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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-01-22 23:07:37 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-01-22 23:07:37 +0000
commit79d969881af897a623a87c3c9cde0da709aa3aa8 (patch)
treefac3c50176b8591502c36d17217b8fa383da77ba /npc
parent9dd1cdcebf305e7f486a775f26d4a2fe6b6af59f (diff)
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Updated the Enlarge Weight Limit NPC. It is now a conversion of an aegis script, with iRO dialog.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14224 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/other/gympass.txt102
2 files changed, 56 insertions, 48 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 03f429196..97c4e481b 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2010/01/22
+ * Rev. 14224 Updated the Enlarge Weight Limit NPC. It is now a conversion of an aegis script, with iRO dialog. [L0ne_W0lf]
2009/12/24
* Rev. 14124 Applied Kazukin's fix for the dancing portion of The Sign Quest. (bugreport:3966) [L0ne_W0lf]
2009/12/20
diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt
index a4fa17d08..7131b23e7 100644
--- a/npc/other/gympass.txt
+++ b/npc/other/gympass.txt
@@ -3,16 +3,18 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: =================================
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
+//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================
payon,173,141,4 script Ripped Cabus#GymPass 899,{
@@ -49,16 +51,48 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
next;
switch(select("Yes:No:Um, my workouts wore off.")) {
case 1:
- if (countitem(7776) == 0) {
- mes "[Ripped]";
- mes "Dude, what'd I tell you?";
- mes "You gotta bring me your";
- mes "^FF0000Gym Pass^000000 if you wanna";
- mes "work out, and build up your";
- mes "item carrying muscles.";
- close;
+ if (gympassmemory < 10) {
+ set .@add_carry,gympassmemory + 1;
+ set .@remain_carry,10 - .@add_carry;
+ if (countitem(7776) > 0) {
+ mes "[Ripped]";
+ mes "Oh, awesome, I see you";
+ mes "brought your Gym Pass.";
+ mes "Alright, just do what I do,";
+ mes "and try to feel the burn.";
+ mes "Ready? Let's do this.";
+ next;
+ specialeffect2 EF_EARTHSPIKE;
+ next;
+ specialeffect2 EF_DEVIL;
+ next;
+ specialeffect2 EF_COIN;
+ next;
+ specialeffect2 EF_SIGHTRASHER;
+ next;
+ mes "[Ripped]";
+ mes "There, you should be able";
+ mes "to carry more stuff with you.";
+ mes "Let's see, we can increase";
+ mes "your item carrying capacity";
+ mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
+ mes "training together like this.";
+ delitem 7776,1; //Max_Weight_Up_Scroll
+ set gympassmemory,.@add_carry;
+ skill "ALL_INCCARRY",.@add_carry,0;
+ close;
+ }
+ else {
+ mes "[Ripped]";
+ mes "Dude, what'd I tell you?";
+ mes "You gotta bring me your";
+ mes "^FF0000Gym Pass^000000 if you wanna";
+ mes "work out, and build up your";
+ mes "item carrying muscles.";
+ close;
+ }
}
- else if (getskilllv("ALL_INCCARRY") >= 10) {
+ else {
mes "[Ripped]";
mes "Dude, I don't think we can";
mes "build up your item carrying";
@@ -68,34 +102,6 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
mes "I told you about the limits.";
close;
}
- else {
- mes "[Ripped]";
- mes "Oh, awesome, I see you";
- mes "brought your Gym Pass.";
- mes "Alright, just do what I do,";
- mes "and try to feel the burn.";
- mes "Ready? Let's do this.";
- next;
- specialeffect2 EF_EARTHSPIKE;
- next;
- specialeffect2 EF_DEVIL;
- next;
- specialeffect2 EF_COIN;
- next;
- specialeffect2 EF_SIGHTRASHER;
- next;
- delitem 7776,1;
- skill "ALL_INCCARRY",getskilllv("ALL_INCCARRY")+1,0;
- set gympassmemory,gympassmemory+1;
- mes "[Ripped]";
- mes "There, you should be able";
- mes "to carry more stuff with you.";
- mes "Let's see, we can increase";
- mes "your item carrying capacity";
- mes "^FF00000" + (10-getskilllv(681)) + "^000000 more times if we continue";
- mes "training together like this.";
- close;
- }
case 2:
mes "[Ripped]";
mes "Aw, that's too bad.";
@@ -106,15 +112,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
mes "get them in shape.";
close;
case 3:
- if (getskilllv("ALL_INCCARRY") == 0) {
- mes "[Ripped]";
- mes "Uhh...";
- mes "We didn't work out";
- mes "together before.";
- mes "I'm sure about that.";
- close;
- }
- else {
+ if (gympassmemory > 0) {
mes "[Ripped]";
mes "What happened?";
mes "You let your item carrying";
@@ -131,13 +129,21 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
next;
specialeffect2 EF_SIGHTRASHER;
next;
- skill 681,gympassmemory,0;
mes "[Ripped]";
mes "How about that?";
mes "Your item carrying";
mes "muscles grew back,";
mes "just like that! Try not to";
mes "wimp out again, okay?";
+ skill "ALL_INCCARRY",gympassmemory,0;
+ close;
+ }
+ else {
+ mes "[Ripped]";
+ mes "Uhh...";
+ mes "We didn't work out";
+ mes "together before.";
+ mes "I'm sure about that.";
close;
}
}