summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorParadox924x <Paradox924x@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-28 22:39:40 +0000
committerParadox924x <Paradox924x@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-28 22:39:40 +0000
commit1e59d05eaeaf59174bb1bdb7a5fb8625cf11ab67 (patch)
treedd7019e7879b89714518ac64907cacd0a291bb15 /npc
parent6ba2376d04bccee5cd0c11c1994d8910f673d44c (diff)
downloadhercules-1e59d05eaeaf59174bb1bdb7a5fb8625cf11ab67.tar.gz
hercules-1e59d05eaeaf59174bb1bdb7a5fb8625cf11ab67.tar.bz2
hercules-1e59d05eaeaf59174bb1bdb7a5fb8625cf11ab67.tar.xz
hercules-1e59d05eaeaf59174bb1bdb7a5fb8625cf11ab67.zip
Updated Bullet Merchant Tony (npc/merchants/ammo_dealer.txt) to Official One
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10397 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/merchants/ammo_dealer.txt187
2 files changed, 101 insertions, 87 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index a1bd9808a..0d98f8276 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -8,6 +8,7 @@ Date Added
* Updated Ammo Casing NPC Kenny to official version [SinSloth]
* Fixed level requirement of Eye of Hellion quest [Playtester]
* Some 11.1 field spawn updates [Playtester]
+ * Updated Bullet Merchant Tony (npc/merchants/ammo_dealer.txt) to Official One [Paradox924X]
2007/04/28
* Small Kiel warp fix [Playtester]
* More Kiel quest fixes thanks to Toms and L0ne_W0lf [Playtester]
diff --git a/npc/merchants/ammo_dealer.txt b/npc/merchants/ammo_dealer.txt
index 2e45343d4..446f4a32a 100644
--- a/npc/merchants/ammo_dealer.txt
+++ b/npc/merchants/ammo_dealer.txt
@@ -1,100 +1,113 @@
-//===== eAthena Script =======================================
-//= Ammo Dealer
-//===== By: ==================================================
-//= Playtester
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
+//===== Athena Script =====================================
+//= Bullet Merchant Tony
+//===== By ================================================
+//= Paradox924X
+//===== Version ===========================================
+//= 1.5 - Replaced @input with .@input
+//= 1.4 - Fixed item id for Lightning Sphere from the id for a Lightning Sphere Pack
+//= 1.3 - Minor Optimizations
+//= 1.2 - Majorly reduced script length by using a function
+//= 1.1 - Minor Optimizations
+//= 1.0 - First Release
+//===== Compatible With ===================================
//= eAthena
-//===== Description: =========================================
-//= trades items for spheres
-//===== Additional Comments: =================================
-//= 1.0 first version [Playtester]
-//============================================================
+//===== Description =======================================
+//= A simple bullet trader.
+//===== Comments ==========================================
+//= Converted from Aegis Script.
+//=========================================================
+que_ng.gat,187,156,3 script Bullet Merchant Tony 86,{
+ if (BaseJob == JOB_GUNSLINGER) {
+ mes "[Tony]";
+ mes "I'm Bullet-tooth Tony!";
+ mes "Whenever your out of bullets,";
+ mes "Visit me!!!";
+ next;
+ mes "[Tony]";
+ mes "Now~! Friend~Companion~ Buddy~";
+ mes "What do you need?!";
+ mes "Choose anything~!";
+ mes "And pay money~!";
+ next;
+ switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
+ case 1:
+ callfunc "Bullet_Trade",937,10,13205;
+ case 2:
+ callfunc "Bullet_Trade",7097,2,13203;
+ case 3:
+ callfunc "Bullet_Trade",7053,3,13204;
+ case 4:
+ callfunc "Bullet_Trade",1024,5,13206;
+ case 5:
+ callfunc "Bullet_Trade",7054,2,13207;
+ case 6:
+ mes "[Tony]";
+ mes "Mmm~ Okay~";
+ mes "Please visit again~";
+ mes "I, Bullet-tooth Tony,";
+ mes "Will always be here~!!!";
+ close;
+ }
+ } else {
+ mes "[Tony]";
+ mes "I'm a trader who supplies";
+ mes "Gunslingers with trade items.";
+ mes "I am called Bullet-tooth Tony.";
+ next;
+ mes "[Tony]";
+ mes "I don't think you are a Gunslinger";
+ mes "So just look around";
+ mes "and go.";
+ close;
+ }
+}
-// Ammo Dealer Tony
-que_ng,187,156,3 script Tony 86,{
- mes "[Tony]";
- mes "I can make spheres for you.";
- mes "Spheres are the ammunition for";
- mes "grenade launchers.";
- next;
- mes "[Tony]";
- mes "For 30 spheres, I need";
- mes "^FF00001 Phracon^000000";
- mes "and";
- mes "^FF00001 Emveretarcon^000000.";
- next;
- mes "[Tony]";
- mes "I also need another material,";
- mes "depending on which sphere type";
- mes "you want to create.";
- next;
+function script Bullet_Trade {
mes "[Tony]";
- mes "Here's a list:";
- mes "Flare Sphere - ^FF00002 Burning Hearts^000000";
- mes "Lightning Sphere - ^FF00003 Cyfars^000000";
- mes "Poison Sphere - ^FF000010 Venom Canines^000000";
- mes "Blind Sphere - ^FF00005 Squid Inks^000000";
- mes "Freezing Sphere - ^FF00002 Brigans^000000";
+ mes "Input the amount you wish to purchase.";
next;
mes "[Tony]";
- mes "So which ones do you want me";
- mes "to create?";
+ mes "We trade 30 "+getitemname(getarg(2))+"s for";
+ mes "1 Phracon,";
+ mes "1 Emveretarcon,";
+ mes "and "+getarg(1)+" "+getitemname(getarg(0))+".";
next;
- menu "Flare Sphere",-,"Lightning Sphere",S2,"Poison Sphere",S3,"Blind Sphere",S4,"Freezing Sphere",S5;
-
- callsub sF_Make,13203,7097,2;
-S2:
- callsub sF_Make,13204,7053,3;
-S3:
- callsub sF_Make,13205,937,10;
-S4:
- callsub sF_Make,13206,1024,5;
-S5:
- callsub sF_Make,13207,7054,2;
-
-//Subfunction, getarg(0):created sphere, getarg(1):special material, getarg(2):number needed
-sF_Make:
- if( (countitem(1010)<1) || (countitem(1011)<1) || (countitem(getarg(1))<getarg(2)) ) goto L_NoMat;
mes "[Tony]";
- mes "So how many ^0000FF30x packages^000000 do";
- mes "you want me to make?";
+ mes "The maximum number you can trade is 500.";
+ mes "If you want to cancel, input 0.";
next;
- menu "-Exchange as many as possible.",M_0, "-Let me set the amount.",M_1, "-Cancel",M_End;
-
- M_0:
- set @amount, 500;
- if(countitem(1010) < @amount) set @amount,countitem(1010);
- if(countitem(1011) < @amount) set @amount,countitem(1011);
- if(countitem(getarg(1))/getarg(2) < @amount) set @amount,countitem(getarg(1))/getarg(2);
- if(@amount > 0) goto L_Make;
- mes "[Tony]";
- mes "Are you trying to make a fool of me...?";
- close;
-
- M_1:
- input @amount;
- if(@amount < 1 || @amount > 500) goto M_End;
- if(countitem(1010) < @amount) goto L_NoMat;
- if(countitem(1011) < @amount) goto L_NoMat;
- if(countitem(getarg(1))/getarg(2) < @amount) goto L_NoMat;
-
- L_Make:
- delitem 1010,@amount;
- delitem 1011,@amount;
- delitem getarg(1),@amount*getarg(2);
- getitem getarg(0),@amount*30;
-
- M_End:
+ input .@input;
+ set @tony,.@input;
+ set @tony1,.@input;
+ set @tony2,.@input * getarg(1);
+ if (.@input < 1 || .@input > 500) {
mes "[Tony]";
- mes "Come back anytime.";
+ mes "Invalid Amount!";
+ mes "Enter again~!";
close;
-
- L_NoMat:
+ } else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) {
+ if (checkweight(getarg(2),.@input * 30) == 0) {
+ mes "[Tony]";
+ mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
+ close;
+ } else {
+ mes "[Tony]";
+ mes "Oh~ Good!";
+ mes "Trade number checked!";
+ mes "I'll trade immediately.";
+ delitem 1010,@tony;
+ delitem 1011,@tony1;
+ delitem getarg(0),@tony2;
+ getitem getarg(2),.@input * 30;
+ close;
+ }
+ } else {
mes "[Tony]";
- mes "I'm sorry but you don't have";
- mes "enough materials to create the";
- mes "spheres.";
+ mes "Tsk Tsk~";
+ mes "You do not have";
+ mes "enough items for the";
+ mes "items you want to trade.";
+ mes "Prepare again and come back.";
close;
+ }
} \ No newline at end of file