mes "do to sell your item?"; next; - if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") == 3) + if (select("Shout out loud to everyone.", "Open a chat room and wait.", "Inquire if there is anyone that is interested.") == 3) .@knight_t += 10; mes "[Lady Amy]"; mes "While you are waiting,"; @@ -1664,7 +1664,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "for items and zeny."; mes "What do you do?"; next; - if (select("Give them some Zeny and items.:Simply ignore them.:Give suggestions for a place to hunt.") == 3) + if (select("Give them some Zeny and items.", "Simply ignore them.", "Give suggestions for a place to hunt.") == 3) .@knight_t += 10; mes "[Lady Amy]"; mes "Now you decide to go to the Hidden Temple by yourself. You happily ride on your Peco Peco."; @@ -1674,7 +1674,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "someone that is lost."; mes "What should you do?"; next; - if(select("Tell the person how to reach the exit.:Lead the person to the exit.:Give a Butterfly Wing.") != 3) + if(select("Tell the person how to reach the exit.", "Lead the person to the exit.", "Give a Butterfly Wing.") != 3) .@knight_t += 10; mes "[Lady Amy]"; mes "You've been hunting for a while, and now you're low on HP!"; @@ -1686,7 +1686,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "How would you ask"; mes "the Priest for a Heal?"; next; - if (select("Would it be possible to get a heal please?:Can I have a heal?:Heal plz!!") == 1) + if (select("Would it be possible to get a heal please?", "Can I have a heal?", "Heal plz!!") == 1) .@knight_t += 10; mes "[Lady Amy]"; mes "You are now very"; @@ -1700,7 +1700,7 @@ prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "What should"; mes "you do?"; next; - if (select("Pick it up and keep it.:Ask around to find the owner.:Simply walk by.") != 1) + if (select("Pick it up and keep it.", "Ask around to find the owner.", "Simply walk by.") != 1) .@knight_t += 10; mes "[Lady Amy]"; mes "Okay,"; @@ -1822,7 +1822,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "What is it..."; mes "Wandering Swordman?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Edmond]"; mes "A seed must first be nestled"; mes "in the earth before the seed may sprout. Then, the sprout must grow leaves before its buds blossom into flowers..."; @@ -1851,7 +1851,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "What is it..."; mes "Wandering Swordman."; next; - if (select("Lady Amy sent me.:Oh, nothing.") == 1) { + if (select("Lady Amy sent me.", "Oh, nothing.") == 1) { mes "[Sir Edmond]"; mes "It is now time to take my test. Please do your best, as you have done on the other tests."; next; @@ -1892,7 +1892,7 @@ prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "What is it..."; mes "Wandering Swordman?"; next; - if (select("I'm sorry, I didn't mean to...:Oh, nothing.") == 1) { + if (select("I'm sorry, I didn't mean to...", "Oh, nothing.") == 1) { mes "[Sir Edmond]"; mes "You were too careless in the last test. A Knight's sword exists to protect others, not to torment weaker monsters."; next; @@ -2007,7 +2007,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "Every Knight"; mes "would want one!"; next; - switch(select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) { + switch(select("About ^3355FFClaymore^000000", "Buy Claymore", "End Conversation")) { case 1: mes "[Sir Gray]"; mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts's Prontera!! Its value is priceless when considered by a Knight."; @@ -2115,7 +2115,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "Yes, what can"; mes "I do for you?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Gray]"; mes "Hoho, I see."; mes "So you took"; @@ -2151,7 +2151,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "What brings you"; mes "to me?"; next; - if (select("I've been thinking a lot.:Oh, nothing.") == 1) { + if (select("I've been thinking a lot.", "Oh, nothing.") == 1) { mes "[Sir Gray]"; mes "Is that so..."; mes "I wonder if you"; @@ -2178,7 +2178,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ close; } } - switch(select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) { + switch(select("To become stronger...", "To help my guild...", "Because I'm unsatisfied with myself right now...")) { case 1: mes "[Sir Gray]"; mes "To become stronger, you say?"; @@ -2188,7 +2188,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?"; next; - switch(select("Gain wealth and fame.:I can protect myself.:I can protect others.")) { + switch(select("Gain wealth and fame.", "I can protect myself.", "I can protect others.")) { case 1: .@knight_t += 10; mes "[Sir Gray]"; @@ -2222,7 +2222,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "think you can"; mes "help your guild?"; next; - switch(select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) { + switch(select("My guild needs me.", "I can help gather funds for my guild.", "I can protect my guild members.")) { case 1: mes "[Sir Gray]"; mes "Anyone, anywhere in this world,"; @@ -2264,7 +2264,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "are you not satisfied"; mes "with right now?"; next; - switch(select("Skills.:Goal.:Appearance.")) { + switch(select("Skills.", "Goal.", "Appearance.")) { case 1: .@knight_t += 5; mes "[Sir Gray]"; @@ -2302,13 +2302,13 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; mes "If you become a Knight right away, what are you going to do first?"; next; - switch(select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) { + switch(select("I am going to go straight to battle.", "There are those waiting for me.", "I will learn more about Knights.")) { case 1: mes "[Sir Gray]"; mes "Battle...?"; mes "And then?"; next; - switch(select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) { + switch(select("I will grow within a short period of time.", "I would like to test my ability as a Knight.", "I would like to go to more challenging places.")) { case 1: .@knight_t += 10; mes "[Sir Gray]"; @@ -2334,7 +2334,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "Who is"; mes "waiting for you?"; next; - switch(select("My friends.:My Guild members.:My Lover.")) { + switch(select("My friends.", "My Guild members.", "My Lover.")) { case 1: mes "[Sir Gray]"; mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends."; @@ -2369,7 +2369,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "What do you plan"; mes "on learning?"; next; - switch(select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) { + switch(select("Comfortable places for Knights to go...", "The different paths of a Knight...", "Ways to get more money as a Knight...")) { case 1: .@knight_t += 5; mes "[Sir Gray]"; @@ -2474,7 +2474,7 @@ prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "A young Swordman."; mes "What can I do for you?"; next; - if (select("I would like to take the test to change jobs.:Oh, nothing.") == 1) { + if (select("I would like to take the test to change jobs.", "Oh, nothing.") == 1) { mes "[Sir Gray]"; mes "Hoho~"; mes "There are many"; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index de36e2791..0f5d811f2 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -70,7 +70,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "I'm pleased to see that you are continuing to lead the children of God on the right path. Is there anything I can help you with today?"; next; - switch(select("How is your health?:I want to help this Acolyte.:Father, I need your help.")) { + switch(select("How is your health?", "I want to help this Acolyte.", "Father, I need your help.")) { case 1: mes "[Bishop Paul]"; mes "Thank you for your concern. I'm doing fine and am in good health. Please give my regards to your brothers and sisters."; @@ -94,7 +94,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "Do you wish to help him out during the spiritual training?"; next; - if (select("Yes, I do.:Give me a second.") == 1) { + if (select("Yes, I do.", "Give me a second.") == 1) { if (countitem(Rosary) > 0) { mes "[Bishop Paul]"; mes "I will now send you to the training place for Acolytes. Please send my regards to Brother Peter..."; @@ -139,7 +139,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "the Sanctuary."; mes "What brings you here?"; next; - switch(select("I want to be an Acolyte.:I want to be a Priest.:Nothing, really.")) { + switch(select("I want to be an Acolyte.", "I want to be a Priest.", "Nothing, really.")) { case 1: mes "[Bishop Paul]"; mes "Oh I see..."; @@ -171,7 +171,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "What brings you here"; mes "to Prontera Sanctuary?"; next; - switch(select("Information about Priests.:Nothing.")) { + switch(select("Information about Priests.", "Nothing.")) { case 1: mes "[Bishop Paul]"; mes "Priests have the authority to perform and administer religious rites."; @@ -224,7 +224,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "What brings"; mes "you to me?"; next; - switch(select("I want to be a Priest.:How are you, Father?")) { + switch(select("I want to be a Priest.", "How are you, Father?")) { case 1: mes "[Bishop Paul]"; mes "I see. So you wish to be a Priest. God will be delighted by your decision and will bless you."; @@ -239,7 +239,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "If you satisfy the requirements, I suggest that you apply for the Priest job first. Do you wish to apply now?"; next; - if (select("Yes, I do.:I need some time to think about it...") == 1) { + if (select("Yes, I do.", "I need some time to think about it...") == 1) { if (JobLevel < 40) { mes "[Bishop Paul]"; mes "You are not yet qualified to be a Priest. Please go out into the world and broaden your experiences."; @@ -289,7 +289,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "Well, are you ready for the Spiritual Training?"; next; - if (select("I am ready.:Give me a minute.") == 1) { + if (select("I am ready.", "Give me a minute.") == 1) { mes "[Bishop Paul]"; mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training."; next; @@ -358,7 +358,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "May I ask you the reason you're still here? You didn't forget your pilgrimage, did you?"; next; - if (select("Sorry father, I need to check the order.:No no no, not at all.") == 1) { + if (select("Sorry father, I need to check the order.", "No no no, not at all.") == 1) { mes "[Bishop Paul]"; mes "Ah, I see. I will let you know the order of pilgrimage again, and hope that you will have a safe journey."; next; @@ -422,7 +422,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "Well, are you ready for"; mes "the spiritual training?"; next; - if (select("I'm ready.:Give me a minute.") == 1) { + if (select("I'm ready.", "Give me a minute.") == 1) { mes "[Bishop Paul]"; mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training."; next; @@ -441,7 +441,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "You seem confident about the spiritual training. Shall we begin?"; next; - if (select("I'm ready.:Give me a minute.") == 1) { + if (select("I'm ready.", "Give me a minute.") == 1) { mes "[Bishop Paul]"; mes "Good. I will send you to the training ground. When you get there, please speak to Brother Peter who is in charge of the training."; next; @@ -463,7 +463,7 @@ prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ mes "[Bishop Paul]"; mes "Please endure these trials for the sake of your dream. Why don't you challenge the spiritual training again?"; next; - if (select("I'll try again.:Give me a minute.") == 1) { + if (select("I'll try again.", "Give me a minute.") == 1) { mes "[Bishop Paul]"; mes "Good. I will send you to the training ground. Please ask for help from Brother Peter."; next; @@ -573,7 +573,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "May god bless you, "+ (Sex ? "brother":"sister") +"."; mes "Welcome to Prontera parish. How may I help you?"; next; - if (select("Tell me more about Priests.:Nothing.") == 1) { + if (select("Tell me more about Priests.", "Nothing.") == 1) { mes "[Sister Cecilia]"; mes "Messengers of God are usually known as Priests. After becoming an Acolyte, you can train with the goal of becoming a Priest."; next; @@ -596,7 +596,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "May God bless you, sister."; mes "May I ask what brings you here?"; next; - switch(select("I wish to become a Priest.:Nothing.")) { + switch(select("I wish to become a Priest.", "Nothing.")) { case 1: mes "[Sister Cecilia]"; mes "I see. You've devoted yourself to God. Many Acolytes wish to become Priests to continue on their personal journey towards holiness."; @@ -731,7 +731,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "Are you willing"; mes "to give your life to God?"; next; - if (select("Yes.:No!") == 2) { + if (select("Yes.", "No!") == 2) { mes "[Sister Cecilia]"; mes "Aw...? How could you give me that kind of answer? I assume you're not ready to be a Priest yet..."; next; @@ -743,7 +743,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Will you take advantage of the holy abilities given by God for selfish, destructive or greedy ends?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sister Cecilia]"; mes "Aw...? God won't grant you the power of holiness if your goals aren't just and pure. Meditate on your motivations for a while, and then come back to me."; next; @@ -755,7 +755,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Will you help aid others, even complete strangers, in battles by easing their suffering?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sister Cecilia]"; mes "No, no. You've got the wrong idea. God authorizes us to use his power to support his children. You must help people in danger: it is your obligation."; next; @@ -767,7 +767,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Are you willing to sacrifice yourself for the sake of others?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sister Cecilia]"; mes "How can you say no...? That's one of the basic principles of Priesthood. You must value the welfare of others over your own safety."; next; @@ -779,7 +779,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Will you repeatly say the same phrase in public in order to send God's message to his children?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sister Cecilia]"; mes "No no no... You've got it wrong. Even though your purpose is to spread God's message, no one will eagerly accept what you say when you spam text."; next; @@ -793,7 +793,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Will you lure many monsters to help your party members level up?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sister Cecilia]"; mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable."; next; @@ -805,7 +805,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; mes "Will you follow God, no matter what it takes, even if he demands you to kill yourself?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sister Cecilia]"; mes "With that spirit, you can't be a Priest. If it is God's will to sacrifice yourself for a good purpose, you must carry out God's will as his servant."; next; @@ -821,7 +821,7 @@ prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "Sister "+ strcharinfo(0) +"..."; mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?"; next; - if (select("I do.:No.") == 1) { + if (select("I do.", "No.") == 1) { PRIEST_Q = 9; changequest 8014,8015; mes "[Sister Cecilia]"; @@ -879,7 +879,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "So..."; mes "Are you gonna help him right now?"; next; - switch(select("Yes, I am.:Give me a minute.:I changed my mind.")) { + switch(select("Yes, I am.", "Give me a minute.", "I changed my mind.")) { case 1: mes "[Father Peter]"; mes "Go for it! As your Acolyte enters, the test will begin. Now, I will send you to the testing area."; @@ -921,7 +921,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "[Father Peter]"; mes "Anyway, let me give you a brief explanation of the spiritual training. Are you familiar with what the spiritual training is for Priests?"; next; - switch(select("Yes, I do.:Sorry...")) { + switch(select("Yes, I do.", "Sorry...")) { case 1: mes "[Father Peter]"; mes "Haha, I like you! But it never hurts to have too much information. The more well informed you are, the more easily you'll pass the test!"; @@ -949,7 +949,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "[Father Peter]"; mes "If you are close to a Priest, you'd better ask him to assist you during this trial. Now, are you ready?"; next; - switch(select("I'm ready.:Please hold on.:I want to go back.")) { + switch(select("I'm ready.", "Please hold on.", "I want to go back.")) { case 1: mes "[Father Peter]"; mes "Now, let the spiritual training begin. It's simple. Just kill them all. Show no mercy to the creatures of darkness!"; @@ -992,7 +992,7 @@ job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "[Father Peter]"; mes "Are you ready then?"; next; - switch(select("I'm ready.:Please hold on.:I want to go back.")) { + switch(select("I'm ready.", "Please hold on.", "I want to go back.")) { case 1: mes "[Father Peter]"; mes "Now, let the spiritual training begin. For the glory of God, for peace on earth, and goodwill towards all men..."; @@ -1357,7 +1357,7 @@ OnTouch: mes "[Deviruchi]"; mes "Wouldn't life be so much easier if you weren't a Priest? And it'd be so easy. All you'd have to do is quit right now..."; next; - if (select("You're right, I quit!:Out of my sight, demon!") == 1) { + if (select("You're right, I quit!", "Out of my sight, demon!") == 1) { mes "[Deviruchi]"; mes "^660000YES~!^000000 I mean..."; mes "Good for you!"; @@ -1387,7 +1387,7 @@ OnTouch: mes "[Deviruchi]"; mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering..."; next; - if (select("You're right, I'll take it!:Silence!") == 1) { + if (select("You're right, I'll take it!", "Silence!") == 1) { mes "[Deviruchi]"; mes "Good choice!"; mes "This card can"; @@ -1443,7 +1443,7 @@ OnTouch: mes "[Doppelganger]"; mes "Of course, I'll let you redistribute your stat points by your base level. Now, isn't that a sweet deal...?"; next; - if (select("Deal, Deal!:No deal... Doppelganger.") == 1) { + if (select("Deal, Deal!", "No deal... Doppelganger.") == 1) { mes "[Doppelganger]"; mes "Good choice~"; mes "I shall return your"; @@ -1464,7 +1464,7 @@ OnTouch: mes "[Doppelganger]"; mes "Just don't become a Priest. I won't ask you more than once. Then you can choose a better job... perhaps a Swordman like me."; next; - if (select("I don't want to be a Priest!:I'll never listen to you!") == 1) { + if (select("I don't want to be a Priest!", "I'll never listen to you!") == 1) { mes "[Doppelganger]"; mes "Excellent choice. Now, never return to this place. I shall return your job to Novice as you wish."; next; @@ -1513,7 +1513,7 @@ OnTouch: mes "^330033It would be so easy for me to snap your fragile body in twain and grind your bones to dust."; mes "Now, go back mortal!^000000"; next; - if (select("I'm so sorry. Spare me!:God will protect me.") == 1) { + if (select("I'm so sorry. Spare me!", "God will protect me.") == 1) { mes "[Dark Lord]"; mes "^330033Don't ever come back!^000000"; close2; @@ -1526,7 +1526,7 @@ OnTouch: mes "[Dark Lord]"; mes "^330033With just a wave of my hand, you will cease to exist. And no one will remember you. Tremble before the might of my infinite magic!^000000"; next; - if (select("I beg you, don't...!:Begone, vile fiend!") == 1) { + if (select("I beg you, don't...!", "Begone, vile fiend!") == 1) { mes "[Dark Lord]"; mes "^330033Don't ever come back!^000000"; close2; @@ -1585,7 +1585,7 @@ OnTouch: mes "[Baphomet]"; mes "Cease this foolishness of pursuing the Priesthood. Make a contract with me. The entire world is yours for the taking."; next; - if (select("Deal.:No, Baphomet. You lose.") == 1) { + if (select("Deal.", "No, Baphomet. You lose.") == 1) { mes "[Baphomet]"; mes "Then we shall form a contract. You won't ever regret this moment..."; next; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 86f87249c..e81b7a4b0 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -92,7 +92,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Huh? What are you doing way up here...?"; mes "So what brings you here?"; next; - if (select("I want to become a Wizard.:...nothing.") == 1) { + if (select("I want to become a Wizard.", "...nothing.") == 1) { mes "[Wizard Guildsman]"; mes "I see... Well, of course you want to become a Wizard, otherwise you wouldn't have walked up all those stairs right?"; mes "Anyways, I would like to welcome you. I will assist you in becoming a Wizard."; @@ -113,7 +113,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Well, I will give you more information when you apply for the job."; mes "So! Do you want to apply now?"; next; - if (select("Yes, I do.:On second thought, Let me think about it.") == 1) { + if (select("Yes, I do.", "On second thought, Let me think about it.") == 1) { if (JobLevel < 40) { mes "[Catherine]"; mes "Hey hey, weren't you listening to me?"; @@ -300,7 +300,7 @@ gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ mes "Let's see... Should I give you some hints as your senior?"; mes "But I'm a bit thirsty, so give me 1 Apple Juice, and we got a deal. ~Hehehe"; next; - switch(select("Give me some hints, please.:I want to try again on my own!")) { + switch(select("Give me some hints, please.", "I want to try again on my own!")) { case 1: if (countitem(Apple_Juice) > 0) { delitem Apple_Juice,1; @@ -542,7 +542,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "[Raulel]"; mes "Hahahaha~ You don't know how dangerous it is...to deal with Greater Magic."; next; - if (select("I want to live as a normal Mage.:I would like to continue with the tests.") == 1) { + if (select("I want to live as a normal Mage.", "I would like to continue with the tests.") == 1) { mes "[Raulel]"; mes "Hahaha~ *sneeze* Good choice...*cough* *cough*~"; mes "Best not to even dream about life as a Wizard. Graa...Greaa...*sneeze* Greater Magic wasn't meant for humans to use!"; @@ -580,7 +580,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "[Raulel]"; mes "If you miss one single question, then just give up. You wouldn't have any talent in being a Wizard! ~Hahahahaha"; next; - if (select("Because of you, I want to live as a normal Mage now.:I would like to continue with the tests.") == 1) { + if (select("Because of you, I want to live as a normal Mage now.", "I would like to continue with the tests.") == 1) { mes "[Raulel]"; mes "Hahahaha~ Surprising, comming from you, that's a very wise choice...*cough* *cough*"; mes "If i were you, i would never, ever dream of becoming a Wizard again. Gre...Greaa...*sneeze* Greater Magic wasn't meant for humans to use."; @@ -603,156 +603,156 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "[Raulel]"; mes "1. Which of the following is not necessary to learn Fire Wall?"; next; - if (select("Fire Bolt Lv 4:Fire Ball Lv 5:Sight Lv 1:Napalm Beat Lv 4") == 4) + if (select("Fire Bolt Lv 4", "Fire Ball Lv 5", "Sight Lv 1", "Napalm Beat Lv 4") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "2. Regaurdless of it's previous attribute, What does the monster's attribute change to when you cast Frost Diver on it?"; next; - if (select("Water:Earth:Fire:Wind") == 1) + if (select("Water", "Earth", "Fire", "Wind") == 1) .@wizard_t += 10; mes "[Raulel]"; mes "3. When you completely master Napalm Beat, what is the ratio of the increased MATK using that spell?"; next; - if (select("1.6 times:1.7 times:2 times:20 times") == 2) + if (select("1.6 times", "1.7 times", "2 times", "20 times") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "4. What item do you need when casting Stone Curse?"; next; - if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4) + if (select("Red Blood", "Blue Gemstone", "Yellow Gemstone", "Red Gemstone") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "5. Which of the following is not required to master Safety Wall?"; next; - if (select("Napalm Beat Lv 4:Soul Strike Lv 5:Increase SP Recovery Lv 6:Safety Wall Lv 7") == 3) + if (select("Napalm Beat Lv 4", "Soul Strike Lv 5", "Increase SP Recovery Lv 6", "Safety Wall Lv 7") == 3) .@wizard_t += 10; mes "[Raulel]"; mes "6. Without the INT bonus, what amount of SP is recovered every 10 seconds when you have learned Increase SP Recovery Lv 7?"; next; - if (select("14:21:28:35") == 2) + if (select("14", "21", "28", "35") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "7. Using Energy Coat, when you have 50% of your SP remaining, how much SP is used when hit, and what percentage is damage reduced by?"; next; - if (select("Damage 18% SP1.5%:Damage 18% SP2%:Damage 24% SP1.5%:Damage 24% SP2%") == 2) + if (select("Damage 18% SP1.5%", "Damage 18% SP2%", "Damage 24% SP1.5%", "Damage 24% SP2%") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "8. How much SP is consumed and how many times can you avoid attacks when using Safety Wall Lv 6?"; next; - if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) + if (select("SP 40, 6 times", "SP 35, 6 times", "SP 40, 7 times", "SP 35, 7 times") == 3) .@wizard_t += 10; mes "[Raulel]"; mes "9. How much SP is needed when using Lv 10 Thunderstorm?"; next; - if (select("84:74:64:54") == 2) + if (select("84", "74", "64", "54") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "10. Which skill is most useful training in the Byalan Dungeon?"; next; - if (select("Lightning Bolt:Fire Bolt:Cold Bolt:Sight") == 1) + if (select("Lightning Bolt", "Fire Bolt", "Cold Bolt", "Sight") == 1) .@wizard_t += 10; break; case 2: mes "[Raulel]"; mes "1. Which monster can you obtain a slotted Guard from?"; next; - if (select("Thief Bug:PecoPeco:Pupa:Kobold (Hammer)") == 3) + if (select("Thief Bug", "PecoPeco", "Pupa", "Kobold (Hammer)") == 3) .@wizard_t += 10; mes "[Raulel]"; mes "2. Which of the following is the easiest monster for a low level Mage to hunt?"; next; - if (select("Flora:Giearth:Golem:Myst") == 1) + if (select("Flora", "Giearth", "Golem", "Myst") == 1) .@wizard_t += 10; mes "[Raulel]"; mes "3. Which monster will not be affected by Stone Curse?"; next; - if (select("Elder Willow:Evil Druid:Magnolia:Marc") == 2) + if (select("Elder Willow", "Evil Druid", "Magnolia", "Marc") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "4. When attacking a Lv 3 water attribute monster with a wind attribute weapon, what is the damage percentage?"; next; - if (select("125%:150%:175%:200%") == 4) + if (select("125%", "150%", "175%", "200%") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "5. If a Baby Desert Wolf and a Familiar fought, which one would win?"; next; - if (select("Baby Desert Wolf:Familiar:Neither:I don't know") == 1) + if (select("Baby Desert Wolf", "Familiar", "Neither", "I don't know") == 1) .@wizard_t += 10; mes "[Raulel]"; mes "6. Which of the following cannot be a Cute Pet?"; next; - if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2) + if (select("Poporing", "Roda Frog", "Smokie", "Poison Spore") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "7. Choose the monster that is weak against a fire attribute attack."; next; - if (select("Dagger Goblin:Mace Goblin:Morningstar Goblin:Hammer Goblin") == 4) + if (select("Dagger Goblin", "Mace Goblin", "Morningstar Goblin", "Hammer Goblin") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "8. Which of the following has the highest defense?"; next; - if (select("Horn:Chonchon:Andre:Caramel") == 4) + if (select("Horn", "Chonchon", "Andre", "Caramel") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "9. Choose the monster that's of a different species."; next; - if (select("Poring:Mastering:Ghostring:Spore") == 3) + if (select("Poring", "Mastering", "Ghostring", "Spore") == 3) .@wizard_t += 10; mes "[Raulel]"; mes "10. Which of the following is not an Undead monster?"; next; - if (select("Drake:Megalodon:Deviace:Khalitzburg") == 3) + if (select("Drake", "Megalodon", "Deviace", "Khalitzburg") == 3) .@wizard_t += 10; break; case 3: mes "[Raulel]"; mes "1. Which stat is the most important for a Mage?"; next; - if (select("INT:AGI:DEX:VIT") == 1) + if (select("INT", "AGI", "DEX", "VIT") == 1) .@wizard_t += 10; mes "[Raulel]"; mes "2. Which attribute does not have a 'Bolt' type attack?"; next; - if (select("Water:Earth:Fire:Wind") == 2) + if (select("Water", "Earth", "Fire", "Wind") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "3. Choose the one that does not relate to a Mage."; next; - if (select("Weak physical strength.:Attacks at a distance.:Good at selling stuff.:Magic Defense is high.") == 3) + if (select("Weak physical strength.", "Attacks at a distance.", "Good at selling stuff.", "Magic Defense is high.") == 3) .@wizard_t += 10; mes "[Raulel]"; mes "4. Which town is the home of Mages?"; next; - if (select("Prontera:Morroc:Alberta:Geffen") == 4) + if (select("Prontera", "Morroc", "Alberta", "Geffen") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "5. Which of the following cards has nothing to do with INT?"; next; - if (select("Andre Egg Card:Soldier Andre Card:Baby Desert Wolf Card:Elder Willow Card") == 2) + if (select("Andre Egg Card", "Soldier Andre Card", "Baby Desert Wolf Card", "Elder Willow Card") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "6. What is the Mage good at compared to other job classes?"; next; - if (select("Exceptional Vocal Ability:Exceptional Acting Ability:Exceptional Dance Skills:Exceptional Magic Skills") == 4) + if (select("Exceptional Vocal Ability", "Exceptional Acting Ability", "Exceptional Dance Skills", "Exceptional Magic Skills") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "7. What is the INT bonus at Job Lv 40 for a Mage?"; next; - if (select("8:7:6:5") == 4) + if (select("8", "7", "6", "5") == 4) .@wizard_t += 10; mes "[Raulel]"; mes "8. Which item can a Mage not equip?"; next; - if (select("Knife:Boys Cap:Sandle:Eye of Dullahan") == 2) + if (select("Knife", "Boys Cap", "Sandle", "Eye of Dullahan") == 2) .@wizard_t += 10; mes "[Raulel]"; mes "9. Which of the following is the catalyst when making the Mage test solution 3?"; next; - if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:Red Blood") == 1) + if (select("Blue Gemstone", "Red Gemstone", "Yellow Gemstone", "Red Blood") == 1) .@wizard_t += 10; mes "[Raulel]"; mes "10. Which card is irrelevant to magic?"; next; - if (select("Marduk Card:Magnolia Card:Willow Card:Maya Card") == 2) + if (select("Marduk Card", "Magnolia Card", "Willow Card", "Maya Card") == 2) .@wizard_t += 10; } mes "[Raulel]"; @@ -845,7 +845,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "[Raulel]"; mes "Should I explain a little about this final test? It is difficult, I will not hide that from you..."; next; - if (select("No, it's ok, I'm ready.:I would like to listen.") == 1) { + if (select("No, it's ok, I'm ready.", "I would like to listen.") == 1) { mes "[Raulel]"; mes "What a rash person. Your the type that rushes into battle without thinking, what in the world are you doing here instead of with the Prontera Chivalry? Heck, go for it! *cough* Not my fault if you end up dying."; mes "Just consider yourself a glass cannon...because the monsters are going to break you into pieces. Hahahahahahahahaha~"; @@ -883,7 +883,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "Hahaha~ You look frightened. You know, it's not too late to turn back and live an easy life."; mes "If you want, I can send you back to town right now... What do you want to do?"; next; - if (select("Continue testing.:I want to go back because I have butterflies in my stomach.") == 1) { + if (select("Continue testing.", "I want to go back because I have butterflies in my stomach.") == 1) { WIZ_Q = 6; savepoint "geffen",120,107; mes "[Raulel]"; @@ -924,7 +924,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "Oh! So you're back? Hahahahaha~"; mes "*Cough* Cough* Do you want to take the test again? Or did you bring the ^3355FFWorn Out Scroll^000000?"; next; - if (select("Continue the test.:Worn Out Scroll...") == 1) { + if (select("Continue the test.", "Worn Out Scroll...") == 1) { savepoint "geffen",120,107; mes "[Raulel]"; mes "Hahaha~ Ok, at least you have some spirit."; @@ -961,27 +961,27 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "[Raulel]"; mes "1. Choose the monster with a different attribute than the others."; next; - if (select("Mantis:Cornutus:Giearth:Caramel") == 2) + if (select("Mantis", "Cornutus", "Giearth", "Caramel") == 2) .@wizard_t += 20; mes "[Raulel]"; mes "2. Choose the monster that is not a looting one."; next; - if (select("Yoyo:Magnolia:Metaller:Zerom") == 4) + if (select("Yoyo", "Magnolia", "Metaller", "Zerom") == 4) .@wizard_t += 20; mes "[Raulel]"; mes "3. Which of these monsters does not recognize casting?"; next; - if (select("Marina:Vitata:Scorpion:Giearth") == 1) + if (select("Marina", "Vitata", "Scorpion", "Giearth") == 1) .@wizard_t += 20; mes "[Raulel]"; mes "4. Choose the spell that would be efficient against a Marine Sphere."; next; - if (select("Cold Bolt:Fire Bolt:Lightning Bolt:Stone Curse") == 3) + if (select("Cold Bolt", "Fire Bolt", "Lightning Bolt", "Stone Curse") == 3) .@wizard_t += 20; mes "[Raulel]"; mes "5. Choose the monster that can move."; next; - if (select("Hydra:Madragora:Greatest General:Frilldora") == 4) + if (select("Hydra", "Madragora", "Greatest General", "Frilldora") == 4) .@wizard_t += 20; mes "[Raulel]"; mes "*pfft* Do it right, so I don't have to ask again."; @@ -1004,7 +1004,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "You lack something...*sneez*...like intelligence. That's why you keep on failing. Hahahahahahahaha~"; close; } - if (select("Begin the test please.:Can I get another explanation?") == 1) { + if (select("Begin the test please.", "Can I get another explanation?") == 1) { mes "[Raulel]"; mes "Nobody is going to help you become a Wizard. Hahahahahahahaha~"; mes "*Cough* *cough* No point in crying after dying..."; @@ -1041,7 +1041,7 @@ gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ mes "Hahahahaha~ You look frightened. It's not too late you know."; mes "*Cough* *cough* You can give up and go back to town! Just forget about the Greater Magic and live a normal life. What do yah say?"; next; - if (select("Continue with the test.:I'm too scared, I would like to quit.") == 1) { + if (select("Continue with the test.", "I'm too scared, I would like to quit.") == 1) { percentheal 100,100; mes "[Raulel]"; mes "This time when you die, don't come back crying. Hahahahahahahahah~ *Cough *cough*"; @@ -1707,7 +1707,7 @@ gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{ mes "[Dog]"; mes "Also, if you would like to know anything about the job change process, I can explain."; next; - switch(select(".......:A Dog is talking to me...")) { + switch(select(".......", "A Dog is talking to me...")) { case 1: mes "[Dog]"; mes "...*bark*...? What is it?? Why are you looking at me like that?!"; @@ -1768,7 +1768,7 @@ gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{ mes "I can tell you more about the job change process, but I can't hold back a busy person now can I?"; mes "What do you think? Should I explain some about whats in store for Mages that wish to become Wizards?"; next; - switch(select("Yes, please! I would like that.:No, it's ok.:A talking dog...")) { + switch(select("Yes, please! I would like that.", "No, it's ok.", "A talking dog...")) { case 1: cutin "job_wizard_maria01",2; mes "[Maria]"; diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt index 78200cb3f..deb940dd2 100644 --- a/npc/jobs/2-1a/AssassinCross.txt +++ b/npc/jobs/2-1a/AssassinCross.txt @@ -75,7 +75,7 @@ valkyrie,44,58,5 script Assassin Cross#Valkyrie 4_F_JOB_ASSASSIN,{ mes "Will you become"; mes "an Assassin Cross?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Assassin Cross]"; mes "When you are"; mes "ready, come back."; diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt index c2d137610..1b53a8732 100644 --- a/npc/jobs/2-1a/HighPriest.txt +++ b/npc/jobs/2-1a/HighPriest.txt @@ -64,7 +64,7 @@ valkyrie,44,42,5 script High Priest#Valkyrie 1_M_PASTOR,{ mes "Would you like"; mes "to become a High Priest?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[High Priest]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt index 92e9a9f78..511d620f4 100644 --- a/npc/jobs/2-1a/HighWizard.txt +++ b/npc/jobs/2-1a/HighWizard.txt @@ -68,7 +68,7 @@ valkyrie,44,47,5 script High Wizard#Valkyrie 4_M_JOB_WIZARD,{ mes "Would you like to"; mes "become a High Wizard?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[High Wizard]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt index cece48304..da60caa92 100644 --- a/npc/jobs/2-1a/LordKnight.txt +++ b/npc/jobs/2-1a/LordKnight.txt @@ -66,7 +66,7 @@ valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{ mes "Would you like"; mes "to become a Lord Knight?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Lord Knight]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt index eae7bde35..f026ad30f 100644 --- a/npc/jobs/2-1a/Sniper.txt +++ b/npc/jobs/2-1a/Sniper.txt @@ -64,7 +64,7 @@ valkyrie,44,55,5 script Sniper#Valkyrie 4_F_JOB_HUNTER,{ mes "take the next step and"; mes "become a Sniper?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Sniper]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt index 3d9c84c95..d8166cbab 100644 --- a/npc/jobs/2-1a/WhiteSmith.txt +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -70,7 +70,7 @@ valkyrie,44,50,5 script MasterSmith#Valkyrie 4_M_JOB_BLACKSMITH,{ mes "Would you like to"; mes "become a MasterSmith?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[MasterSmith]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 189852e48..311acb6a6 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -83,7 +83,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{ mes "Cool, huh? Anyway, interested"; mes "in being a Taekwon Master?"; next; - if (select("Yes, I am!:No, not so much.") == 1) { + if (select("Yes, I am!", "No, not so much.") == 1) { if (JobLevel > 39) { mes "[Moohyun]"; mes "Great, great~ I knew you'd"; @@ -187,7 +187,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{ mes "look worried. Are you in"; mes "some kind of trouble?"; next; - if (select("No, I'm fine.:About Beeryu's riddle...") == 1) { + if (select("No, I'm fine.", "About Beeryu's riddle...") == 1) { mes "[Moohyun]"; mes "It's alright to be independent"; mes "and solve problems on your"; @@ -221,7 +221,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{ mes "do you say to yourself when"; mes "your life seems hopeless?"; next; - if (select("I will not give up!:I... I don't know?") == 1) { + if (select("I will not give up!", "I... I don't know?") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I will not give up!"; mes "I'll make my dreams"; @@ -390,7 +390,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "Are you ready for the first test, to use your fists and legs in the"; mes "service of the grand cosmos?"; next; - if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) { + if (select("Yes, let me take the test!", "Wait, I need to think about this!") == 1) { if (SkillPoint) { mes "[Moogang]"; mes "Hm? You still have Skill"; @@ -531,7 +531,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "a Taekwon Master? Then,"; mes "I shall guide you to the altar."; next; - if (select("Wait, I need more time!:Yes, I am ready.") == 1) { + if (select("Wait, I need more time!", "Yes, I am ready.") == 1) { mes "[Moogang]"; mes "I see. Well then, please"; mes "let me know when you"; @@ -605,7 +605,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "to complete your Taekwon"; mes "Master testing and training?"; next; - if (select("Yes, please.:Maybe later.") == 1) { + if (select("Yes, please.", "Maybe later.") == 1) { mes "[Moogang]"; mes "Don't lose heart..."; mes "I expect that you will"; @@ -630,7 +630,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "Would you like me to send"; mes "you to the Star Room now?"; next; - if (select("Yes, please.:Maybe later.") == 1) { + if (select("Yes, please.", "Maybe later.") == 1) { mes "[Moogang]"; mes "Don't lose heart..."; mes "I expect that you will"; @@ -776,7 +776,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "that you wish. Would you like"; mes "to visit any of them now?"; next; - switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) { + switch(select("Maybe next time.", "To the Room of the Sun!", "To the Moon Room!", "To the Star Room!")) { case 1: mes "[Moogang]"; mes "Alright. I'll always be"; @@ -851,7 +851,7 @@ job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{ mes "What is it"; mes "that you see?"; next; - switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) { + switch(select("The Sun.", "The Moon.", "The Stars.", "I have no idea.")) { case 1: mes "[Daru]"; mes "Yes! It is the sun!"; @@ -890,7 +890,7 @@ job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{ mes "sun. Do you know what one"; mes "needs most from the sun?"; next; - switch(select("Warmth:Comfort:Light:Nothing")) { + switch(select("Warmth", "Comfort", "Light", "Nothing")) { case 1: mes "[Daru]"; mes "That is right."; @@ -949,7 +949,7 @@ job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{ mes "shines brightest among "; mes "them all? Think carefully..."; next; - if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2) + if (select("2nd, Marsh, Knights", "4th, Desert, Sand", "10th, Desert, Knights", "5th, Deep Cave, Wolves") == 2) .@sun_point += 10; mes "[Daru]"; mes "Well, that will be all."; @@ -1103,7 +1103,7 @@ job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{ mes "job change test. So, would"; mes "you like to return to town?"; next; - if (select("Return to Payon:Cancel") == 1) { + if (select("Return to Payon", "Cancel") == 1) { mes "[Daru]"; mes "I see. Let me"; mes "guide you back"; @@ -1138,7 +1138,7 @@ job_star,95,33,0 script Beeryu#job_star 1_M_MOC_LORD,{ mes "moon, and how it changes"; mes "on certain nights."; next; - switch(select("Red Moon:Blue Moon:Gold Moon:...?")) { + switch(select("Red Moon", "Blue Moon", "Gold Moon", "...?")) { case 1: mes "[Beeryu]"; mes "The Red Moon...?"; @@ -1183,7 +1183,7 @@ job_star,95,33,0 script Beeryu#job_star 1_M_MOC_LORD,{ mes "use the power of the"; mes "Lunar cosmos?"; next; - switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) { + switch(select("Justice", "Self Practice", "Preservation of Nature", "Revenge")) { case 1: mes "[Beeryu]"; mes "Yes. Justice is always an"; @@ -1258,7 +1258,7 @@ job_star,95,33,0 script Beeryu#job_star 1_M_MOC_LORD,{ mes "strongly evokes the"; mes "light of the moon?"; next; - if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4) + if (select("2nd, Marsh, Dark Knights", "4th, the Desert, the Sand", "10th, Deep Cave, Dark Knight", "5th, Marsh, Wolves") == 4) .@moon_point += 10; mes "[Beeryu]"; mes "Well, I've asked the"; @@ -1419,7 +1419,7 @@ job_star,95,33,0 script Beeryu#job_star 1_M_MOC_LORD,{ mes "Ah, and let me know when"; mes "you want to return to Payon."; next; - if (select("Return to Payon:Cancel") == 1) { + if (select("Return to Payon", "Cancel") == 1) { mes "[Beeryu]"; mes "Be safe!"; close2; @@ -1524,7 +1524,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ mes "groups shines brightest"; mes "with starlight?"; next; - if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) { + if (select("5th day, Deep Cave, Sand", "10th day, Desert, Sand", "25th day, Deep Cave, Knights", "10th day, Desert, Knights") == 3) { mes "[Cheehee]"; mes "You're right. The combination"; mes "of the 25th day, a multiple of"; @@ -1595,7 +1595,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ mes "Do you wish to"; mes "leave the Star Room?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Cheehee]"; mes "Then, I shall guide"; mes "you to Payon, the closest"; @@ -1616,7 +1616,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ mes "they? Would you like"; mes "to return to Payon now?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Cheehee]"; mes "I see."; mes "Let me guide"; @@ -1637,7 +1637,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ mes "they? Would you like"; mes "to return to Payon now?"; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Cheehee]"; mes "I see."; mes "Let me guide"; diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 58a0a687b..51a307e4f 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -101,7 +101,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "Alchemist Union."; mes "How may I help you?"; next; - switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) { + switch(select("I would like to learn about Alchemists.", "I want to become an Alchemist.", "Nothing.")) { case 1: mes "[Parmy Gianino]"; mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; @@ -154,7 +154,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "you like to apply"; mes "for registration?"; next; - if (select("I would like to apply.:I'll do it later.") == 1) { + if (select("I would like to apply.", "I'll do it later.") == 1) { if (JobLevel < 40) { mes "[Parmy Gianino]"; mes "Hmmm..."; @@ -903,7 +903,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "What brings you"; mes "to this kind of place?"; next; - switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) { + switch(select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { case 1: mes "[Darwin]"; mes "You wish to"; @@ -1034,7 +1034,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "as to let me have this flower?"; mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; next; - if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) { + if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) { mes "[Darwin]"; mes "I understand."; mes "You can't give"; @@ -1144,7 +1144,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "I just explained to you."; .@w_point = 0; next; - switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) { + switch(select("Prepare the Medicine Bowl.", "Put the Medicine Bowl on your head.", "Kick the Medicine Bowl.")) { case 1: break; case 2: @@ -1160,7 +1160,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) { + switch(select("Put some dirt in the Medicine Bowl.", "Put some Herbs in the Medicine Bowl.", "Put a Harp in the Medicine Bowl.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1180,7 +1180,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) { + switch(select("Crush the Herbs.", "Crush the Medicine Bowl.", "Crush Darwin's foot.")) { case 1: break; case 2: @@ -1200,7 +1200,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) { + switch(select("Spray clean water.", "Drink clean water.", "Pour clean water.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1219,7 +1219,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ case 3: break; } - switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) { + switch(select("Continue crushing the Herbs.", "Continue eating the Herbs.", "Continue dancing and singing.")) { case 1: break; case 2: @@ -1241,7 +1241,7 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) { + switch(select("Put noodles in and fry it.", "Pour it in an empty bottle.", "Hold the Medicine Bowl and drink it.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1414,7 +1414,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "Um..."; mes "Who are you?"; next; - if (select("I want to become an Alchemist.:.......") == 2) { + if (select("I want to become an Alchemist.", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; @@ -1433,7 +1433,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "my attention, so don't get"; mes "in the way."; next; - if (select("Teach me something.:...") == 1) { + if (select("Teach me something.", "...") == 1) { mes "[Van Helmont]"; mes "Argh...!"; mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; @@ -1499,7 +1499,7 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "......"; mes "Who are you?"; next; - if (select("I want to become an Alchemist?:.......") == 2) { + if (select("I want to become an Alchemist?", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; @@ -1523,13 +1523,13 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "necessary to make"; mes "a Counteragent?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) .@w_point += 1; + if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 1) .@w_point += 1; mes "[Van Helmont]"; mes "What item is not"; mes "necessary to make"; mes "a Mixture?"; next; - if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) .@w_point += 1; + if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 2) .@w_point += 1; if (.@w_point > 0) { mes "[Van Helmont]"; mes "Weren't you listening to Molgenstein at all? Maybe you"; @@ -1564,13 +1564,13 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "you need to make"; mes "a Counteragent?"; next; - select("Feather:Sticky Mucus:Animal Gore"); + select("Feather", "Sticky Mucus", "Animal Gore"); mes "[Van Helmont]"; mes "What item do"; mes "you need to make"; mes "a Mixture?"; next; - select("Monster Feed:Ancient Lips:Rotten Bandage"); + select("Monster Feed", "Ancient Lips", "Rotten Bandage"); mes "[Van Helmont]"; mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; next; @@ -1833,44 +1833,44 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ case 1: mes "t m y a n y e o b n e g p r i"; next; - if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) .@alch_t += 10; + if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5) .@alch_t += 10; mes "o n c u t a p j l e r s v m u"; next; - if (select("vendor:storage:weapon:simple:streetshop") == 1) .@alch_t += 10; + if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) .@alch_t += 10; mes "t v a r m e g p h e u b o y l"; next; - if (select("molasses:party:leader:sweets:treacle") == 2) .@alch_t += 10; + if (select("molasses", "party", "leader", "sweets", "treacle") == 2) .@alch_t += 10; mes "q z a h n a i n b r d p t n c"; next; - if (select("partisan:partizan:pato:paros:pack") == 2) .@alch_t += 10; + if (select("partisan", "partizan", "pato", "paros", "pack") == 2) .@alch_t += 10; break; case 2: mes "m p d i c f a r o g n k w a s"; next; - if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) .@alch_t += 10; + if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) .@alch_t += 10; mes "g b n o p r e f a r e t a s k"; next; - if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) .@alch_t += 10; + if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) .@alch_t += 10; mes "u g n i s j e k c e o g n d p"; next; - if (select("scab:kinship:donate:source:opening") == 5) .@alch_t += 10; + if (select("scab", "kinship", "donate", "source", "opening") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; break; case 3: mes "s m i e x b w u n e t a g l r"; next; - if (select("tiger:wolf:pumpkin:tripped:tore") == 1) .@alch_t += 10; + if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) .@alch_t += 10; mes "n i e g b o p d s o a u w r v"; next; - if (select("bash:provoke:endure:stun:abracadabra") == 3) .@alch_t += 10; + if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) .@alch_t += 10; mes "l r m g r e x t a v i n e d e"; next; - if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) .@alch_t += 10; + if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; break; } mes "[Nicholas Flamel]"; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 1839e9fb4..0def0ce9d 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -111,7 +111,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ else mes "Hello! Beautiful Archer Lady."; mes "How can a wanderer like me help you?"; next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch(select("You have a nice voice.", "Could you sing for me, please?", "Nothing.")) { case 1: mes "[Lalo]"; mes "Hahaha! Of course!"; @@ -156,7 +156,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Hmm... that's always a good song to sing."; mes "How was it? Don't you think it's a nice song?"; next; - if (select("Yes, it was very nice.:No, not really...") == 1) { + if (select("Yes, it was very nice.", "No, not really...") == 1) { mes "[Lalo]"; mes "Thanks! if you enjoyed my song, it makes me happy, too."; next; @@ -203,13 +203,13 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Hey there Archer fellow."; mes "How can a wanderer like me help you?"; next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch(select("You have a nice voice.", "Could you sing for me, please?", "Nothing.")) { case 1: mes "[Lalo]"; mes "Hoho, your voice is rather nice as well?"; mes "Ever think about singing?"; next; - if (select("Of course!:I can't quite possibly...") == 1) { + if (select("Of course!", "I can't quite possibly...") == 1) { mes "[Lalo]"; mes "Haha, nice attitude. You have to be like that to become a Bard."; mes "I'll help you become a Bard then."; @@ -854,7 +854,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - .@selection = select("Just change my job please.:I'd be thankful for a present."); + .@selection = select("Just change my job please.", "I'd be thankful for a present."); } if ((.@selection == 1) || (BARD_Q == 5)) { if(SkillPoint) { @@ -886,7 +886,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ mes "Mmm? Seems like you haven't prepared all trunks the yet? "; mes "Do you want to just change jobs anyways?"; next; - if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2) + if (select("Yes, just change my job already.", "No, I'll go prepare them.") == 2) break; default: completequest 3003; diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index 6097e65cd..77f85a8fd 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -97,7 +97,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "What brings you"; mes "to this place?"; next; - if (select("I want to prepare for the Holy War!:Nothing in particular.") == 1) { + if (select("I want to prepare for the Holy War!", "Nothing in particular.") == 1) { mes "[Michael Halig]"; mes "You wish to become"; mes "a Crusader...?"; @@ -121,7 +121,7 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{ mes "I don't know what type of person you are right now though. But"; mes "I shall test you if you desire. Are you willing to endure these tests in preparation for the Holy War?"; next; - if (select("Yes, I do.:I'd like to think about it.") == 1) { + if (select("Yes, I do.", "I'd like to think about it.") == 1) { if(JobLevel < 40) { mes "[Michael Halig]"; mes "Wait..."; @@ -356,7 +356,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ if (Sex) mes "with me, man of the sword?"; else mes "with me, woman of the sword?"; next; - if (select("I'd like to take the Crusader test.:Nothing.") == 1) { + if (select("I'd like to take the Crusader test.", "Nothing.") == 1) { mes "[Murnak Mijoul]"; mes "You wish to become a Crusader...? Hm, fighting in the Holy War is an admirable goal we may both share."; next; @@ -402,7 +402,7 @@ prt_castle,164,32,1 script Man in Anguish 4_M_JOB_KNIGHT1,{ mes "What is it...?"; mes "You're the Swordman from before. What happened, did you fail?"; next; - if (select("Let me retake the test.:What kind of test was that?!") == 1) { + if (select("Let me retake the test.", "What kind of test was that?!") == 1) { mes "[Murnak Mijoul]"; mes "I'll let you retake the test as much as you like. But if you continuously fail, there's an inherent problem with your"; mes "state of mind."; @@ -538,185 +538,185 @@ prt_church,95,127,3 script Crusader 4_F_CRU,{ mes "[Gabriel Valentine]"; mes "1. Which attribute is the most effective in atttacking the Undead?"; next; - if (select("Neutral:Earth:Undead:Holy") == 4) + if (select("Neutral", "Earth", "Undead", "Holy") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. If the monster is a Level 2 Undead, how much more damage does a Holy attack do compared to Fire?"; next; - if (select("25 %:50 %:75 %:100 %") == 1) + if (select("25 %", "50 %", "75 %", "100 %") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. What item can you not get from an Evil Druid?"; next; - if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1) + if (select("Monk Hat", "Yggdrasil leaf", "White Herb", "Amulet ") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which Undead monster"; mes "has the highest HP?"; next; - if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4) + if (select("Ghoul", "Skeleton Prisoner", "Wraith", "Zombie Prisoner") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. Which of the following monsters is a different size than the others?"; next; - if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3) + if (select("Wraith", "Khalitzburg", "Drake", "Evil Druid") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. Which card grants you tolerance to Undead property attacks?"; next; - if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2) + if (select("Orc Skeleton Card", "Orc Zombie Card", "Ghoul Card", "Skel Worker Card") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. What was the relationship between Munak and Bongun before they passed away?"; next; - if (select("Big Brother and Little Sister:Childhood friends in the same village:Stepbrother and sister:Complete strangers") == 2) + if (select("Big Brother and Little Sister", "Childhood friends in the same village", "Stepbrother and sister", "Complete strangers") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. Which of the following monsters is not aggressive?"; next; - if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3) + if (select("Soldier Skeleton", "Orc Skeleton", "Skeleton", "Skel Worker") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What is the name of the shield in which a Munak Card has been inserted?"; next; - if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2) + if (select("Atomic Shield", "Amulet Shield", "Hypnotic Shield", "Homeroth Shield") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. Which of the following monsters does not drop Memento?"; next; - if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1) + if (select("Munak", "Ghoul", "Mummy", "Soldier Skeleton") == 1) .@cru_t += 10; } else if (.@cru_m == 2) { mes "[Gabriel Valentine]"; mes "1. Which of the following monsters is a different attribute than the others?"; next; - if (select("Carat:Wind Ghost:Isis:Wanderer") == 3) + if (select("Carat", "Wind Ghost", "Isis", "Wanderer") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. Which sword is effective in attacking Demon monsters?"; next; - if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1) + if (select("Decussate Tsurugi", "Hollowed Tsurugi", "Damned Tsurugi", "Drowsy Tsurugi") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. Which item is NOT dropped by Dokebi?"; next; - if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2) + if (select("Rough Elunium", "Golden Hammer", "Sword Mace", "Mighty Staff") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which Demon monster has the most HP?"; next; - if (select("Giearth:Magnolia:Dokebi:Marionette") == 4) + if (select("Giearth", "Magnolia", "Dokebi", "Marionette") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. Which Demon monster is a different size than the others?"; next; - if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1) + if (select("Ghostring", "Whisper", "Deviruchi", "Baphomet Junior") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. Which shield reduces damage inflicted by Demon monsters?"; next; - if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2) + if (select("Satanic Shield", "Shield from Hell", "Amulet Shield", "Excellent Shield") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. Which attribute is the most effective on the Wind Ghost?"; next; - if (select("Water:Earth:Fire:Wind") == 2) + if (select("Water", "Earth", "Fire", "Wind") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. Which monster is different from the other Demon monsters?"; next; - if (select("Sohee:Isis:Dokebi:Whisper") == 4) + if (select("Sohee", "Isis", "Dokebi", "Whisper") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What effect does the Marionette Card have?"; next; - if (select("Increase defense against Shadow attacks by 30 %:Increase defense against poison attacks by 30 %:Increase defense against Ghost attacks by 30 %:Increase defense against Neutral attacks by 30 %") == 3) + if (select("Increase defense against Shadow attacks by 30 %", "Increase defense against poison attacks by 30 %", "Increase defense against Ghost attacks by 30 %", "Increase defense against Neutral attacks by 30 %") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. Which of the following is an effective way to react when encountering a demon monster?"; next; - if (select("Scream, 'Evil one, go away!':Offer your soul and get a deal.:Put Holy Water on a weapon and attack.:Put on a Deviruchi hat.") == 3) + if (select("Scream, 'Evil one, go away!'", "Offer your soul and get a deal.", "Put Holy Water on a weapon and attack.", "Put on a Deviruchi hat.") == 3) .@cru_t += 10; } else { mes "[Gabriel Valentine]"; mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane?'"; next; - if (select("Level 1:Level 2:Level 3:Level 4") == 3) + if (select("Level 1", "Level 2", "Level 3", "Level 4") == 3) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "2. If your INT is 30, including INT bonuses from quipment, at level 55, how much HP does Level 5 Heal recover?"; next; - if (select("396:440:484:528") == 2) + if (select("396", "440", "484", "528") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "3. With Level 7 Divine Protection, by how much is your defense against the Undead increased?"; next; - if (select("21:22:23:24") == 1) + if (select("21", "22", "23", "24") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "4. Which of the following spears can attack Nightmare, which is endowed with the Ghost attribute?"; next; - if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4) + if (select("Lance", "Bill Guisarme", "Cresent scythe", "Zephyrus") == 4) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "5. What level of 'Heal' do you need to learn 'Cure?'"; next; - if (select("Level 1:Level 2:Level 3:Level 4") == 2) + if (select("Level 1", "Level 2", "Level 3", "Level 4") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "6. What is the attack speed when Level 3 Cavalier Mastery is learned?"; next; - if (select("70 % of normal speed:80 % of normal speed:90 % of normal speed:100 % of normal speed") == 2) + if (select("70 % of normal speed", "80 % of normal speed", "90 % of normal speed", "100 % of normal speed") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "7. Which of the following is not correct of the Demon Bane skill?"; next; - if (select("Increase attack on Undead:Only Acolytes can learn the skill:When mastered, + 30 increase:Passive Skill") == 2) + if (select("Increase attack on Undead", "Only Acolytes can learn the skill", "When mastered, + 30 increase", "Passive Skill") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "8. How much SP does Level 7 Heal use?"; next; - if (select("30:31:33:35") == 2) + if (select("30", "31", "33", "35") == 2) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "9. What status cannot be"; mes "cured with the Cure skill?"; next; - if (select("Curse:Silence:Chaos:Blind") == 1) + if (select("Curse", "Silence", "Chaos", "Blind") == 1) .@cru_t += 10; mes "[Gabriel Valentine]"; mes "10. What best describes a Crusader?"; next; - if (select("One preparing for matrimony.:One preparing for the Holy War.:One preparing consummation.:One preparing potions.") == 2) + if (select("One preparing for matrimony.", "One preparing for the Holy War.", "One preparing consummation.", "One preparing potions.") == 2) .@cru_t += 10; } @@ -891,7 +891,7 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ mes "Would you like to begin now, or do you still need time to make preparations?"; } next; - if (select("I would like to begin.:Give me some time to prepare.") == 1) { + if (select("I would like to begin.", "Give me some time to prepare.") == 1) { if(getequipid(7) != 2608 && getequipid(8) != 2608) { mes "[Bliant Piyord]"; mes "Just a second, you do not have a Rosary equipped. As a Crusader, you must always have a Rosary on your person."; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 2957071bd..b2c38dfd9 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -80,7 +80,7 @@ comodo,193,151,4 script Bor Robin#1 4_M_04,{ mes "to go, too?"; mes "It's a good opportunity to watch the Dancer job change test."; next; - if (select("Go to the Job Change Area:Cancel") == 1) { + if (select("Go to the Job Change Area", "Cancel") == 1) { mes "[Bor Robin]"; mes "Yaay~~"; mes "Let's go!"; @@ -177,7 +177,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "So what do"; mes "you want to do~?"; next; - if (select("Fill out the application.:I'll pass.") == 1) { + if (select("Fill out the application.", "I'll pass.") == 1) { if (JobLevel > 39) { cutin "job_dancer_eir02",2; mes "[Aile]"; @@ -525,14 +525,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "1. The Dancer's dance, ^CD6889Lady Luck^000000,"; mes "increases which of the following?"; next; - if (select("Intelligence (INT):Dexterity (DEX):Vitality (VIT):Critical Attack Rate") == 4) + if (select("Intelligence (INT)", "Dexterity (DEX)", "Vitality (VIT)", "Critical Attack Rate") == 4) .@da_score += 10; mes "[Bijou]"; mes "2. Of the following,"; mes "which can you not consider"; mes "to be a dance?"; next; - switch(select("Tango:Tap Dance:HIP-HOP:Hip Shaker:Lightning Bolt")) { + switch(select("Tango", "Tap Dance", "HIP-HOP", "Hip Shaker", "Lightning Bolt")) { default: .@da_score -= 10; break; @@ -544,24 +544,24 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "3. Which of the following"; mes "best describes a Dancer?"; next; - if (select("Person who yells.:A loud person.:A person who dances.:A person who sings.") == 3) + if (select("Person who yells.", "A loud person.", "A person who dances.", "A person who sings.") == 3) .@da_score += 10; mes "[Bijou]"; mes "4. Which of the following"; mes "cannot be associated with Comodo?"; next; - if (select("Beach city.:Dancer Job Change.:Always dark like the night.:Dungeons in 3 directions.:A lot of Thieves.") == 5) + if (select("Beach city.", "Dancer Job Change.", "Always dark like the night.", "Dungeons in 3 directions.", "A lot of Thieves.") == 5) .@da_score += 10; mes "[Bijou]"; mes "5. Before Comodo, what is the region name of the region NorthEast of Pharoah's Lighthouse Island?"; next; - if (select("Elmeth Plateau:Comuko Beach:Comodo Beach:Ginai Swamp") == 3) + if (select("Elmeth Plateau", "Comuko Beach", "Comodo Beach", "Ginai Swamp") == 3) .@da_score += 10; mes "[Bijou]"; mes "6. Who is the most"; mes "beautiful dancer?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Aile:Bonjour")) { + switch(select(strcharinfo(0), "Bijou", "Aile", "Bonjour")) { case 1: mes "[Bijou]"; mes "..."; @@ -584,26 +584,26 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "who can perform together"; mes "with a Dancer?"; next; - if (select("Assassin:Bard:Alchemist:Sage") == 2) + if (select("Assassin", "Bard", "Alchemist", "Sage") == 2) .@da_score += 10; mes "[Bijou]"; mes "8. Which of the following"; mes "is not a specialty of Comodo?"; next; - if (select("Berserk Potion:Clam Shell:Crab Shell:Shining Stone") == 4) + if (select("Berserk Potion", "Clam Shell", "Crab Shell", "Shining Stone") == 4) .@da_score += 10; mes "[Bijou]"; mes "9. Who is the manager"; mes "of the Comodo Casino?"; next; - if (select("Yoo:Moo:Hoon:Roul") == 2) + if (select("Yoo", "Moo", "Hoon", "Roul") == 2) .@da_score += 10; mes "[Bijou]"; mes "10. Who accepts the"; mes "Dancer job change"; mes "applications?"; next; - if (select("Bijou:Aile:Athena:Sonotora") == 2) + if (select("Bijou", "Aile", "Athena", "Sonotora") == 2) .@da_score += 10; break; case 2: @@ -612,14 +612,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "of the combined skill,"; mes "^CD6889Mental Sensing^000000?"; next; - if (select("Instant monster death.:Doubles damage.:Increases experience.:Increases attack speed.") == 3) + if (select("Instant monster death.", "Doubles damage.", "Increases experience.", "Increases attack speed.") == 3) .@da_score += 10; mes "[Bijou]"; mes "2. Which is considered"; mes "bad etiquette on the dance"; mes "floor after a dance?"; next; - if (select("Thank your partner.:Praise your partner's dance.:Ask to dance a different dance.:Criticize your partner.") == 4) + if (select("Thank your partner.", "Praise your partner's dance.", "Ask to dance a different dance.", "Criticize your partner.") == 4) .@da_score += 10; mes "[Bijou]"; mes "3. Which is not an"; @@ -628,33 +628,33 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "a mistake while you"; mes "are dancing together?"; next; - if (select("Smile at each other and continue dancing.:Point out the mistake.:Ignore it if the dancer does not realize it.:Give them a smile.") == 2) + if (select("Smile at each other and continue dancing.", "Point out the mistake.", "Ignore it if the dancer does not realize it.", "Give them a smile.") == 2) .@da_score += 10; mes "[Bijou]"; mes "4. In which town"; mes "can you change jobs"; mes "to a Dancer?"; next; - if (select("Cocomo:Sandarman:Comudo:Comodo") == 4) + if (select("Cocomo", "Sandarman", "Comudo", "Comodo") == 4) .@da_score += 10; mes "[Bijou]"; mes "5. How many dungeons"; mes "are directly connected"; mes "to Comodo?"; next; - if (select("1:2:3:4") == 3) + if (select("1", "2", "3", "4") == 3) .@da_score += 10; mes "[Bijou]"; mes "6. Which of the following"; mes "is not a Cute Pet monster?"; next; - if (select("Isis:Argiope:Dokebi:Deviruchi") == 2) + if (select("Isis", "Argiope", "Dokebi", "Deviruchi") == 2) .@da_score += 10; mes "[Bijou]"; mes "7. Who is the most"; mes "graceful dancer?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Isis:Mercy Bokou")) { + switch(select(strcharinfo(0), "Bijou", "Isis", "Mercy Bokou")) { case 1: mes "[Bijou]"; mes "..."; @@ -677,18 +677,18 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "exact name of the"; mes "Kafra in Comodo?"; next; - if (select("Kafra Headquarters:Kafra West Headquarters:Kafra Service:Kafra Headquarters: Western Branch") == 4) + if (select("Kafra Headquarters", "Kafra West Headquarters", "Kafra Service", "Kafra Headquarters", " Western Branch") == 4) .@da_score += 10; mes "[......]"; mes "9. What is my name?"; next; - if (select("Borjuis:Bourgeois:Bijou:Beruberu") == 3) + if (select("Borjuis", "Bourgeois", "Bijou", "Beruberu") == 3) .@da_score += 10; mes "[Bijou]"; mes "10. What is the"; mes "effect of ^CD6889Lullaby^000000?"; next; - if (select("Casts the Blind effect in the area.:Casts the Sleep effect on the area.:Puts a night effect on the area.:Freezes the area.") == 2) + if (select("Casts the Blind effect in the area.", "Casts the Sleep effect on the area.", "Puts a night effect on the area.", "Freezes the area.") == 2) .@da_score += 10; break; case 3: @@ -696,7 +696,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "1. What is the effect"; mes "of the skill ^CD6889Dance Lessons^000000?"; next; - switch(select("Increases INT:Increases the effect of dancing skills:Increase damage of Whip weapons.:Inflict Stun on a certain area around the caster.")) { + switch(select("Increases INT", "Increases the effect of dancing skills", "Increase damage of Whip weapons.", "Inflict Stun on a certain area around the caster.")) { default: break; case 2: @@ -711,25 +711,25 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "their feet and taps the"; mes "ground to create a rhythm?"; next; - if (select("Tap Dance:Improve Concentration:Tango:Double Strafing") == 1) + if (select("Tap Dance", "Improve Concentration", "Tango", "Double Strafing") == 1) .@da_score += 10; mes "[Bijou]"; mes "3. Which of the following"; mes "is not a characteristic of a Dancer?"; next; - if (select("Uses Dance skills. :Attacks from a distance.:Uses Whips.:Uses Two-handed swords.") == 4) + if (select("Uses Dance skills. ", "Attacks from a distance.", "Uses Whips.", "Uses Two-handed swords.") == 4) .@da_score += 10; mes "[Bijou]"; mes "4. Which town has"; mes "the most Dancers?"; next; - if (select("Al De Baran:Juno:Morroc:Comodo") == 4) + if (select("Al De Baran", "Juno", "Morroc", "Comodo") == 4) .@da_score += 10; mes "[Bijou]"; mes "5. Of the following,"; mes "who dances most beautifully?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) { + switch(select(strcharinfo(0), "Bijou", "Isis", "Guton Tak")) { case 1: mes "[Bijou]"; mes "..."; @@ -752,32 +752,32 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "better at than the other"; mes "job classes?"; next; - if (select("Health:Acting :Dancing :Magic ") == 3) + if (select("Health", "Acting ", "Dancing ", "Magic ") == 3) .@da_score += 10; mes "[Bijou]"; mes "7. Who is the manager"; mes "of the Comodo Casino?"; next; - if (select("Ryu:Moo:Roul:Hoon") == 2) + if (select("Ryu", "Moo", "Roul", "Hoon") == 2) .@da_score += 10; mes "[Bijou]"; mes "8. What item cannot"; mes "be equipped by a Dancer?"; next; - if (select("Kitty Band :Two-handed Sword:Sandals:Earring") == 2) + if (select("Kitty Band ", "Two-handed Sword", "Sandals", "Earring") == 2) .@da_score += 10; mes "[Bijou]"; mes "9. Do you think you"; mes "can say this quiz is"; mes "frustrating and annoying?"; next; - select("Yes:No"); + select("Yes", "No"); .@da_score += 10; mes "[Bijou]"; mes "10. Which of the following"; mes "is not a Jazz musician?"; next; - if (select("Art Blakey:Billie Holiday :Louis Armstrong :Bud Powell :Elder Willow ") == 5) + if (select("Art Blakey", "Billie Holiday ", "Louis Armstrong ", "Bud Powell ", "Elder Willow ") == 5) .@da_score += 10; } mes "[Bijou]"; @@ -826,7 +826,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "If you like, I can"; mes "explain the instructions."; next; - if (select("Listen to instructions.:Go to the testing area.") == 1) { + if (select("Listen to instructions.", "Go to the testing area.") == 1) { mes "[Bijou]"; mes "First of all, each person gets ^CD68891 minute^000000 for the test, and everyone dances ^CD6889one at a time^000000. Don't worry if you've never danced before~"; next; diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 02bc712e9..99f008834 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -69,7 +69,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "[Tohobu]"; mes "Now, please tell me your name and job level."; next; - if (select("Ignore him.:Tell him.") == 1) { + if (select("Ignore him.", "Tell him.") == 1) { mes "[Tohobu]"; mes "To ignore another is disrespectful, get out!"; close2; @@ -85,7 +85,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Very well... why have you come here"; mes "" + strcharinfo(0) + "?"; next; - switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) { case 1: mes "[Tohobu]"; mes "I see..."; @@ -148,7 +148,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "[Tohobu]"; mes "What do you think? Did your visit reveal anything to your spirit?"; next; - switch(select("No...:I wish to become a monk.:I need to rest...")) { + switch(select("No...", "I wish to become a monk.", "I need to rest...")) { case 1: mes "[Tohobu]"; mes "I see, there is no shame in that."; @@ -215,7 +215,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "[Tohobu]"; mes "Now, please tell me your name as well as your job level!"; next; - if (select("Ignore.:Tell him.") == 1) { + if (select("Ignore.", "Tell him.") == 1) { mes "[Tohobu]"; mes "To ignore another is disrespectful, get out!"; close2; @@ -231,7 +231,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ mes "Okay, Now, why have you come here"; mes "" + strcharinfo(0) + "?"; next; - switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { + switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) { case 1: mes "[Tohobu]"; mes "I see..."; @@ -361,7 +361,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "I sense a fighting spirit, do you wish to become a monk? "; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "My apologies... It has been some time since"; mes "I have sensed someone with your strength."; @@ -696,7 +696,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "But first, answer me these questions."; mes "Do you dedicate the remainder of your life to the pursuit of purity?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "....with that kind of reply..."; mes "Have you not enough heart to become a monk?"; @@ -710,7 +710,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you take advantage of the abilities gained through our training to use for personal benefit?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sensei Moohae]"; mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit."; mes "We lead our lives honorably and as holy executioners to the damned."; @@ -724,7 +724,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "Will you punishing those who are against"; mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "Who do you think we, the monks are for!"; mes "Any creature that is against the will of such spawns from the dregs of the world!"; @@ -738,7 +738,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "Did you say no...? This is unacceptable..."; mes "If you can help your comrades by sacrificing yourself that is a true display of purity."; @@ -751,7 +751,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you assist your comrades by gathering monsters to follow you?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sensei Moohae]"; mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk."; mes "... that behavior is regarded as careless and is not tolerated."; @@ -767,7 +767,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Will you yell and shout the same things over and over again in towns or in fields?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Sensei Moohae]"; mes "You are not allowed to do so. This doesn't apply only to monks but to everyone."; mes "Nobody wants their peace disturbed!"; @@ -777,7 +777,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Are you willing to die for others on your monk's path of being a holy executioner?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Sensei Moohae]"; mes "You cannot become a monk with such an attitude!!!"; mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be."; @@ -790,7 +790,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ } mes "Lastly, make your oath that you will keep these vows."; next; - if (select(" I vow to keep these oaths.:...eh...no...") == 2) { + if (select(" I vow to keep these oaths.", "...eh...no...") == 2) { mes "[Sensei Moohae]"; mes ".............."; next; @@ -949,7 +949,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "Calm your mind."; mes "Relax your body...are you ready?"; next; - if (select("Yes.:No.") == 2) { + if (select("Yes.", "No.") == 2) { mes "[Touha]"; mes "Please come back when you're ready."; close; @@ -1070,7 +1070,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ next; } if (MONK_Q == 11) { - switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) { + switch(select("shall hold true", "We monks", "and will help protect others", "through the teachings", "In nomine Patris, et Filii", "to what we believe", "I seek the path", "we learn through our lives.", "et Spiritus Sancti.", "of enlightenment.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "shall hold true"; @@ -1113,7 +1113,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "of enlightenment."; break; } - switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) { + switch(select("We monks", "In nomine Patris, et Filii", "I seek the path", "shall hold true", "of enlightenment.", "and will help protect others", "we learn through our lives.", "through the teachings", "to what we believe", "et Spiritus Sancti.")) { case 1: mes "We monks"; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "I seek the path"; break; @@ -1128,7 +1128,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "to what we believe"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) { + switch(select("to what we believe", "We monks", "I seek the path", "shall hold true", "of enlightenment.", "we learn through our lives.", "In nomine Patris, et Filii", "and will help protect others", "through the teachings", "et Spiritus Sancti.")) { case 1: mes "to what we believe"; break; case 2: .@monk_t += 10; @@ -1143,7 +1143,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "through the teachings"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) { + switch(select("shall hold true", "I seek the path", "We monks", "In nomine Patris, et Filii", "of enlightenment.", "et Spiritus Sancti.", "to what we believe", "we learn through our lives.", "and will help protect others", "through the teachings")) { case 1: .@monk_t += 10; mes "shall hold true"; @@ -1159,7 +1159,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "and will help protect others"; break; case 10: mes "through the teachings"; break; } - switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) { + switch(select("of enlightenment.", "I seek the path", "We monks", "shall hold true", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii", "to what we believe", "et Spiritus Sancti.")) { case 1: mes "of enlightenment."; break; case 2: mes "I seek the path"; break; case 3: mes "We monks"; break; @@ -1174,7 +1174,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) { + switch(select("I seek the path", "through the teachings", "and will help protect others", "of enlightenment.", "shall hold true", "et Spiritus Sancti.", "In nomine Patris, et Filii", "to what we believe", "We monks", "we learn through our lives.")) { case 1: mes "I seek the path"; break; case 2: mes "through the teachings"; break; case 3: @@ -1189,7 +1189,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "We monks"; break; case 10: mes "we learn through our lives."; break; } - switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) { + switch(select("we learn through our lives.", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I seek the path", "of enlightenment.", "to what we believe", "We monks", "shall hold true", "and will help protect others", "through the teachings")) { case 1: mes "we learn through our lives."; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "et Spiritus Sancti."; break; @@ -1204,7 +1204,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "through the teachings"; break; } - switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) { + switch(select("we learn through our lives.", "In nomine Patris, et Filii", "through the teachings", "I seek the path", "We monks", "shall hold true", "to what we believe", "and will help protect others", "of enlightenment.", "et Spiritus Sancti.")) { case 1: .@monk_t += 10; mes "we learn through our lives."; @@ -1219,7 +1219,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "of enlightenment."; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) { + switch(select("I seek the path", "of enlightenment.", "We monks", "shall hold true", "to what we believe", "et Spiritus Sancti.", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii")) { case 1: mes "I seek the path"; break; case 2: mes "of enlightenment."; break; case 3: mes "We monks"; break; @@ -1234,7 +1234,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "In nomine Patris, et Filii"; break; } - switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("I seek the path", "of enlightenment.", "We monks", "shall hold true", "to what we believe", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "I seek the path"; break; case 2: mes "of enlightenment."; break; case 3: mes "We monks"; break; @@ -1251,7 +1251,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } } else if (MONK_Q == 12) { - switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("I will follow my path", "veritas and aequitas.", "to enlightenment and purity.", "I commit myself to", "I will protect my", "victorious while I breathe.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I will follow my path"; @@ -1294,7 +1294,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "et Spiritus Sancti."; break; } - switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) { + switch(select("I will follow my path", "I will protect my", "brothers with my life.", "to enlightenment and purity.", "Evil shall never be", "victorious while I breathe.", "et Spiritus Sancti.", "I commit myself to", "veritas and aequitas.", "In nomine Patris, et Filii")) { case 1: mes "I will follow my path"; break; case 2: mes "I will protect my"; break; case 3: mes "brothers with my life."; break; @@ -1309,7 +1309,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ break; case 10: mes "In nomine Patris, et Filii"; break; } - switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) { + switch(select("I will follow my path", "veritas and aequitas.", "I commit myself to", "et Spiritus Sancti.", "Evil shall never be", "to enlightenment and purity.", "In nomine Patris, et Filii", "I will protect my", "brothers with my life.", "victorious while I breathe.")) { case 1: .@monk_t += 10; mes "I will follow my path"; @@ -1324,7 +1324,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "brothers with my life."; break; case 10: mes "victorious while I breathe."; break; } - switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + switch(select("veritas and aequitas.", "Evil shall never be", "I will follow my path", "I will protect my", "victorious while I breathe.", "to enlightenment and purity.", "brothers with my life.", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: mes "Evil shall never be"; break; case 3: mes "I will follow my path"; break; @@ -1339,7 +1339,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "et Spiritus Sancti."; break; case 10: mes "I commit myself to"; break; } - switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) { + switch(select("victorious while I breathe.", "I commit myself to", "to enlightenment and purity.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I will follow my path", "veritas and aequitas.", "I will protect my")) { case 1: mes "victorious while I breathe."; break; case 2: mes "I commit myself to"; break; case 3: mes "to enlightenment and purity."; break; @@ -1354,7 +1354,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "I will protect my"; break; } - switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + switch(select("to enlightenment and purity.", "I will follow my path", "veritas and aequitas.", "I commit myself to", "brothers with my life.", "I will protect my", "victorious while I breathe.", "Evil shall never be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) { case 1: mes "to enlightenment and purity."; break; case 2: mes "I will follow my path"; break; case 3: mes "veritas and aequitas."; break; @@ -1369,7 +1369,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "et Spiritus Sancti."; break; case 10: mes "In nomine Patris, et Filii"; break; } - switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { + switch(select("veritas and aequitas.", "Evil shall never be", "brothers with my life.", "victorious while I breathe.", "I will follow my path", "to enlightenment and purity.", "I will protect my", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: .@monk_t += 10; @@ -1384,7 +1384,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "et Spiritus Sancti."; break; case 10: mes "I commit myself to"; break; } - switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) { + switch(select("victorious while I breathe.", "to enlightenment and purity.", "I will protect my", "veritas and aequitas.", "brothers with my life.", "I will follow my path", "Evil shall never be", "In nomine Patris, et Filii", "I commit myself to", "et Spiritus Sancti.")) { case 1: .@monk_t += 10; mes "victorious while I breathe."; @@ -1399,7 +1399,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "I commit myself to"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) { + switch(select("I commit myself to", "I will follow my path", "veritas and aequitas.", "I will protect my", "to enlightenment and purity.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "victorious while I breathe.", "et Spiritus Sancti.")) { case 1: mes "I commit myself to"; break; case 2: mes "I will follow my path"; break; case 3: mes "veritas and aequitas."; break; @@ -1414,7 +1414,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "victorious while I breathe."; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("I commit myself to", "veritas and aequitas.", "I will follow my path", "to enlightenment and purity.", "I will protect my", "brothers with my life.", "Evil shall never be", "victorious while I breathe.", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "I commit myself to"; break; case 2: mes "veritas and aequitas."; break; case 3: mes "I will follow my path"; break; @@ -1431,7 +1431,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ } } else if (MONK_Q == 13) { - switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) { + switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "out thy command. And we shall", "from the hand", "flow a river forth to thee and", "so our feet may swiftly carry", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "for thee my lord for thee."; @@ -1474,7 +1474,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ mes "In nomine Patris, et Filii"; break; } - switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) { + switch(select("teeming with souls shall it ever be", "flow a river forth to thee and", "so our feet may swiftly carry", "In nomine Patris, et Filii", "et Spiritus Sancti.", "Power hath descended forth", "And shepherds we shall be,", "for thee my lord for thee.", "from the hand", "out thy command. And we shall")) { case 1: mes "teeming with souls shall it ever be"; break; case 2: mes "flow a river forth to thee and"; break; case 3: mes "so our feet may swiftly carry"; break; @@ -1489,7 +1489,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "from the hand"; break; case 10: mes "out thy command. And we shall"; break; } - switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) { + switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii", "so our feet may swiftly carry", "out thy command. And we shall", "flow a river forth to thee and")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: @@ -1504,7 +1504,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "out thy command. And we shall"; break; case 10: mes "flow a river forth to thee and"; break; } - switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "so our feet may swiftly carry", "from the hand", "flow a river forth to thee and", "out thy command. And we shall", "In nomine Patris, et Filii", "teeming with souls shall it ever be", "et Spiritus Sancti.")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "And shepherds we shall be,"; break; case 3: mes "Power hath descended forth"; break; @@ -1519,7 +1519,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "teeming with souls shall it ever be"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { + switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "so our feet may swiftly carry", "from the hand", "so our feet may swiftly carry", "flow a river forth to thee and", "In nomine Patris, et Filii", "teeming with souls shall it ever be", "et Spiritus Sancti.")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; @@ -1534,7 +1534,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "teeming with souls shall it ever be"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("for thee my lord for thee.", "Power hath descended forth", "And shepherds we shall be,", "from the hand", "so our feet may swiftly carry", "flow a river forth to thee and", "out thy command. And we shall", "teeming with souls shall it ever be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "Power hath descended forth"; break; case 3: mes "And shepherds we shall be,"; break; @@ -1549,7 +1549,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "In nomine Patris, et Filii"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) { + switch(select("for thee my lord for thee.", "teeming with souls shall it ever be", "flow a river forth to thee and", "In nomine Patris, et Filii", "et Spiritus Sancti.", "Power hath descended forth", "And shepherds we shall be,", "so our feet may swiftly carry", "from the hand", "out thy command. And we shall")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "teeming with souls shall it ever be"; break; case 3: @@ -1564,7 +1564,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "from the hand"; break; case 10: mes "out thy command. And we shall"; break; } - switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) { + switch(select("teeming with souls shall it ever be", "In nomine Patris, et Filii", "And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "so our feet may swiftly carry", "out thy command. And we shall", "flow a river forth to thee and", "et Spiritus Sancti.")) { case 1: .@monk_t += 10; mes "teeming with souls shall it ever be"; @@ -1579,7 +1579,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "flow a river forth to thee and"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) { + switch(select("Power hath descended forth", "for thee my lord for thee.", "And shepherds we shall be,", "In nomine Patris, et Filii", "so our feet may swiftly carry", "from the hand", "teeming with souls shall it ever be", "flow a river forth to thee and", "out thy command. And we shall", "et Spiritus Sancti.")) { case 1: mes "Power hath descended forth"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "And shepherds we shall be,"; break; @@ -1594,7 +1594,7 @@ prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ case 9: mes "out thy command. And we shall"; break; case 10: mes "et Spiritus Sancti."; break; } - switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { + switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "out thy command. And we shall", "so our feet may swiftly carry", "flow a river forth to thee and", "teeming with souls shall it ever be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; @@ -1734,7 +1734,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "[Boohae]"; mes "Well, start explaining... or you'll be crawling soon..."; next; - if (select("Touha sent me.:Sorry, nothing.") == 2) { + if (select("Touha sent me.", "Sorry, nothing.") == 2) { mes "[Boohae]"; mes "........"; mes "...you must have a death wish to have interrupted me intentionally..."; @@ -1751,7 +1751,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "[Boohae]"; mes "What did you do with Touha?"; next; - switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) { + switch(select("Umm... well...ah..", "We recited a holy pledge.", "He diagnosed my physical status.")) { case 1: mes "[Boohae]"; mes "You are not ready if you"; @@ -1763,7 +1763,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "... I see..."; mes "Didn't he do anything for you?"; next; - switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) { + switch(select("Umm... well...ah..", "He diagnosed my physical status.", "He taught me about being a monk.", "He modified my body.")) { case 1: mes "[Boohae]"; mes "You are not ready if you"; @@ -1798,7 +1798,7 @@ prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ mes "Alright... well we have two tests..."; mes "Choose which one you want to do..."; next; - if (select("Gathering mushrooms:Marathon") == 1) { + if (select("Gathering mushrooms", "Marathon") == 1) { MONK_Q = 15; changequest 3026,3027; mes "[Boohae]"; @@ -1888,7 +1888,7 @@ prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{ mes "[Keeper Chorip]"; mes "Is your name " + strcharinfo(0) + "?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Keeper Chorip]"; mes "Alright you're cool... go on in. Your test is waiting for you. Good luck."; close; @@ -1929,7 +1929,7 @@ monk_test,329,61,3 script Bashu#mk 4_M_MONK,{ next; } next; - if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) { + if (select("Tolerance - Gathering Mushrooms", "Self-Control - Marathon") == 1) { mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000."; close2; warp "job_monk",226,175; @@ -1974,7 +1974,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ mes "[Monk Apprentice]"; mes "Ar...are...you...sure you are.. aren't... going to quit?"; next; - if (select("Quit.:Keep running.") == 1) { + if (select("Quit.", "Keep running.") == 1) { mes "[Monk Apprentice]"; mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; @@ -2056,7 +2056,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes "Or is it you want to quit... do you want to quit?"; next; - switch(select("No.:Yes.") == 1) { + switch(select("No.", "Yes.") == 1) { mes "[Hyunmoo]"; mes "Then move!"; close; @@ -2099,7 +2099,7 @@ job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ mes "[Hyunmoo]"; mes "...or do you want to quit?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Hyunmoo]"; mes "Alright then, keep going."; close; @@ -2256,7 +2256,7 @@ monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{ mes "[Proctor]"; mes "So, are you ready to undergo the spiritual training?"; next; - switch(select("Yes!:No.:What do I have to do?")) { + switch(select("Yes!", "No.", "What do I have to do?")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; @@ -2363,7 +2363,7 @@ monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; - switch(select("Yes!:No.:Check the caution for the test.")) { + switch(select("Yes!", "No.", "Check the caution for the test.")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; @@ -2470,7 +2470,7 @@ monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; - switch(select("Yes!:No.:Check the caution for the test.")) { + switch(select("Yes!", "No.", "Check the caution for the test.")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index deee51ab5..ac5a96919 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -53,7 +53,7 @@ moc_ruins,86,103,1 script Thug#rg 2_M_THIEFMASTER,{ mes "What the hell"; mes "are you lookin' at?"; next; - if (select("Me? N-nothing!':........") == 1) { + if (select("Me? N-nothing!'", "........") == 1) { mes "[Thug]"; mes "Then get the"; mes "hell out of my face!"; @@ -208,7 +208,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ } end; } - if (select("I'm ready.:Hold on, I need to get ready!") == 2) { + if (select("I'm ready.", "Hold on, I need to get ready!") == 2) { mes "[Markie]"; mes "Get ready...?"; mes "Fine, fine."; @@ -230,116 +230,116 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "1. Choose the skill necessary for learning ^880000Stalk^000000."; next; - if (select("^880000Hiding^000000:^880000Steal^000000:^880000Improve Dodge^000000:^880000Bash^000000") == 1) + if (select("^880000Hiding^000000", "^880000Steal^000000", "^880000Improve Dodge^000000", "^880000Bash^000000") == 1) .@assassin_t += 10; mes "[Markie]"; mes "2. In comparison to the Merchant's Level 10 ^880000Discount^000000 skill, how much more of a discount, in terms of percent, can a Rogue get with Level 10 ^880000Haggle^000000 skill?"; next; - if (select("3 %:2 %:1 %:0 %") == 3) + if (select("3 %", "2 %", "1 %", "0 %") == 3) .@assassin_t += 10; mes "[Markie]"; mes "3. What is the correct description for the skill, ^880000Mug^000000?"; next; - if (select("Steal items from players:Steal items from monsters:Steal Zeny from monsters:Steal Zeny from players") == 3) + if (select("Steal items from players", "Steal items from monsters", "Steal Zeny from monsters", "Steal Zeny from players") == 3) .@assassin_t += 10; mes "[Markie]"; mes "4. How many Rogues does it require to activate the skill, ^880000Slyness^000000?"; next; - if (select("1 Rogues + 2 Assassin:1 Thief + 2 Rogue:4 Thieves:2 Rogues") == 4) + if (select("1 Rogues + 2 Assassin", "1 Thief + 2 Rogue", "4 Thieves", "2 Rogues") == 4) .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the skill that you can learn at Level 5 ^880000Divest Helm^000000."; next; - if (select("^880000Envenom^000000:^880000Strip Tease^000000:^880000Venom Splasher^000000:^880000Divest Shield^000000") == 4) + if (select("^880000Envenom^000000", "^880000Strip Tease^000000", "^880000Venom Splasher^000000", "^880000Divest Shield^000000") == 4) .@assassin_t += 10; mes "[Markie]"; mes "6. Choose the skill which allows its user to move while hiding."; next; - if (select("^880000Hiding^000000:^880000Back Slide^000000:^880000Stalk^000000:^880000Sand Attack^000000") == 3) + if (select("^880000Hiding^000000", "^880000Back Slide^000000", "^880000Stalk^000000", "^880000Sand Attack^000000") == 3) .@assassin_t += 10; mes "[Markie]"; mes "7. Choose the card that increases the accuracy rate of its owner."; next; - if (select("Andre Card.:Familiar Card.:Mummy Card.:Marina Card.") == 3) + if (select("Andre Card.", "Familiar Card.", "Mummy Card.", "Marina Card.") == 3) .@assassin_t += 10; mes "[Markie]"; mes "8. Choose the monster that receives more damage when it's attacked by a weapon with the Vadon card (20 % more damage on Fire property)."; next; - if (select("Vadon:Deviruchi:Elder Willow:Baphomet") == 3) + if (select("Vadon", "Deviruchi", "Elder Willow", "Baphomet") == 3) .@assassin_t += 10; mes "[Markie]"; mes "9. How much SP does the skill ^880000Double Attack^000000 require when used with a Dagger?"; next; - if (select("15:Passive skill, no SP required.:Passive skill, 10 SP:54") == 2) + if (select("15", "Passive skill, no SP required.", "Passive skill, 10 SP", "54") == 2) .@assassin_t += 10; mes "[Markie]"; mes "10. Choose the most efficient dagger to use in the Byalan Dungeon."; next; - if (select("Wind Main-Gauche:Ice Main-Gauche:Earth Main-Gauche:Fire Main-Gauche") == 1) + if (select("Wind Main-Gauche", "Ice Main-Gauche", "Earth Main-Gauche", "Fire Main-Gauche") == 1) .@assassin_t += 10; break; case 2: mes "[Markie]"; mes "1. Which monster drops a slotted Gladius?"; next; - if (select("Thief Bug:Peco Peco:Desert Wolf:Kobold") == 4) + if (select("Thief Bug", "Peco Peco", "Desert Wolf", "Kobold") == 4) .@assassin_t += 10; mes "[Markie]"; mes "2. Which monster drops a slotted Main-Gauche?"; next; - if (select("Hornet:Desert Wolf:Marionette:Myst") == 1) + if (select("Hornet", "Desert Wolf", "Marionette", "Myst") == 1) .@assassin_t += 10; mes "[Markie]"; mes "3. Choose the class that is able to create unique potions."; next; - if (select("Merchant:Alchemist:Blacksmith:Priest") == 2) + if (select("Merchant", "Alchemist", "Blacksmith", "Priest") == 2) .@assassin_t += 10; mes "[Markie]"; mes "4. Choose the weapon that Rogues aren't allowed to use."; next; - if (select("Gakkung:Crossbow:Gladius:Katar") == 4) + if (select("Gakkung", "Crossbow", "Gladius", "Katar") == 4) .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the property that the monster Hode possesses."; next; - if (select("Water:Fire:Wind:Earth") == 4) + if (select("Water", "Fire", "Wind", "Earth") == 4) .@assassin_t += 10; mes "[Markie]"; mes "6. Choose the monster that is unable to be tamed for as a Cute Pet."; next; - if (select("Poporing:Creamy:Orc:Poison Spore") == 2) + if (select("Poporing", "Creamy", "Orc", "Poison Spore") == 2) .@assassin_t += 10; mes "[Markie]"; mes "7. Choose the monster that receives more damage from a Dagger with the Fire property."; next; - if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4) + if (select("Dagger Goblin", "Mace Goblin", "Morning Star Goblin", "Hammer Goblin") == 4) .@assassin_t += 10; mes "[Markie]"; mes "8. Choose the town that doesn't have any guild castles."; next; - if (select("Prontera:Al De Baran:Alberta:Payon") == 3) + if (select("Prontera", "Al De Baran", "Alberta", "Payon") == 3) .@assassin_t += 10; mes "[Markie]"; mes "9. Choose the plant that drops Blue Herbs."; next; - switch(select("Green Plant:Yellow Plant:Blue Plant:Shining Plant")) { + switch(select("Green Plant", "Yellow Plant", "Blue Plant", "Shining Plant")) { default: break; case 3: @@ -352,50 +352,50 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "10. Choose the monster that does not have the Undead property."; next; - if (select("Zombie:Megalodon:Familiar:Khalitzburg") == 3) + if (select("Zombie", "Megalodon", "Familiar", "Khalitzburg") == 3) .@assassin_t += 10; break; case 3: mes "[Markie]"; mes "1. By what percentage is the flee rate increased when a Thief masters the ^880000Improve Dodge^000000?"; next; - if (select("30:40:160:20") == 1) + if (select("30", "40", "160", "20") == 1) .@assassin_t += 10; mes "[Markie]"; mes "2. Choose the monster that detects a characters using the Hiding or Cloaking skill."; next; - if (select("Worm Tail:Argos:Mummy:Soldier Skeleton") == 2) + if (select("Worm Tail", "Argos", "Mummy", "Soldier Skeleton") == 2) .@assassin_t += 10; mes "[Markie]"; mes "3. Choose the location where Thieves can change their jobs to Rogues."; next; - if (select("Comodo:Kokomo Beach:Paros Lighthouse:Morroc") == 3) + if (select("Comodo", "Kokomo Beach", "Paros Lighthouse", "Morroc") == 3) .@assassin_t += 10; mes "[Markie]"; mes "4. In which town can Novices change their jobs to Thieves?"; next; - if (select("Comodo:Lutie:Alberta:Morroc") == 4) + if (select("Comodo", "Lutie", "Alberta", "Morroc") == 4) .@assassin_t += 10; mes "[Markie]"; mes "5. Choose the card that does not affect the DEX stat."; next; - if (select("Rocker Card:Mummy Card:Zerom Card:Drops Card") == 2) + if (select("Rocker Card", "Mummy Card", "Zerom Card", "Drops Card") == 2) .@assassin_t += 10; mes "[Markie]"; mes "6. So what's cool about being a Rogue?"; next; - select("Being totally badass.:The clothes, the style.:Getting to call other people, 'foo'':Excellent attack strength"); + select("Being totally badass.", "The clothes, the style.", "Getting to call other people, 'foo''", "Excellent attack strength"); .@assassin_t += 10; mes "[Markie]"; mes "7. When is it possible to change jobs from Thief to Rogue?"; next; - switch(select("At job Level 30:At job Level 35:At Job Level 40:At Job Level 50")) { + switch(select("At job Level 30", "At job Level 35", "At Job Level 40", "At Job Level 50")) { default: break; case 3: @@ -408,13 +408,13 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "8. You want to dye your hair blue. What town do you go to, and in which direction, with 12 o' clock being North."; next; - if (select("Morroc, 7 o'clock:Prontera, 7 o'clock:Morroc, 5 o'clock:Prontera, 1 o'clock") == 2) + if (select("Morroc, 7 o'clock", "Prontera, 7 o'clock", "Morroc, 5 o'clock", "Prontera, 1 o'clock") == 2) .@assassin_t += 10; mes "[Markie]"; mes "9. Choose the mushroom that is required on the Thief job change quest."; next; - switch(select("Orange Gooey Mushroom:Red Hairy Mushroom:Orange Net Mushroom:Orange Sticky Mushroom")) { + switch(select("Orange Gooey Mushroom", "Red Hairy Mushroom", "Orange Net Mushroom", "Orange Sticky Mushroom")) { default: break; case 1: @@ -425,7 +425,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 4_F_ROGUE,{ mes "[Markie]"; mes "10. Choose the card that least benefits the Rogue class."; next; - if (select("Whisper Card:Elder Willow Card:Zerom Card:Matyr Card") == 2) + if (select("Whisper Card", "Elder Willow Card", "Zerom Card", "Matyr Card") == 2) .@assassin_t += 10; } mes "[Markie]"; @@ -1035,7 +1035,7 @@ OnTouch: mes "Who would dare"; mes "intrude my territory?"; next; - switch(select("My father:Aragham:Aragon:Legolas")) { + switch(select("My father", "Aragham", "Aragon", "Legolas")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "My father"; @@ -1054,7 +1054,7 @@ OnTouch: mes "Legolas"; break; } - switch(select("did not:didn't:never:ever")) { + switch(select("did not", "didn't", "never", "ever")) { case 1: mes "did not"; break; case 2: mes "didn't"; break; case 3: @@ -1063,7 +1063,7 @@ OnTouch: break; case 4: mes "ever"; break; } - switch(select("hoard:hoarded:hide:took:take")) { + switch(select("hoard", "hoarded", "hide", "took", "take")) { case 1: mes "hoard"; break; case 2: mes "hoarded"; @@ -1073,7 +1073,7 @@ OnTouch: case 4: mes "took"; break; case 5: mes "take"; break; } - switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) { + switch(select("upgrade items.", "forging items.", "refining item.", "upgrade item.")) { case 1: mes "upgrade items."; .@rogue_t += 10; @@ -1105,7 +1105,7 @@ OnTouch: mes "Who would dare"; mes "intrude my territory?"; next; - switch(select("My father:Aragham:Aragon:Legolas")) { + switch(select("My father", "Aragham", "Aragon", "Legolas")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "My father"; @@ -1124,7 +1124,7 @@ OnTouch: mes "Legolas"; break; } - switch(select("did not:didn't:never:ever")) { + switch(select("did not", "didn't", "never", "ever")) { case 1: mes "did not"; break; case 2: mes "didn't"; break; case 3: @@ -1133,7 +1133,7 @@ OnTouch: break; case 4: mes "ever"; break; } - switch(select("hoard:takes:hide:took:hoarded")) { + switch(select("hoard", "takes", "hide", "took", "hoarded")) { case 1: mes "hoard"; break; case 2: mes "takes"; break; case 3: mes "hide"; break; @@ -1143,7 +1143,7 @@ OnTouch: .@rogue_t += 10; break; } - switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) { + switch(select("upgrade items.", "forging items.", "refining item.", "upgrade item.")) { case 1: mes "upgrade items."; .@rogue_t += 10; @@ -1175,7 +1175,7 @@ OnTouch: mes "Who would dare"; mes "intrude my territory?"; next; - switch(select("Anntonio:Aragham:Antonio:Hollgrehenn")) { + switch(select("Anntonio", "Aragham", "Antonio", "Hollgrehenn")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Anntonio"; @@ -1194,7 +1194,7 @@ OnTouch: mes "Hollgrehenn"; break; } - switch(select("enjoys:doesn't enjoy:likes:doesn't like")) { + switch(select("enjoys", "doesn't enjoy", "likes", "doesn't like")) { case 1: mes "enjoys"; break; case 2: mes "doesn't enjoy"; @@ -1203,7 +1203,7 @@ OnTouch: case 3: mes "likes"; break; case 4: mes "doesn't like"; break; } - switch(select("damaging:destroying:fixing:forging")) { + switch(select("damaging", "destroying", "fixing", "forging")) { case 1: mes "damaging"; break; case 2: mes "destroying"; @@ -1212,7 +1212,7 @@ OnTouch: case 3: mes "fixing"; break; case 4: mes "forging"; break; } - switch(select("forging item.:refining items.:upgrade items.:refined items.:upgraded items.:forged items.")) { + switch(select("forging item.", "refining items.", "upgrade items.", "refined items.", "upgraded items.", "forged items.")) { case 1: mes "forging item."; break; case 2: mes "refining items."; break; case 3: @@ -1436,7 +1436,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ mes "[Aragham Jr.]"; mes "There will be a few monsters, but don't worry. I know you're strong. Alright, are you ready to go or what?"; next; - if (select("Yes, let's go.:Nah~") == 1) { + if (select("Yes, let's go.", "Nah~") == 1) { mes "[Aragham Jr.]"; mes "Alright..."; mes "Good luck, then."; @@ -1458,7 +1458,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 4W_M_03,{ mes "Oh, you're back."; mes "I think you'll do well this time. Another motto Rogues have is '^0000FFFailure teaches success^000000.' Well, then again..."; next; - if (select("Re-Test:Cancel") == 1) { + if (select("Re-Test", "Cancel") == 1) { mes "[Aragham Jr.]"; mes "Good luck."; close2; @@ -1518,7 +1518,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ mes "[Hollgrehenn Jr.]"; mes "There are some monsters there, but that'll be part of your training. Now, are you ready to go or not?"; next; - if (select("Yes, I am.:Nah~") == 1) { + if (select("Yes, I am.", "Nah~") == 1) { mes "[Hollgrehenn Jr.]"; mes "Good luck."; close2; @@ -1539,7 +1539,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 4_M_03,{ mes "You failed."; mes "Gonna try again?"; next; - if (select("Re-Test:Cancel.") == 1) { + if (select("Re-Test", "Cancel.") == 1) { mes "[Hollgrehenn Jr.]"; mes "Good luck."; close2; @@ -1602,7 +1602,7 @@ in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ mes "[Antonio Jr.]"; mes "There are monsters there, but if you avoid the strong and be malicious to the weak, you'll be fine."; next; - if (select("Let's go!:W-wait~") == 1) { + if (select("Let's go!", "W-wait~") == 1) { mes "[Antonio Jr.]"; mes "I hope you do"; mes "not fail this test"; @@ -1629,7 +1629,7 @@ in_rogue,177,109,1 script Antonio junior#rg 4_M_ORIENT01,{ mes "Are you gonna try"; mes "again or what?"; next; - if (select("Re-test:Cancel") == 1) { + if (select("Re-test", "Cancel") == 1) { mes "[Antonio Jr.]"; mes "Remember, I'm doing"; mes "you a favor here..."; diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 32c4d172e..a1bd6a0ee 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -88,7 +88,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 2_M_SAGE_OLD,{ mes "Welcome, young one. I can see that you're intrigued by the wonders of magic."; mes "So what kind of business brings you to me?"; next; - switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { + switch(select("I would like to be a Sage.", "Let me know about the Sage job change.", "Nothing.")) { case 1: mes "[Kayron Grik]"; mes "Hm? Do you wish to become a Sage?"; @@ -267,7 +267,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Welcome to the Schweicherbil Magic Academy."; mes "Oh, You're a Mage. How may I assist you?"; next; - switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { + switch(select("Let me know about the Sage job change.", "I want to enroll in the school.", "Nothing.")) { case 1: mes "[Metheus Sylphe]"; mes "I see. Do you wish to become a Sage?"; @@ -312,7 +312,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "[Metheus Sylphe]"; mes "So, do you wish to apply immediately?"; next; - switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { + switch(select("Yes, I do.", "The fee is much too expensive.", "I will come back later.")) { case 1: if (JobLevel < 40) { mes "[Metheus Sylphe]"; @@ -354,7 +354,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Will you pay the registration fee with 70,000 zeny?"; mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?"; next; - if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { + if (select("Pay 70,000 zeny.", "Give him Old Magicbook and Necklace of Wisdom.") == 1) { if (Zeny > 69999) { Zeny -= 70000; mes "[Metheus Sylphe]"; @@ -444,7 +444,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 2_M_SAGE_B,{ mes "Oh, I guess you don't have enough money?"; mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; next; - if (select("Please...is there any way?:Ok, I will come back later.") == 1) { + if (select("Please...is there any way?", "Ok, I will come back later.") == 1) { mes "[Metheus Sylphe]"; mes "Hmmm...then I shall offer a special option!"; mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; @@ -726,247 +726,247 @@ L_AskQuestions: case 1: mes "1. Choose an item that the Gift merchant in Prontera does not sell."; next; - if (select("China:Red Frame:Bouquet:Glass Bead") == 3) + if (select("China", "Red Frame", "Bouquet", "Glass Bead") == 3) .@sage_t += 5; mes "2. Choose a city where you cannot purchase a Stiletto."; next; - if (select("Prontera:Morroc:Geffen:Lutie") == 1) + if (select("Prontera", "Morroc", "Geffen", "Lutie") == 1) .@sage_t += 5; mes "3. Choose the closest city to Turtle Island."; next; - if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) + if (select("Al De Baran", "Alberta", "Comodo", "Izlude") == 2) .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; - if (select("Raggler:Pest:Frilldora:Aster") == 4) + if (select("Raggler", "Pest", "Frilldora", "Aster") == 4) .@sage_t += 5; mes "5. Choose the monster that has a different attribute than the others."; next; - if (select("Mantis:Metaller:Rocker:Horn") == 2) + if (select("Mantis", "Metaller", "Rocker", "Horn") == 2) .@sage_t += 5; mes "6. Choose the monster that is different sized than the others."; next; - if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) + if (select("Raydric", "Raydric Archer", "Wanderer", "Dark Frame") == 1) .@sage_t += 5; mes "7. Choose the monster which doesn't drop 'Alcohol'."; next; - if (select("Horong:Plankton:Poison Spore:Toad") == 3) + if (select("Horong", "Plankton", "Poison Spore", "Toad") == 3) .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; next; - if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) + if (select("Sir Siracuse", "Thomas Servantes", "Sir Windsor", "Lady Amy") == 2) .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Prontera."; next; - if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) + if (select("Tono", "Pina", "YuPi", "Hollgrehenn") == 2) .@sage_t += 5; mes "10. Choose the right name for the Kafra lady who wears glasses."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) + if (select("Pavianne", "Roxie", "Leilah", "Curly Sue") == 3) .@sage_t += 5; mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; next; - if (select("49:59:69:74") == 2) + if (select("49", "59", "69", "74") == 2) .@sage_t += 5; mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; next; - if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) + if (select("Damage -24% SP1.5%", "Damage -24% SP2%", "Damage -18% SP1.5%", "Damage -18% SP2%") == 4) .@sage_t += 5; mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; next; - if (select("Water:Earth:Fire:Wind") == 2) + if (select("Water", "Earth", "Fire", "Wind") == 2) .@sage_t += 5; mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; next; - if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) + if (select("35% / 120%", "35% / 140%", "40% / 120%", "40% / 140%") == 2) .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; next; - if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) + if (select("Divine Protection", "Heal", "Ruwach", "Aqua Benedicta") == 1) .@sage_t += 5; mes "16. Choose the correct defense and ability of the Bunny Band."; next; - if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) + if (select("1 / LUK +2", "1 / LUK +5", "2 / LUK +2", "2 / LUK +5") == 3) .@sage_t += 5; mes "17. Choose the class that cannot equip Padded Armor."; next; - if (select("Swordman:Merchant:Thief:Archer") == 4) + if (select("Swordman", "Merchant", "Thief", "Archer") == 4) .@sage_t += 5; mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; next; - if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) + if (select("Royal Jelly", "Yggdrasil Seed", "Yggdrasilberry", "Mastella Fruit") == 3) .@sage_t += 5; mes "19. Who rules the Rune-Midgarts kingdom right now?"; next; - if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) + if (select("Tristun the 3rd", "Tristram the 3rd", "Tristar the 3rd", "Trast the 3rd") == 2) .@sage_t += 5; mes "20. Choose the god of Crusaders."; next; - if (select("Odin:Loki:Thor:Venadin") == 1) + if (select("Odin", "Loki", "Thor", "Venadin") == 1) .@sage_t += 5; break; case 2: mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; next; - if (select("Topaz:Garnet:Diamond:Sapphire") == 2) + if (select("Topaz", "Garnet", "Diamond", "Sapphire") == 2) .@sage_t += 5; mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; next; - if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) + if (select("Prontera", "Morroc", "Al De Baran", "Alberta") == 3) .@sage_t += 5; mes "3. Choose the closest city to the Maze."; next; - if (select("Prontera:Morroc:Geffen:Payon") == 1) + if (select("Prontera", "Morroc", "Geffen", "Payon") == 1) .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; - if (select("Muka:Drops:Plankton:Penomena") == 4) + if (select("Muka", "Drops", "Plankton", "Penomena") == 4) .@sage_t += 5; mes "5. Choose the monster with the different attribute."; next; - if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) + if (select("Dokebi", "Isis", "Giearth", "Deviruchi") == 3) .@sage_t += 5; mes "6. Choose the monster that is different in size."; next; - if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) + if (select("Thiefbug (Aggressive)", "Horn", "Metaller", "Argos") == 4) .@sage_t += 5; mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; next; - if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) + if (select("Marduk", "Baphomet Jr.", "Angeling", "Wanderer") == 1) .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; next; - if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) + if (select("Paul", "Sir Windsor", "Peter S. Alberto", "Cecilia") == 2) .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Morroc."; next; - if (select("Syvia:Akira:Antonio:Dmitrii") == 3) + if (select("Syvia", "Akira", "Antonio", "Dmitrii") == 3) .@sage_t += 5; mes "10. Choose the Kafra lady who has gorgeous blue hair."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) + if (select("Pavianne", "Roxie", "Leilah", "Curly Sue") == 1) .@sage_t += 5; mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; next; - if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) + if (select("lvl 4 Fire Bolt", "lvl 4 Napalm Beat", "lvl 5 Fire Ball", "lvl 1 Sight") == 2) .@sage_t += 5; mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; next; - if (select("14:16:18:21") == 3) + if (select("14", "16", "18", "21") == 3) .@sage_t += 5; mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; next; - if (select("7:6:5:4") == 4) + if (select("7", "6", "5", "4") == 4) .@sage_t += 5; mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; next; - if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) + if (select("45 / 80 sec", "50 / 80 sec", "45 / 90 sec", "50 / 90 sec") == 1) .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; next; - if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) + if (select("Hilt Binding", "Skin Tempering", "Hammer Fall", "Weapon Perfection") == 2) .@sage_t += 5; mes "16. What is the correct defense rate and ability of Cute Ribbon?"; next; - if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) + if (select("0 / SP +20", "0 / SP +30", "1 / SP +20", "1 / SP +30") == 3) .@sage_t += 5; mes "17. Choose the class that cannot equip Saint Robe."; next; - if (select("Swordman:Merchant:Thief:Acolyte") == 3) + if (select("Swordman", "Merchant", "Thief", "Acolyte") == 3) .@sage_t += 5; mes "18. Choose the abnormal status that cannot be cured by Green Potion."; next; - if (select("Silence:Chaos:Blind:Curse") == 4) + if (select("Silence", "Chaos", "Blind", "Curse") == 4) .@sage_t += 5; mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; next; - if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) + if (select("Geffayon", "Geffenia", "Gefenn", "Jaffen") == 2) .@sage_t += 5; mes "20. Choose the correct name for the tree that has become the root of this world."; next; - if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) + if (select("Yggdrasil", "Iggdrassil", "Mastella", "Dead Branch") == 1) .@sage_t += 5; break; case 3: mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; next; - if (select("Mantle:Wand:Circlet:Silver Robe") == 1) + if (select("Mantle", "Wand", "Circlet", "Silver Robe") == 1) .@sage_t += 5; mes "2. Choose the city where users cannot purchase Blade from an NPC."; next; - if (select("Prontera:Izlude:Al De Baran:Payon") == 3) + if (select("Prontera", "Izlude", "Al De Baran", "Payon") == 3) .@sage_t += 5; mes "3. Choose the closest city to Glast Heim."; next; - if (select("Prontera:Geffen:Morroc:Payon") == 2) + if (select("Prontera", "Geffen", "Morroc", "Payon") == 2) .@sage_t += 5; mes "4. Choose the monster that is a different type than the others."; next; - if (select("Aster:Marc:Marse:Marin") == 4) + if (select("Aster", "Marc", "Marse", "Marin") == 4) .@sage_t += 5; mes "5. Choose the monster that has a different attribute."; next; - if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) + if (select("Baby Desert Wolf", "Smokie", "Picky", "Choco") == 2) .@sage_t += 5; mes "6. Choose the monster that is different sized."; next; - if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) + if (select("Drake", "Wraith", "Evil Druid", "Khalitzburg") == 1) .@sage_t += 5; mes "7. Choose the monster that does not drop 'Phracon'."; next; - if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) + if (select("Pupa", "Peco Peco Egg", "Savage Bebe", "Baby Desert Wolf") == 2) .@sage_t += 5; mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; next; - if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) + if (select("Altiregen", "Geschupenschte", "Barcadi", "Baisulist") == 3) .@sage_t += 5; mes "9. Choose the NPC that is not a citizen of Al De Baran."; next; - if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) + if (select("RS125", "GOD-POING", "Stromme", "Chemirre") == 2) .@sage_t += 5; mes "10. Choose the Kafra lady who is the youngest among the staff."; next; - if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) + if (select("Pavianne", "Roxie", "Leilah", "Curly Sue") == 4) .@sage_t += 5; mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; next; - if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) + if (select("SP 40, 6 times", "SP 35, 6 times", "SP 40, 7 times", "SP 35, 7 times") == 3) .@sage_t += 5; mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; next; - if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) + if (select("MATK * 1.2", "MATK * 1.3", "MATK * 1.4", "MATK * 1.5") == 2) .@sage_t += 5; mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; next; - if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) + if (select("Blue Gemstone", "Red Gemstone", "Yellow Gemstone", "1 carat Diamond") == 4) .@sage_t += 5; mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; next; - if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) + if (select("250% / 8", "280% / 8", "280% / 15", "310% / 15") == 3) .@sage_t += 5; mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; next; - if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) + if (select("Remove Trap", "Land Mine", "Ankle Snare", "Flasher") == 1) .@sage_t += 5; mes "16. Choose the correct defense and ability of Wedding Veil."; next; - if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) + if (select("0 / MDEF +3", "0 / MDEF +5", "1 / MDEF +3", "1 / MDEF +5") == 2) .@sage_t += 5; mes "17. Choose the class that cannot equip Coat."; next; - if (select("Swordman:Merchant:Thief:Novice") == 4) + if (select("Swordman", "Merchant", "Thief", "Novice") == 4) .@sage_t += 5; mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; next; - if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) + if (select("Alcohol", "Detrimindexta", "Karvodailnirol", "Blue Herb") == 3) .@sage_t += 5; mes "19. When the world was created by the god Odin, what did he use for the material?"; next; - if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) + if (select("The heart of Ymir", "The nail of Ymir", "The tooth of Ymir", "The memento of Ymir") == 1) .@sage_t += 5; mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; next; - if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) + if (select("Empelium Gold", "Emperium", "Emperor", "Phracon") == 2) .@sage_t += 5; } mes "[Claytos Verdo]"; @@ -1139,7 +1139,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "It's better to experience this for yourself, rather than be told about this test 100 times."; mes "How about it? Are you ready to take this test?"; next; - if (select("Yes, I am.:Sorry, give me some time.") == 1) { + if (select("Yes, I am.", "Sorry, give me some time.") == 1) { SAGE_Q = 7; mes "[Hermes Tris]"; mes "Good, let's start immediately."; @@ -1160,7 +1160,7 @@ yuno_in03,169,180,3 script Practical Examination P 4_M_SAGE_C,{ mes "[Hermes Tris]"; mes "Are you ready?"; next; - if (select("Yes, I am.:Sorry, give me some time.") == 1) { + if (select("Yes, I am.", "Sorry, give me some time.") == 1) { mes "[Hermes Tris]"; mes "Good, let's start immediately."; mes "Do your best and come back safely!"; @@ -1316,13 +1316,13 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "The subject you're studying is Yggdrasil."; mes "So...do you even know what Yggdrasil is?"; next; - switch(select("Yes, I know very well.:No, I don't.")) { + switch(select("Yes, I know very well.", "No, I don't.")) { case 1: mes "[Saphien Layless]"; mes "Okay then, what is Yggdrasil?"; mes "Please answer me."; next; - switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { + switch(select("It's a name of a health item.", "It's the source of life in the world.", "Suckah, I lied.")) { case 1: mes "[Saphien Layless]"; mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; @@ -1511,7 +1511,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ next; mes ".....There is a ocean around the continent,"; mes "The ocean is coiled up by"; - switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { + switch(select("A giant ash tree.", "A giant snake Yormungandr.", "A giant turtle and elephants.", "A giant dragon.")) { case 1: .@w_point += 1; mes "A giant ash tree."; @@ -1529,7 +1529,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ break; } mes "The continent consists of three places such as,"; - switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { + switch(select("Mt.Mjolnir, where spiders live,", "Uranos, where titans live,", "Utgard, where titans live,", "Lutie, the winter land,")) { case 1: .@w_point += 1; mes "Mt.Mjolnir where spiders live,"; @@ -1546,7 +1546,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Lutie, the winter land,"; break; } - switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { + switch(select("Midgard, where humans live,", "Rune-Midgarts where humans live,", "Tritonia, where mermaids live,", "Morroc, the desert city,")) { case 1: mes "Midgard, where humans live in,"; break; @@ -1563,7 +1563,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ mes "Morroc, the desert city,"; break; } - switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { + switch(select("Abguard, where gods live.", "Asgard, where gods live.", "Schwarzwald, where citizens live.", "Prontera, the capital of Rune-Midgarts.")) { case 1: .@w_point += 1; mes "Abguard where gods live."; @@ -1594,7 +1594,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ } mes ".....as we studied from the last class,"; mes "Yggdrasil is..."; - switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { + switch(select("A giant ash tree.", "A fabulous Mastella tree.", "A giant willow.", "A giant dead branch.")) { case 1: mes "A giant ash tree."; break; @@ -1612,7 +1612,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ break; } mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; - switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { + switch(select("Schwarzwald, Jotunnheim, Niflheim.", "Midgard, Jotunnheim, Naffleheim.", "Asgard, Jotunnheim, Naffleheim.", "Asgard, Jotunnheim, Niflheim.")) { case 1: .@w_point += 1; mes "Schwarzwald, Jotunnheim, Niflheim."; @@ -1630,7 +1630,7 @@ yuno_in03,62,176,2 script History Professor#sa 4_M_MANAGER,{ break; } mes "One who has a Seed of Yggdrasil,"; - switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { + switch(select("can be cured from all the abnormal statuses.", "can restore full HP and SP at once.", "can restore half of total HP and SP.", "can be cured from Silence, Curse and Chaos.")) { case 1: .@w_point += 1; mes "can be cured from all the abnormal statuses."; @@ -1762,7 +1762,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "As you know, your topic of study is monsters."; mes "How many times have you fought with monsters?"; next; - if (select("Well, I can't even count.:A few times, I guess...") == 1) { + if (select("Well, I can't even count.", "A few times, I guess...") == 1) { mes "[Lucius Celsus]"; mes "Oh shut up, you brat. Don't be so sure about yourself."; mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture."; @@ -1825,7 +1825,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Somehow the monsters that drop those items have something in common."; mes "Can you tell me what that similarity is?"; next; - switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { + switch(select("They possess water property.", "They are fishes.", "They are aggressive.", "Um...they monsters.")) { case 1: mes "[Lucius Celsus]"; mes "Yes, they possess water property and at the same time they are fishes."; @@ -1858,7 +1858,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 4_M_SAGE_C,{ mes "Not all fish class monsters possess water property, but most of them do."; mes "So which kind of magic would work best on most fish class monsters?"; next; - switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { + switch(select("Lightening Bolt.", "Fire Bolt.", "Thunder Storm.", "Frost Diver.")) { case 1: mes "[Lucius Celsus]"; mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters."; @@ -2384,7 +2384,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "................................."; next; mes ".....Magic spells are varied into 4 elements such as"; - switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { + switch(select("Water, Earth, Fire and Wind.", "Earth, Water, Fire and Wind.", "Water, Wind, Earth and Fire.")) { case 1: mes "Water, Earth, Fire and Wind."; break; @@ -2396,7 +2396,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ break; } mes "Each property has an opposing property,"; - switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { + switch(select("Magic with wind property is strong against water", "Magic with water property is strong against fire", "Magic with fire property is strong against earth")) { case 1: mes "Magic with wind property is strong against water"; break; @@ -2408,7 +2408,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ break; } mes "Magic with earth property is strong against wind."; - switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { + switch(select("However, that does not work on the opposite case ", "This theory works the same for earth property weapons", "Elemental properties are varied by monster types")) { case 1: mes "However, that does not work on the opposite case "; break; @@ -2419,7 +2419,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Elemental properties are varied by monster types"; break; } - switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { + switch(select("You must be aware of the limit of your ability.", "You must apply different types of property by the situation or place.", "Red Potion is rumored to taste like strawberries.")) { case 1: mes "You must be aware of the limit of your ability."; break; @@ -2431,7 +2431,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ break; } next; - switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { + switch(select("The most adorable NPC is YuPi in Prontera", "Red Potion is rumored to be made out of Porings", "You never know the limits of magic")) { case 1: mes "The most adorable NPC is YuPi in Prontera"; break; @@ -2442,7 +2442,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "You never know the limits of magic"; break; } - switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { + switch(select("Merchant Lady in Morroc is also as cute as YuPi.", "Nobody knows why Red Potion tastes like strawberries.", "It is not suggested to be too addicted to magic spells.")) { case 1: mes "Merchant Lady in Morroc is also as cute as YuPi."; break; @@ -2453,7 +2453,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "It is not suggested to be too addicted to magic spells."; break; } - switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { + switch(select("If I had a Bunny Band,", "If so, what about the taste of White Potion?", "Only pertinent uses of magic, as well as rest")) { case 1: mes "If I had a Bunny Band,"; break; @@ -2464,7 +2464,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Only pertinent uses of magic, as well as rest"; break; } - switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { + switch(select("I would want to give it to her as a present.", "I can't even imagine the taste.", "will guarantee you a safe battle.")) { case 1: mes "I would want to give it to her as a present."; break; @@ -2475,7 +2475,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "will guarantee you a safe battle."; break; } - switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { + switch(select("Although the Bunny Band best fits the Acolyte class", "I love this thrilling feeling", "Forming a party with people of different classes")) { case 1: mes "Although the Bunny Band best fits the Acolyte class"; break; @@ -2486,7 +2486,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 2_M_PHARMACIST,{ mes "Forming a party with people of different classes"; break; } - switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { + switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.", "I won't be able to drink it even if my HP is less than 1.", "is considered the best way to ready for battle.")) { case 1: mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; break; diff --git a/npc/jobs/2-2a/Champion.txt b/npc/jobs/2-2a/Champion.txt index 723bcfed1..ef543c8bc 100644 --- a/npc/jobs/2-2a/Champion.txt +++ b/npc/jobs/2-2a/Champion.txt @@ -69,7 +69,7 @@ valkyrie,53,42,3 script Champion#Valkyrie 1_M_HOF,{ mes "Would you like"; mes "to become a Champion?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Champion]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-2a/Clown.txt b/npc/jobs/2-2a/Clown.txt index 2b10a7bc4..b8f8f2ce0 100644 --- a/npc/jobs/2-2a/Clown.txt +++ b/npc/jobs/2-2a/Clown.txt @@ -64,7 +64,7 @@ valkyrie,53,54,3 script Minstrel#Valkyrie 2_M_BARD_ORIENT,{ mes "for Rune-Midgard..."; mes "As a Minstrel?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Minstrel]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index fc2408e12..97e571bf4 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -70,7 +70,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ mes "Would you like to"; mes "become a Biochemist?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Biochemist]"; mes "When you're ready,"; mes "feel free to come back."; @@ -101,7 +101,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ mes "secrets of life that"; mes "were once yours..."; next; - if (select("Yes:No") == 1) { + if (select("Yes", "No") == 1) { mes "[Biochemist]"; mes "Close your eyes and"; mes "put your mind at rest."; diff --git a/npc/jobs/2-2a/Gypsy.txt b/npc/jobs/2-2a/Gypsy.txt index 7d93e2fe8..fc4a42166 100644 --- a/npc/jobs/2-2a/Gypsy.txt +++ b/npc/jobs/2-2a/Gypsy.txt @@ -65,7 +65,7 @@ valkyrie,53,56,3 script Gypsy#Valkyrie 4W_F_01,{ mes "to take up this role,"; mes "and become a Gypsy?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Gypsy]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-2a/Paladin.txt b/npc/jobs/2-2a/Paladin.txt index 56db7bea4..2d208ed65 100644 --- a/npc/jobs/2-2a/Paladin.txt +++ b/npc/jobs/2-2a/Paladin.txt @@ -66,7 +66,7 @@ valkyrie,53,39,3 script Paladin#Valkyrie 4_M_CRU_OLD,{ mes "the side of righteousness"; mes "as a Paladin?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Paladin]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt index f799c01c0..009b2d80d 100644 --- a/npc/jobs/2-2a/Professor.txt +++ b/npc/jobs/2-2a/Professor.txt @@ -73,7 +73,7 @@ valkyrie,53,47,3 script Scholar#Valkyrie 2_M_SAGE_OLD,{ mes "Will you serve Rune-Midgard"; mes "as a Scholar?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Scholar]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt index 67a4c23af..511d26435 100644 --- a/npc/jobs/2-2a/Stalker.txt +++ b/npc/jobs/2-2a/Stalker.txt @@ -74,7 +74,7 @@ valkyrie,53,58,3 script Stalker#Valkyrie 4_F_ROGUE,{ mes "warriors? Are you ready"; mes "to become a Stalker?"; next; - if (select("No.:Yes.") == 1) { + if (select("No.", "Yes.") == 1) { mes "[Stalker]"; mes "When you're ready,"; mes "feel free to come back."; diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index bc5c3c96c..3bd026a32 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -100,7 +100,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "raise my voice, and"; mes "just get over here."; next; - if (select("You're awfully rude for a kid!:Ignore him.") == 1) { + if (select("You're awfully rude for a kid!", "Ignore him.") == 1) { mes "[Kid]"; mes "You're lucky I'm"; mes "taking an interest"; @@ -126,7 +126,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "wanna see wasted. Why don't"; mes "you become a ''Soul-Linker?''"; next; - if (select("Ha! Silly little boy~:Soul Linker?") == 1) { + if (select("Ha! Silly little boy~", "Soul Linker?") == 1) { mes "[Kid]"; mes "You... You d-don't"; mes "believe me? I'm being"; @@ -165,7 +165,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "but I know it'll be possible"; mes "for you. So what do you say?"; next; - if (select("No. At least, not now...:Alright. What do I have to do?") == 1) { + if (select("No. At least, not now...", "Alright. What do I have to do?") == 1) { mes "[Kid]"; mes "Ah, alright. Well,"; mes "if you ever decide to"; @@ -210,7 +210,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "^0000FF1 Witherless Rose^000000."; mes "like I asked you to?"; next; - if (select("There you are.:No, not yet...") == 1) { + if (select("There you are.", "No, not yet...") == 1) { if (countitem(Crystal_Jewel__) > 0 && countitem(Immortal_Heart) > 0 && countitem(Witherless_Rose) > 0) { delitem Crystal_Jewel__,1; delitem Immortal_Heart,1; @@ -312,7 +312,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ mes "enter the depths"; mes "of your mind again?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Maia]"; mes "Well then, come"; mes "back to me when you"; @@ -406,7 +406,7 @@ OnTouch: mes "speak with the spirits"; mes "if that is what you wish."; next; - if (select("Converse more with the spirits:Become a Soul Linker") == 1) { + if (select("Converse more with the spirits", "Become a Soul Linker") == 1) { mes "[Maia]"; mes "Alright. Try to hurry"; mes "since we can remain in"; @@ -701,7 +701,7 @@ sec_in02,35,153,0 script Soul Linker Var 4_M_OPERATION,{ mes "reset the Soul Linker"; mes "Global Variable?"; next; - switch(select("Reset:Cancel")) { + switch(select("Reset", "Cancel")) { case 1: mes "[Soul Linker Var]"; mes "The Soul Linker"; diff --git a/npc/jobs/novice/supernovice.txt b/npc/jobs/novice/supernovice.txt index 19ed21325..654138e10 100644 --- a/npc/jobs/novice/supernovice.txt +++ b/npc/jobs/novice/supernovice.txt @@ -70,7 +70,7 @@ aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{ mes "^3355FFSuper Novi--^000000Huh?"; mes "What's that behind you?"; next; - select("Huh?:What is that?"); + select("Huh?", "What is that?"); mes "^3355FFYou look behind you, but..."; mes "There's nothing's there."; mes "Something fishy is going on here!^000000"; @@ -159,7 +159,7 @@ aldeba_in,223,167,3 script Tzerero#sn 4_M_SEAMAN,{ mes "[Tzerero]"; mes "...a ^CE6300Super Novice^000000."; next; - switch(select("Accept his offer.:Reject his offer.:Listen more carefully.")) { + switch(select("Accept his offer.", "Reject his offer.", "Listen more carefully.")) { case 1: if (getskilllv("NV_BASIC") < 9) { mes "[Tzerero]"; @@ -431,7 +431,7 @@ aldebaran,54,238,5 script Kafra Employee#sn 4_F_KAFRA1,{ mes "[Kafra Employee]"; mes "Anyway, would you like to rent a cart? The service fee is 1,900 zeny."; next; - if (select("Rent a Cart.:Cancel.") == 1) { + if (select("Rent a Cart.", "Cancel.") == 1) { mes "[Kafra Employee]"; mes "Oh, here's the thing..."; mes "Have you learned the 'Push Cart'"; @@ -444,7 +444,7 @@ aldebaran,54,238,5 script Kafra Employee#sn 4_F_KAFRA1,{ mes "So make sure that you have"; mes "the 'Push Cart' skill already."; next; - if (select("Rent a Cart.:Cancel.") == 1) { + if (select("Rent a Cart.", "Cancel.") == 1) { if (checkcart()) { mes "[Kafra Employee]"; mes "Oh, you've already equipped a cart."; diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index 483c67346..61301d8ee 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -230,7 +230,7 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 2_M_SAGE_B,{ mes "donation amount is"; mes "1,285,000 zeny."; next; - if (select("Donate.:Cancel.") == 1) { + if (select("Donate.", "Cancel.") == 1) { if (Zeny >= 1285000) { Zeny -= 1285000; valkyrie_Q = 1; @@ -266,7 +266,7 @@ yuno_in02,93,207,1 script Book of Ymir HIDDEN_NPC,{ mes "[The Book of Ymir]"; mes "In the Hall of Honor, everything is prepared for heroes. It is rumored that any wish that cannot be fulfilled in our reality can be realized in the Hall of Honor."; next; - if (select("Stop reading.:Continue reading.") == 1) { + if (select("Stop reading.", "Continue reading.") == 1) { mes "[The Book of Ymir]"; mes "....."; close; @@ -372,7 +372,7 @@ valkyrie,44,33,5 script Teleporter 4_F_TELEPORTER,{ mes "Honorable one,"; mes "which place do you wish to go?"; next; - switch(select("Prontera:Morroc:Payon:Geffen:Alberta:Izlude:Al De Baran:Comodo:Juno")) { + switch(select("Prontera", "Morroc", "Payon", "Geffen", "Alberta", "Izlude", "Al De Baran", "Comodo", "Juno")) { case 1: callsub S_Warpchar,"prontera",116,72; case 2: callsub S_Warpchar,"morocc",156,46; case 3: callsub S_Warpchar,"payon",69,100; |