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authorIbrahim Zidan <brahem@aotsw.com>2019-04-17 07:29:18 +0200
committerIbrahim Zidan <brahem@aotsw.com>2019-05-05 23:40:39 +0200
commit8fa081b6b4ad26851f3ab8f485ba76f3e4338762 (patch)
treec45282c318a70a4da40762ce220406abd1f21ed7 /npc
parent5a0c9f2f74070e9d1e6f4fec503b3687b5f1ef88 (diff)
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Implement Refinery UI
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
Diffstat (limited to 'npc')
-rw-r--r--npc/merchants/advanced_refiner.txt19
-rw-r--r--npc/merchants/hd_refine.txt15
-rw-r--r--npc/merchants/refine.txt17
-rw-r--r--npc/re/merchants/hd_refiner.txt11
-rw-r--r--npc/re/merchants/refine.txt11
-rw-r--r--npc/re/merchants/shadow_refiner.txt10
6 files changed, 68 insertions, 15 deletions
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt
index 9632f95f7..ec263e192 100644
--- a/npc/merchants/advanced_refiner.txt
+++ b/npc/merchants/advanced_refiner.txt
@@ -44,14 +44,19 @@
//=========================================================================
payon,157,146,6 script Suhnbi#cash 4_M_03,{
- disable_items;
- mes "[Suhnbi]";
- mes "I am the Armsmith";
- mes "I can refine all kinds of weapons,";
- mes "armor and equipment, so let me";
- mes "know what you want to refine.";
- next;
+ mes("[Suhnbi]");
+ mes("I am the Armsmith");
+ mes("I can refine all kinds of weapons,");
+ mes("armor and equipment, so let me");
+ mes("know what you want to refine.");
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
+ disable_items;
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
.@menu$ = "";
for(.@i = 1; .@i<=10; ++.@i) {
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt
index a7fc5e922..1a5a43621 100644
--- a/npc/merchants/hd_refine.txt
+++ b/npc/merchants/hd_refine.txt
@@ -39,6 +39,17 @@
//== Blacksmith Mighty Hammer (+7~9) =======================
- script ::MightyHammer FAKE_NPC,{
+ mes("[Blacksmith Mighty Hammer]");
+ mes("I'm a blacksmith skilled in refining weapons and armors.");
+ mes("I can refine an item of your choice among the items you are equipped with.");
+ mes("Which item do you want to refine?");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
mes "[Blacksmith Mighty Hammer]";
mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
@@ -179,6 +190,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF
//== Basta (+10 and up) ====================================
- script ::Basta FAKE_NPC,{
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ end();
+ }
disable_items;
mes "[Basta]";
mes "I'm the best Blacksmith in the whole world, Basta.";
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt
index 7f1b4d9a3..19ebf4a8e 100644
--- a/npc/merchants/refine.txt
+++ b/npc/merchants/refine.txt
@@ -589,14 +589,19 @@ lhz_in02,282,20,7 script Fulerr 4_M_LGTMAN,{
// If you enable this function, be sure to edit the value of .@safe to the max
// safe refine in refine_db.txt as well.
function script refinemain {
+ mesf("[%s]", getarg(0));
+ mes("I'm the Armsmith.");
+ mes("I can refine all kinds of weapons, armor and equipment, so let me");
+ mes("know what you want me to refine.");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
.@features = getarg(1);
- mes "[" + getarg(0) + "]";
- mes "I'm the Armsmith.";
- mes "I can refine all kinds of weapons, armor and equipment, so let me";
- mes "know what you want me to refine.";
- next;
-
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
.@menu$ = "";
for(.@i = 1; .@i <= 10; ++.@i) {
diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt
index 17979642e..2dcc74bae 100644
--- a/npc/re/merchants/hd_refiner.txt
+++ b/npc/re/merchants/hd_refiner.txt
@@ -39,6 +39,17 @@
//== Blacksmith Mighty Hammer (+7~9) =======================
- script ::MightyHammer FAKE_NPC,{
+ mes("[Blacksmith Mighty Hammer]");
+ mes("I'm a blacksmith skilled in refining weapons and armors.");
+ mes("I can refine an item of your choice among the items you are equipped with.");
+ mes("Which item do you want to refine?");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
mes "[Blacksmith Mighty Hammer]";
mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index 6356acfca..879e9a5f1 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -56,6 +56,17 @@ payon_in01,18,132,3 script Vestri#pay 4_M_DWARF,{
// On official servers, if an item is unsuccessfully refined it will break at a
// 20% rate and downgrade at an 80% rate.
function script refinenew {
+ mesf("[%s]", getarg(0));
+ mes("I'm a blacksmith skilled in refining weapons and armors.");
+ mes("I can refine an item of your choice among the items you are equipped with.");
+ mes("Which item do you want to refine?");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
mes "["+ getarg(0) +"]";
mes "I am the best Armsmith ever!";
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt
index f03d348b2..db9668b6d 100644
--- a/npc/re/merchants/shadow_refiner.txt
+++ b/npc/re/merchants/shadow_refiner.txt
@@ -39,11 +39,17 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
.@npc_name$ = "[Shadow Blacksmith]";
.@zeny_cost = 20000; // Amount of zeny to be charged for refining.
- disable_items;
mesf("%s", .@npc_name$);
mes("Do you want to refine a Shadow item?");
mes("Please choose the part you want to refine.");
- next;
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
+ disable_items;
setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant");
for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){
.@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":"));