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authorMysteries <mysteriousragnarok@hotmail.com>2013-06-08 21:21:34 -0400
committerEuphy <euphy@rathena.org>2013-06-15 15:45:02 -0400
commit50a08526b4ab7ec8afa9537a7558294f108c1042 (patch)
treeeaa7934ea74c8516263a539dec63315f9e73b28c /npc
parentaf4d9b01e0da26526a0f189947c4c56b8cc57c34 (diff)
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Fixed some spacings, typos, and sentences
Thanks rAthena!
Diffstat (limited to 'npc')
-rw-r--r--npc/quests/quests_13_1.txt88
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 78c843ae5..627688922 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -8877,7 +8877,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{
mes "What is it?";
next;
mes "[Staff Officer Abidal]";
- mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
+ mes "Err? Hey, aren't you that famous adventurer, " + strcharinfo(0) + "? I've heard many good things about you.";
next;
mes "[Instructor Igrid]";
mes "I don't know what you're talking about. Boss, do you know this adventurer?";
@@ -8919,7 +8919,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{
}
else if (ep13_1_edq == 2) {
mes "[Hibba Agip]";
- mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you.";
+ mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you.";
next;
mes "[Hibba Agip]";
mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
@@ -10195,7 +10195,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
- mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
+ mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
next;
mes "[Expedition Messenger]";
mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
@@ -10205,7 +10205,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes ".........";
next;
mes "[Expedition Messenger]";
- mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
+ mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
next;
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
@@ -10255,7 +10255,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10263,7 +10263,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
delitem 11012,1; //Expedition_Report
set ep13_1_edq,4;
@@ -10308,7 +10308,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
- mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
+ mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10316,7 +10316,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
- mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
+ mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
@@ -10458,7 +10458,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10473,7 +10473,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10488,7 +10488,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10503,7 +10503,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10518,7 +10518,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10528,7 +10528,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10542,7 +10542,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10556,7 +10556,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10570,7 +10570,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10633,7 +10633,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10648,7 +10648,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
@@ -10663,7 +10663,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10678,7 +10678,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10693,7 +10693,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10703,7 +10703,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10717,7 +10717,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10731,7 +10731,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10745,7 +10745,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10798,7 +10798,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10813,7 +10813,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -10828,7 +10828,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10843,7 +10843,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10858,7 +10858,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -10868,7 +10868,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10882,7 +10882,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
@@ -10896,7 +10896,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -10910,7 +10910,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -10973,7 +10973,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -10988,7 +10988,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -11003,7 +11003,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -11018,7 +11018,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";
@@ -11033,7 +11033,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
@@ -11043,7 +11043,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
set .@ep13_search_lotto,rand(1,6);
if (.@ep13_search_lotto == 4) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
@@ -11057,7 +11057,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
@@ -11071,7 +11071,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else if (.@ep13_search_lotto == 3) {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
@@ -11085,7 +11085,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
}
else {
mes "[Expedition Scout]";
- mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
+ mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
mes "I'm doing my best, but I haven't found any pages yet.";