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authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-15 16:01:40 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-15 16:01:40 +0000
commit6a71384339ee2f4c194dd6afcddd14374dba95ec (patch)
tree8e786917a0dd1dd3293106b6de6a98a8fe2f2520 /npc
parent3cbb53133257184daad49cebfdcf6c27330a06e7 (diff)
downloadhercules-6a71384339ee2f4c194dd6afcddd14374dba95ec.tar.gz
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* Added all Hugel-related quests. Thanks to MasterOfMuppets for scripting most of them.
- Updated some Hugel, Lighthalzen, Einbroch and Airship NPCs regarding those new quests. - Moved a lot of Hugel NPCs to proper quest file. * Added Odin Temple Excavation quest. - Updated Hugel warps and Odin Temple Sailor according to the quest. * Added Heart Fragment quest. * Updated Ayothaya's Ring quest to official. Credits to MasterOfMuppets. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10772 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt8
-rw-r--r--npc/airports/airships.txt31
-rw-r--r--npc/cities/ayothaya.txt35
-rw-r--r--npc/cities/hugel.txt269
-rw-r--r--npc/other/hugel_bingo.txt115
-rw-r--r--npc/quests/quests_airship.txt1386
-rw-r--r--npc/quests/quests_ayothaya.txt1634
-rw-r--r--npc/quests/quests_ein.txt15
-rw-r--r--npc/quests/quests_hugel.txt8954
-rw-r--r--npc/quests/quests_lighthalzen.txt131
-rw-r--r--npc/warps/cities/hugel.txt29
-rw-r--r--npc/warps/dungeons/odin.txt51
12 files changed, 11984 insertions, 674 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 188794951..d9b6aa36e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,13 @@
Date Added
======
+2007/06/15
+ * Added all Hugel-related quests. Thanks to MasterOfMuppets for scripting most of them. [SinSloth]
+ - Updated some Hugel, Lighthalzen, Einbroch and Airship NPCs regarding those new quests.
+ - Moved a lot of Hugel NPCs to proper quest file.
+ * Added Odin Temple Excavation quest. [SinSloth]
+ - Updated Hugel warps and Odin Temple Sailor according to the quest.
+ * Added Heart Fragment quest. [SinSloth]
+ * Updated Ayothaya's Ring quest to official. Credits to MasterOfMuppets. [SinSloth]
2007/06/14
* Fixed many bugs in Jawaii [Lupus]
* Fixed bug in divorce.txt [Lupus]
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index 5ab544dc5..d3693d351 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 0.7
+//= 0.8
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= 0.7 Implemented Few Missings NPCs like (Pilot, Aanos, etc...).
//= Corrected Dialogs from some NPCs.
//= Added sistem to work with the "How Does the Airship Work" Quest [Samuray22]
+//= 0.8 Moved Gambling NPC Kaci since it's part of a quest. [SinSloth]
//============================================================
//============================================================
@@ -364,19 +365,6 @@ s_Material:
}
-airplane,33,69,4 script Kaci 73,{
- callfunc "applegamble","Kaci";
- end;
-
- OnLose:
- emotion e_wah;
- end;
-
- OnWin:
- emotion e_no1;
- end;
-}
-
airplane,80,71,4 script Zerta 834,{
mes "[Zerta]";
mes "Oh, hello adventurer.";
@@ -757,7 +745,7 @@ OnTimer195000:
OnReturn:
killmonsterall "airplane_01";
set $@mobinv, 0;
- mapannounce "airplane_01","Monster thread nullfied. The Airship is now returning to normal operation.",1,0x00FF00;
+ mapannounce "airplane_01","Monster threat nullfied. The Airship is now returning to normal operation.",1,0x00FF00;
startnpctimer;
end;
}
@@ -813,6 +801,12 @@ airplane_01,69,63,2 script Old Man#06 55,{
}
airplane_01,33,68,4 script Clarice 74,{
+ mes "[Clarice]";
+ mes "Hi, I'm Clarice~";
+ mes "How would you like";
+ mes "to wager some Apples";
+ mes "in a friendly game of Dice?";
+ next;
callfunc "applegamble","Clarice";
end;
}
@@ -1042,12 +1036,7 @@ yuno,88,263,5 duplicate(Airship Staff) Airship Staff#yuno02 91
//============================================================
function script applegamble {
- mes "["+getarg(0)+"]";
- mes "Hi, I'm "+getarg(0)+"~";
- mes "How would you like";
- mes "to wager some Apples";
- mes "in a friendly game of Dice?";
- next;
+
switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
case 3:
mes "["+getarg(0)+"]";
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 5541e2d88..0e86b378c 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= Any eAthena +
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= 1.2 Fixed exploits [Lupus]
//= 1.3 Removed Duplicates [Silent]
//= 1.4 Moved quests to quests/quests_ayothaya.txt [Evera]
+//= 1.5 Moved a few NPC's to quests/quests_ayothaya.txt [MasterOfMuppets]
//============================================================
ayothaya,152,68,1 script Aibakthing#01 843,{
@@ -155,16 +156,6 @@ s_Yes:
end;
}
-ayothaya,193,171,3 script Old Man#02 842,{
- mes "[Tham]";
- mes "Ah~";
- mes "I've got this craving for Ms. Mali the Spicy's food, especially her 'Tom Yum Goong.'";
- next;
- mes "[Tham]";
- mes "I think it's the most delicious dish in the entire world!";
- close;
-}
-
ayothaya,171,152,5 script Girl 838,{
mes "[Lalitha]";
mes "When you go East from this village, you will arrive at the ruins of an old shrine. It is now a nest full of fearsome monsters.";
@@ -247,28 +238,6 @@ ayothaya,213,142,5 script Young Man#03 843,{
close;
}
-//This might not get fixed, feel free to submit a fix in the forum to apply though.
-ayothaya,253,99,3 script Fisherman 843,{
- mes "[Dannai]";
- mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
- next;
- mes "[Dannai]";
- mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
- next;
- mes "[Dannai]";
- mes "Would you";
- mes "like to try?";
- next;
- menu "Yes.",s_Yes,"No, thanks.",-;
-
- mes "[Dannai]";
- mes "No problem,";
- mes "come back anytime you want. Fishing relaxes the mind and makes you feel at peace...";
-s_Yes:
- mes "Sorry this script isn't finished.";
- close;
-}
-
ayo_dun01,25,271,4 script #ayokillscript 139,1,1,{
percentheal -100,0;
end;
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt
index 089be7b16..18f6bcfc2 100644
--- a/npc/cities/hugel.txt
+++ b/npc/cities/hugel.txt
@@ -24,56 +24,10 @@
//= 1.3 Moved some quests-related NPCs to proper file. [SinSloth]
//============================================================
-
-//-------------------------------------------------------------------------
-// Hugel Field NPCs
-//-------------------------------------------------------------------------
-
-//Torpy's Mom
-//---------------------------------------------------------------------------
-hu_fild06,190,367,3 script Torpy's Mom 701,{
-
- mes "[Torpy's Mom]";
- mes "Where did he go this time?!";
- mes "If my husband doesn't have";
- mes "a good excuse for not coming";
- mes "home, then he better come";
- mes "up with one or he'll be sorry!";
- close;
-}
-
//---------------------------------------------------------------------------
// Hugel Town NPCs - Outside
//---------------------------------------------------------------------------
-// Manainne
-//--------------------------------------------------------------------------
-hugel,191,172,5 script Manainne 893,{
-
- mes "[Manainne]";
- mes "You know, even though";
- mes "it's not a wealthy area,";
- mes "I really love this small";
- mes "and quiet town. Even if";
- mes "I could live anywhere in";
- mes "the world, I'd live right here~";
- close;
-}
-
-//El Schatt
-//---------------------------------------------------------------------------
-hugel,196,164,5 script El Schatt 50,{
-
- mes "[El Schatt]";
- mes "Father was right...";
- mes "This area is the perfect";
- mes "place to build some stores.";
- mes "All that's left is to chop down";
- mes "that old tree. It's in the way";
- mes "of a whole lot of things...";
- close;
-}
-
//Young Man
//---------------------------------------------------------------------------
hugel,189,143,5 script Young Man 898,{
@@ -137,48 +91,6 @@ hugel,85,93,3 script Mudie 866,{
close;
}
-//Perfitz
-//---------------------------------------------------------------------------
-hugel,100,103,3 script Perfitz 866,{
-
- mes "[Perfitz]";
- mes "Money is very dependable...";
- mes "But it's value is relative, and";
- mes "can change at any moment.";
- mes "Still, at my age, you can't";
- mes "live without it. Make sure you";
- mes "financially prepare of old age.";
- next;
- mes "[Perfitz]";
- mes "Now, most people assume that";
- mes "I have very few friends because";
- mes "I trust money more than people.";
- mes "That's somewhat true: money";
- mes "will never betray you, and few";
- mes "friends can be so dependable.";
- next;
- mes "[Perfitz]";
- mes "However, friends that can";
- mes "be trusted for life are worth";
- mes "more than all the money in the";
- mes "world. To a rich man like me,";
- mes "those are the only friends";
- mes "that are worth having.";
- close;
-}
-
-//Torpy
-//---------------------------------------------------------------------------
-hugel,107,67,3 script Torpy 706,{
-
- mes "[Torpy]";
- mes "Waaah~!";
- mes "I have to find";
- mes "my Daddy! Daddy...!";
- mes "Where are yoooooou?!";
- close;
-}
-
//Kayplas
//---------------------------------------------------------------------------
hugel,86,165,5 script Kayplas 896,{
@@ -192,33 +104,6 @@ hugel,86,165,5 script Kayplas 896,{
close;
}
-//Erjan
-//---------------------------------------------------------------------------
-hugel,102,161,3 script Erjan 100,{
-
- mes "[Erjan]";
- mes "I am Erjan, first son of";
- mes "the noble Franchefeschu";
- mes "family. Commoner, if you";
- mes "do not have any business";
- mes "with me, then leave me be,";
- mes "and do whatever it is you do.";
- close;
-}
-
-//Barrel
-//---------------------------------------------------------------------------
-hugel,100,175,0 script Suspicious Barrel 111,{
-
- mes "^CD00CDYou hear something bustling from";
- mes "the hole in the barrel.";
- mes "However, it doesn't seem to be a";
- mes "big deal.^000000";
- emotion e_dots;
- close;
-
-}
-
//Lisa
//---------------------------------------------------------------------------
hugel,71,197,3 script Lisa 90,{
@@ -281,19 +166,22 @@ hugel,168,183,5 script Bismarc 118,{
close;
}
-//Tree ~Completely missed this on iRO; full credit to Tsuyuki ~Munin
-//---------------------------------------------------------------------------
-hugel,198,171,0 script #oldtree 139,1,1,{
-
- end;
+hugel,175,115,5 script Marius 897,{
-OnTouch:
- mes "^3131FFFor some reason, you";
- mes "feel very warm, safe,";
- mes "and secure near this";
- mes "tree. Just being near";
- mes "it brings you a sense";
- mes "of overwhelming comfort.^000000";
+ mes "[Marius]";
+ mes "Yes, I'm an old man, but";
+ mes "I can lick a whippersnapper";
+ mes "like you any day of the week!";
+ mes "You know, Hugel's got a longer";
+ mes "life expectancy than all the other towns. You wanna know why?";
+ next;
+ mes "[Marius]";
+ mes "It's because the old";
+ mes "coots in this town refuse";
+ mes "to just lay down and die!";
+ mes "Now, c'mon! Lemme show";
+ mes "you how strong I am! Let's";
+ mes "wrestle or something, kid~";
close;
}
@@ -301,45 +189,6 @@ OnTouch:
// Hugel Town NPCs - Inside
//-------------------------------------------------------------------------
-//Siria
-//---------------------------------------------------------------------------
-hu_in01,326,307,3 script Siria 90,{
-
- mes "[Siria]";
- mes "Oh, hello there.";
- mes "Can I help you";
- mes "with anything?";
- close;
-}
-
-//Furniture Drawer
-//---------------------------------------------------------------------------
-hu_in01,370,254,0 script Upper Drawer 111,1,1,{
-
- end;
-
-OnTouch:
- mes "^3131FFThere are several";
- mes "books and a few";
- mes "liquid medicines";
- mes "inside this drawer.^000000";
- close;
-}
-
-//Girl
-//---------------------------------------------------------------------------
-hu_in01,310,380,5 script Girl 891,{
-
- mes "[Girl]";
- mes "Oh... I'm so bored!";
- mes "I need someone to play with...";
- mes "Maybe... Maybe that's what";
- mes "school is for? Oh, no wonder";
- mes "people go there everyday!";
- mes "I wanna go to school right now!";
- close;
-}
-
//Chris
//---------------------------------------------------------------------------
hu_in01,111,386,4 script Chris 86,{
@@ -359,21 +208,6 @@ hu_in01,111,386,4 script Chris 86,{
close;
}
-//Herico - Has Cut-In!
-//---------------------------------------------------------------------------
-hu_in01,256,40,3 script Herico 897,{
-
- cutin "heri1",2;
- mes "[Herico]";
- mes "Oh, the weather looks so";
- mes "nice outside today. But these";
- mes "old bones of mine just hurt";
- mes "too much for me to get out...";
- close2;
- cutin "",255;
- end;
-}
-
//Rachel
//---------------------------------------------------------------------------
hu_in01,365,170,5 script Rachel 793,{
@@ -387,20 +221,6 @@ hu_in01,365,170,5 script Rachel 793,{
close;
}
-//Shaomei
-//---------------------------------------------------------------------------
-hu_in01,377,106,5 script Shaomei 892,{
-
- mes "[Shaomei]";
- mes "We didn't use to get";
- mes "so many tourists, but";
- mes "now they come in droves!";
- mes "They make me pretty busy,";
- mes "but I do like it when I can";
- mes "see them enjoy my food. Har!";
- close;
-}
-
//--------------------------------------------------------------
// Party Supplies/Firecracker Seller
//--------------------------------------------------------------
@@ -440,49 +260,64 @@ hu_in01,23,311,4 script Party Supplies Shop 898,{
close;
}
+hu_in01,18,94,0 script A Part-Timer#1 49,{
+
+ mes "[Luda]";
+ mes "Welcome to the";
+ mes "Shrine Expedition Office.";
+ mes "I'm Luda, a part-time";
+ mes "assistant. My job is to";
+ mes "keep this office neat and";
+ mes "clean, but look at this place!";
+ next;
+ mes "[Luda]";
+ mes "Still, I think I can";
+ mes "handle this difficult task~";
+ mes "This room is the office for";
+ mes "the Schwaltzvalt Republic team,";
+ mes "and the other is for the Rune-";
+ mes "Midgarts Kingdom team.";
+ next;
+ mes "[Luda]";
+ mes "I have to clean both rooms,";
+ mes "so they keep me pretty busy.";
+ mes "Why don't you volunteer for";
+ mes "their expedition? I know they";
+ mes "can't really pay you, but it's";
+ mes "a great chance to explore~";
+ close;
+}
+
+hu_in01,26,77,4 script A Part-Timer#2 50,{
+
+ mes "^3355FFThis part-timer is";
+ mes "completely engrossed";
+ mes "in his task of organizing";
+ mes "files and books.^000000";
+ close;
+}
+
//Should be moved later on to Bulletin Boards.txt
//hugel,91,152,4 script Bulletin Board 837,{end;}
//= New Npcs
-//hugel,76,134,4 script Yahna 101,{end;}
//hugel,71,137,5 script Jamira 879,{end;}
-
-//hugel,175,115,5 script Anhi Anh 897,{end;}
//hugel,191,172,4 script Yanhe 895,{end;}
//hugel,196,164,3 script Amnot 50,{end;}
-//hugel,203,166,0 script Star#1 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel,209,164,0 script Star#2 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel,216,158,0 script Shellfish 111,{
-//invisible but clickeable npc
-//end;
-//}
//hugel,168,183,5 script Thief 118,{end;}
//hugel,126,151,4 script Tanyee 90,{end;}
//hugel,88,168,4 script Zondaman 874,{end;}
//hugel,71,198,3 script Kampia 90,{end;}
-//hugel,84,125,4 script Anzian 700,{end;}
//= End of new npcs
-//hugel,102,161,3 script Young Sailor 100,{end;}
-//hugel,85,139,3 script Yoko 86,{end;}
//hugel,100,102,3 script Grandpa Hohi 866,{end;}
//hugel,85,93,3 script Grandpa Hiho 866,{end;}
//hugel,85,165,5 script Cudy 896,{end;}
//hugel,107,67,3 script Kiddy the Kid 706,{end;}
//hugel,71,83,4 script Hon Kiki 900,{end;}
-//hugel,56,103,4 script Sarko 709,{end;}
-//hugel,68,99,2 script Billy the Bull 889,{end;}
//hugel,169,112,5 script Sani 892,{end;}
-//hu_in01,26,77,4 script Bokie 50,{end;}
-//hu_in01,18,94,2 script Katsuki 95,{end;}
//hu_in01,16,20,4 script Jamie 70,{end;}
//hu_in01,14,11,4 script Jana 49,{end;}
//hu_in01,19,161,2 script Matilda 803,{end;}
diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt
index d938988b2..68bf7568c 100644
--- a/npc/other/hugel_bingo.txt
+++ b/npc/other/hugel_bingo.txt
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 - First version. Please report bugs you find out. [SinSloth]
//= 1.1 - Fixed a minor bug. [SinSloth]
+//= 1.2 - Added some Bingo Staff NPCs. [SinSloth]
//============================================================
que_bingo,48,84,5 script Bingo Waiting Room 124,{
@@ -1119,3 +1120,117 @@ function script Func_BingoResult {
set getarg(0),getarg(0) +1;
end;
}
+
+que_bingo,49,31,4 script Arcade Helper#1 47,{
+
+ mes "[Helper]";
+ mes "If you'd like to play";
+ mes "a game of bingo, then";
+ mes "please proceed this way.";
+ close;
+}
+
+que_bingo,42,31,4 script Arcade Helper#2 66,{
+
+ mes "[Helper]";
+ mes "If you'd like to play";
+ mes "a game of bingo, then";
+ mes "please proceed this way.";
+ close;
+
+}
+
+que_bingo,54,17,5 script Arcade Owner 712,{
+
+ mes "[Arcade Owner]";
+ mes "Welcome to the";
+ mes "Bingo Game Arcade.";
+ mes "Care to play a game of";
+ mes "bingo? If you have any";
+ mes "questions, feel free to ask.";
+ next;
+ switch( select( "Rules for Bingo:Bingo Room:Marvelous Medals" ) )
+ {
+ case 1:
+ mes "[Arcade Owner]";
+ mes "The rules for playing bingo";
+ mes "are simple. First, take a board";
+ mes "with 25 boxes organized so that";
+ mes "there are five rows and five";
+ mes "columns. Then, number the";
+ mes "boxes in any order you like.";
+ next;
+ mes "[Arcade Owner]";
+ mes "Of course, you must use";
+ mes "the numbers 1 through 25.";
+ mes "When everyone's bingo board";
+ mes "is ready, the game will begin.";
+ mes "Our game coordinator will call out a number from 1 to 25 at random.";
+ next;
+ mes "[Arcade Owner]";
+ mes "Each time the coordinator";
+ mes "calls out a number, make sure";
+ mes "that you mark the corresponding";
+ mes "numbered square on your bingo";
+ mes "board. Now, these are the";
+ mes "conditions for winning...";
+ next;
+ mes "[Arcade Owner]";
+ mes "If you can make a line of";
+ mes "5 squares in a row, horizontally, vertically, or diagonally, using";
+ mes "the numbers called out by the";
+ mes "coordinator, you quickly yell";
+ mes "the word, ''Bingo.''";
+ next;
+ mes "[Arcade Owner]";
+ mes "If you are the first to yell";
+ mes "the word, ''Bingo,'' you'll";
+ mes "win! But if someone beats you";
+ mes "to it, then it can't be helped.";
+ mes "Anyway, it costs 1,000 zeny";
+ mes "to play each bingo game~";
+ close;
+ break;
+ case 2:
+ mes "[Arcade Owner]";
+ mes "Ah, if you want to join a";
+ mes "bingo game, enter the right";
+ mes "door. There must be at least";
+ mes "5 people to play a game, so";
+ mes "you may need to wait until";
+ mes "that requirement is fulfilled.";
+ next;
+ mes "[Arcade Owner]";
+ mes "If you just want to";
+ mes "watch the bingo game,";
+ mes "then you may enter the";
+ mes "left door as a spectator";
+ mes "in the Bingo Room.";
+ close;
+ break;
+ case 3:
+ mes "[Arcade Owner]";
+ mes "When you win a bingo";
+ mes "game, you will be rewarded";
+ mes "with ''Marvelous Medals,''";
+ mes "which can only be used within";
+ mes "this arcade. You also can't^FFFFFF ^000000 trade medals with other players.";
+ next;
+ mes "[Arcade Owner]";
+ mes "You usually get 1 Marvelous";
+ mes "Medal for winning a bingo game,";
+ mes "but you can win 50 at one time";
+ mes "under special conditions. You";
+ mes "can also play Monster Racing";
+ mes "games to win more medals.";
+ next;
+ mes "[Arcade Owner]";
+ mes "Collect as many Marvelous";
+ mes "Medals as you can, and trade";
+ mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also";
+ mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know.";
+ close;
+ break;
+ }
+
+} \ No newline at end of file
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 54b32e315..71eade43c 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
// Samuray22
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= -Job Experience 10.000
//===== Additional Comments: =================================
//= 1.0 First Beta.
+//= 1.1 Added Heart Fragment quest. [SinSloth]
//============================================================
//=======================================================================================================//
@@ -1067,7 +1068,7 @@ while($@mobinv >= 9 && $@mobrand == 3)
{
Initnpctimer;
end;
-OnTimer1764000:
+OnTimer6000:
mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00;
end;
OnTimer10000:
@@ -1237,7 +1238,7 @@ OnTimer67000:
end;
OnTimer67500:
donpcevent "boom#air-2::OnAttack"; //2
- //ShowEffect "Airship Captain#02" EF_HIT5
+ donpcevent "Airship Captain#02::OnAttack";
end;
OnTimer68000:
donpcevent "boom#air-3::OnAttack"; //3
@@ -1372,6 +1373,8 @@ OnAttack:
//========Captain Tarlock (Inside the Captain Cabin)=======================
airplane_01,238,154,5 script Airship Captain#01 873,{
+
+ cutin "fly_trock.bmp",2;
mes "[Tarlock]";
mes "I am Tarlock,";
mes "captain of this";
@@ -1404,7 +1407,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "and the loyalty of my crew.";
mes "We'll do everything we can to";
mes "make sure your flight is safe.";
- close;
+ close2;
+ cutin "",255;
+ end;
case 2:
if(lght_air == 1) {
if (BaseLevel <= 59) {
@@ -1414,7 +1419,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "before? Well, in any case";
mes "I apologize, but I'm still not";
mes "allowed to tell you that secret.";
- close;
+ close2;
+ cutin "",255;
+ end;
} else {
mes "[Tarlock]";
mes "Mm...?";
@@ -1430,7 +1437,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "figure out how this Airship";
mes "is able to stay aloft and";
mes "fly through the skies.";
- close;
+ close2;
+ cutin "",255;
+ end;
case 2:
mes "[Tarlock]";
mes "In all honestly, the";
@@ -1456,7 +1465,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "to ask you to do anything";
mes "that you can't handle. Come";
mes "back after you decide, alright?";
- close;
+ close2;
+ cutin "",255;
+ end;
case 2:
set lght_air, 2;
mes "[Tarlock]";
@@ -1485,7 +1496,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "Captain Tarlock's letter";
mes "to deliver to his younger";
mes "brother, Captain Ferlock.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
}
}
@@ -1498,7 +1511,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "expecting that too much...";
mes "Please wait a little,";
mes "I'll read his letter.";
- close;
+ close2;
+ cutin "",255;
+ end;
} else if(lght_air == 5) {
set lght_air, 6;
mes "[Tarlock]";
@@ -1511,7 +1526,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
next;
mes "^3131ffHe continue reading";
mes "the letter.^000000";
- close;
+ close2;
+ cutin "",255;
+ end;
} else if(lght_air== 6) {
mes "[Tarlock]";
mes "Yes, I finished.";
@@ -1578,7 +1595,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "exaggeration.";
mes "It has really a strong power.";
next;
- specialeffect2 231;
+ specialeffect2 253;
mes "[Tarlock]";
mes "Did you understand?";
mes "I'll rest a little.";
@@ -1587,7 +1604,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "letters.";
set lght_air, 7;
getexp 200000, 10000;
- close;
+ close2;
+ cutin "",255;
+ end;
}
}
} else if(lght_air == 7) {
@@ -1595,7 +1614,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "Didn't I teach you before?";
mes "I won't explain such a long";
mes "tale again!";
- close;
+ close2;
+ cutin "",255;
+ end;
} else if(lght_air == 2) {
mes "[Tarlock]";
mes "Hahahah! Don't worry, I'll";
@@ -1603,7 +1624,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "flies once you deliver that";
mes "letter to my brother, Ferlock,";
mes "and bring back his reply.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
mes "[Tarlock]";
mes "Hahaha! How this";
@@ -1613,14 +1636,18 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
mes "let me assure you that it's";
mes "nothing weird or dangerous.";
set lght_air, 1;
- close;
+ close2;
+ cutin "",255;
+ end;
case 3:
mes "[Tarlock]";
mes "Alright, then.";
mes "Thanks for flying";
mes "with us, and I hope";
mes "you enjoy your travels.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
}
@@ -1628,6 +1655,314 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
//===========Captain Ferlock=======================
airplane,236,163,5 script Airship Captain#03 873,{
+
+ cutin "fly_trock.bmp",2;
+ if(hg_ma1 == 3 || hg_ma1 == 4)
+ {
+ mes "[Ferlock]";
+ mes "Welcome to the airship. I am Ferlock, captain of this airship. What do you want from me? ";
+ next;
+ switch( select( "Ask him about Thierry" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ferlock]";
+ mes "Hmm, this is the first time I hear of this name. I'm sure he's not the employee of this place.";
+ next;
+ switch( select( "Request for the passenger list. " ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ferlock]";
+ mes "The passenger list is not opened to public unfortunately. Sorry I couldn't help you. ";
+ if(hg_ma1 == 3) close;
+ next;
+ switch( select( "Follow Kaci's request and tell him the story." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "^3355FFWhen you tell him why you need to find Thierry, the captain listens to you quietly and nods his head.^000000";
+ next;
+ mes "[Ferlock]";
+ mes "Hmm... I understand what you mean. However, the rules says that the passenger list cannot be showed to public.";
+ next;
+ mes "[Ferlock]";
+ mes "......However, rules can be broken which brings greater value than its existence. Ok, I will help you. Please wait for a while.";
+ next;
+ mes "^3355FFThe captain takes out a book and writes the name of 'Thierry' on the first page where nothing is written. The entry slowly disappears and the pages of the book start to flip magically^000000";
+ next;
+ mes "^3355FFThe book continues to flip and finally stops at one page. You see the record of Thierry boarding the airship on that page^000000";
+ next;
+ mes "[Ferlock]";
+ mes "Haha, does it frighten you? This is a magically enchanted book. Once you've written the name in it, you will be able to find the answer you want in an instant.";
+ next;
+ mes "[Ferlock]";
+ mes "It must have surprised you to find that the people of Schwaltzvalt make use of magical items too.";
+ next;
+ mes "[Ferlock]";
+ mes "This is something I acquired from an old friend.... Hmm, but that has nothing to do with this.";
+ next;
+ mes "[Ferlock]";
+ mes "Thierry... Let's see. He boarded the airship a month ago and headed for Hugel. Looks like he took the ship to Hugel the first day this flight was implemented.";
+ next;
+ mes "[Ferlock]";
+ mes "....Oh, didn't you say that this friend of yours is involved with a research job? I remember now. It's that young man.";
+ next;
+ mes "[Ferlock]";
+ mes "The flight to Hugel which had just been added to the schedule faced a great danger the first day since the airship had not prepared any counter-measures for sudden attacks by the dragons.";
+ next;
+ mes "[Ferlock]";
+ mes "To think about it, I have to admit that I made a mistake by not taking the fact that the dragons make approaching Hugel dangerous into consideration.";
+ next;
+ mes "[Ferlock]";
+ mes "Anyway, the ship was in critical condition due to an unexpected mechanical failure. Fortunately, a young skillful man managed to solve the problem. Now I remember his name; Thierry.";
+ next;
+ mes "[Ferlock]";
+ mes "Now I can tell why he was so quiet and had such a sad face. You know where he was heading now. So, please bring the news to his fiance.";
+ next;
+ mes "[Ferlock]";
+ mes "And if you ever meet him, please send him my gratitude and regards.";
+ set hg_ma1,5;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_ma1 == 5)
+ {
+ mes "[Ferlock]";
+ mes "You better get going and send the news to the fiance.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (lght_air == 7 && lhz_heart == 11)
+ {
+ mes "[Ferlock]";
+ mes "Ah, thank you for coming.";
+ mes "Now, I wanted to ask you";
+ mes "why you were investigating";
+ mes "Ymir's Heart Piece. Are you";
+ mes "merely curious, or did you";
+ mes "have some special reason?";
+ next;
+ switch( select( "Just curious...","Well, there's someone I need to help..." ) )
+ {
+ case 1:
+ mes "[Ferlock]";
+ mes "Just curious...?";
+ mes "I don't know if satisfying";
+ mes "your curiosity is worth the";
+ mes "risks that you have already";
+ mes "taken. You should be more ";
+ mes "careful in the future...";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Ferlock]";
+ mes "Well, I shouldn't be";
+ mes "trusting you this much,";
+ mes "but since you've helped";
+ mes "me and my brother, I feel";
+ mes "that you must be one of those altruistic adventurers. Very well.";
+ next;
+ mes "[Ferlock]";
+ mes "If you promise that you'll";
+ mes "never tell what I reveal to";;
+ mes "you, then I suppose I can";
+ mes "tell you know about the Rune";
+ mes "Stone and Ymir's Heart Piece.";
+ next;
+ switch( select( "I promise..." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ferlock]";
+ mes "Alright, then. I expect you";
+ mes "to keep your word. Now, you";
+ mes "already know that the Airships";
+ mes "are powered by Rune Stones, imitations of Ymir's Heart pieces.";
+ next;
+ mes "[Ferlock]";
+ mes "Although Rune Stones are";
+ mes "inferior to true Ymir Heart";
+ mes "pieces, we can make as many";
+ mes "as want. As for true Ymir Heart";
+ mes "Pieces, they're difficult to find or effectively reproduce.";
+ next;
+ mes "[Ferlock]";
+ mes "You may have already";
+ mes "figured this out, but all";
+ mes "Rune Stones are produced";
+ mes "in the Einbroch Laboratory";
+ mes "for use in the Airships. So";
+ mes "you see what's going on?";
+ next;
+ switch( select( "Wait, what's the Varmunt Project?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ferlock]";
+ mes "The Varmunt Project is";
+ mes "a continuation of one of";
+ mes "the projects started by the";
+ mes "great Sage, Varmunt. Even as";
+ mes "a child, he was renown as an";
+ mes "incredible genius, a prodigy.";
+ next;
+ mes "[Ferlock]";
+ mes "However, no matter how";
+ mes "much academic success he";
+ mes "enjoyed--he even became a";
+ mes "tenured professor at Juno";
+ mes "University--Varmunt was never able to finance his own research.";
+ next;
+ mes "[Ferlock]";
+ mes "Eventually, he accepted an";
+ mes "offer from Rekenber Co. to";
+ mes "develop an energy source in";
+ mes "exchange for funding. The";
+ mes "result of his work for them is the invention of the Rune Stone.";
+ next;
+ mes "[Ferlock]";
+ mes "However, the public isn't";
+ mes "supposed to know that Varmunt";
+ mes "invented the Rune Stones. Now,";
+ mes "Varmunt disappeared before he";
+ mes "could perfect the Rune Stone";
+ mes "creation process.";
+ next;
+ mes "[Ferlock]";
+ mes "Therefore, the Rune Stones";
+ mes "we have now are unstable and";
+ mes "become useless after a while.";
+ mes "The Varmunt Project aims to";
+ mes "correct these flaws and perfect";
+ mes "the Ymir Heart replication...";
+ next;
+ mes "[Ferlock]";
+ mes "Er, anyway, that's why";
+ mes "I was at the Einbroch";
+ mes "Laboratory today. My Rune";
+ mes "Stone was close to empty,";
+ mes "so I went there to pick up";
+ mes "a fully charged one.";
+ next;
+ mes "[Ferlock]";
+ mes "^333333*Phew...*^000000";
+ mes "Would you give me";
+ mes "a moment to catch";
+ mes "my breath before";
+ mes "I continue? Yes,";
+ mes "there's a little more...";
+ set lhz_heart,12;
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(lght_air == 7 && lhz_heart == 12)
+ {
+ mes "[Ferlock]";
+ mes "Now, "+strcharinfo(0)+",";
+ mes "you must be wondering";
+ mes "why I'm telling you all";
+ mes "this. I believe that some";
+ mes "party wishes to steal the";
+ mes "Rune Stones from the Airships.";
+ next;
+ mes "[Ferlock]";
+ mes "Have you noticed the";
+ mes "Gremlins and Beholders";
+ mes "that attack my brother's";
+ mes "ship? Believe it or not,";
+ mes "Gremlins are usually just";
+ mes "harmless and mischievous.";
+ next;
+ mes "[Ferlock]";
+ mes "Gremlin wings also aren't";
+ mes "naturally powerful enough to";
+ mes "enable them to fly. However,";
+ mes "if someone implants Wills of";
+ mes "the Darkness into them, their";
+ mes "powers increase exponentially.";
+ next;
+ mes "[Ferlock]";
+ mes "Although Gremlins tend";
+ mes "not to attack humans unless";
+ mes "provoked, and that they tend";
+ mes "to shy away from people, they";
+ mes "are being controlled to steal";
+ mes "our Airships' Rune Stones.";
+ next;
+ mes "[Ferlock]";
+ mes "Whoever is controlling the";
+ mes "Gremlins also sends those";
+ mes "Beholder monsters in order";
+ mes "to monitor their progress";
+ mes "and observe our resistance.";
+ next;
+ mes "[Ferlock]";
+ mes "My brother and I have been";
+ mes "investigating this matter, but";
+ mes "so far, we haven't learned very";
+ mes "much. Now, my Airship only";
+ mes "provides domestic flights";
+ mes "and hasn't been attacked.";
+ next;
+ mes "[Ferlock]";
+ mes "Now, my brother's Airship";
+ mes "specializes in international";
+ mes "flights and suffers from the";
+ mes "Gremlin invasions, so we are";
+ mes "guessing the attackers are from outside the Schwaltzvalt Republic.";
+ next;
+ mes "[Ferlock]";
+ mes "In any case, that is all";
+ mes "I really know. Please keep";
+ mes "this information to yourself";
+ mes "and let me know if you learn anything new about this situation.";
+ next;
+ mes "[Ferlock]";
+ mes "If I manage to uncover";
+ mes "anything about the ones";
+ mes "that are using the Wills";
+ mes "of Darkness to control the";
+ mes "Gremlins and steal our Rune";
+ mes "Stones, I'll let you know.";
+ next;
+ mes "[Ferlock]";
+ mes "Who is sending these";
+ mes "monsters to invade our";
+ mes "Airships, and for what";
+ mes "purpose do they want the";
+ mes "Rune Stones? Hmm. Well, this";
+ mes "is goodbye for now, adventurer.";
+ close2;
+ specialeffect2 253;
+ set lhz_heart,13;
+ getexp 700000,400000;
+ cutin "",255;
+ end;
+ }
+ else if(lght_air == 7 && lhz_heart == 13)
+ {
+ mes "[Ferlock]";
+ mes "I'll be quite busy with my";
+ mes "captaining duties and my";
+ mes "private investigation of the";
+ mes "attempted Rune Stone robberies.";
+ mes "Hopefully, we'll be able to meet again later. For now, take care.";
+ close2;
+ cutin "",255;
+ end;
+ }
mes "[Ferlock]";
mes "Hey there, welcome";
mes "aboard the Airship. I'm";
@@ -1654,7 +1989,10 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "It's too important to the";
mes "security and safety of";
mes "this Airship, you see.";
- close;
+ close2;
+ cutin "",255;
+ end;
+
case 2:
if (lght_air == 2) {
set lght_air, 3;
@@ -1676,7 +2014,7 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "up to. Huh. Hahaha! Oh, that's";
mes "funny. Ah, it's always good to";
mes "hear from Tarlock. Anyway,";
- mes "I'm sorry to make you next;.";
+ mes "I'm sorry to make you wait.";
next;
mes "[Ferlock]";
mes "Anyway, my brother wrote";
@@ -1715,7 +2053,9 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "it if you'd help me out on";
mes "this, adventurer. Thanks";
mes "in advance and good luck~";
- close;
+ close2;
+ cutin "",255;
+ end;
} else if(lght_air == 3) {
if (countitem(7340) >= 2 && countitem(576) >= 2) {
delitem 7340, 2;
@@ -1734,7 +2074,9 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "Please give the best regards";
mes "to my big brother.";
mes "Well then, good bye.";
- close;
+ close2;
+ cutin "",255;
+ end;
}
mes "[Ferlock]";
mes "Oh, I'm sorry, but it looks";
@@ -1743,7 +2085,9 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "^ff00002 Will of the Darkness^000000 and";
mes "^ff00002 Prickly Fruit^000000? Thanks,";
mes "brave adventurer~";
- close;
+ close2;
+ cutin "",255;
+ end;
}
mes "[Ferlock]";
mes "Well, I hope that";
@@ -1751,7 +2095,9 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "here on the Airship";
mes "and that you have a";
mes "very pleasant journey.";
- close;
+ close2;
+ cutin "",255;
+ end;
case 3:
mes "[Ferlock]";
mes "Well, I hope that";
@@ -1759,8 +2105,1004 @@ airplane,236,163,5 script Airship Captain#03 873,{
mes "here on the Airship";
mes "and that you have a";
mes "very pleasant journey.";
+ close2;
+ cutin "",255;
+ end;
+ }
+}
+
+//=======================================================================================================//
+// Heart Fragment Quest
+//=======================================================================================================//
+
+airplane,236,63,4 script Hallen 706,{
+
+ if(hg_ma1 == 3)
+ {
+ mes "[Hallen]";
+ mes "Sha Sha~ ";
+ next;
+ mes "[Hallen]";
+ mes "Just let me handle this! Hehe. ";
+ next;
+ switch( select( "Ask whether he knows Thierry" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hallen]";
+ mes "Hmm?! Thierry?! I'm not sure. Why don't you ask the crew of the airship.";
+ mes "Kaci might know this person.";
+ close;
+ }
+ if(BaseLevel < 60)
+ {
+ mes "[Hallen]";
+ mes "If you need me to";
+ mes "do anything, just";
+ mes "give me a holler.";
+ mes "Bweh heh... hollah~";
+ close;
+ }
+ if(!lhz_heart)
+ {
+ mes "[Hallen]";
+ mes "Howdy, howdy~";
+ mes "Welcome to the Airship.";
+ next;
+ switch( select( "I'm not a passenger.","Hey kid, what are you doing?" ) )
+ {
+ case 1:
+ emotion e_what,0;
+ mes "[Hallen]";
+ mes "Does that mean you're";
+ mes "one of the crewmen, then?";
+ mes "I don't think we've met before,";
+ mes "and I should be familiar with";
+ mes "everyone working here by now...";
+ next;
+ emotion e_gasp,0;
+ mes "[Hallen]";
+ mes "Hey...!";
+ mes "If you're on duty,";
+ mes "shouldn't you be in";
+ mes "uniform? I guess you";
+ mes "don't work here after all!";
+ mes "Heh, figured it out myself~";
+ next;
+ mes "[Hallen]";
+ mes "Eh, I need to finish";
+ mes "sweeping this deck. Then,";
+ mes "on my break, I can play a";
+ mes "little game for Apples with";
+ mes "Kaci. That's how I roll, yo.";
+ next;
+ break;
+
+ case 2:
+ mes "[Hallen]";
+ mes "Ummm... Isn't it obvious?";
+ mes "I'm sweeping the deck. I'm";
+ mes "the youngest crewman, so";
+ mes "I get stuck with the lamest";
+ mes "jobs. But once I'm done, it's";
+ mes "Dice time with Kaci. Oh yeah~";
+ next;
+ break;
+ }
+ switch( select( "Kaci?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hallen]";
+ mes "Kaci... You know, the";
+ mes "dealer of the Dice game?";
+ mes "You should try it out: just";
+ mes "roll some dice for a chance";
+ mes "to win some Apples. Hey,";
+ mes "you could get really lucky!";
+ next;
+ mes "[Hallen]";
+ mes "Heh, there's one guy that";
+ mes "won so many Apples from Kaci";
+ mes "that he was able to become";
+ mes "an Apple Merchant. Can you";
+ mes "believe that? Yeah... Kaci";
+ mes "doesn't like him so much...";
+ close2;
+ set lhz_heart,1;
+ end;
+ }
+ else if(lhz_heart == 1)
+ {
+ mes "[Hallen]";
+ mes "Oh hey, it's you~";
+ mes "We talked earlier,";
+ mes "didn't we? Yeah...";
+ mes "I'm still here sweeping";
+ mes "this floor. It's gonna";
+ mes "take quite a while.";
+ next;
+ emotion e_gasp,0;
+ mes "[Hallen]";
+ mes "It doesn't look like";
+ mes "I'm gonna finish this";
+ mes "anytime soon. Hey, do";
+ mes "you think you could do";
+ mes "me a favor since I can't";
+ mes "really leave this joint?";
+ next;
+ switch( select( "Sorry, but I'm busy...","What is it?" ) )
+ {
+ case 1:
+ mes "[Hallen]";
+ mes "Eh, alright. I guess";
+ mes "I can understand. But";
+ mes "still, I coulda made it";
+ mes "worth your while, if you";
+ mes "know what I mean~";
+ close;
+
+ case 2:
+ mes "[Hallen]";
+ mes "Don't worry, it's not much";
+ mes "work. I'm supposed to deliver";
+ mes "letters from Juno Airport to";
+ mes "the other crewmen, but I don't";
+ mes "got the time. Now, I have";
+ mes "this letter for Kaci here...";
+ next;
+ mes "[Hallen]";
+ mes "Would you go and";
+ mes "deliver this letter";
+ mes "to her for me? It's";
+ mes "from some guy named";
+ mes "Mr. Mawong, her mentor";
+ mes "or something like that.";
+ next;
+ mes "^3355FFHallen gave you";
+ mes "Mawong's letter to";
+ mes "be delivered to Kaci.^000000";
+ set lhz_heart,2;
+ next;
+ mes "[Hallen]";
+ mes "Hey, thanks a lot, pal~";
+ mes "You can find Kaci hosting";
+ mes "the Dice game in the Airship.";
+ close;
+ }
+ }
+ else if(lhz_heart == 2)
+ {
+ mes "[Hallen]";
+ mes "^333333*Sigh...*^000000";
+ mes "I'm so sick and";
+ mes "tired of sweeping.";
+ mes "It's like I'm some";
+ mes "kinda lame cabin boy.";
+ mes "But... I guess I am!";
+ next;
+ mes "[Hallen]";
+ mes "Oh hey, were you";
+ mes "able to give that";
+ mes "letter to Kaci yet?";
+ mes "I think it's pretty";
+ mes "important, so try not";
+ mes "to take too long, okay?";
+ close;
+ }
+ else if(lhz_heart == 3)
+ {
+ mes "[Hallen]";
+ mes "^333333*Sigh...*^000000";
+ mes "I'm so sick and";
+ mes "tired of sweeping.";
+ mes "It's like I'm some";
+ mes "kinda lame cabin boy.";
+ mes "But... I guess I am!";
close;
}
+ else if(lhz_heart == 4)
+ {
+ mes "[Hallen]";
+ mes "Hey, thanks for delivering";
+ mes "that letter to Kaci for me.";
+ mes "She wasn't too happy that";
+ mes "I asked a passenger to do";
+ mes "it, but she understood that";
+ mes "I'm totally swamped with work.";
+ next;
+ mes "[Hallen]";
+ mes "Wouldn't you agree";
+ mes "that people should";
+ mes "help each other in";
+ mes "times of crisis?";
+ next;
+ switch( select( "Not at all. Every man for himself!","Yes, I do." ) )
+ {
+ case 1:
+ mes "[Hallen]";
+ mes "Wh-what...?";
+ mes "I can't think";
+ mes "that you really";
+ mes "believe that...";
+ set lhz_heart,5;
+ close;
+
+ case 2:
+ mes "[Hallen]";
+ mes "Aww, really?";
+ mes "I knew that you'd";
+ mes "feel the same way";
+ mes "I do. You and me, we're";
+ mes "on the same wavelength~";
+ next;
+ if(checkweight(501,1) != 1)
+ {
+ mes "[Hallen]";
+ mes "Oh... Hey, I was";
+ mes "going to give you";
+ mes "a little something,";
+ mes "but you're carrying";
+ mes "too much stuff right now...";
+ close;
+ }
+ set lhz_heart,5;
+ getitem 501,1;
+ mes "[Hallen]";
+ mes "I know this isn't";
+ mes "much, but I'd like you";
+ mes "to have it. Besides, you";
+ mes "never know what'll come in";
+ mes "handy during an emergency.";
+ mes "Alright then, see you later~";
+ close;
+ }
+ }
+ else if(lhz_heart == 5)
+ {
+ mes "[Hallen]";
+ mes "Hey, hey~ How's it going?";
+ mes "I know, I know, I'm supposed";
+ mes "to be sweeping, and I'm not";
+ mes "finished yet, but sometimes,";
+ mes "you know, you just have to";
+ mes "rest and take a break, yeah?";
+ next;
+ mes "[Hallen]";
+ mes "Ahh, busy days like these";
+ mes "remind me of working back";
+ mes "home in Juno with my neighbor,";
+ mes "Gyver. He's a genius inventor,";
+ mes "you know, and sort of like";
+ mes "a hero or role model to me.";
+ next;
+ mes "[Hallen]";
+ mes "Guyver is so brilliant,";
+ mes "he can pretty much make";
+ mes "anything he wants. Someday,";
+ mes "I want to reach his level, and";
+ mes "create things that will help";
+ mes "people and make them happy.";
+ next;
+ mes "[Hallen]";
+ mes "That's pretty much my";
+ mes "life ambition-- you know,";
+ mes "the kind of thing I want to";
+ mes "contribute to the world. Of";
+ mes "course, I doubt I can compare";
+ mes "to the great Sage Varmunt.";
+ next;
+ switch( select( "Sage Varmunt?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hallen]";
+ mes "Yeah, Varmunt... He's like";
+ mes "one of the greatest Sages in";
+ mes "history. Well, nobody know too";
+ mes "much about him, but 300 years";
+ mes "ago, he was responsible for most ground breaking accomplishments.";
+ next;
+ mes "[Hallen]";
+ mes "Supposedly, he single handedly";
+ mes "revolutionized science. Many of";
+ mes "the machines that are convenient to life today are his inventions.";
+ mes "Sadly, he disappeared from history and no one know how he vanished.";
+ next;
+ mes "[Hallen]";
+ mes "The great Sage Varmunt...";
+ mes "It's a pretty well known";
+ mes "legend in the Schwaltzvalt";
+ mes "Republic. Anyway, for my";
+ mes "project, I wanted to learn";
+ mes "more about these Airships.";
+ next;
+ mes "[Hallen]";
+ mes "These Airships are so huge";
+ mes "and heavy, and I can scarcely";
+ mes "believe that they can fly. How";
+ mes "is it even possible? Well, if";
+ mes "you could find out for me, ";
+ mes "it'd be a really big help.";
+ set lhz_heart,6;
+ close;
+ }
+ else if(lhz_heart == 6)
+ {
+ mes "[Hallen]";
+ mes "Hey, have you learned";
+ mes "what makes such a big,";
+ mes "heavy Airship like this fly";
+ mes "for so long in the sky?";
+ next;
+ if(lght_air == 7)
+ {
+ switch( select( "Umm, yeah, kind of." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hallen]";
+ mes "Really...?";
+ mes "Are you serious?";
+ mes "So what's the secret?";
+ mes "Tell me, I'm dying to know!";
+ next;
+ mes "^3355FFYou tell Hallen everything";
+ mes "that you've learned from";
+ mes "Captain Tarlock, but you're";
+ mes "careful not to make any";
+ mes "mention of Ymir's Heart Piece.^000000";
+ next;
+ mes "[Hallen]";
+ mes "So... The propellers are";
+ mes "powered through steam?";
+ mes "That doesn't make sense.";
+ mes "No way, it can't be that simple. Besides, steam has its limits.";
+ mes "Are you sure that's everything?";
+ next;
+ switch( select( "Actually, there's another power source." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "^3355FFYou reveal what you";
+ mes "learn about the Rune Stone,";
+ mes "an imitation of Ymir's Heart";
+ mes "Piece: Hallen is a well meaning";
+ mes "kid who probably won't use this";
+ mes "knowledge for evil purposes.";
+ next;
+ mes "[Hallen]";
+ mes "A-awesome! So there is";
+ mes "some special magic power";
+ mes "source that helps this Airship";
+ mes "fly! I knew it! Now, what was";
+ mes "it called again? Ah, the";
+ mes "Rune Stone, right?";
+ next;
+ mes "[Hallen]";
+ mes "An imitation of Ymir's";
+ mes "Heart Piece. Now where";
+ mes "have I heard about that";
+ mes "before? Mm, let me think...";
+ set lhz_heart,7;
+ close;
+ }
+ else
+ {
+ switch( select( "Actually..." ) )
+ {
+ case 1:
+ break:;
+ }
+ mes "[Hallen]";
+ mes "You didn't learn anything";
+ mes "about the Airship yet, huh?";
+ mes "Maybe Captain Ferlock might";
+ mes "know something, or any one";
+ mes "of the other Airship captains.";
+ mes "Hopefully, one will tell you...";
+ next;
+ mes "[Hallen]";
+ mes "I know that the secrets of";
+ mes "Airship flight is considered";
+ mes "classified information, but if";
+ mes "anyone can wrest those secrets,";
+ mes "it'll be one of you adventurers. So please help me out here...";
+ close;
+ }
+ }
+ else if(lhz_heart == 7)
+ {
+ mes "[Hallen]";
+ mes "So the Rune Stone";
+ mes "is an imitation of just";
+ mes "a piece of Ymir's Heart.";
+ mes "But where have I heard";
+ mes "about that before...?";
+ next;
+ emotion e_gasp,0;
+ mes "[Hallen]";
+ mes "Oh, that's right!";
+ mes "Kaci told me about a";
+ mes "drunkard that always";
+ mes "mentions Ymir's Heart";
+ mes "when he plays the Dice";
+ mes "game for Apples!";
+ next;
+ if(Shinokas_Quest > 9)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333Wait, I met that guy when";
+ mes "I was helping Shinokas. He";
+ mes "was one of the directors of";
+ mes "the Einbroch Laboratory that";
+ mes "had a piece of Ymir's Heart.";
+ mes "It's worth investigating...^000000)";
+ next;
+ }
+ mes "[Hallen]";
+ mes "Anyway, it's not much,";
+ mes "but let me give you a little";
+ mes "something for going through";
+ mes "the trouble of learning that";
+ mes "secret information for me...";
+ next;
+ if(checkweight(501,1) != 1)
+ {
+ mes "[Hallen]";
+ mes "Aw, nuts...";
+ mes "You don't have";
+ mes "enough room to";
+ mes "receive my little gift.";
+ mes "Please free up more space";
+ mes "in your inventory for me, okay?";
+ close;
+ }
+ if(Shinokas_Quest > 9) set lhz_heart,9;
+ else set lhz_heart,8;
+ getitem 501,1;
+ mes "[Hallen]";
+ mes "Here you go~";
+ mes "I know it's pretty paltry";
+ mes "compared to the rewards ";
+ mes "you adventurers usually get,";
+ mes "but hey... It's my thought that";
+ mes "counts, right? See you later~";
+ close;
+ }
+ else if(lhz_heart == 8)
+ {
+ mes "[Hallen]";
+ mes "Hey, why don't you";
+ mes "ask Kaci about that";
+ mes "drunkard that's always";
+ mes "playing her Dice game?";
+ mes "You might learn more about";
+ mes "Ymir's Heart Piece, you know?";
+ close;
+ }
+ else
+ {
+ mes "[Hallen]";
+ mes "Thanks for helping me";
+ mes "out that last time. I guess";
+ mes "learning about the Rune Stone";
+ mes "kinda inspired me to build an";
+ mes "Airship of my own someday...";
+ close;
+ }
+}
+
+airplane,33,69,4 script Kaci 73,{
+
+ if(hg_ma1 == 3)
+ {
+ mes "[Kaci]";
+ mes "Hello there. My name is Kaci. If you feel bored boarding the airship, why don't you play a game of dice with me.";
+ next;
+ switch( select( "Ask whether she knows Thierry" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Kaci]";
+ mes "Thierry ....That name sounds familiar...";
+ next;
+ mes "[Kaci]";
+ mes "....................";
+ mes ".............";
+ mes ".......";
+ mes "...";
+ next;
+ mes "[Kaci]";
+ mes "Ahhh! Thierry Thierry Thierry !!";
+ next;
+ mes "^3355FFShe seems to recall something and starts to call out the name loudly.^000000";
+ next;
+ mes "[Kaci]";
+ mes "Hahaha, I'm sorry about that. It has been a while since I last heard that name...";
+ next;
+ mes "[Kaci]";
+ mes "He was the youngster who lived beside my master when I was learning how games work. I still remember that he is very bright and that he did different kinds of researches.";
+ next;
+ mes "[Kaci]";
+ mes "I also recall that he likes the Euslan's sister who's being taught about the game by my master too. I wonder how the two of them are getting along nowadays.";
+ next;
+ mes "^3355FFI tell the girl that Euslan has engaged with Thierry and in order to cure Euslan, Thierry boarded an airship but his whereabouts is a mystery now.^000000";
+ next;
+ mes "[Kaci]";
+ mes "Oh, how could Euslan fall sick? Oh...";
+ next;
+ mes "^3355FFKaci is so shocked to learn about Thierry that she loses herself in her thoughts for a while until regaining conciousness.^000000";
+ next;
+ mes "[Kaci]";
+ mes "Honestly, I would like to help but I haven't heard anything new from them since we haven't seen eachother for such a long time.";
+ next;
+ mes "[Kaci]";
+ mes "Isn't there any other way?";
+ next;
+ mes "[Kaci]";
+ mes "Ah...! The captain might know something. He is the one who manages the list of the passengers.";
+ next;
+ mes "[Kaci]";
+ mes "However, the passenger list cannot be shown to the public...";
+ next;
+ mes "[Kaci]";
+ mes "However, I think the captain will be willing to help if you tell him the whole story. You should give it a try.";
+ next;
+ mes "[Kaci]";
+ mes "As for Euslan, please tell her about me and let her know that I hope she gets well soon.";
+ next;
+ mes "^3355FFSince she's begging, I guess I should send her message.";
+ set hg_ma1,4;
+ close;
+ }
+ else if(hg_ma1 == 4)
+ {
+ mes "[Kaci]";
+ mes "You can ask the captain for the whereabouts of Thierry. I am sure that the captain will be willing to help if you tell him what happened.";
+ close;
+ }
+ else if(lhz_heart == 2)
+ {
+ mes "[Kaci]";
+ mes "You must be sooo";
+ mes "bored, adventurer~";
+ mes "How would you like";
+ mes "to play a game of Dice?";
+ next;
+ switch( select( "Give her the letter from Hallen." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Kaci]";
+ mes "Oh, Hallen must have";
+ mes "asked you to deliver this.";
+ mes "He should be doing this sort";
+ mes "of thing himself, instead of";
+ mes "asking customers for favors!";
+ mes "But still, he's really busy...";
+ next;
+ set lhz_heart,3;
+ mes "[Kaci]";
+ mes "Thank you for bringing";
+ mes "this to me. If you ever";
+ mes "need a little favor from";
+ mes "me, feel free to ask me,";
+ mes "alright? See you later~";
+ close;
+ }
+ else if(lhz_heart == 3)
+ {
+ mes "[Kaci]";
+ mes "Oh, hello. Thanks for";
+ mes "delivering that letter from";
+ mes "Mr. Mawong to me, especially";
+ mes "since Hallen was too busy to";
+ mes "do it himself. Reading that";
+ mes "letter really made my day~";
+ next;
+L_Ask:
+ switch( select( "Ask about Hallen","Ask about Mawong","Ask about the Airship" ) )
+ {
+ case 1:
+ set .@mesa,1;
+ mes "[Kaci]";
+ mes "Hallen? Well, he and I are";
+ mes "pretty close. Did you know";
+ mes "that we're cousins? In fact,";
+ mes "his dad, my uncle, brought";
+ mes "me as a child after my father";
+ mes "passed away 20 years ago.";
+ next;
+ mes "[Kaci]";
+ mes "There was some kind of";
+ mes "mine explosion accident in";
+ mes "Einbech. I don't remember.";
+ mes "Anyway, me and Hallen are";
+ mes "like sister and brother, and";
+ mes "we always stick together.";
+ next;
+ mes "[Kaci]";
+ mes "When Captain Ferlock saw me";
+ mes "host a Dice game by coincidence";
+ mes "and then hired me to work on his Airship, Hallen insisted on coming";
+ mes "along. He's stubborn like that,";
+ mes "but he's also very sweet.";
+ next;
+ break;
+
+ case 2:
+ set .@mesb,1;
+ mes "[Kaci]";
+ mes "Mr. Mawong? Oh, don't get";
+ mes "the wrong idea! He's my";
+ mes "mentor, the one who taught";
+ mes "me how to play all of these";
+ mes "wonderful games. He's pretty";
+ mes "famous around Juno, you know.";
+ next;
+ mes "[Kaci]";
+ mes "I used to be so depressed,";
+ mes "not caring about the world";
+ mes "at all, after my father died.";
+ mes "Then, I ran into Mr. Mawong,";
+ mes "and he taught me how to find";
+ mes "the joy in life once again.";
+ next;
+ mes "[Kaci]";
+ mes "Because of him, I decided";
+ mes "to learn his games and to";
+ mes "help people forget their";
+ mes "worries and just enjoy";
+ mes "themselves, even if it's";
+ mes "just for a little while.";
+ next;
+ break;
+
+ case 3:
+ set .@mesc,1;
+ mes "[Kaci]";
+ mes "The Airship? It's so";
+ mes "huge and beautiful, and";
+ mes "I'm always amazed that it";
+ mes "can fly so gracefully through";
+ mes "the air. I've always wanted to live someplace close to the sky...";
+ next;
+ mes "[Kaci]";
+ mes "A place where I can see";
+ mes "the clouds and bask in the";
+ mes "sun. So, when Captain Ferlock";
+ mes "invited me to work here, it was";
+ mes "like a dream come true~";
+ next;
+ break;
+ }
+ mes "[Kaci]";
+ mes "Please don't hesitate";
+ mes "to ask me anything if";
+ mes "you need a small favor,";
+ mes "or if you're just curious";
+ mes "about me in general~";
+ next;
+ if(!.@mesa || !.@mesb || !.@mesc) goto L_Ask;
+ mes "[Kaci]";
+ mes "By the way, if Hallen";
+ mes "bothers you with another";
+ mes "request, please refuse to";
+ mes "help him next time, okay?";
+ mes "I won't allow him to get";
+ mes "spoiled! Ho ho ho ho~";
+ next;
+ mes "[Kaci]";
+ mes "Well, I better get";
+ mes "back to work now.";
+ mes "Have a nice day,";
+ mes "and I'll see you later~";
+ set lhz_heart,4;
+ close;
+ }
+ else if(lhz_heart == 8)
+ {
+ mes "[Kaci]";
+ mes "Hello, "+strcharinfo(0)+".";
+ mes "It's nice to see you again.";
+ mes "So is there anything I can";
+ mes "help you with today?";
+ next;
+ switch( select( "Who's that drunk over there?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Kaci]";
+ mes "Oh, him? He's one of my";
+ mes "regulars, some guy who's";
+ mes "supposed to be an Einbroch";
+ mes "Lab Director. He keeps losing";
+ mes "Apples whenever he plays Dice:";
+ mes "I think he's a gambling addict~";
+ next;
+ mes "[Kaci]";
+ mes "In fact, his losses make up";
+ mes "for all the Apples I lost when";
+ mes "that Apple Merchant played here. Now, it's a legendary tale that";
+ mes "we all think fondly of, but at";
+ mes "the time, it nearly broke me.";
+ next;
+ mes "[Kaci]";
+ mes "Anyway, aside from the fact";
+ mes "that the Einbroch Lab Director";
+ mes "is kind of a whiny person when";
+ mes "he's drunk, and a poor gambler,";
+ mes "I don't know much about him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333Einbroch Laboratory...";
+ mes "It's so suspicious. That";
+ mes "director knows about Ymir's";
+ mes "Heart Piece, so they must be";
+ mes "keeping something really";
+ mes "important over there.^000000)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333I better investigate";
+ mes "that laboratory in Einbroch";
+ mes "as soon as I can, even if it's";
+ mes "a heavily restricted area.^000000)";
+ set lhz_heart,9;
+ close;
+ }
+ mes "[Kaci]";
+ mes "You must be sooo";
+ mes "bored, adventurer~";
+ mes "How would you like";
+ mes "to play a game of Dice?";
+ next;
+ callfunc "applegamble","Kaci";
+ end;
+}
+
+ein_in01,279,25,0 script #lab01_heart 139,1,1,{
+
+OnTouch:
+ if(lhz_heart == 9)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333I've... I've just";
+ mes "got to investigate";
+ mes "that laboratory and";
+ mes "see if anything funny";
+ mes "is going on in there.^000000)";
+ close;
+ }
+}
+
+ein_in01,264,17,0 script #lab02_heart 139,1,1,{
+
+OnTouch:
+ if(lhz_heart == 9)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "What the...";
+ mes "It's some sort of";
+ mes "weird device. The label";
+ mes "here says, ''Password";
+ mes "Checker?'' Well, this";
+ mes "might come in handy later.";
+ next;
+ mes "^3355FFYou decide to bring";
+ mes "the Password Checker";
+ mes "device with you into";
+ mes "the laboratory.^000000";
+ set lhz_heart,10;
+ close;
+ }
+}
+
+ein_in01,263,35,3 script Ferlock#lab 873,{
+
+OnInit:
+ disablenpc "Ferlock#lab";
+ stopnpctimer;
+ end;
+
+OnEnter:
+ enablenpc "Ferlock#lab";
+ initnpctimer;
+ end;
+
+OnEmote:
+ emotion e_omg,0;
+ end;
+
+OnTimer120000:
+ donpcevent "Ferlock#lab::OnInit";
+ end;
+}
+
+ein_in01,261,35,0 script lab03#heart 139,1,1,{
+
+OnTouch:
+ if(lhz_heart == 9)
+ {
+ mes "[Security System]";
+ mes "^FF0000Unauthorized person";
+ mes "detected. Password";
+ mes "Checker not detected.";
+ mes "Access denied.^000000";
+ close;
+ }
+ else if(lhz_heart == 10)
+ {
+ mes "[Security System]";
+ mes "^FF0000Enter the 3 digit password.";
+ mes "You will be allowed 5 tries";
+ mes "within 3 minutes to enter";
+ mes "the correct password, or";
+ mes "the password will reset.^000000";
+ next;
+ mes "[Password Checker]";
+ mes "^333333Hint:";
+ mes "Do not use the";
+ mes "number 0, and do";
+ mes "not enter any number";
+ mes "more than once. Make";
+ mes "sure the password is 3 digits.";
+ next;
+L_Recode:
+ set @thanacode1,rand(1,9);
+ set @thanacode2,rand(1,9);
+ set @thanacode3,rand(1,9);
+ if((@thanacode1 == @thanacode2) || (@thanacode1 == @thanacode3) || (@thanacode2 == @thanacode3)) goto L_Recode;
+L_Input:
+ input @thanainput;
+ if((@thanainput < 100) || (@thanainput > 999))
+ {
+ mes "[Security System]";
+ mes "^FF0000Error.";
+ mes "The password entered";
+ mes "exceeds the number digit";
+ mes "limit. You must only enter";
+ mes "3 digit passwords.^000000";
+ close;
+ }
+ set @thanainput1,@thanainput / 100;
+ set @thanainput2,(@thanainput % 100) / 10;
+ set @thanainput3,@thanainput % 10;
+ if ((@thanainput1 == 0) || (@thanainput2 == 0) || (@thanainput3 == 0))
+ {
+ mes "[Security System]";
+ mes "^FF0000Error.";
+ mes "You cannot enter the";
+ mes "number 0, or use any";
+ mes "other number more than";
+ mes "once. Please try again.^000000";
+ next;
+ goto L_Input;
+ }
+ mes "[Security System]";
+ mes "^ff0000"+strcharinfo(0)+"^000000";
+ mes "has entered the following:";
+ mes "^0000ff"+@thanainput1+"^000000 - ^0000ff"+@thanainput2+"^000000 - ^0000ff"+@thanainput3+"^000000. Please wait for";
+ mes "authorization to complete.";
+ set @thanatry,@thanatry +1;
+ next;
+ set @strike,0;
+ set @ball,0;
+ if(@thanainput1 == @thanacode1) set @strike,@strike +1;
+ if(@thanainput2 == @thanacode2) set @strike,@strike +1;
+ if(@thanainput3 == @thanacode3) set @strike,@strike +1;
+ if((@thanainput1 == @thanacode2) || (@thanainput1 == @thanacode3)) set @ball,@ball +1;
+ if((@thanainput2 == @thanacode1) || (@thanainput2 == @thanacode3)) set @ball,@ball +1;
+ if((@thanainput3 == @thanacode1) || (@thanainput3 == @thanacode2)) set @ball,@ball +1;
+ if(@strike == 3)
+ {
+ mes "[Security System]";
+ mes "Authorization complete.";
+ mes "Archive access granted.";
+ next;
+ mes "^3355FFThe archive door opens,";
+ mes "revealing a series of";
+ mes "filed documents. Out";
+ mes "of all of them, one of the";
+ mes "files grabs your attention.^000000";
+ next;
+ mes "Varmunt Project No. 3";
+ mes "Security Level : Grade 1-C";
+ mes " ";
+ mes "Caution: Only project members";
+ mes "of the Ymir Heart Synthesization project are authorized to view";
+ mes "this classified document.";
+ next;
+ mes "Varmunt Project No. 3";
+ mes "Security Level : Grade 1-C";
+ mes " ";
+ mes "All others found reading";
+ mes "this document are subject";
+ mes "to punishment or dismissal.";
+ next;
+ mes "^3355FFYou perceive the sound of";
+ mes "footsteps and quickly try to";
+ mes "return the document to its";
+ mes "original place. However,";
+ mes "the person that has come";
+ mes "to the archive has already";
+ mes "seen you holding the file.^000000";
+ next;
+ donpcevent "Ferlock#lab::OnEnter";
+ mes "[Ferlock]";
+ mes "Excuse me, but are";
+ mes "you an employee here?";
+ mes "I've come to pick up a";
+ mes "new Rune Stone for the";
+ mes "Airship. Wait, wait...";
+ mes "You look familiar...";
+ next;
+ donpcevent "Ferlock#lab::OnEmote";
+ mes "[Ferlock]";
+ mes "That's right, aren't you the";
+ mes "one who brought me my";
+ mes "brother's letter? Yeah, you";
+ mes "were asking me about the";
+ mes "Airship's flight mechanics.";
+ mes "So you're not an employee...";
+ next;
+ mes "[Ferlock]";
+ mes "Boy, you must be more than";
+ mes "curious to be looking up that";
+ mes "information in a restricted";
+ mes "area. But don't worry, you";
+ mes "must have your reasons,";
+ mes "so I won't call the guards.";
+ next;
+ mes "[Ferlock]";
+ mes "Still, you better get out";
+ mes "of here. The guards patrol";
+ mes "this place regularly, so you're";
+ mes "almost sure to get caught. Hmm,";
+ mes "come and see me later at the";
+ mes "Airship, alright? Now hurry!";
+ close2;
+ donpcevent "Ferlock#lab::OnInit";
+ set lhz_heart,11;
+ end;
+ }
+ mes "[Password Checker]";
+ mes " ";
+ mes "^333333Total of correct numbers";
+ mes "in correct sequence: ^ff0000"+@strike+"^333333";
+ mes "Total of correct numbers: ^ff0000"+@ball+"^333333.";
+ mes "Please use these results";
+ mes "to make a more accurate guess.^000000";
+ next;
+ if(@thanatry > 4)
+ {
+ mes "[Security System]";
+ mes "^FF0000The correct password";
+ mes "for this session was";
+ mes "^000000"+@thanacode1+"^FF0000 - ^000000"+@thanacode2+"^000000 - ^000000"+@thanacode3+"^FF0000. Password";
+ mes "will now be reset.^000000";
+ set @thanatry,0;
+ close;
+ }
+ mes "[Security System]";
+ mes "Beeeeep!";
+ mes "Incorrect password.";
+ mes " ";
+ if(@thanatry == 1) mes "Initialing 2nd attempt...^000000";
+ if(@thanatry == 2) mes "Initialing 3rd attempt...^000000";
+ if(@thanatry == 3) mes "Initialing 4th attempt...^000000";
+ if(@thanatry == 4) mes "Initialing final attempt...^000000";
+ next;
+ goto L_Input;
+ }
}
//========Explosions=======================
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 8ec262c57..9fd974c59 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Quest NPCs related to Ayothaya
//===== By ===================================================
-//= Fredzilla
+//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
-//= 1.6
+//= 1.7
//===== Compatible With ======================================
//= eAthena 1.0
//===== Description ==========================================
-//= Ayothaya Clue Quest, Ayothaya Shrimp Quest, Ayothaya
+//= Ayothaya Ring Quest, Ayothaya Shrimp Quest, Ayothaya
//= Dungeon Quest, Tom Yum Goong Quest,
//===== Comments =============================================
//= List or Variables used
@@ -28,302 +28,1374 @@
//= 1.5 Removed Duplicates [Silent]
//= 1.6 Moved quests from cities/ to here:
//= Shrimp, Dungeon, Tom Yum Goong [Evera]
+//= 1.7 Updated the Ayothaya Ring quest to the official one [MasterOfMuppets]
//============================================================
//============================================================
-//============================================== Ayothaya Clue
+//============================================== Ayothaya Ring
//====================================================== Quest
-ayo_dun02,277,178,1 script OBB 139,4,4,{
- if(AyoOBB==1 || weddingring!=3) end;
- mes "["+strcharinfo(0)+"]";
- mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
- next;
- set AyoOBB,1;
- getitem 603,1;
- logmes "Q_AYOTH1: got OBB";
- mes "["+strcharinfo(0)+"]";
- mes "I think I will keep it";
- close;
-}
-//Dungeon 1 foot prints x 5
-ayo_dun01,30,149,1 script Clue#01 139,5,5,{
- if(weddingring!=3) end;
- npctalk "There are some foot prints here, they head off to the East.";
- set @footprints1,1;
- close;
-}
-ayo_dun01,70,149,1 script Clue#02 139,5,5,{
- if(weddingring!=3) end;
- npctalk "There are some more foot prints, they are heading off to the East too!";
- set @footprints2,1;
- close;
+ayothaya,233,105,3 script Powerful-Looking Woman 838,2,2,{
+
+ if(thai_find == 14)
+ {
+ mes "[Shuda]";
+ mes "Have you";
+ mes "found Annon?";
+ next;
+ mes "[Shuda]";
+ mes "You haven't";
+ mes "found him yet?";
+ mes "Then where the";
+ mes "is he, then?!";
+ next;
+ mes "[Shuda]";
+ mes "Oh well...";
+ mes "I'm not sure if I can believe everything you said, but since you found the ring for me, that's good enough. Thank you for your help.";
+ next;
+ mes "[Shuda]";
+ mes "If you happen to meet Annon during your travels, tell him to come back right away. You can go ahead and continue your adventures now~";
+ next;
+ mes "[Shuda]";
+ mes "If I ever";
+ mes "see him again...";
+ mes "He will be ^660000punished^000000...";
+ mes "^666666*grinds teeth*^000000";
+ close;
+ }
+ else if(thai_find > 2 && thai_find < 14)
+ {
+ mes "[Shuda]";
+ mes "^666666*Sigh...*^000000";
+ mes "You haven't";
+ mes "found Annon yet?";
+ mes "I see. Oh well, it's alright.";
+ mes "Time isn't an issue for us.";
+ next;
+ mes "[Shuda]";
+ mes "And by 'us,' I mean '^660000you^000000.' I don't care about your plans or whatever else you may have scheduled, because you're going to make";
+ mes "time for me! Oho ho ho ho ho!";
+ close;
+ }
+ else if(thai_find == 2)
+ {
+ if(countitem(7288)) //Engagement Ring
+ {
+ mes "[Shuda]";
+ mes "Ah... Is it...?!!";
+ mes "Yes, that's it!";
+ mes "My engagement ring that was";
+ mes "thrown into the water by that stupid Annon!";
+ next;
+ mes "[Shuda]";
+ mes "Thank you so much! In your honor, our first seven kids will be named after you! Oho ho ho ho ho ho ho~";
+ next;
+ mes "[Shuda]";
+ mes "Now...";
+ mes "All I gotta do";
+ mes "is find Annon.";
+ mes "Where the hell";
+ mes "did that moron go?!";
+ next;
+ mes "[Shuda]";
+ mes "^666666*Ahem*^000000";
+ mes "I-I didn't mean";
+ mes "to scare him, all I wanted was";
+ mes "my engagement ring back.";
+ next;
+ mes "[Shuda]";
+ mes "^666666*Sigh*^000000";
+ mes "I guess the days";
+ mes "of being a happy bride";
+ mes "are still far away from me...";
+ next;
+ mes "^3355FFShuda gazes directly";
+ mes "at you with a puppy eyed look.^000000";
+ next;
+ switch( select( "D-Don't look at me that way!:Alright, alright." ) )
+ {
+ case 1:
+ mes "[Shuda]";
+ mes "Oh come on, you know everything that happened, and I know you're gonna continue adventuring";
+ mes "around this area.";
+ next;
+ mes "[Shuda]";
+ mes "I was just asking you to find Annon while you do that. Now, isn't that such a small favor? Thank you for doing this for me~";
+ next;
+ mes "[Shuda]";
+ mes "In the meantime, I'll think of how I'm gonna pay back Annon for leaving me in misery! So hurry and find Annon! Hoo ho ho ho ho!";
+ emotion e_heh;
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "(She's so scary!";
+ mes "Making me do stuff";
+ mes "for her again...)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(Why am I always";
+ mes "doing things for other";
+ mes "people anyway?!)";
+ delitem 7288,1; //Engagement Ring
+ set thai_find,3;
+ close;
+ break;
+ case 2:
+ mes "[Shuda]";
+ mes "Yes, I knew I could count on you! So find Annon! It's my destiny to make him ^660000mine^000000. Hoo ho ho ho ho!";
+ next;
+ mes "[Shuda]";
+ mes "I haven't seen him around the village for a while. And I don't think he jumped into the water to find my ring, since he's too sissy for that. He probably doesn't have the guts to see me without it.";
+ next;
+ mes "[Shuda]";
+ mes "Will you please tell Annon that";
+ mes "I got my ring back so he can come back to me now? I hope you'll remember that for me, adventurer.";
+ delitem 7288,1; //Engagement Ring
+ set thai_find,3;
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Shuda]";
+ mes "Huh...?";
+ mes "Did you find my ring?";
+ mes "Show me, show it to me!";
+ next;
+ mes "[Shuda]";
+ mes "What the...";
+ mes "You got nothing!";
+ mes "Don't lie to me,";
+ mes "bring me my ring!";
+ next;
+ mes "[Shuda]";
+ mes "Hurry up and find";
+ mes "my ring. I'll be waiting";
+ mes "here for the good news.";
+ mes "Oho ho ho ho ho~!";
+ close;
+ }
+ }
+ else if(thai_find == 1)
+ {
+ mes "[Shuda]";
+ mes "I feel a little bad asking you this, especially since you're";
+ mes "an outsider.";
+ next;
+ mes "[Shuda]";
+ mes "But that ring is really important to me. If you could find it for me, I'd be the happiest woman in the whole world.";
+ next;
+ mes "[Shuda]";
+ mes "So please, I beg you.";
+ mes "Please bring my ring back to me.";
+ mes "I want to live with Annon as a happy couple forever. Can't you understand that?!";
+ close;
+ }
+ else
+ {
+ mes "[Powerful-Looking Woman]";
+ mes "Umm...?";
+ mes "Ah, you must be one of the tourists. I'd guide you around and listen to your stories about the outside world, but...";
+ next;
+ if(rand(0,1))
+ {
+ mes "[Powerful-Looking Woman]";
+ mes "I'm reeeally";
+ mes "busy right now.";
+ mes "So very busy.";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "Huh...?";
+ mes "You don't think I look busy just because I'm standing on one spot and not moving at all?! Oh. My. God. You're so rude!";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "Now, I've got to find my";
+ mes "engagement ring. If only";
+ mes "my fiancee hadn't";
+ mes "thrown it...";
+ next;
+ switch( select( "What...?:Lies~!" ) )
+ {
+ case 1:
+ mes "[Powerful-Looking Woman]";
+ mes "What 'what?'";
+ mes "You still think I'm";
+ mes "standing around for my";
+ mes "own amusement or something?!";
+ next;
+ emotion e_gg,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "No no no no...";
+ mes "I meant, I can't";
+ mes "believe that you're";
+ mes "engaged to someone!";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "Wwwwaaaaaahhhhh!";
+ mes "Wh-who are you to say";
+ mes "something so rude to such a nice lady like myself. Go away, I don't wanna talk to you!";
+ close;
+ break;
+ case 2:
+ mes "[Powerful-Looking Woman]";
+ mes "What lies?";
+ mes "I'm not gonna put up with crap";
+ mes "if you're gonna say something like 'I can't believe you're engaged to someone!'";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Whoa whoa whoa~";
+ mes "Calm down, lady.";
+ mes "Hear me out first.";
+ mes "What I'm wondering is...";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "I know, I know.";
+ mes "You're wondering why I'm";
+ mes "standing near the water, right? Well, it's because my ring was thrown there and I've gotta";
+ mes "get it back.";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "What am I doing, talking to a tourist like this? ^666666*Sigh...*^000000 Well, you learned what you wanted to know. I hope you're satisfied now.";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "...";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "...";
+ mes "......";
+ mes "........Hey.";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "Why are you staring at me?";
+ mes "Don't you have anything to do?";
+ next;
+ switch( select( "No.:No~ and you are an interesting girl." ) )
+ {
+ case 1:
+ mes "[Powerful-Looking Woman]";
+ mes "I see. Hmmm...";
+ mes "You're kind of my type.";
+ if(sex)
+ {
+ mes "No no, that doesn't mean I'm interested in you. Plus I'm";
+ mes "already engaged.";
+ }
+ else
+ mes "Before you think of anything weird, I meant that I think you and me are a lot alike.";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "Let me introduce myself.";
+ mes "My name is Shuda, I've lived in Ayotaya all my life. Since you don't have anything to do, I have";
+ mes "a favor to ask of you.";
+ next;
+ mes "[Shuda]";
+ mes "My fiance Annon is always interested in things other than me. I don't understand why, and I don't think I deserve to be ignored!";
+ next;
+ mes "[Shuda]";
+ mes "^666666*Sigh...*^000000";
+ mes "Anyways, we're engaged";
+ mes "and we got rings for each other...";
+ next;
+ mes "[Shuda]";
+ mes "I thought being engaged would improve our relationship. But he just took my ring and threw it into the water.";
+ next;
+ mes "[Shuda]";
+ mes "I got upset and yelled at him to get my ring back for me, and then";
+ mes "I never saw him after that.";
+ mes "So what I want to ask is...";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "You want me";
+ mes "to find your";
+ mes "ring, don't you?";
+ next;
+ mes "[Shuda]";
+ mes "Ah...";
+ mes "So you know";
+ mes "what I want.";
+ mes "That makes it";
+ mes "much simpler.";
+ next;
+ mes "[Shuda]";
+ mes "And once I retrieve";
+ mes "the ring, I'll make";
+ mes "him treat me to a much";
+ mes "deserved vacation in Jawaii...";
+ next;
+ mes "[Shuda]";
+ mes "...Where I will";
+ mes "^660000enslave^000000 him.";
+ mes "^666666*Grinds teeth*^000000";
+ next;
+ emotion e_gasp,1;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "(...H-Horrifying!)";
+ next;
+ mes "[Shuda]";
+ mes "So anyway, I want you to go out and find my engagement ring. Since the water is calm and still around here, the ring is probably still under the water, and hasn't been swept away yet.";
+ next;
+ mes "[Shuda]";
+ mes "And so, that is my quest for you. It should keep you entertained for a while. So get into the water, and I'll supervise from here.";
+ mes "Oho ho ho ho ho!";
+ emotion e_heh;
+ set thai_find,1;
+ close;
+ break;
+ case 2:
+ mes "[Powerful-Looking Woman]";
+ mes "^666666*Sigh...*^000000";
+ mes "Are you gonna just stare and";
+ mes "not help at all? I thought the word adventurer was synonymous";
+ mes "with 'hero,' not 'lazy.'";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "Oh I see...";
+ mes "Don't help strangers, do you?";
+ mes "Well, my name is Shuda, a beautiful damsel waiting for her engagement ring to rise up from the water.";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "There...!";
+ mes "We're not";
+ mes "strangers anymore!";
+ mes "Oho ho ho ho ho!";
+ next;
+ mes "[Shuda]";
+ mes "Don't you pity me, and my tragic situation? If someone were to help this precious maiden find her ring, she'd be the happiest bride in the whole world.";
+ next;
+ mes "[Shuda]";
+ mes "And her savior";
+ mes "would be known as";
+ mes "the hero of Ayotaya.";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes " ...Say what?!";
+ next;
+ mes "[Shuda]";
+ mes "Basically, you're gonna find my engagement ring, and I'll be the happiest bride in the whole world and I'll live happily ever after. What's so hard to understand";
+ mes "about that?";
+ next;
+ mes "[Shuda]";
+ mes "Sure, Annon, he's my fiancee, is spineless and disappears whenever";
+ mes "I say something a little too harsh. What a little girl! Can't he see I'm trying to make him a better man?!";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "He ran away";
+ mes "from you, didn't he?";
+ next;
+ mes "[Shuda]";
+ mes "Eh...?";
+ mes "What was that?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^666666*Ahem*^000000";
+ mes "You're way";
+ mes "too good for him.";
+ mes "(I'd have run away myself!)";
+ next;
+ mes "[Shuda]";
+ mes "Yes, yes, I know.";
+ mes "But what's important";
+ mes "is that once I get my ring back, Annon will be permanently mine. Till ^660000death do we part^000000.";
+ next;
+ mes "[Shuda]";
+ mes "So, are you";
+ mes "gonna help me or what?!";
+ mes "If you do, me and Annon are gonna name our first seven children after you.";
+ next;
+ mes "[Shuda]";
+ mes "So go and look under the water! There's no water current, so I'm sure it's still there! What are you waiting for, it's should be an easy swim for you! Oho ho ho ho ho!";
+ set thai_find,1;
+ close;
+ break;
+ }
+ break;
+ }
+ }
+ else
+ {
+ mes "[Powerful-Looking Woman]";
+ mes "^666666*Sigh...*^000000";
+ mes "Why isn't it coming up from the water? Maybe if I stirred around with a wooden stick...?";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "...?!";
+ mes "What are you";
+ mes "looking at?!";
+ mes "I'm busy, so if you";
+ mes "want something";
+ mes "I can't help you!";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "^666666Stupid tourists, running";
+ mes "around all over Ayotalla,";
+ mes "pestering and bothering";
+ mes "beautiful girls like me...^000000";
+ close;
+ }
+ }
+
+OnTouch:
+ if(thai_find == 0)
+ {
+ mes "[Powerful-Looking Woman]";
+ mes "^666666*Sigh...*^000000";
+ mes "Where the";
+ mes "hell is it!?";
+ next;
+ mes "[Powerful-Looking Woman]";
+ mes "What are";
+ mes "you looking at?";
+ mes "Haven't you ever seen a delicate damsel sigh before? Leave me the hell alone!";
+ close;
+ }
+
}
-ayo_dun01,100,149,1 script Clue#03 139,5,5,{
- if(weddingring!=3) end;
- npctalk "More foot prints heading to the East, who do they belong too?";
- set @footprints3,1;
- close;
+
+ayo_dun02,91,263,0 script #Annonblood 111,2,3,{
+
+if(!$annonactive)
+{
+ if(thai_find == 13)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "A blood stain?";
+ mes "What's going on?";
+ mes "I should take a look...";
+ next;
+ mes "^3355FFUnder a giant tree,";
+ mes "you find some bushes with";
+ mes "blood smudged on some";
+ mes "of the leaves.^000000";
+ next;
+ mes "^3355FFWithin the bushes, you see";
+ mes "that the trail of blood continues, almost as if a bleeding animal struggled to find refuge within";
+ mes "the bushes.^000000";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Hmmm....";
+ next;
+ switch( select( "Scatter the bushes.:Dig up the bushes." ) )
+ {
+ case 1:
+ if(!rand(0,2))
+ {
+ mes "[" +strcharinfo(0)+ "]";
+ mes "^666666*Cough cough*^000000";
+ mes "It's so dusty!";
+ next;
+ mes "[?]";
+ mes "...Awwww";
+ mes "Oh... Oh God...!";
+ next;
+ emotion e_gasp,1;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Huh...?";
+ mes "I heard something";
+ mes "from below! Let's";
+ mes "dig it up!";
+ next;
+ mes "^3355FFYou pull up the bushes,";
+ mes "^3355FFand beneath the dust and";
+ mes "^3355FFshrubbery, you find";
+ mes "a small burrow.^000000";
+ next;
+ set $annonactive,1;
+ enablenpc "Haggard Man";
+ mes "[Haggard Man]";
+ mes "^666666*Cough cough!*^000000";
+ mes "Wh...who's there?";
+ mes "Shuda?! If that's you,";
+ mes "stay back, or I'll kill myself!";
+ emotion e_omg,1;
+ next;
+ switch( select( "What are you doing here?:I'm not Shuda!" ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey...";
+ mes "What are you doi--";
+ next;
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ mes "^3355FFHe vanished!^000000";
+ close;
+ break;
+ case 2:
+ mes "[Haggard Man]";
+ mes "Hmmm...?";
+ mes "I sense kindess, sincerity and a general love for mankind in your voice. Verily, you are not Shuda.";
+ next;
+ mes "[Haggard Man]";
+ mes "You are unfamiliar to me, outsider. I'm unsure of how you found my hiding place, but if you have something to say, make it short!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "^3355FFYou dig up the bushes, stirring";
+ mes "up a large, choking cloud of dust.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^666666*Cough cough!*^000000";
+ mes "What a large,";
+ mes "choking cloud";
+ mes "of dust!";
+ close;
+ }
+ break;
+ case 2:
+ mes "^3355FFAs you dig up the bushes, the ground beneath one of the bushes crumbles and you hear a scream";
+ mes "from beneath.^000000";
+ next;
+ if(!rand(0,2))
+ {
+ set $annonactive,1;
+ enablenpc "Haggard Man";
+ mes "[?]";
+ mes "^666666*Cough cough*^000000";
+ mes "...M-my legs!";
+ close;
+ }
+ else
+ {
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Hmmm...?";
+ mes "What was that noise?";
+ mes "Ugh, it's awfully dusty.";
+ mes "I better stop digging.";
+ mes "^666666*cough cough cough*^000000";
+ close;
+ }
+ break;
+ }
+ }
+ else if(thai_find == 14)
+ {
+ mes "^3355FFYou find that the burrow is empty. It seems Annon has found a new hiding place.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFYou find a pile of dead bushes under a large tree. The area around the bushes seems awfully dusty.^000000";
+ close;
+ }
+
+ OnTouch:
+ if(thai_find == 12)
+ {
+ if(!rand(0,2))
+ {
+ emotion e_gasp,1;
+ mes "[" +strcharinfo(0)+ "]";;
+ mes "Huh...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That looks";
+ mes "like blood!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "Yes...";
+ mes "That's definitely blood.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Strange to see";
+ mes "a blood stain in";
+ mes "this kind of place...";
+ set thai_find,13;
+ close;
+ }
+ }
+
}
-ayo_dun01,190,149,1 script Clue#04 139,5,5,{
- if(weddingring!=3) end;
- npctalk "More foot prints, but these are going North.";
- set @footprints4,1;
- close;
+
}
-ayo_dun01,261,263,1 script Clue#05 139,5,5,{
- if(weddingring!=3) end;
- npctalk "There are some foot prints, they seem to head into that hole there.";
- set @footprints5,1;
- close;
+
+ayo_dun02,91,264,3 script Haggard Man 841,{
+
+ if(thai_find == 13)
+ {
+ mes "[Haggard Man]";
+ mes "^666666*...Cough cough*^000000";
+ mes "No...! My hiding place!";
+ next;
+ mes "[Haggard Man]";
+ mes "Hmmm...?";
+ mes "I'm bleeding?!";
+ mes "Oh, how did this happen?";
+ mes "My spiritual training wasn't supposed to go like this...!";
+ next;
+ switch( select( "Treat his wound first.:Is that you, Annon?" ) )
+ {
+ case 1:
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Anyway, I think you need to be treated. Let me check if I have some potions.";
+ next;
+ if(countitem(504)) //White potion
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah...";
+ mes "Here we are,";
+ mes "a White Potion.";
+ delitem 504,1; //White potion
+ next;
+ mes "[Haggard Man]";
+ mes "You mean the White Potion,";
+ mes "the ultimate drink for healing?";
+ mes "I appreciate you doing me this favor. ^666666*Phew*^000000 Now, I feel much better.";
+ next;
+ mes "[Annon]";
+ mes "Ah, my apologies for not introducing myself earlier.";
+ mes "I am called Annon. You must wondering what I must be doing";
+ mes "here under the ground.";
+ next;
+ mes "[Annon]";
+ mes "Well, I'm performing a special exercise for my spiritual training. Though, it may be hard to believe.";
+ next;
+ mes "[Annon]";
+ mes "What...?";
+ mes "Shuda sent you?! Oh well...";
+ mes "I thank you for curing me. Now, it's time for me to resume my training.";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ specialeffect 120;
+ mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!";
+ next;
+ mes "[Annon]";
+ mes "Hm? Then what is it that you want? I implore you, do not tell Shuda that you have found me. No matter what, I am not going back to her!";
+ next;
+ mes "[Annon]";
+ mes "Eh...?";
+ mes "Did you find";
+ mes "her ring already?";
+ mes "Ooh, I was hoping it";
+ mes "would never be found.";
+ next;
+ mes "[Annon]";
+ mes "She probably told you that I ran away out of shame for losing the ring, and that if you got the ring back, I'd be happy to return, right?";
+ next;
+ mes "[Annon]";
+ mes "Well...";
+ mes "I threw away";
+ mes "that ring on purpose!";
+ mes "I'm serious about not";
+ mes "going back to Shuda.";
+ next;
+ mes "[Annon]";
+ mes "It looks like you wish to know more. If you promise me that you will not mention my whereabouts";
+ mes "to Shuda, then I'll explain.";
+ next;
+ switch( select( "You think the world revolves around you?:What do you want me to do?" ) )
+ {
+ case 1:
+ mes "[" +strcharinfo(0)+ "]";
+ mes "You think the world";
+ mes "revolves around you?";
+ mes "You can't just run away!";
+ next;
+ mes "[Annon]";
+ mes "Oh, I know, I know!";
+ mes "But you don't understand. Obviously, Shuda is beautiful.";
+ next;
+ mes "[Annon]";
+ mes "But our parents arranged our marriage when we were babies.";
+ mes "That kind of arrangement doesn't matter to me, but she obviously cares about it.";
+ next;
+ mes "[Annon]";
+ mes "In all honesty, she scares me";
+ mes "to death. Whenever I'm with her,";
+ mes "I can't help but break into a cold sweat. And when she's near, I have nightmares about her. ^666666*Brrr...*^000000";
+ next;
+ mes "[Annon]";
+ mes "She thinks it's funny to electrocute me. and ties me up in";
+ mes "a darkened room and feeds me only Jellopy whenever I don't listen to her. Now can you see why I crave freedom?";
+ next;
+ mes "[Annon]";
+ mes "Of course, if you reveal to her that you've found me, I'll repay your favor. I implore you, just pretend you haven't found me, please?";
+ next;
+ menu "...Alright, alright.",-;
+ mes "[Annon]";
+ mes "Thank you so much!";
+ mes "Now, to pay you back, let me use one of the skills I've learned in my spiritual training.";
+ next;
+ mes "[Annon]";
+ mes "Let's see...";
+ mes "Let me twist your";
+ mes "arm this way, and";
+ mes "apply pressure here...";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Wahhh~!";
+ mes "What the hell";
+ mes "are you doing!";
+ mes "You're hurting me, man!";
+ next;
+ mes "[Annon]";
+ mes "Oh, this is a special kind of massage. Don't worry, it'll relieve you of fatigue. It's quite heavenly, actually. You'll see~";
+ next;
+ mes "^3355FF*Snap snap snap*";
+ mes "*Snap snap snap*";
+ mes "*Crack crack crack*";
+ mes "*Crack crack crack*^000000";
+ next;
+ mes "^3355FFYou feel as though Annon";
+ mes "realigned every bone in your skeleton, placing them in the right spots. Strangely, you feel intense relaxation and refreshment instead of excruciating pain.";
+ set thai_find,14;
+ if(BaseLevel < 56)
+ set BaseExp,BaseExp+9000;
+ else if(BaseLevel > 55 && BaseLevel < 61)
+ set BaseExp,BaseExp+10500;
+ else if(BaseLevel > 60 && BaseLevel < 66)
+ set BaseExp,BaseExp+18684;
+ else if(BaseLevel > 65 && BaseLevel < 71)
+ set BaseExp,BaseExp+27411;
+ else if(BaseLevel > 70 && BaseLevel < 76)
+ set BaseExp,BaseExp+70757;
+ else if(BaseLevel > 75 && BaseLevel < 81)
+ set BaseExp,BaseExp+130246;
+ else if(BaseLevel > 80 && BaseLevel < 86)
+ set BaseExp,BaseExp+150340;
+ else if(BaseLevel > 85 && BaseLevel < 91)
+ set BaseExp,BaseExp+182052;
+ else if(BaseLevel > 90)
+ set BaseExp,BaseExp+406786;
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Whoa...?";
+ mes "That felt was so great~";
+ mes "It even feels like my mind";
+ mes "has been cleansed too!";
+ mes "You've got a deal!";
+ next;
+ mes "[Annon]";
+ mes "Thank you, thank you so much.";
+ mes "Now I can avoid being tied to Shuda, at least for a little longer.";
+ next;
+ mes "[Annon]";
+ mes "Now, if you'll excuse me,";
+ mes "I must make good my escape";
+ mes "before others find me.";
+ mes "Good day~!";
+ close2;
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ end;
+ break;
+ case 2:
+ mes "[Annon]";
+ mes "Of course, what I want you to do is to keep me a secret from Shuda. Just forget that you've ever met me, and let Shuda know it was impossible to find me.";
+ next;
+ mes "[Annon]";
+ mes "Besides, even if you help her, all she'll do is offer to name her kids after you. Now... Do you really want that? I know for sure that she and I won't be having children. There's enough evil in the world.";
+ next;
+ mes "[Annon]";
+ mes "Now, you must be wondering";
+ mes "how I would repay you for your silence. Well, let me show you one of the skills I've learned in my spiritual training.";
+ next;
+ mes "[Annon]";
+ mes "Let's see...";
+ mes "Let me twist your";
+ mes "arm this way, and";
+ mes "apply pressure here...";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Wahhh~!";
+ mes "What the hell";
+ mes "are you doing!";
+ mes "You're hurting me, man!";
+ next;
+ mes "[Annon]";
+ mes "Oh, this is a special kind";
+ mes "of massage. Don't worry, it'll";
+ mes "relieve you of fatigue. It's quite heavenly, actually. You'll see~";
+ next;
+ mes "^3355FF*Snap snap snap*";
+ mes "*Snap snap snap*";
+ mes "*Crack crack crack*";
+ mes "*Crack crack crack*^000000";
+ next;
+ mes "^3355FFYou feel as though Annon";
+ mes "realigned every bone in your skeleton, placing them in the right spots. Strangely, you feel intense relaxation and refreshment instead of excruciating pain.";
+ set thai_find,14;
+ if(BaseLevel < 56)
+ set BaseExp,BaseExp+9000;
+ else if(BaseLevel > 55 && BaseLevel < 61)
+ set BaseExp,BaseExp+10500;
+ else if(BaseLevel > 60 && BaseLevel < 66)
+ set BaseExp,BaseExp+18684;
+ else if(BaseLevel > 65 && BaseLevel < 71)
+ set BaseExp,BaseExp+27411;
+ else if(BaseLevel > 70 && BaseLevel < 76)
+ set BaseExp,BaseExp+70757;
+ else if(BaseLevel > 75 && BaseLevel < 81)
+ set BaseExp,BaseExp+130246;
+ else if(BaseLevel > 80 && BaseLevel < 86)
+ set BaseExp,BaseExp+150340;
+ else if(BaseLevel > 85 && BaseLevel < 91)
+ set BaseExp,BaseExp+182052;
+ else if(BaseLevel > 90)
+ set BaseExp,BaseExp+406786;
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Whoa...?";
+ mes "That felt was so great~";
+ mes "It even feels like my mind";
+ mes "has been cleansed too!";
+ mes "You've got a deal!";
+ next;
+ mes "[Annon]";
+ mes "Thank you, thank you so much.";
+ mes "Now I can avoid being tied to Shuda, at least for a little longer.";
+ next;
+ mes "[Annon]";
+ mes "Now, if you'll excuse me,";
+ mes "I must make good my escape";
+ mes "before others find me.";
+ mes "Good day~!";
+ close2;
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ end;
+ break;
+ }
+ }
+ else
+ {
+ mes "[" +strcharinfo(0)+ "]";
+ mes "No way, no way.";
+ mes "He's too seriously";
+ mes "wounded to be cured";
+ mes "with the normal potions";
+ mes "that I have. I'll need";
+ mes "a stronger potion...";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Okay, you stay";
+ mes "here for a while.";
+ mes "I'll bring you some";
+ mes "medicine and treat";
+ mes "your wound.";
+ next;
+ mes "[Haggard Man]";
+ mes "No, you don't have to...";
+ mes "^666666*Cough cough cough*^000000";
+ mes "W-wait, don't push";
+ mes "me back inside!";
+ mes "Wahhhhhh~!";
+ next;
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Okay, it's time";
+ mes "for me to play doctor!";
+ mes "I don't have much time!";
+ mes "My mission: Bring back an";
+ mes "ultra powerful potion for";
+ mes "this poor guy~";
+ emotion e_no1,1;
+ close;
+ }
+ break;
+ case 2:
+ mes "[Haggard Man]";
+ mes "Annon...?";
+ mes "Who's that?";
+ mes "I've never heard of him!";
+ mes "I don't know him, okay!";
+ mes "Stop disturbing my training!";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "Uh...";
+ mes "Hmm, it doesn't seem like you should be yelling with that kind of wound. You sure you're not Annon?";
+ next;
+ mes "[Haggard Man]";
+ mes "I told you!";
+ mes "I've never";
+ mes "heard of him!";
+ mes "L-leave me alone!";
+ next;
+ mes "[Haggard Man]";
+ mes "I have to";
+ mes "hide from Shuda.";
+ mes "^666666*Cries*^000000";
+ close2;
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ end;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Haggard Man]";
+ mes "Huh? Who are you?";
+ mes "This isn't a safe place for a tourists! You should leave right away!";
+ close2;
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ end;
+ }
+
+OnInit:
+ set $annonactive,0;
+ disablenpc "Haggard Man";
+ end;
+
}
-
-//Dungeon 2 foot prints x 4 + 1 fake
-ayo_dun02,222,204,1 script Clue#06 139,5,5,{
- if(weddingring!=3) end;
- npctalk "Yet more foot prints, they are either going South or West.";
- set @footprints6,1;
- close;
+
+ayothaya,253,99,3 script Fisherman 843,{
+
+ if(thai_find == 1)
+ {
+ mes "[Dannai]";
+ mes "This place is known to be";
+ mes "teeming with fish. The fish here tend to eat anything they find,";
+ mes "so it's easy to catch them.";
+ next;
+ mes "[Dannai]";
+ mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^3355FF 1 Monster's Feed^000000 to use as bait, and pay";
+ mes "a rod rental fee of ^3355FF50 Zeny^000000.";
+ next;
+ mes "[Dannai]";
+ mes "Would you";
+ mes "like to try?";
+ next;
+ switch( select( "Yes.:No, thanks." ) )
+ {
+ case 1:
+ if(countitem(528) && Zeny > 49) //Monster food
+ {
+ mes "^3355FFYou cast your";
+ mes "fishing line";
+ mes "into the water.^000000";
+ next;
+ mes "...";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "^3355FFYou've hooked a Phen!^000000";
+ next;
+ delitem 528,1; //Monster food
+ set Zeny,Zeny-50;
+ set @randfish,rand(1,100);
+ if(@randfish > 0 && @randfish < 40)
+ {
+ mes "^3355FFWhile cooking the Phen, you";
+ mes "find that it's swallowed a Stone.^000000";
+ close2;
+ getitem 7049,1; //Stone
+ end;
+ }
+ else if(@randfish > 39 && @randfish < 60)
+ {
+ mes "^3355FFInside of the Phen,";
+ mes "you find a Red Potion.^000000";
+ close2;
+ getitem 501,1; //Red potion
+ end;
+ }
+ else if(@randfish > 59 && @randfish < 70)
+ {
+ mes "^3355FFInside of the Phen,";
+ mes "you find a Yellow Potion.^000000";
+ close2;
+ getitem 503,1; //Yellow potion
+ end;
+ }
+ else if(@randfish > 69 && @randfish < 80)
+ {
+ mes "^3355FFThere's nothing inside...";
+ mes "But now you can eat Sushi!^000000";
+ close2;
+ getitem 551,1; //Sushi
+ end;
+ }
+ else if(@randfish > 79 && @randfish < 90)
+ {
+ mes "^3355FFYou find";
+ mes "a Flower Ring";
+ mes "inside the Phen.^000000";
+ close2;
+ getitem 2612,1; //Flower ring
+ end;
+ }
+ else if(@randfish == 90)
+ {
+ mes "^3355FFYou find";
+ mes "a Diamond Ring";
+ mes "inside the Phen.^000000";
+ close2;
+ getitem 2613,1; //Diamond ring
+ end;
+ }
+ else if(@randfish > 90 && @randfish < 101)
+ {
+ mes "^3355FFYou find a ring";
+ mes "with a name engraved";
+ mes "inside the band.^000000";
+ next;
+ mes "^3355FFYou take the";
+ mes "engagement ring.^000000";
+ close2;
+ set thai_find,2;
+ getitem 7288,1; //Engagement ring
+ end;
+ }
+ }
+ else
+ {
+ mes "[Dannai]";
+ mes "Remember, you need ^3355FF1 Monster's Feed^000000 to use as bait and ^3355FF50 zeny^000000 to rend a rod.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Dannai]";
+ mes "No problem,";
+ mes "come back anytime you";
+ mes "want. Fishing relaxes";
+ mes "the mind and makes you";
+ mes "feel at peace...";
+ close;
+ break;
+ }
+ close;
+ }
+ else if(thai_find < 1)
+ {
+ mes "[Dannai]";
+ mes "The fish here tend";
+ mes "to eat anything they find.";
+ mes "When you gut them, you can";
+ mes "often find interesting things inside.";
+ next;
+ mes "[Dannai]";
+ mes "So when you get a chance,";
+ mes "why don't you sit down, relax";
+ mes "and enjoy some quiet fishing?";
+ close;
+ }
+ else
+ {
+ mes "[Dannai]";
+ mes "Welcome, long time no see!";
+ mes "It seems people learned that you found some kind of fortune from fishing here. After word got around, I've been getting lots";
+ mes "of customers.";
+ next;
+ mes "[Dannai]";
+ mes "I understand that you want";
+ mes "fish, but right now there";
+ mes "aren't any fishing spots";
+ mes "for you at the moment.";
+ next;
+ mes "[Dannai]";
+ mes "Please let other";
+ mes "people have their";
+ mes "chance to find their";
+ mes "own fortunes.";
+ close;
+ }
+
}
-ayo_dun02,169,212,1 script Clue#07 139,5,5,{
- if(weddingring!=3) end;
- npctalk "Looks like there are foot print going to the West.";
- set @footprints7,1;
- close;
+
+ayo_dun01,255,62,0 script AyoFootprint1 139,2,0,{
+OnTouch:
+ if(thai_find == 4)
+ {
+ if(rand(1,3) < 2)
+ {
+ emotion e_gasp,1;
+ mes "^3355FFYou find footprints heading to the ^5C3317North^3355FF. It looks like somebody was in quite a hurry, just like the villager said!^000000";
+ set thai_find,5;
+ close;
+ }
+ }
+
}
-ayo_dun02,129,212,1 script Clue#08 139,5,5,{
- if(weddingring!=3) end;
- npctalk "Ok these foot prints are either going to the North or West.";
- set @footprints8,1;
- close;
+
+ayo_dun01,74,132,0 script AyoFootprint2 139,2,0,{
+OnTouch:
+ if(thai_find == 5)
+ {
+ if(rand(1,3) < 2)
+ {
+ emotion e_dots,1;
+ mes "^3355FFYou find another set of footprints. It seems that somebody was running away from something. These prints are heading to the ^5C3317East^3355FF. You'd better follow them to see what";
+ mes "you can find.^000000";
+ set thai_find,6;
+ close;
+ }
+ }
+
}
-ayo_dun02,79,212,1 script Clue#09 139,7,7,{
- if(weddingring!=3) end;
- npctalk "These are very new, they are going North.";
- set @footprints9,1;
- close;
+
+ayo_dun01,244,256,2 script AyoFootprint3 139,2,0,{
+OnTouch:
+ if(thai_find == 6)
+ {
+ if(rand(1,3) < 2)
+ {
+ emotion e_no,1;
+ mes "^3355FFThe footprints end around this area. Whoever was running must";
+ mes "have been exhausted and stumbled on something. Perhaps the owner of the footprints is nearby...^000000";
+ set thai_find,7;
+ close;
+ }
+ }
+
}
-//FAKE
-ayo_dun02,245,166,1 script Clue#10 139,7,7,{
- if(weddingring!=3) end;
- npctalk "Seems something came by this way, to the East.";
- close;
+
+ayo_dun01,17,257,0 script AyoFootprint4 139,2,0,{
+OnTouch:
+ if(thai_find == 7)
+ {
+ if(rand(1,3) < 2)
+ {
+ emotion e_ic,1;
+ mes "^3355FFAs you follow the footprints,";
+ mes "you arrive at the '^5C3317Entrance of the Shrine^3355FF.' Whoever this person was, he just ran into the second level.^000000";
+ set thai_find,8;
+ close;
+ }
+ }
+
}
-
-ayothaya,233,105,7 script Shuda 838,{
- mes "[Shuda]";
- if(BaseLevel<50) {
- mes "Where is my ring!?!";
- close;
+
+ayo_dun02,145,120,0 script AyoFootprint5 139,2,0,{
+OnTouch:
+ if(thai_find == 8)
+ {
+ if(rand(1,3) < 2)
+ {
+ mes "^3355FFYou find the same footprints";
+ mes "in this place. It seems pretty";
+ mes "dangerous, and you wonder why";
+ mes "anyone would come here. The";
+ mes "footprints continue towards";
+ mes "the ^5C3317North^3355FF.^000000";
+ set thai_find,9;
+ close;
+ }
}
- if(weddingring==2) goto L_Quest2;
- if(weddingring==3) goto L_OnQ2;
- if(weddingring==4) goto L_QuestComplete;
- if(weddingring==5) goto L_QuestOver;
- if(countitem(7288)>=1) goto L_RingFound;
- mes "Oh please won't you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
- set weddingring,1;
- close;
-L_RingFound:
- mes "Oh is that my ring!?!";
- next;
- mes "[Shuda]";
- mes "Can I please have it back?";
- next;
- menu "Yes, here you go",N_Yes,"No, I found it, it's mine",-;
- mes "[Shuda]";
- mes "Think what you want, but that ring is mine, and without it I can never marry my true love.";
- mes "";
- mes "Where ever he may be.";
- close;
-N_Yes:
- mes "[Shuda]";
- if(countitem(7288)<1) {
- mes "Go away, cheater!";
- close;
+
+}
+
+
+ayo_dun02,135,168,0 script AyoFootprint6 139,0,2,{
+OnTouch:
+ if(thai_find == 9)
+ {
+ if (rand(1,3) == 1)
+ {
+ emotion e_gasp,1;
+ mes "^3355FFThe trail of footprints";
+ mes "continue here, and seem";
+ mes "to look more freshly made.^000000.";
+ next;
+ mes "^3355FFHmm...?";
+ mes "There's something here...^000000";
+ next;
+ switch( select( "Ignore.:^5C3317Investigate.^000000" ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, it's probably nothing. But which way should I go now?";
+ set thai_find,10;
+ close;
+ break;
+ case 2:
+ set @randayo,rand(1,10);
+ if(@randayo < 2)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Why, this is a pack of White Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "There are more";
+ mes "footprints heading";
+ mes "toward the ^5C3317East^000000.";
+ mes "I better look";
+ mes "into this.";
+ set thai_find,10;
+ getitem 504,10; //White potion
+ close;
+ }
+ else if(@randayo > 2 && @randayo < 5)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Why, this is a pack of Yellow Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "There are more";
+ mes "footprints heading";
+ mes "toward the ^5C3317East^000000.";
+ mes "I better look";
+ mes "into this.";
+ set thai_find,10;
+ getitem 503,10; //Yellow potion
+ close;
+ }
+ else
+ {
+ mes "[Rat]";
+ mes "^FF0000Squeak!";
+ mes "^FF0000Squeak Squeak!^000000";
+ emotion e_omg,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^8C1717Wah^000000!";
+ mes "What was that?!";
+ next;
+ mes "^3355FFIt was just a rat.";
+ mes "It feels awful silly to be scared by just a little rat, does it not?^000000";
+ next;
+ mes "^3355FFYou find another trail";
+ mes "of footprints that heads";
+ mes "towards the ^5C3317East^3355FF.^000000";
+ set thai_find,10;
+ close;
+ }
+ break;
+ }
+ close;
+ }
}
- delitem 7288,1;
- mes "Thank you so much, now I have this back maybe my partner will return.";
- set weddingring,2;
- next;
- mes "[Shuda]";
- mes "Come back to me when you have time, I need you to do something else for me.";
- close;
-L_Quest2:
- mes "It seems even though I have my ring back my partner ^FF0000Annon^000000 doesn't seem to want to come back to me";
- mes "Maybe he has gotten lost somewhere";
- mes "";
- mes "Will you please go and look for him";
- next;
- menu "Yes, I would be glad to",L_YesQ2,"No, he will come back on his own",-;
- mes "[Shuda]";
- mes "Well he might, but I still need someone to find him, I am afraid something might have happened to him.";
- close;
-L_YesQ2:
- set weddingring,3;
- mes "[Shuda]";
- mes "Oh thank you so much, I think someone in the town might have seen where he went, maybe he can give you a clue";
- close;
-L_OnQ2:
- mes "Have you been able to find my love yet?";
- mes " ";
- mes "Please hurry.";
- mes "*tear*";
- close;
-L_QuestComplete:
- mes "You have found him ?!?";
- mes "Then where is he???";
- next;
- mes "You explain the situation.";
- next;
- mes "[Shuda]";
- mes "Well, I thought he was my one.";
- mes "I don't think I will ever find another like him.";
- mes "*tear*";
- next;
- set weddingring,5;
- mes "[Shuda]";
- mes "I can understand, but why not come and talk to me about it, we might have been able to talk it out.";
- close;
-L_QuestOver:
- mes "Nice to see you again "+strcharinfo(0)+". How have you been?";
- close;
+
}
-
-ayothaya,253,99,3 script Fisherman#01 843,{
- mes "[Dannai]";
- mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
- next;
- mes "[Dannai]";
- mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
- next;
- mes "[Dannai]";
- mes "Would you";
- mes "like to try?";
- next;
- menu "Yes",-,"No",L_No;
- if(countitem(528) < 1 || zeny < 50) goto L_Fail;
- delitem 528,1;
- set zeny,zeny-50;
- mes "[Fisher Man]";
- mes "Ok give it a good swing.";
- mes "Lets see if you got anything.";
- next;
- set @fishing, rand(1,10);
- mes "[Fisher Man]";
- if(@fishing<5) goto L_Nothing;
- if(@fishing<10) goto L_Fish;
- if(@fishing==10) goto L_RingCheck;
-L_No:
- mes "[Dannai]";
- mes "Come back anytime.";
- close;
-L_Fail:
- mes "[Dannai]";
- mes "Seems you don't have what I need";
- mes "Come back when you have some Monster Feed, and 50 zeny.";
- close;
-L_Nothing:
- mes "Sorry it seems like you didn't get anything, try again anytime.";
- close;
-L_Fish:
- getitem 544,1;
- mes "Look at this you got yourself a fish, well done.";
- close;
-L_RingCheck:
- if(weddingring!=1 || recoveredring==1) goto L_Fish;
- mes "What is this, some sort of ring!!!";
- mes "Well I guess since you fished it out you can keep it";
- next;
- getitem 7288,1;
- mes "[Fisher Man]";
- mes "Come back anytime";
- set weddingring,0;
- set recoveredring,1;
- close;
+
+ayo_dun02,77,213,0 script AyoFootprint7 139,1,1,{
+OnTouch:
+ if(thai_find == 10)
+ {
+ if(rand(1,3) < 2)
+ {
+ emotion e_gasp,1;
+ mes "^3355FFWhere is he...?";
+ mes "He seems to have gone";
+ mes "deep into the dungeon.";
+ mes "Just looking for this";
+ mes "guy is exhausting...^000000";
+ set thai_find,11;
+ close;
+ }
+ }
+
}
-
-ayothaya,192,171,4 script Old Man#10 824,{
- mes "[Tham]";
- if(weddingring==3) goto L_OnQ2;
- mes "What a nice day it is today, don't you agree?";
- close;
-L_OnQ2:
- mes "What! Annon is missing, I only saw him a few minutes ago.";
- next;
- mes "[Tham]";
- mes "He was heading for Ayothaya's dungeon, I thought this kind of odd, and now you say he hasn't come back?!?";
- mes "I think you should follow him in there, just in case something has happened to him";
- next;
- mes "[Tham]";
- mes "Maybe he has left something inside the dungeon, something that can lead you to him";
- mes "But thats just me";
- next;
- mes "[Tham]";
- mes "You can get to the dungeon through the old temple, it is one map to the right of here, and down the hill.";
- close;
+
+ayo_dun02,86,254,0 script AyoFootprint8 139,1,1,{
+OnTouch:
+ if(thai_find == 11)
+ {
+ if(rand(1,3) < 2)
+ {
+ emotion e_gasp,1;
+ mes "^3355FFYou find traces of blood. Whoever was running in this direction may have been wounded. The trail of blood leads to the ^5C3317North^3355FF.^000000";
+ set thai_find,12;
+ close;
+ }
+ }
+
}
-
-ayo_dun02,91,264,4 script Guy 822,{
- if(weddingring==4) goto L_QuestComplete;
- if(weddingring==5) goto L_TalkedShuda;
- if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
- mes "[Guy]";
- mes "She won't find me here,she won't...";
- close;
-L_Groom:
- mes "[Annon]";
- mes "Help me please...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "^He seems to be injured very bad...";
- next;
- menu "Treat his wounds",-,"Leave him alone",L_Go;
- if(countitem(504) < 1) goto L_Need;
- delitem 504,1;
- mes "[Annon]";
- mes "Who are you";
- mes "Have you been sent to follow me?";
- next;
- mes "[Annon]";
- mes "So I see now, my ex-partner has sent you to see if I'm OK.";
- mes " ";
- mes "Can you go and tell her I'm ok, but I can't go through with the marriage.";
- next;
- mes "[Annon]";
- mes "I can't really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
- next;
- mes "[Annon]";
- mes "I hope she will understand.";
- mes " ";
- mes "I guess you will want something in return.";
- next;
- mes "[Annon]";
- mes "I can train you, and make you gain some exp.";
- mes " ";
- mes "I will do this now.";
- next;
- set BaseExp,BaseExp+100000;
- set weddingring,4;
- mes "[Annon]";
- mes "It is done, please make you way back to Shuda, and please try not to make her cry";
- close;
-L_Need:
- mes "["+strcharinfo(0)+"]";
- mes "I need a White potion to be able to cure him.";
- close;
-L_Go:
- mes "["+strcharinfo(0)+"]";
- mes "Someone else will probably find him.I have other things to do.";
- close;
-L_QuestComplete:
- mes "[Annon]";
- mes "Have you seen Shuda yet?";
- close;
-L_TalkedShuda:
- mes "[Annon]";
- mes "Did she take it OK?";
- close;
+ayothaya,193,171,3 script Old Man#02 842,{
+
+ if(thai_find == 3)
+ {
+ mes "[Tham]";
+ mes "Weird...";
+ mes "Why was that guy";
+ mes "running into the";
+ mes "shrine like that?";
+ mes "That really";
+ mes "bothers me...";
+ next;
+ mes "[Tham]";
+ emotion e_gasp;
+ mes "Oh, aren't you";
+ mes "from Rune-Midgard?";
+ mes "Hello there~";
+ next;
+ mes "[Tham]";
+ mes "Ah...";
+ mes "You heard me talking to myself? Well, I didn't see who he was but, some guy ran into the forest which leads to the shrine. He seemed really terrified of something.";
+ next;
+ mes "[Tham]";
+ mes "He came from out of nowhere, so he scared the crap out of me. Do you think he could be a criminal?";
+ next;
+ mes "[Tham]";
+ emotion e_ic;
+ mes "Ah! I think, in his intense fear, he was screaming something about some kind of '^FF0000Shuda^000000,' or whatever. But what could it possibly mean?";
+ next;
+ mes "[Tham]";
+ mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayotaya.";
+ set thai_find,4;
+ close;
+ }
+ else
+ {
+ set @randayo,rand(1,7);
+ if(@randayo < 5)
+ {
+ mes "[Tham]";
+ mes "Oh hello~";
+ mes "I can tell from your clothes that you must be from Rune-Midgard.";
+ next;
+ mes "[Tham]";
+ mes "Recently, it seems that";
+ mes "our village has been receiving";
+ mes "more tourism, and I can see that";
+ mes "our village is being influenced";
+ mes "in a positive way.";
+ next;
+ mes "[Tham]";
+ mes "Ah...";
+ mes "While you're here,";
+ mes "why don't you taste some";
+ mes "authentic Ayotayan cuisine";
+ mes "for yourself?";
+ next;
+ mes "[Tham]";
+ mes "We're known for our";
+ mes "spicy and sweet seafood,";
+ mes "and there are some nice";
+ mes "restaurants around here.";
+ next;
+ mes "[Tham]";
+ mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayotaya as often as you can~";
+ close;
+ }
+ else if(@randayo > 4 && @randayo < 7)
+ {
+ mes "[Tham]";
+ mes "Ah~";
+ mes "I've got this craving for Ms. Mali the Spicy's food, especially her 'Tom Yum Goong.'";
+ next;
+ mes "[Tham]";
+ mes "I think it's the";
+ mes "most delicious dish";
+ mes "in the entire world!";
+ close;
+ }
+ else
+ {
+ mes "[Tham]";
+ mes "Oh hello~";
+ mes "I can tell from your clothes that you must be from Rune-Midgard.";
+ next;
+ mes "[Tham]";
+ mes "I hope that you enjoy your stay here, and that you come visit Ayotaya as often as you can~";
+ close;
+ }
+ }
+
}
//============================================================
@@ -1830,4 +2902,4 @@ s_Win2:
mes "one of the most important values";
mes "for human beings.";
close;
-}
+} \ No newline at end of file
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index fdde3ac34..4642b42e9 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.5.3
+//= 1.6
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= 1.5.1 Fixed exploit [KarLaeda]
//= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
//= 1.5.3 Fixed some typos regarding Schwartzvalt Trilogy [SinSloth]
+//= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
//============================================================
@@ -553,7 +554,7 @@ ein_in01,32,133,6 script Maid 850,{
}
einbroch,51,52,1 script lab_warp 45,2,2{
- if(Shinokas_Quest != 7){
+ if(Shinokas_Quest != 7 && lhz_heart != 9){
mes "^3131FFThe door is locked.";
mes "You cannot enter.";
close;
@@ -654,7 +655,7 @@ einbroch,51,52,1 script lab_warp 45,2,2{
mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
input @str$;
- if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
+ if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH") goto L_SCFail;
goto L_Suc;
case 9:
mes "^00CCFFBy the power of^000000";
@@ -668,13 +669,13 @@ einbroch,51,52,1 script lab_warp 45,2,2{
mes "^00CCFFsoul mate... wonder. enigma...";
mes "^00CCFFcloud.^000000";
input @str$;
- if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
+ if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud.") goto L_SCFail;
goto L_Suc;
case 11:
mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
input @str$;
- if(@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
+ if(@str$ != "opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
goto L_Suc;
}
L_Suc:
@@ -785,7 +786,7 @@ ein_in01,254,35,1 script Scientist 749,{
mes "flirting with that";
mes "woman. God...!";
mes "I'm like, so teed off!";
- if(Shinokas_Quest < 8) set ein_scientist,1;
+ if(Shinokas_Quest == 7) set ein_scientist,1;
close;
L_P2:
@@ -808,7 +809,7 @@ ein_in01,266,26,1 script Unknown Stuff 111,{
mes "attached to a huge";
mes "machine with many cords";
mes "and folds of barbed wire";
- if(Shinokas_Quest < 8) set ein_stuff,1;
+ if(Shinokas_Quest == 7) set ein_stuff,1;
close;
}
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 7efecad91..4daa7b23d 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -1,15 +1,18 @@
//===== eAthena Script =======================================
//= Hugel Quest NPCs
//===== By: ==================================================
-//= MasterOfMuppets
+//= MasterOfMuppets & SinSloth
//===== Current Version: =====================================
-//= 1.0
+//= 1.2
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest NPC's related to Hugel
//===== Additional Comments: =================================
//= 1.0 First version. [MasterOfMuppets]
+//= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
+//= for scripting most of them. [SinSloth]
+//= 1.2 Added Odin Temple Excavation quest. [SinSloth]
//============================================================
//-------------------------------------------------------------------------
@@ -2050,39 +2053,8932 @@ lhz_in03,193,28,3 script Makkie 83,{
}
-hugel,71,197,3 script Lisa#HuQuest 90,{
+//-------------------------------------------------------------------------
+// Rebellion Quest
+//-------------------------------------------------------------------------
- mes "[Lisa]";
- mes "Hugel is a pretty";
- mes "small, homely village.";
- mes "Everyone knows everyone,";
- mes "everybody knows what";
- mes "everybody else is doing.";
- mes "It's so suffocating!";
- next;
- mes "[Lisa]";
- mes "There's no privacy in";
- mes "small towns. Someday,";
- mes "I wanna go out and";
- mes "live in the big city~";
+hugel,70,137,5 script Shede 879,{
+
+ cutin "siide1.bmp",2;
+ if(hg_tre == 0)
+ {
+ mes "[Shede]";
+ mes "Yay~ are you talking to me? Yay!";
+ mes "Hey, are you from a different city? Wow, nice to see you!";
+ emotion e_gasp;
+ next;
+ mes "[Shede]";
+ mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
+ mes "I am kind of surprised to see Hugel being so crowded like this,";
+ mes "but I think that this is a good change for this town.";
+ next;
+ mes "[Shede]";
+ mes "At the same time, I have so many customers to serve...";
+ mes "In fact, I don't even have a time to cht-chat, hohoho.";
+ next;
+ switch( select( "Do you want me to help you?","I will leave you alone" ) )
+ {
+ case 1:
+ mes "[Shede]";
+ mes "Oh~ how kind of you! Thank you so much~";
+ mes "Then can I ask you a favor?";
+ emotion e_lv;
+ next;
+ mes "[Shede]";
+ switch(rand(1,3))
+ {
+ case 1:
+ mes "Uncle Hollun's birthday is coming,";
+ mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
+ mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "Ordinary mushrooms don't smell that good, but";
+ mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
+ mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
+ next;
+ mes "[Shede]";
+ mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
+ mes "You will find the mushrooms in fields near Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ set hg_tre,10;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
+ next;
+ mes "[Shede]";
+ mes "Becoming the best cookie mater is not an easy thing to achieve.";
+ mes "Everyone can have the best ingredients and the best cooking utensils,";
+ mes "but that doesn't mean that they can become the best cookie masters.";
+ next;
+ mes "[Shede]";
+ mes "You need to know how to harmonize your skills and your senses";
+ mes "to make the most delicious cookies.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "I dare to say that my cookies are the best.";
+ mes "However, Agette is also a professional cookie baker.";
+ next;
+ mes "[Shede]";
+ mes "If I hear her name while baking,";
+ mes "it makes me shake my hands in anxiety";
+ mes "so that I make a mistake to measure the right amount of ingredients.";
+ mes "That explains how good she is at baking cookies.";
+ next;
+ mes "[Shede]";
+ mes "Still, I am a proud cookie baker, and";
+ mes "I can hear a voice from deep inside of me saying";
+ mes "that I cannot be beat by her!";
+ mes "Can you hear that?";
+ mes "Can you hear my inner fighting spirit as a cookie baker?";
+ next;
+ mes "[Shede]";
+ mes "I am going to compete with her";
+ mes "for the Hugel's best cookie mater position after a while.";
+ mes "So, I have been doing my best in practicing my skills to win her!";
+ next;
+ mes "[Shede]";
+ mes "There were many obstacles in my way to become the best cookie baker.";
+ mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
+ mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
+ mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
+ next;
+ mes "[Shede]";
+ mes "When you go to the beach, ";
+ mes "you will find clams near the ferry.";
+ mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
+ mes "Please hurry!";
+ set hg_tre,20;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 3:
+ mes "In fact, I gave my heart to a gentleman.";
+ mes "I think that the time has come to let him know";
+ mes "how I feel about him.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "So, I decided to bake special cookies called...";
+ mes "...... ^3131FFDevil's Cookies^000000!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Devil's Cookies?";
+ next;
+ cutin "siide1.bmp",2;
+ mes "[Shede]";
+ mes "Yes, Devil's Cookies.";
+ mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
+ mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
+ next;
+ mes "[Shede]";
+ mes "When you stew their shells and use the broth to kneed flour,";
+ mes "you can make fresh and crunch cookies.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
+ mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
+ mes "Ah~ I hope that he will like them...";
+ next;
+ cutin "siide1.bmp",2;
+ mes "[Shede]";
+ mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "'......I am confused...Does she love him or hate him?'";
+ emotion e_dots,1;
+ set hg_tre,30;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Shede]";
+ mes "No, it is fine. Somehow I needed a break, hohoh!";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ else if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "[Shede]";
+ mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
+ mes "You will find the mushrooms in fields near Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "[Shede]";
+ mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "[Shede]";
+ mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 15)
+ {
+ mes "[Shede]";
+ mes "Oh! You came back earlier than I thought.";
+ mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
+ mes "Thank you so much.";
+ emotion e_heh;
+ set hg_tre,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 25)
+ {
+ mes "[Shede]";
+ mes "Oh! You came back earlier than I thought.";
+ mes "Now, I can bake the best cookies of mine and compete with Agette!";
+ mes "Thank you so much.";
+ emotion e_heh;
+ set hg_tre,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 35)
+ {
+ mes "[Shede]";
+ mes "Oh! You came back earlier than I thought.";
+ mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
+ mes "Thank you so much.";
+ emotion e_heh;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(If he knew what ingredients she used for the cookies,)";
+ mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
+ emotion e_dots,1;
+ set hg_tre,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 40)
+ {
+ if(lhz_boss == 44 && lhz_curse > 30)
+ {
+ mes "[Shede]";
+ mes "Have you seen Mr. Herico?";
+ mes "He is a lonesome old man who is staying at Hugel Inn.";
+ next;
+ mes "[Shede]";
+ mes "If you have some time, why don't you go spend some time with him?";
+ mes "I know that he will appreciate it.";
+ set hg_tre,41;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Shede]";
+ mes "So, how do you like Hugel?";
+ mes "It is a peaceful village, isn't it?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_tre == 41)
+ {
+ mes "[Shede]";
+ mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
+ mes "Please go spend some time with him. I know that he will appreciate it.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Shede]";
+ mes "So, how do you like Hugel?";
+ mes "It is a peaceful village, isn't it?";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+}
+
+hu_in01,256,40,3 script Herico 897,{
+
+ if(checkweight(7342,1) != 1)
+ {
+ mes "[Herico]";
+ mes "Why don't you go take some load off your shoulder first, and come back?";
+ close;
+ }
+ cutin "heri1.bmp",2;
+ if(hg_tre < 41)
+ {
+ mes "[Herico]";
+ mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 41)
+ {
+ mes "[Herico]";
+ mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hello!";
+ next;
+ mes "[Herico]";
+ mes "Shede?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
+ next;
+ mes "[Herico]";
+ mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
+ mes "I like to see new things...although I don't like this chilly wind.";
+ mes "How do you like Hugel?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
+ mes "Everyone looks happy, and they feel very different than people in the other areas.";
+ mes "So I feel like that I am in a different land.";
+ next;
+ mes "[Herico]";
+ mes "Everyone has worries and happyness at the same time.";
+ mes "You must have travelled many cities of this country,";
+ mes "and have figured out many things on your own.";
+ mes "Am I right?";
+ next;
+ switch( select( "Yes, you are right.","I am not so sure.","No." ) )
+ {
+ case 1:
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "I think that my senses are still working fine.";
+ mes "People's eyes tell many things to me.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "Your eyes are telling me your admiration and astonishment";
+ mes "toward what you have seen in Hugel,";
+ mes "which is a totally different experience for you.";
+ next;
+ mes "[Herico]";
+ mes "People of Hugel don't question anyone.";
+ mes "It is an unwritten law of this village.";
+ mes "That is why I could have been resting in this village without worries.";
+ next;
+ mes "[Herico]";
+ mes "However, as I see you, I suddenly have an urge to ruminate on my past";
+ mes "that I have never spoken to anyone.";
+ mes "May I have a moment of your time, if you don't mind?";
+ next;
+ mes "[Herico]";
+ mes "Perhaps we will learn something from each other's story.";
+ set hg_tre,42;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "[Herico]";
+ mes "Then I guess that you have not been deeply impressed by this country.";
+ mes "Haha, alright, that's fine.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 3:
+ mes "[Herico]";
+ mes "Oh, am I not?";
+ mes "Haha, I am sorry for hazarding a conjecture.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ else if(hg_tre == 42)
+ {
+ mes "[Herico]";
+ mes "Hmm...can you tell me your name once again?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
+ next;
+ mes "[Herico]";
+ mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
+ mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
+ next;
+ mes "[Herico]";
+ mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
+ mes "It may be a good change for Hugel, so that more people will know about its existence.";
+ mes "However, I have this bad feeling about the airport and airships.";
+ mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
+ next;
+ mes "[Herico]";
+ mes "Did you know that more and more people are using the ferry after the airport was built?";
+ mes "Can't you see the reason of my doubt?";
+ next;
+ mes "[Herico]";
+ mes "Please find out the secret about the airship and the island.";
+ mes "Then I will tell you my stories.";
+ mes "I hope that you will do your best to find out the secret.";
+ set hg_tre,43;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 43)
+ {
+ if(hg_odin == 60)
+ {
+ mes "[Herico]";
+ mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
+ mes "Now, please tell me what you have found out.";
+ next;
+ mes "- You told him what you have seen and heard from the Odin Shirine, -";
+ mes "- such as Giantes, Ymir's Heart and Rekenber. -";
+ next;
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "Rekenber...So, they have expanded";
+ mes "their power even to this small village, Hugel.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know about them?";
+ next;
+ mes "[Herico]";
+ mes "Of course, I know them too well.";
+ next;
+ mes "[Herico]";
+ mes "............";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "Thank you so much for your effort.";
+ mes "I am afraid that your dangerous journey has not been ended.";
+ next;
+ mes "[Herico]";
+ mes "Well, this is time for me to tell you my story.";
+ mes "I hope that you will enjoy it.";
+ set hg_tre,44;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Herico]";
+ mes "Please find out the secret about the airship and the island.";
+ mes "Then I will tell you my stories.";
+ mes "I hope that you will do your best to find out the secret.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_tre == 44)
+ {
+ mes "[Herico]";
+ mes "Hmm...I don't know where to start.";
+ next;
+ mes "[Herico]";
+ mes "As you know, we have bionic machines called";
+ mes "^FF0000Guardians^000000.";
+ mes "We are using Guardians to protect important facilities";
+ mes "or to avoid meaningless murders.";
+ next;
+ mes "[Herico]";
+ mes "Have you ever thought about how the people in old times";
+ mes "would protect their important facilities without guardians?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Perhaps, they hired many men to do that?";
+ next;
+ mes "[Herico]";
+ mes "Yes, you are right.";
+ mes "For the longest time, Schwaltzvalt Republic had had";
+ mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
+ mes "with the good money, and they used to take care of";
+ mes "all the dirty jobs in the past.";
+ next;
+ mes "[Herico]";
+ mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
+ mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
+ next;
+ mes "[Herico]";
+ mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
+ next;
+ mes "[Herico]";
+ mes "This Mercenary Rebellion was greatly responded to by the public.";
+ mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
+ mes "to fight, instead of appealing to the public in a convincible way.";
+ mes "In other words, they lost their game by making a critical mistake.";
+ next;
+ mes "[Herico]";
+ mes "Ever since their rebellion was failed,";
+ mes "survivors of the rebellion have disappeared beyond history.";
+ next;
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "Not only that, they held a fight with guardians in";
+ mes "^FF0000the Sage Varmunt's birthplace^000000";
+ mes "which was our proud national treasure!";
+ mes "So the house was completely destroyed by the battle, and";
+ mes "since then, no one knows where Sage Varmunt is.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sage Varmunt.....!";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "Oh...I must have been really upset about it.";
+ next;
+ mes "[Herico]";
+ mes "To be honest with you,";
+ mes "Sage Varmunt is partially responsible on guardians.";
+ mes "You know that he was the one";
+ mes "who created their motive power.";
+ next;
+ mes "[Herico]";
+ mes "It is riduculous that the mercenary soldiers were trying to";
+ mes "make their revenge on Sage Varmunt";
+ mes "for inventing guardians, you know.";
+ mes "But, it is understandable because they lost their jobs to guardians.";
+ next;
+ mes "[Herico]";
+ mes "I heard about the Mercenary Rebellion after everything was ended,";
+ mes "so there was nothing that I could do about Sage Varmunt.";
+ mes "He disappeared, and I couldn't figure out more";
+ mes "than what I found from his birth place...so...";
+ mes "I came to Hugel and settled down here.";
+ next;
+ mes "[Herico]";
+ mes "I tried to find at least a little bit of his documents from his laboratory...";
+ mes "but everything was gone...huh?";
+ mes "Hold on, I just remember something very important!";
+ next;
+ mes "[Herico]";
+ mes "Where are all of his research documents?";
+ mes "No...did mercenary soldiers took them or...possibly dispose them?";
+ next;
+ mes "[Herico]";
+ mes "Damn it! I am so stupid! Grrr...";
+ mes "How couldn't I think about this earlier?";
+ next;
+ mes "[Herico]";
+ mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
+ mes "I have to take a long time to remember everything";
+ mes "about the incident, but you must understand";
+ mes "that this is an extremely important matter.";
+ next;
+ mes "[Herico]";
+ mes "Mercenary Rebellion was a huge issue back then.";
+ mes "Hopefully, there will be at least one news reporter";
+ mes "who remembers about the rebellion.";
+ next;
+ mes "[Herico]";
+ mes "Please go to Lighthalzen and find a news reporter";
+ mes "who still remembers about the rebellion.";
+ mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
+ mes "so that you can find out what happened to Sage Varmunt and his research documents.";
+ set hg_tre,45;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 45)
+ {
+ mes "[Herico]";
+ mes "Please go to Lighthalzen and find a news reporter";
+ mes "who still remembers about the rebellion.";
+ mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
+ mes "so that you can find out what happened to Sage Varmunt and his research documents.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre > 45 && hg_tre < 49)
+ {
+ mes "[Herico]";
+ mes "How have you been doing?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 49)
+ {
+ mes "[Herico]";
+ mes "Did you find Sage Varmunt's research documents?";
+ next;
+ cutin "",255;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, about the documents...";
+ next;
+ switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
+ {
+ case 1:
+ mes "I ate them.";
+ next;
+ mes "[Herico]";
+ mes "Hahaha! That's funny!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it is not funny.";
+ next;
+ mes "[Herico]";
+ mes ".................";
+ next;
+ mes "[Herico]";
+ mes "Then...SPIT THEM OUT!";
+ percentheal -5,0;
+ specialeffect2 3;
+ next;
+ mes "[Herico]";
+ mes "SPIT THEM OUT!";
+ percentheal -5,0;
+ specialeffect2 3;
+ next;
+ mes "[Herico]";
+ mes "I SAID, SPIT THEM OUUUUUT!";
+ percentheal -5,0;
+ specialeffect2 3;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Err...I was just kidding...";
+ next;
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "Haha, the first part was funny,";
+ mes "but the second part was kind of scary, you know?";
+ emotion e_dots;
+ emotion e_sob,1;
+ next;
+ mes "[Herico]";
+ mes "So, tell me, where are all of his research documents?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Rekenber has taken them into their possession.";
+ next;
+ break;
+ case 2:
+ mes "Rekenber has taken them into their possession.";
+ next;
+ break;
+ }
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "...........................";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "It was expected.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What do you have in mind?";
+ next;
+ mes "[Herico]";
+ mes "First, I think that I should inform you about my true identity.";
+ mes "I may now be an old man whose days are numbered,";
+ mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
+ mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
+ emotion e_omg,1;
+ next;
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "You look very surprised.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Does it mean that you are the one";
+ mes "who created the Ymir's Heart imitation?";
+ next;
+ mes "[Herico]";
+ mes "Well, I was a mere assistant of Sage Varmunt,";
+ mes "so I can't say that I created it.";
+ next;
+ mes "[Herico]";
+ mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
+ mes "They are very obsessed with Ymir's Heart Pieces,";
+ mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
+ next;
+ mes "[Herico]";
+ mes "However, the power of the original heart pieces";
+ mes "are too strong for humans to control.";
+ mes "Thus, it is not fiseable to manipulate the power";
+ mes "as energy sources.";
+ mes "That is why ^3131FFthe imitations of Ymir's Heart";
+ mes "Pieces^000000 have been created.";
+ next;
+ mes "[Herico]";
+ mes "We, researchers including Sage Varmunt, endeavoured";
+ mes "our effort in studying and analyzing the revolutionary energy source";
+ mes "for a long time.";
+ mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
+ next;
+ mes "[Herico]";
+ mes "With the invention, we could create guardians.";
+ mes "We were so happy for the fact that we";
+ mes "finally made our dream come true.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But, Sage Varmunt was against the idea of using guardians";
+ mes "for militant purposes, and I heard that he also participated";
+ mes "in the Mercenary Rebellion.";
+ next;
+ mes "- You told him what you knew about the Mercenary Rebellion. -";
+ next;
+ mes "[Herico]";
+ mes "Hmm...now I see.";
+ next;
+ mes "[Herico]";
+ mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
+ mes "Sage Varmunt looked pretty depressed for some reason.";
+ mes "After all, he left the laboratory and said that ^3131FFby him";
+ mes "staying with Regenschirm laboratory";
+ mes "will make everyone miserable^000000.";
+ mes "I still don't figure out why he said that.";
+ next;
+ mes "[Herico]";
+ mes "He was a really great scholar.";
+ mes "He always tried to use his knowledge in science for humankind.";
+ next;
+ mes "[Herico]";
+ mes "As expected, after Sage Varmunt left Regenschirm,";
+ mes "almost every research process started stagnating.";
+ mes "Even many projects were canceled or postponed.";
+ next;
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "The upper management were threatened by the phenomenon,";
+ mes "so they yelled at people to ^FF0000continue";
+ mes "with their research by all means^000000.";
+ mes "They even allowed people to experiment";
+ mes "on anything that is alive.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "......................";
+ mes "That gave me a reason to leave Regenschirm.";
+ next;
+ mes "[Herico]";
+ mes "Rekenber will do anything to achieve their goals.";
+ mes "They have become too powerful to just be considered a big corporation.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That was why they found the \"Bio Lab\"";
+ mes "in order to continue with their research without Sage Varmunt.";
+ next;
+ cutin "heri3.bmp",2;
+ emotion e_ag;
+ mes "[Herico]";
+ mes "What? \"Bio Lab\"? I didn't image that they could";
+ mes "even think of that! I can't express enough of my resentment toward them!";
+ next;
+ mes "[Herico]";
+ mes "Science is to benefit humankinds,";
+ mes "not to harm them. I think that something must be done.";
+ mes "Can you bring me a glass of water?";
+ set hg_tre,50;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 50)
+ {
+ mes "[Herico]";
+ mes "Can you guess what I am thinking right now?";
+ next;
+ mes "[Herico]";
+ mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
+ next;
+ mes "[Herico]";
+ mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
+ mes "I don't think that I could destroy the entire corporation.";
+ mes "But even if I could, it could also lead to the fall of my country,";
+ mes "because that's who big Rekenber means to this country.";
+ next;
+ mes "[Herico]";
+ mes "So, instead, I am thinking to destroy \"Regenschirm\".";
+ mes "Because the laboratory may not be as big as the corporation,";
+ mes "but at the same time, it has a great meaning to them.";
+ mes "I want to stop their inhumane and dangerous practice in research.";
+ next;
+ mes "[Herico]";
+ mes "...*Sigh*...Unfortunately, I do not possess any power to";
+ mes "proceed with my plan. Thus, I need your help, desperately.";
+ next;
+ mes "[Herico]";
+ mes "Let me hear your opinion.";
+ mes "Will you join me in destroying Regenschirm?";
+ next;
+ switch( select( "Sorry, I won't.","Yes, I will." ) )
+ {
+ case 1:
+ mes "[Herico]";
+ mes "I respect your decision since this is not something";
+ mes "that is okay for you to make a quick judgement.";
+ mes "I appreciate everything that you have done for me so far.";
+ mes "And if you change your mind, feel free to come back any time.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "I knew that you are too righteous to";
+ mes "neglect lies and injustice.";
+ mes "I have seen that through your eyes.";
+ mes "I don't know how much we can achieve with this mission,";
+ mes "but it is very meaningful for us to at least try.";
+ next;
+ mes "[Herico]";
+ mes "Let's discuss further what we should do.";
+ set hg_tre,51;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ else if(hg_tre == 51)
+ {
+ mes "[Herico]";
+ mes "We must find out how we can stop them";
+ mes "from doing more evil things, at least for a while.";
+ mes "Regenschirm is a historic laboratory, and thus";
+ mes "an enormous amount of accumulated research data";
+ mes "has been saved within the laboratory.";
+ mes "Without the research data,";
+ mes "all the researching activity within Regenschirm";
+ mes "will not be progressed.";
+ next;
+ mes "[Herico]";
+ mes "Regenschirm is located at the underground level";
+ mes "of Rekenber's Lighthalzen headquarters.";
+ mes "It is where their filthy ambitions are reflected on.";
+ mes "Please sneak into the laboratory";
+ mes "and bring ^FF0000their research data^000000 to me.";
+ set hg_tre,52;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 52)
+ {
+ mes "[Herico]";
+ mes "Regenschirm is located at the underground level";
+ mes "of Rekenber's Laighthalzen headquarters.";
+ mes "Can you sneak into the place and bring me their research data?";
+ close2;
+ cutin "heri1.bmp",255;
+ end;
+ }
+ else if(hg_tre == 53)
+ {
+ mes "[Herico]";
+ mes "Ah, you are back.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I had a little bit of trouble because I was caught by a guard.";
+ mes "But I took care of it.";
+ next;
+ mes "[Herico]";
+ mes "Thank you so much for your trouble.";
+ mes "Haha, since they lost their research data,";
+ mes "they wouldn't be able to continue with their research";
+ mes "at least for a while, I hope.";
+ next;
+ mes "[Herico]";
+ mes "Now, let's get into the next step, shall we?";
+ mes "I know that you have gone through many difficulties so far,";
+ mes "but this might be the most difficult thing that you've ever done.";
+ next;
+ mes "[Herico]";
+ mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
+ mes "We must not let that kind of inhumane place exist in this world any longer.";
+ mes "I am so horrified by the thought that they have been doing all sorts of evil things";
+ mes "under an excuse of scientific research.";
+ next;
+ mes "[Herico]";
+ mes "As I analyzed the research data which you have brought to me,";
+ mes "the bio lab is consisted of 3 levels,";
+ mes "and I suspect that the 2nd level is used to";
+ mes "perform experimental research on living bodies.";
+ next;
+ mes "[Herico]";
+ mes "I am pretty sure that we can find";
+ mes "a miner who knows how to make";
+ mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
+ mes "since the Marine Sphere Bottles are needed to";
+ mes "blast tunnels inside mines.";
+ next;
+ mes "[Herico]";
+ mes "Haha...you know what I am going to ask you now, don't you?";
+ next;
+ mes "[Herico]";
+ mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
+ mes "and purchase some Marine Sphere Bottles.";
+ mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
+ next;
+ mes "[Herico]";
+ mes "I know that this is a difficult task. But, please understand";
+ mes "that you are the only hope that I have.";
+ mes "Please stop them from performing experimental research on living bodies!";
+ delitem 7342,1; //File Folder
+ set hg_tre,54;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 54)
+ {
+ mes "[Herico]";
+ mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
+ mes "and purchase some Marine Sphere Bottles.";
+ mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
+ mes "You are the only hope that I have.";
+ mes "Let's hope that it will work out well.";
+ next;
+ mes "[Herico]";
+ mes "If you know anyone";
+ mes "who can create Marine Sphere Bottles for you,";
+ mes "you may use his instead.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 55)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "The machine was blown up.";
+ next;
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "Excellent! Excellent!";
+ next;
+ mes "[Herico]";
+ mes "Now, I am relieved that they won't be able to";
+ mes "proceed with their bio research at least for a while.";
+ mes "You did a great job, and I am so proud of you.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "I assume that there are";
+ mes "some failed experimental objects remaining within the laboratory.";
+ mes "According to the research document,";
+ mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
+ next;
+ mes "[Herico]";
+ mes "From now on, I will reward you every time when you bring me";
+ mes "a certain amount of the Handcuffs.";
+ next;
+ mes "[Herico]";
+ mes "And...even though we succeeded in stopping them for now,";
+ mes "it will not last that long.";
+ mes "We need someone who has a power to stop them permanently.";
+ mes "Sadly, I am not the one.";
+ next;
+ mes "[Herico]";
+ mes "By any chance, do you know a man who can aid his power in stopping them?";
+ next;
+ input @inputstr$;
+ if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that I know one...";
+ next;
+ mes "[Herico]";
+ mes "Okay, tell me who he is.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. President.....!";
+ mes "Mr. President must be the one who can help us.";
+ next;
+ mes "[Herico]";
+ mes "You mean Karl...something something?";
+ mes "I may well say that Rekenber owns this country.";
+ mes "I don't think that he has not been influenced by them.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, Mr. President, who I know,";
+ mes "has been trying to free this country from Rekenber.";
+ mes "Even if he was frustrated by a ridiculous reason at the last time,";
+ mes "I believe that he has not given up in his hope.";
+ next;
+ mes "[Herico]";
+ mes "Hmm...I see. Then I must count on your word.";
+ mes "I am giving the research data back to you,";
+ mes "so please bring it to Mr. President.";
+ mes "Let's see how well he can handle it.";
+ mes "I appreciate you for doing everything for me so far,";
+ mes "I really appreciate it.";
+ set hg_tre,56;
+ getitem 7342,1;
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Umm...no, I don't think that I know anyone.";
+ next;
+ mes "[Herico]";
+ mes "Oh...okay. Hmm...we certainly need someone";
+ mes "with a power who can stop them permanently.";
+ mes "Why don't you go to different cities and find the one";
+ mes "who can help us? I am pretty sure that";
+ mes "you will find one.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ if(countitem(7342))
+ {
+ mes "[Herico]";
+ mes "Why are you still here?";
+ mes "That research data will aid a great help to Mr. President.";
+ mes "Please deliver it to him as soon as you can.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Herico]";
+ mes "Hey, welcome back.";
+ next;
+ switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
+ {
+ case 1:
+ mes "[Herico]";
+ mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
+ next;
+ switch( select( "Exchange.","Cancel." ) )
+ {
+ case 1:
+ if(countitem(7345) > 99) //Handcuffs
+ {
+ mes "[Herico]";
+ mes "There you go, thank you for your trouble.";
+ delitem 7345,100; //Handcuffs
+ switch(rand(1,6))
+ {
+ case 1:
+ getitem 12044,1; //Herb Marinade Beef
+ break;
+ case 2:
+ getitem 12049,1; //Morroc Fruit Wine
+ break;
+ case 3:
+ getitem 12059,1; //Lutie Cold Noodle
+ break;
+ case 4:
+ getitem 12064,1; //Cream Sandwich
+ break;
+ case 5:
+ getitem 12069,1; //Steamed Ancient Lips
+ break;
+ case 6:
+ getitem 12054,1; //Seasoned Jellyfish
+ break;
+ }
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Herico]";
+ mes "I don't think that you have brought me 100 Handcuffs.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ break;
+ case 2:
+ break;
+ }
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "[Herico]";
+ mes "When I checked the research data that you have brought to me,";
+ mes "it seemed that Sage Varmunt wrote his documents in cipher,";
+ mes "so they could not decode them.";
+ mes "That explains why they have been obsessed";
+ mes "with bionic researches to figure out on their own.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ }
+ cutin "",255;
+ end;
+
+}
+
+lhz_in03,39,44,3 script Enquro Carson 97,{
+
+ if(hg_tre < 45)
+ {
+ mes "[Enquro Carson]";
+ mes "Hello, everyone. This is Enquro Carson";
+ mes "from Light News.";
+ next;
+ mes "[Enquro Carson]";
+ mes "People want to hear prompt and accurate news.";
+ mes "I feel proud of myself as a news reporter";
+ mes "especially when people are astonished by the news";
+ mes "which I am delivering to them.";
+ close;
+ }
+ else if(hg_tre == 45)
+ {
+ mes "[Enquro Carson]";
+ mes "Hello, everyone. This is Enquro Carson";
+ mes "from Light News.";
+ next;
+ mes "[Enquro Carson]";
+ mes "People want to hear prompt and accurate news.";
+ mes "I feel proud of myself as a news reporter";
+ mes "especially when people are astonished by the news";
+ mes "which I am delivering to them.";
+ next;
+ switch( select( "Mercenary Rebellion","News reporter job" ) )
+ {
+ case 1:
+ mes "[Enquro Carson]";
+ mes "Hmm...Mercenary Rebellion...?";
+ mes "It happened pretty long time ago.";
+ mes "Mercenary soldiers lost their jobs";
+ mes "after guardians were invented.";
+ mes "And they insisted their social security";
+ mes "through a violent method, so the government had to stop them with force.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know any survivor of Mercenary Rebellion?";
+ next;
+ mes "[Enquro Carson]";
+ mes "Welll...I was not assigned to the case,";
+ mes "and the news reporter who kept the coverage of the case";
+ mes "retired long time ago...";
+ mes "Oh, I think that I can check";
+ mes "if he has left any documents about the rebellion.";
+ mes "Give me a moment.";
+ next;
+ mes "- *Rummage Rummage* -";
+ mes "- *Rummage Rummage* -";
+ mes "- *Rummage Rummage* -";
+ next;
+ mes "[Enquro Carson]";
+ mes "Oh! I found it.";
+ next;
+ mes "[Enquro Carson]";
+ mes "Mr. Balparan, yes, he is the news reporter,";
+ mes "must be greatly intrigued by the rebellion.";
+ mes "According to this documents, he tried to";
+ mes "contact with the rebellion survivors";
+ mes "after the rebellion ended in failure.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Can you tell me the survivors' locations?";
+ next;
+ mes "[Enquro Carson]";
+ mes "Well, I am not supposed to release";
+ mes "any kind of personal information to outside.";
+ mes "Hmm...but it happened a long time ago, and";
+ mes "I don't know if they are still alive or not...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thank you so much!";
+ next;
+ mes "[Enquro Carson]";
+ mes "Wait, wait, I didn't say that I would release their information yet.";
+ mes "Actually my motto is that";
+ mes "\"^3131FFEvery bit of information must be shared^000000\".";
+ next;
+ mes "[Enquro Carson]";
+ mes "I hope that you are willing to share any information";
+ mes "that you will find from the survivors with me.";
+ mes "Oh yes, do you know what? \"Commutative contract\".";
+ next;
+ mes "[Enquro Carson]";
+ mes "I heard of a private pub in Morroc,";
+ mes "a city of Rune-Midgarts Kingdom";
+ mes "that is not open to the public.";
+ mes "People keep talking about the pub's best drink,";
+ mes "and I wonder how delicious the drink will be.";
+ mes "Can you please get me the drink? Hahaha, thanks!";
+ set hg_tre,46;
+ close;
+ break;
+ case 2:
+ mes "[Enquro Carson]";
+ mes ".......Hmmm...Hmmm...Hmmm.";
+ next;
+ mes "- Enquro Carson looks you up and down with squinting his eyes. -";
+ next;
+ mes "[Enquro Carson]";
+ mes "You are not saying that you want to be a news reporter, are you?";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 46)
+ {
+ if(!countitem(12112) || !countitem(12113))
+ {
+ mes "[Enquro Carson]";
+ mes "I heard of a private pub in Morroc,";
+ mes "a city of Rune-Midgarts Kingdom";
+ mes "that is not open to the public.";
+ mes "People keep talking about the pub's best drink,";
+ mes "and I wonder how delicious the drink will be.";
+ mes "Can you please get me the drink? Hahaha, thanks!";
+ close;
+ }
+ else
+ {
+ mes "[Enquro Carson]";
+ mes "Wow, this is that famous drink!";
+ mes "Let's see...*Gulp*";
+ next;
+ emotion e_no1;
+ mes "[Enquro Carson]";
+ mes "Wow! This is awsome!";
+ mes "It is as delicious as I heard!";
+ mes "Its taste is still lingering on my tongue,";
+ mes "and it is like Wow!";
+ next;
+ mes "[Enquro Carson]";
+ mes "Anyways, according to Mr. Balparan's documents,";
+ mes "errr....yes, this must be the name of the last mercenary soldier.";
+ mes "Mr. Balparan contacted with";
+ mes "^3131FFWintzil Trony^000000,";
+ mes "the last mercenary soldier for the last time in...";
+ mes "^FF0000Hugel^000000. Wait, Hugel?";
+ mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? Hugel?";
+ next;
+ mes "[Enquro Carson]";
+ mes "Previously, it was very difficult to get to Hugel";
+ mes "because there was no safe route.";
+ mes "Basically, the village was like an island within the continent,";
+ mes "but ever since an airport was built there,";
+ mes "the village is now having its period of prosperity.";
+ next;
+ mes "[Enquro Carson]";
+ mes "You are lucky, you know that?";
+ mes "Mr. Balparan gave up on meeting with the mercenary soldier";
+ mes "in Hugel because it was too tough to just get there.";
+ mes "But you, all you need to do is just getting on to the airship.";
+ next;
+ mes "[Enquro Carson]";
+ mes "Oh, by the way, I hope that you will keep";
+ mes "this secret between you and me.";
+ mes "I released the personal information at my discretion,";
+ mes "and I know that I am not allowed to do that. Hehe.";
+ emotion e_gg;
+ set hg_tre,47;
+ delitem 12112,1; //Tropical Sograt
+ delitem 12113,1; //Vermilion on the Beach
+ close;
+ }
+ }
+ else if(hg_tre == 47)
+ {
+ mes "[Enquro Carson]";
+ mes "Just get on to the airship and go to Hugel.";
+ mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
+ mes "or his son...or something.";
+ mes "Oh, be careful not to provoke him though.";
+ mes "He used to be a mercenary soldier, and they were famed for their violence.";
+ close;
+ }
+ else
+ {
+ mes "[Enquro Carson]";
+ mes "This is very shameful for me to confess,";
+ mes "but I tend to make lots and lots of spelling mistakes.";
+ mes "Yeah, I know, it is a shame.";
+ close;
+ }
+
+}
+
+hu_in01,310,380,5 script Girl 891,{
+
+ if(hg_tre < 47)
+ {
+ mes "[Girl]";
+ mes "Bah, I am bored.";
+ close;
+ }
+ else if(hg_tre == 47)
+ {
+ mes "[Girl]";
+ mes "Hehe...are you from another city?";
+ mes "Heheh.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, little lady?";
+ mes "By any chance, do you know a man named \"Wintzil Trony\"?";
+ next;
+ mes "[Girl]";
+ mes "There is no man named Wintzil Trony.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh?";
+ next;
+ mes "[Girl]";
+ mes "I am the Wintzil Trony.";
+ mes "I am a girl, not a man.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............................................................................................................";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^3131FFOh dear Odin, am I on a test?";
+ mes "Or are you trying to make sure that I still have a good memory?";
+ mes "How could...how could...how could this little child";
+ mes "is the last mercenary soldier?! This is absurd!)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...lady,";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you sure that you are the last mer....no, no.";
+ mes "Then do you have any family member who shares the same name as yours?";
+ mes "Like your father, for instance.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I said, I am the only Wintzil Trony in my family.";
+ mes "And I don't have a father.";
+ mes "My mom is out of Hugel to sell Hugel's principal products.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did...did your father pass away?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "I can't help it. He was too old.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...do you remember what your father";
+ mes "used to do when he was alive?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "My father sowed seeds.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, lady, I think that people usually";
+ mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
+ mes "Did you know that?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "^3131FFBut my father had only one arm,";
+ mes "so he couldn't do such a hard work like cultivating a field.^000000";
+ mes "But, it was alright. I could help him because I am strong enough.";
+ mes "I cultivated fields with my mom and my father.";
+ mes "Do you want to know how strong I am? Look at this! Yap!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".................!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Umm...lady, can you show me your father's picture";
+ mes "or something that used to belong to him?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "Beh~ You are just like the guy who came by a long time ago.";
+ mes "He kept asking me things over and over again,";
+ mes "then he became upset and left.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(He might be the news reporter from the Light News.)";
+ next;
+ mes "[Wintzil Trony]";
+ mes "My father was a farmer. That's all I can say.";
+ mes "Beeeeh~";
+ next;
+ mes "[Wintzil Trony]";
+ mes "I am living in a house that is pretty empty.";
+ mes "All my father left to us is the shelf at the upstairs.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you mind if I take a look at your father's shelf?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "Sure!";
+ mes "It is filled with books, and they don't look that interesting.";
+ mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
+ set hg_tre,48;
+ close;
+ }
+ else if(hg_tre > 48)
+ {
+ mes "[Wintzil Trony]";
+ mes "I am bored and bored! When is my mom coming back?";
+ close;
+ }
+ else
+ {
+ mes "[Wintzil Trony]";
+ mes "If you promise me that you will not break it,";
+ mes "you can take a look at the shelf.";
+ close;
+ }
+
+}
+
+hu_in01,317,312,0 script Book 111,{
+
+ cutin "hg_book.bmp",2;
+ if(hg_tre > 47)
+ {
+ mes "- You picked up a very thick book. -";
+ mes "- You opened the book and found out -";
+ mes "- that there were a small book hidden behind.-";
+ next;
+ switch( select( "Read the small book.","Leave it alone." ) )
+ {
+ case 1:
+ mes "- You picked up the small book. -";
+ mes "- The book owner must want to -";
+ mes "- keep it secret. -";
+ next;
+ set @whilevar,1;
+ while(@whilevar)
+ {
+ switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
+ {
+ case 1:
+ mes "- You started reading the 1st page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "I was told that Rekenber succeeded";
+ mes "in creating a type of machine called ^FF000000Guardian^000000.";
+ mes "I have a bad feeling about that, so I decided to write a journal";
+ mes "starting from today and keep everything in record.";
+ mes "¡¡";
+ mes "\"^FF000000Guardian^000000\" is an android";
+ mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
+ mes "the giant tribe that was said to live in an ancient age.";
+ mes "It is memorized with various commands,";
+ mes "so it is said to handle difficult things for humans as protecting";
+ mes "important facilities and such.";
+ mes "¡¡";
+ mes "However, those things are our job, the mercenary soldiers' job.";
+ mes "Mercenary soldier groups in many areas";
+ mes "are already agitated by the news of the Guardian creation.";
+ mes "I am worried what is going to happen to us.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 2:
+ mes "- You started reading the 2nd page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "Everybody in this place seems to be very confused and upset as well as me.";
+ mes "I made a stupid mistake to slip on one of the stairs";
+ mes "while absent-mindedly walking down. I really need to straighten myself out.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 3:
+ mes "- You started reading the 3rd page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "Today, we, \"Republic Garrison\",";
+ mes "were introduced to ^3131FF2 Guardians.";
+ mes "Those machines joined us for their test operation^000000.";
+ mes "Everyone seemed to be intimidated by their big and heavy frames.";
+ mes "I thought that these machines were supposed to aid humans in doing";
+ mes "hard works. But it doesn't seem to be true.";
+ mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
+ mes "Perhaps, they might be intended to be that way from the beginning.";
+ mes "¡¡";
+ mes "What is going to be next after we finish testing the machines?";
+ mes "No matter how bad other people criticize us for being greedy toward money,";
+ mes "we always take pride in what we are doing, and we always do our best.";
+ mes "We must try our best to do our job, otherwise we will be dead right away.";
+ mes "But, now, we are losing our place to the lifeless machines.";
+ mes "Many people have quit this job after the machines were introduced.";
+ mes "I must admit that I am also being shaken by the thought.";
+ mes "¡¡";
+ mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 4:
+ mes "- You started reading the 4th page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "No one wouldn't know how boring it is to mount guard with a machine.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 5:
+ mes "- You started reading the 5th page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "Damn it! Finally it happened today!";
+ mes "Today, our troops was in total disorder.";
+ mes "One of the guardians caused an error and brought havoc.";
+ mes "While we were terrified and didn't know what to do, that broken guardian";
+ mes "crushed the commander of 'Blade Canine Mercenary' to death.";
+ mes "¡¡";
+ mes "I can't remember how we could regain control over the broken guardian.";
+ mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
+ mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
+ mes "what the hell was wrong with that machine.";
+ mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
+ mes "and no once can replace his place for his family.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 6:
+ mes "- You started reading the 6th page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "We received a message from upper management.";
+ mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
+ mes "Rekenber must have bribed the upper management of our troops with money.";
+ mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
+ mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
+ mes "¡¡";
+ mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
+ mes "And then we destroyed every guardian which we found in hangars.";
+ mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
+ mes "¡¡";
+ mes "...We took refuge in a safe place out of our unit because of what happened.";
+ mes "We are planning to assert our social security to the public and inform the public with";
+ mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
+ mes "Our leader told us that he has sent out letters to every mercenary troop";
+ mes "to encourage them to participate in what we are trying to do.";
+ mes "¡¡";
+ mes "I feel like...that I have just turn into a no-way-out.";
+ mes "I am facing my future with a deep sense of gloom.";
+ next;
+ mes "- You found a folded note between the pages that you were reading. -";
+ next;
+ switch( select( "Check the note.","Read the next page." ) )
+ {
+ case 1:
+ next;
+ mes "^3131FF.........................^000000";
+ next;
+ mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
+ mes "Every member of our troops are already aware of the shocking incident,";
+ mes "and all of us are uncontrollably enraged.";
+ mes "The government has been bribed ";
+ mes "with Rekenber's filthy money and has become nothing but a puppet.";
+ mes "We must take control over our life once again. Our future depends on us.";
+ mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
+ next;
+ mes "^3131FF.........................^000000";
+ next;
+ break;
+ case 2:
+ break;
+ }
+ break;
+ case 7:
+ mes "- You started reading the 7th page.-";
+ next;
+ mes "Date: **month **day";
+ mes "Our firm will was not enough.";
+ mes "Our desperate effort was not enough!";
+ mes "Many mercenary groups joined us to fight with the government and Rekenber.";
+ mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
+ mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
+ mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
+ mes "¡¡";
+ mes "Everybody is still in shock, but we can't give up now.";
+ mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
+ mes "I don't know why, but it seems that the sage is against the use of guardians.";
+ mes "People say that his mansion is rather like a fortress.";
+ mes "I also don't know why someone would want to build his house";
+ mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
+ mes "";
+ mes "It was a really tiring day today. It was also a very chaotic day.";
+ mes "To be honest, I don't know what is going to happen now.";
+ mes "I am scared if I would die helplessly. I am scared and depressed.";
+ mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 8:
+ mes "- You started reading the 8th page. -";
+ next;
+ mes "Date: **month **day";
+ mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
+ mes "I guess that he was frightened by guardians around the Varmunt mansion.";
+ mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
+ mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
+ mes "and thus, they would take strong action against the rebellion this time.^000000.";
+ mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
+ mes "People now started showing their resentment toward us, who brought disorder to their country.";
+ mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
+ mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 9:
+ mes "- You started reading the 9th page. -";
+ next;
+ mes "Date: **month **day";
+ mes "It has been a while since I wrote a journal last time.";
+ mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
+ mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
+ mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
+ mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
+ mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
+ mes "¡¡";
+ mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
+ mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
+ mes "but the people in this town did not ask me anything but welcomed me.";
+ mes " ";
+ mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
+ mes "¡¡";
+ mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
+ mes "I hope that this will be the last page of my journal.";
+ if(hg_tre == 48) set hg_tre,49;
+ next;
+ mes "- The journal was ended at the page. -";
+ next;
+ break;
+ case 10:
+ set @whilevar,0;
+ mes "- You closed the book. -";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ break;
+ case 2:
+ mes "- You closed the book. -";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+
+ }
+
+}
+
+einbech,208,124,3 script Bomb Maker 851,{
+
+ if(hg_tre == 54)
+ {
+ /*var max_max_c1 = CheckMaxCount 1201 1
+ if (max_max_c1 == 1)
+ mes "[Boomer]";
+ mes "Hey, you look pretty heavy, huh?";
+ mes "Do you want me to help you?";
+ close
+ return
+ endif
+ var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
+ if (now_weight < 2000)
+ mes "[Boomer]";
+ mes "Hey, you look pretty heavy, huh?";
+ mes "Do you want me to help you?";
+ close
+ return
+ endif*/
+ mes "[Boomer]";
+ mes "Hey, what's up?";
+ mes "I am a professional Marine Sphere Bottle maker.";
+ mes "You can call me Boomer.";
+ next;
+ switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
+ {
+ case 1:
+ mes "[Boomer]";
+ mes "Heh, you want my Marine Sphere Bottles, huh?";
+ mes "You know, my bomb never fail to blow things away.";
+ mes "Do you want to cut a tunnel?";
+ mes "You've got the right choice for the bomb here!";
+ next;
+ mes "[Boomer]";
+ mes "One Marine Sphere Bottle is 3,000 zeny.";
+ mes "You must understand that I am providing the bomb at such a low price";
+ mes "considering its amazing performance!";
+ mes "You will regret if you miss this chance. Hahaha!";
+ next;
+ switch( select( "Buy.","Cancel." ) )
+ {
+ case 1:
+ if(Zeny < 3000)
+ {
+ mes "[Boomer]";
+ mes "Errr...You must have been so hurry to carry your wallet with you.";
+ close;
+ }
+ mes "[Boomer]";
+ mes "Just make sure that you are not going to";
+ mes "blow yourself away with this bomb, hahah!";
+ set Zeny,Zeny-3000;
+ getitem 7138,1; //Marine Sphere Bottle
+ close;
+ break;
+ case 2:
+ mes "[Boomer]";
+ mes "I believe that you will end up coming back to me. Heheh.";
+ close;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Boomer]";
+ mes "Boom! Don't you need a bomb? Boom!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Boomer]";
+ mes "Hey, what's up?";
+ mes "I am a professional Marine Sphere Bottle maker.";
+ mes "You can call me Boomer.";
+ }
+
+}
+
+hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
+
+ if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "- You found mushrooms that is as big as your palm. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You decided to gather the mushrooms. -";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered mushrooms. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 11)
+ mes "Collected Moks Mushroom Solution: 1ea ";
+ else if(hg_tre == 12)
+ mes "Collected Moks Mushroom Solution: 2ea ";
+ else if(hg_tre == 13)
+ mes "Collected Moks Mushroom Solution: 3ea ";
+ else if(hg_tre == 14)
+ mes "Collected Moks Mushroom Solution: 4ea ";
+ else if(hg_tre == 15)
+ mes "Collected Moks Mushroom Solution: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Mushroom#Mush1";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 15)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Mushroom#Mush1";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
+
+ if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "- You found mushrooms that is as big as your palm. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You decided to gather the mushrooms. -";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered mushrooms. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 11)
+ mes "Collected Moks Mushroom Solution: 1ea ";
+ else if(hg_tre == 12)
+ mes "Collected Moks Mushroom Solution: 2ea ";
+ else if(hg_tre == 13)
+ mes "Collected Moks Mushroom Solution: 3ea ";
+ else if(hg_tre == 14)
+ mes "Collected Moks Mushroom Solution: 4ea ";
+ else if(hg_tre == 15)
+ mes "Collected Moks Mushroom Solution: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Mushroom#Mush2";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 15)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Mushroom#Mush2";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
+
+ if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "- You found mushrooms that is as big as your palm. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You decided to gather the mushrooms. -";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered mushrooms. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 11)
+ mes "Collected Moks Mushroom Solution: 1ea ";
+ else if(hg_tre == 12)
+ mes "Collected Moks Mushroom Solution: 2ea ";
+ else if(hg_tre == 13)
+ mes "Collected Moks Mushroom Solution: 3ea ";
+ else if(hg_tre == 14)
+ mes "Collected Moks Mushroom Solution: 4ea ";
+ else if(hg_tre == 15)
+ mes "Collected Moks Mushroom Solution: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Mushroom#Mush3";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 15)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Mushroom#Mush3";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,209,163,3 script Clam#C1 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C1";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C1";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,203,166,3 script Clam#C2 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C2";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C2";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,217,158,3 script Clam#C3 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C3";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C3";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,204,150,3 script Clam#C4 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C4";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C4";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them.","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug1";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug1";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug2";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug2";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug3";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug3";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them.","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug4";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug4";
+ stopnpctimer;
+ end;
+
+}
+
+lhz_in01,214,129,0 script A Pile of Paper 111,{
+
+ if(hg_tre == 52)
+ {
+ mes "- You found a pile of paper that was tied up with a thick ribbon.";
+ mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
+ mes "were written.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Good, I must take this with me.";
+ set hg_tre,53;
+ getitem 7342,1; //File folder
+ donpcevent "HuMSpawner::OnMonster";
+ close;
+ }
+
+}
+
+lhz_in01,235,129,0 script HuMSpawner 139,{
+
+ OnMonster:
+ if(rand(0,1))
+ mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
+ else
+ mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
+ monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
+ monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
+ initnpctimer;
+ end;
+
+OnTimer60000:
+ killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
+ stopnpctimer;
+ end;
+
+OnMonsterDead:
+ end;
+
+}
+
+lhz_dun02,244,226,0 script Unethical Machine 111,{
+
+ if(hg_tre == 54)
+ {
+ if(countitem(7138))
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "This must be it...whoa, it looks very spooky.";
+ mes "Today, I am going to destroy you";
+ mes "for making innocent people's lives miserable!";
+ next;
+ mes "- You threw a Marine Sphere Bottle toward the machine. -";
+ next;
+ mes "BOOM!";
+ specialeffect2 183;
+ enablenpc "HiddenExplosion";
+ mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
+ delitem 7138,1; //Marine sphere bottle
+ set hg_tre,55;
+ close;
+ }
+ else
+ {
+ mes "- You were staggered for the fact that";
+ mes "you forgot to bring the Marine Sphere Bottle with you. -";
+ close;
+ }
+ }
+
+}
+
+lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
+OnInit:
+ disablenpc "HiddenExplosion";
+ end;
+
+OnTouch:
+ percentheal -10,0;
+ specialeffect 4;
+ disablenpc "HiddenExplosion";
+ end;
+
+}
+
+hu_in01,365,170,3 script Girl#Hu 793,{
+
+ mes "[Girl]";
+ mes "I love sitting in front of a stove because it makes me warm~";
+ mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
+ close;
+
+}
+
+hu_in01,377,106,3 script Pub Granny 891,{
+
+ mes "[Pub Granny]";
+ mes "Recently we have many tourists visiting our town.";
+ mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
+ close;
+}
+
+//-------------------------------------------------------------------------
+// Memory Quest
+//-------------------------------------------------------------------------
+
+hugel,198,169,0 script #HugelTree 139,2,2,{
+
+ if(BaseLevel > 49)
+ {
+ if(!hg_memory)
+ {
+ set hg_memory,1;
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+ else if(hg_memory == 1)
+ {
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+ else if(hg_memory == 6)
+ {
+ specialeffect2 57;
+ mes "^3355FFWhat's this strange";
+ mes "feeling of dread?";
+ mes "This peculiar chill...";
+ mes "It's almost as if you";
+ mes "were in Nifflheim...^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+ }
+ else
+ {
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+
+}
+
+hugel,191,172,3 script Manainne 892,1{
+
+ if(hg_memory == 1)
+ {
+ mes "[Manainne]";
+ mes "This tree means so much";
+ mes "to everyone in this town,";
+ mes "and we all have special";
+ mes "memories of this place. But";
+ mes "that El Schatt fellow plans to";
+ mes "chop it down for his shop...";
+ next;
+ mes "[Manainne]";
+ mes "You see him? That's";
+ mes "El Schatt right there.";
+ mes "I've never met anyone";
+ mes "so cruel and selfish!";
+ mes "Right now he's surveying";
+ mes "the land for construction...";
+ set hg_memory,2;
+ close;
+ }
+ else if(hg_memory == 2)
+ {
+ mes "[Manainne]";
+ mes "This tree means so much";
+ mes "to everyone in this town,";
+ mes "and we all have special";
+ mes "memories of this place. But";
+ mes "that El Schatt fellow plans to";
+ mes "chop it down for his shop...";
+ next;
+ mes "[Manainne]";
+ mes "You see him? That's";
+ mes "El Schatt right there.";
+ mes "I've never met anyone";
+ mes "so cruel and selfish!";
+ mes "Right now he's surveying";
+ mes "the land for construction...";
+ close;
+ }
+ else if(hg_memory == 5)
+ {
+ mes "[Manainne]";
+ mes "You know, El Schatt and";
+ mes "I used to get along when";
+ mes "he dated my older sister,";
+ mes "Kanainne. In fact, they'd";
+ mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
+ next;
+ mes "[Manainne]";
+ mes "Then, well, Kanainne";
+ mes "got really sick, and we...";
+ mes "We couldn't help her. She";
+ mes "passed away, and then El Schatt";
+ mes "just disappeared. It was only";
+ mes "recently that he's come back.";
+ next;
+ mes "[Manainne]";
+ mes "Now El Schatt is just a";
+ mes "heartless, money grubbing...!";
+ mes "He's completely changed.";
+ mes "My sister would be rolling";
+ mes "in her grave, seeing him now...";
+ set hg_memory,6;
+ close;
+ }
+ else if(hg_memory == 6)
+ {
+ mes "[Manainne]";
+ mes "Now El Schatt is just a";
+ mes "heartless, money grubbing...!";
+ mes "He's completely changed.";
+ mes "My sister would be rolling";
+ mes "in her grave, seeing him now...";
+ close;
+ }
+ else if(hg_memory == 7)
+ {
+ mes "[Manainne]";
+ mes "What? That's...";
+ mes "That's an incredible";
+ mes "story. You met my dead";
+ mes "sister in Nifflheim?! You";
+ mes "must be lying to me!";
+ next;
+ mes "[Manainne]";
+ mes "Let's... Let's just";
+ mes "stop talking about this,";
+ mes "okay? I appreciate that you";
+ mes "want to stop El Schatt from";
+ mes "cutting down our tree, but";
+ mes "this is almost too much.";
+ next;
+ set hg_memory,8;
+ mes "[Manainne]";
+ mes "Gosh, all that talk";
+ mes "about Nifflheim is...";
+ mes "It's giving me the chills!";
+ mes "A-aren't you cold?";
+ close;
+ }
+ else if(hg_memory == 8)
+ {
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "Huh? You're...";
+ mes "Still here...?";
+ next;
+ mes "[Manainne]";
+ mes "Y-you know what's";
+ mes "weird? The weather's";
+ mes "perfectly fine, but I...";
+ mes "I feel so cold all of a";
+ mes "sudden. You don't feel";
+ mes "it at all, don't you?";
+ next;
+ mes "[Manainne]";
+ mes "I think I'm coming down";
+ mes "with something. My head";
+ mes "feels so numb, and I c-can't";
+ mes "focus any of my thoughts.";
+ mes "This is freakin' me out...";
+ next;
+ mes "[Manainne]";
+ mes "...!";
+ next;
+ set hg_memory,9;
+ mes "[Manainne]";
+ mes "......";
+ mes "..........";
+ close;
+ }
+ else if(hg_memory == 9)
+ {
+ mes "[Manainne]";
+ mes "...I'm here. I'm really";
+ mes "back! Oh, it's been so";
+ mes "long! Hello, adventurer,";
+ mes "remember me? I'm Kanainne,";
+ mes "the spirit you saw down in";
+ mes "Nifflheim. Let me explain...";
+ next;
+ mes "[Manainne]";
+ mes "My spirit was able to follow";
+ mes "you here, and now that I'm";
+ mes "here, I only have so much time";
+ mes "to possess my sister's body,";
+ mes "and then talk to El Schatt.";
+ mes "El Schatt? El Schatt...?";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...?";
+ mes "What do you want?";
+ mes "Quit bugging me,";
+ mes "I'm busy right now...";
+ next;
+ mes "[Manainne]";
+ mes "It's... It's me,";
+ mes "El Schatt, it's Kanainne.";
+ mes "Of course you remember";
+ mes "me, right? Listen, I need to--";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...?!";
+ mes "I'm shocked...";
+ mes "Don't you respect";
+ mes "your own sister?!";
+ mes "I can't believe you'd...";
+ mes "Knock it off right now!";
+ next;
+ set hg_memory,10;
+ mes "[El Schatt]";
+ mes "Look, out of my respect";
+ mes "for you and the relationship";
+ mes "that me and your sister had,";
+ mes "I'm going to forget you said";
+ mes "that. But don't you dare use";
+ mes "her name that way again!";
+ next;
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ else if(hg_memory == 10)
+ {
+ mes "[Manainne]";
+ mes "Wait, El Schatt!";
+ mes "It's really me, but";
+ mes "I can only speak to you";
+ mes "through my sister for";
+ mes "a short time. L-listen...";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...";
+ mes "You don't make jokes";
+ mes "like that about the departed,";
+ mes "especially if it's Kannaine.";
+ mes "You know better than that!";
+ mes "Where the hell's your respect?!";
+ next;
+ mes "[Manainne]";
+ mes "''If you're the wind,";
+ mes "I'll be the sky, so that you";
+ mes "can fly freely in my arms...''";
+ next;
+ mes "[El Schatt]";
+ mes "Huh...?!";
+ next;
+ mes "[Manainne]";
+ mes "''My soul is just";
+ mes "for you, the shining";
+ mes "sun that brightens";
+ mes "up my whole world.''";
+ next;
+ mes "[El Schatt]";
+ mes "How do you...";
+ mes "How do you know";
+ mes "those words...?";
+ next;
+ mes "[Manainne]";
+ mes "''In my dream, your";
+ mes "eyes held the reflection";
+ mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
+ next;
+ mes "[Manainne]";
+ mes "''Your lovely face,";
+ mes "your enticing smile...";
+ mes "They're forever be in my";
+ mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...";
+ mes "How do you";
+ mes "know that song?";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt...";
+ mes "It's me, Kanainne.";
+ mes "You wrote this song";
+ mes "just for me. But I died";
+ mes "before you could finish it.";
+ next;
+ mes "[Manainne]";
+ mes "That was your dream,";
+ mes "wasn't it? To play your";
+ mes "beautiful music to make";
+ mes "people happy? Did you ever";
+ mes "finish our song for me?";
+ next;
+ mes "[El Schatt]";
+ mes "Hahahah, Manainne, alright.";
+ mes "Your sister must have told";
+ mes "you about that song. Ha ha...";
+ mes "You're t-taking it too far...";
+ mes "Please, just... Just stop.";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt...";
+ mes "Listen to me.";
+ mes "Look at me. It's";
+ mes "really your Kanainne.";
+ next;
+ mes "[El Schatt]";
+ mes "Kanainne...?";
+ mes "It's too much to";
+ mes "believe. I want to";
+ mes "believe it so badly...";
+ mes "Is it really you?";
+ set hg_memory,11;
+ close;
+ }
+ else if(hg_memory == 11)
+ {
+ mes "[Manainne]";
+ mes "El Schatt...";
+ close;
+ }
+ else if(hg_memory == 12)
+ {
+ mes "^3355FFManainne is sobbing";
+ mes "uncontrollably, and there's";
+ mes "nothing you can do to comfort";
+ mes "her. Nothing at all. You must";
+ mes "leave her alone to her despair";
+ mes "and unfathomable sense of loss.^000000";
+ close;
+ }
+ else
+ {
+ mes "[Manainne]";
+ mes "You know, even though";
+ mes "it's not a wealthy area,";
+ mes "I really love this small";
+ mes "and quiet town. Even if";
+ mes "I could live anywhere in";
+ mes "the world, I'd live right here~";
+ close;
+ }
+
+}
+
+niflheim,90,106,3 script A Spirit#HQuest 802,{
+
+ if(hg_memory == 6)
+ {
+ mes "[Spirit]";
+ mes "El Schatt...";
+ mes "Manainne...";
+ mes "I miss them...";
+ next;
+ mes "[Spirit]";
+ mes "Those names... Yes,";
+ mes "I remember now. Manainee";
+ mes "was... my younger sister.";
+ mes "El Schatt was... my lover.";
+ mes "M-my name was... Kanainne!";
+ next;
+ mes "[Kanainne's Spirit]";
+ mes "Now I know why I'm here";
+ mes "in this realm. El Schatt...";
+ mes "I've been watching him.";
+ mes "He isn't able to let me go...";
+ mes "But I can't directly intervene";
+ mes "with the affairs of the living.";
+ next;
+ mes "[Kanainne's Spirit]";
+ mes "I... I can borrow my";
+ mes "sister's body? Yes, if she";
+ mes "cooperates, maybe... Maybe";
+ mes "it will work. I must... must do";
+ mes "something before he does";
+ mes "he hurts himself even more...";
+ next;
+ mes "[Kanainne's Spirit]";
+ mes "You... You can help";
+ mes "me... Just go back to ";
+ mes "the living... to Hugel...";
+ mes "Let me send you there...";
+ set hg_memory,7;
+ close2;
+ warp "hugel",78,148;
+ }
+ else if(hg_memory == 7)
+ {
+ mes "[Kanainne's Spirit]";
+ mes "You...! You can help";
+ mes "me... Just go back to ";
+ mes "the living... to Hugel...";
+ mes "Let me send you there...";
+ close2;
+ warp "hugel",78,148;
+ }
+ else
+ {
+ mes "[Spirit]";
+ mes "The living shouldn't";
+ mes "be here in Nifflheim...";
+ mes "Go back! Go back to your";
+ mes "own world before it's too late!";
+ next;
+ mes "[Spirit]";
+ mes "El Schatt...";
+ mes "Manainne...";
+ mes "I miss them...";
+ close;
+ }
+
+}
+
+hugel,100,103,3 script Perfitz 866,{
+
+ if(hg_memory == 3)
+ {
+ set hg_memory,4;
+ mes "[Perfitz]";
+ mes "I'm pleased that my son has";
+ mes "finally set his mind on the";
+ mes "family business. I didn't know";
+ mes "he had it in him to become";
+ mes "such a proactive entrepreneur.";
+ next;
+ mes "[Perfitz]";
+ mes "It's funny... He used to";
+ mes "deperately fight me when it";
+ mes "came to building shops where";
+ mes "that tree has planted. Yes, I'm";
+ mes "proud that he's grown as a";
+ mes "business person. Heh heh~";
+ next;
+ mes "[Perfitz]";
+ mes "Although I'm pleased,";
+ mes "I get this gut feeling that";
+ mes "something's not right, like";
+ mes "he's too excited about cutting";
+ mes "that tree down. Maybe this old";
+ mes "man is just too suspcious~";
+ close;
+ }
+ else if(hg_memory == 4)
+ {
+ mes "[Perfitz]";
+ mes "It's funny how things";
+ mes "change. You know, El Schatt";
+ mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
+ mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
+ close;
+ }
+ else
+ {
+ mes "[Perfitz]";
+ mes "Money is very dependable...";
+ mes "But it's value is relative, and";
+ mes "can change at any moment.";
+ mes "Still, at my age, you can't";
+ mes "live without it. Make sure you";
+ mes "financially prepare of old age.";
+ next;
+ mes "[Perfitz]";
+ mes "Now, most people assume that";
+ mes "I have very few friends because";
+ mes "I trust money more than people.";
+ mes "That's somewhat true: money";
+ mes "will never betray you, and few";
+ mes "friends can be so dependable.";
+ next;
+ mes "[Perfitz]";
+ mes "However, friends that can";
+ mes "be trusted for life are worth";
+ mes "more than all the money in the";
+ mes "world. To a rich man like me,";
+ mes "those are the only friends";
+ mes "that are worth having.";
+ close;
+ }
+
+}
+
+hugel,196,164,3 script El Schatt 50,{
+
+ if(hg_memory == 2)
+ {
+ mes "[El Schatt]";
+ mes "What? What's that look for?";
+ mes "Oh, you must have spoken to";
+ mes "Manainne. Look, memories are";
+ mes "nice and all, but I don't dwell";
+ mes "on the past. I think about the";
+ mes "future. That's what's best.";
+ next;
+ mes "[El Schatt]";
+ mes "Hey, I've got some great";
+ mes "memories of this place too,";
+ mes "but you know what? I've decided";
+ mes "to let go of them before they";
+ mes "get too painful. That's life.";
+ mes "Besides, it's not all bad.";
+ next;
+ mes "[El Schatt]";
+ mes "My father's been wanting to";
+ mes "build a shop here for so long,";
+ mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
+ mes "entire community. We should've";
+ mes "done this a long time ago...";
+ next;
+ set hg_memory,3;
+ mes "[El Schatt]";
+ mes "C'mon... Take a look";
+ mes "around. I won't deny that";
+ mes "this is a quaint and lovely";
+ mes "town, but how much money do";
+ mes "you think these people enjoy?";
+ mes "I need to look to the future...";
+ close;
+ }
+ else if(hg_memory == 3)
+ {
+ mes "[El Schatt]";
+ mes "This is the perfect";
+ mes "location for shops.";
+ mes "Yeah, I'll build a whole";
+ mes "plaza, and rent it out to the";
+ mes "merchants. Build up some";
+ mes "commerce, attract businesses...";
+ next;
+ mes "[El Schatt]";
+ mes "Everyone should just";
+ mes "forget about that tree.";
+ mes "When you think about it,";
+ mes "it's just a waste of space...";
+ close;
+ }
+ else if(hg_memory == 4)
+ {
+ set hg_memory,5;
+ mes "[El Schatt]";
+ mes "You've spoken with my father?";
+ mes "Hmpf! Don't tell me you're here";
+ mes "to change my mind. I'm building";
+ mes "those shops, and that's final.";
+ mes "It's useless to try to convince";
+ mes "me otherwise. Understand?";
+ next;
+ mes "[El Schatt]";
+ mes "It's true that I used";
+ mes "to think differently...";
+ mes "I'd protect that old tree";
+ mes "with my life, I won't deny";
+ mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
+ close;
+ }
+ else if(hg_memory == 5)
+ {
+ mes "[El Schatt]";
+ mes "The past is behind me";
+ mes "as it should be. Now";
+ mes "I must focus on building";
+ mes "my family's businesses.";
+ mes "Father was right all along...";
+ close;
+ }
+ else if(hg_memory == 7)
+ {
+ mes "[El Schatt]";
+ mes "What did you say...?";
+ mes "You met Kanainne?";
+ mes "Listen, that's not funny.";
+ mes "I won't tolerate that kind";
+ mes "of sick joke, so get out";
+ mes "of here before I get angry.";
+ close;
+ }
+ else if(hg_memory == 10)
+ {
+ mes "[El Schatt]";
+ mes "No way...!";
+ mes "Kanainne is dead!";
+ mes "There's no way";
+ mes "I can believe this!";
+ next;
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ else if(hg_memory == 11)
+ {
+ mes "[El Schatt]";
+ mes "K-Kanainne! ^333333*Sob*^000000";
+ mes "I've missed you so much!";
+ mes "Why did you leave me?";
+ next;
+ mes "[Manainne]";
+ mes "Oh, my dear,";
+ mes "sweet El Schatt...";
+ mes "I'm so sorry. But";
+ mes "that was my fate...";
+ mes "It was my time to go...";
+ mes "You have to let me go...";
+ next;
+ mes "[El Schatt]";
+ mes "I can't take it anymore!";
+ mes "It hurts too much without you!";
+ mes "I can't stop thinking about us,";
+ mes "and all the memories... all of";
+ mes "the memories hurt so much...";
+ next;
+ mes "[Manainne]";
+ mes "Is that why you want to";
+ mes "cut down that tree? Because";
+ mes "it reminds you too much of";
+ mes "all of our days together?";
+ next;
+ mes "[El Schatt]";
+ mes "Y-yes! Seeing it makes";
+ mes "me so angry and so sad!";
+ mes "I wanted to get rid of it!";
+ mes "If I don't forget you, then";
+ mes "what will I do? I c-can't";
+ mes "forget about you, c-can I?";
+ next;
+ mes "[Manainne]";
+ mes "Will destroying that tree";
+ mes "make you happy? Do you think";
+ mes "you'll be happy if you forget";
+ mes "all about me? I know you're";
+ mes "not like that, El Schatt.";
+ mes "You're not that cold...";
+ next;
+ mes "[El Schatt]";
+ mes "No... I don't want";
+ mes "to forget you. All of";
+ mes "our good times. But I miss";
+ mes "you so much... I think I'm";
+ mes "going to go insane! I don't";
+ mes "know if I can endure this pain!";
+ next;
+ mes "[Manainne]";
+ mes "Please be strong for me,";
+ mes "El Schatt. Someday, time";
+ mes "will heal your wounds, and";
+ mes "your memories of me will only";
+ mes "bring you fondness, not pain.";
+ mes "I miss you El Schatt, and I...";
+ next;
+ mes "[El Schatt]";
+ mes "Kanainne...?";
+ mes "K-Kanaine?";
+ mes "What's happening?";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt, I'm so sorry...";
+ mes "But I have to go now. I can't";
+ mes "stay in the world of the living";
+ mes "for too long, and my time limit";
+ mes "is almost up. I still... I...";
+ next;
+ mes "[El Schatt]";
+ mes "N-no! Please, stay with";
+ mes "me! I'm not ready to lose";
+ mes "you again! D-don't leave";
+ mes "me again! Nooo! Kanainne!";
+ mes "I need you here with me!";
+ next;
+ mes "[Manainne]";
+ mes "I can't do that...";
+ mes "But please, El Schatt...";
+ mes "Promise that you'll be";
+ mes "yourself from now on...";
+ mes "Be kind... And follow";
+ mes "your true dreams...";
+ next;
+ mes "[Manainne]";
+ mes "Don't cut down";
+ mes "that tree... And make...";
+ mes "make beautiful music.";
+ mes "Please finish the song";
+ mes "that you made for me for...";
+ mes "for both of our sakes...";
+ next;
+ mes "[El Schatt]";
+ mes "Anything for you,";
+ mes "Kanainne. I vow it...";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt...";
+ mes "I still... I still...";
+ next;
+ mes "[El Schatt]";
+ mes "Y-yes...";
+ mes "Kanainne...?";
+ next;
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FF*Thud!*^000000";
+ next;
+ mes "[El Schatt]";
+ mes "Kanainne...?";
+ mes "Kanainne!";
+ next;
+ mes "[Manainne]";
+ mes "...I...";
+ mes "...El Schatt...";
+ mes "She's gone again.";
+ mes "It's... I'm Manainne...";
+ mes "^333333*Sniff*^000000 She had to go back...";
+ next;
+ specialeffect2 71;
+ set hg_memory,12;
+ set BaseExp,BaseExp+50000;
+ getitem 603,1; //Old blue box
+ mes "[El Schatt]";
+ mes "Oh... Oh dear";
+ mes "sweet God... My...";
+ mes "My dear Kanainne...";
+ mes "No.... No... Please...";
+ close;
+ }
+ else if(hg_memory == 12)
+ {
+ mes "[El Schatt]";
+ mes "...Would you please";
+ mes "leave me alone? I have...";
+ mes "I have an awful lot to";
+ mes "think about. And there's";
+ mes "music that I have to write...";
+ close;
+ }
+ else
+ {
+ mes "[El Schatt]";
+ mes "Father was right...";
+ mes "This area is the perfect";
+ mes "place to build some stores.";
+ mes "All that's left is to chop down";
+ mes "that old tree. It's in the way";
+ mes "of a whole lot of things...";
+ close;
+ }
+
+}
+
+//-------------------------------------------------------------------------
+// Hide and Seek quest
+//-------------------------------------------------------------------------
+
+hugel,107,67,3 script Torpy 706,{
+
+ if(BaseLevel > 49)
+ {
+ if(!hg_ubu01)
+ {
+ mes "[Torpy]";
+ mes "D-Daddy...!";
+ mes "Daddy where";
+ mes "are you?! Wah~!";
+ next;
+ switch( select( "What's wrong?:Ignore" ) )
+ {
+ case 1:
+ mes "[Torpy]";
+ mes "My Daddy hasn't";
+ mes "been home for a few";
+ mes "day now. I'm afraid that";
+ mes "something must have";
+ mes "happened to him. *Sniff*";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your Dad is missing?";
+ mes "Why don't you tell me";
+ mes "about the last time";
+ mes "that you saw him?";
+ next;
+ mes "[Torpy]";
+ mes "Well, we were playing";
+ mes "Hide-and-Seek, and then";
+ mes "it was his turn to hide,";
+ mes "and then, a-and then...";
+ mes "I never found him!";
+ next;
+ switch( select( "Really? Tell me more...:What, is that all...?" ) )
+ {
+ case 1:
+ mes "[Torpy]";
+ mes "Th-then my Mom got";
+ mes "mad at Dad for hiding";
+ mes "for so long. But when";
+ mes "she went to find him, she";
+ mes "disappeared too! I-I'm all";
+ mes "alone now! Waaaaaah~!";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry, I'll look";
+ mes "for your parents. I'm";
+ mes "sure that I can find at";
+ mes "least one of them just";
+ mes "outside of town.";
+ set hg_ubu01,1;
+ close;
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry, your";
+ mes "Dad will probably";
+ mes "show up sooner";
+ mes "or later. Well, lots";
+ mes "of luck, kid.";
+ emotion e_dots,1;
+ close;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Torpy]";
+ mes "D-Daddy...!";
+ mes "Mommiiiiiiiiie!";
+ mes "Where are yoooou?!";
+ mes "Wuh-Waaaaaaaaaah!";
+ close;
+ break;
+ }
+ }
+ else if(hg_ubu01 == 2)
+ {
+ mes "[Torpy]";
+ mes "Oh...";
+ mes "Mommy was just";
+ mes "outside of town?";
+ mes "*Sob* Okay, I hope my";
+ mes "Daddy comes back soon...";
+ set hg_ubu01,3;
+ close;
+ }
+ else if(hg_ubu01 == 6)
+ {
+ mes "[Torpy]";
+ mes "Y-you found my Daddy!";
+ mes "Hooray! I was so worried";
+ mes "about him! Th-thank you";
+ mes "so much for your help!";
+ next;
+ mes "[Torpy]";
+ mes "Um, um, where is my";
+ mes "Daddy hiding anyway?";
+ mes "Oh? A barrel? Where";
+ mes "was it again? Heh heh!";
+ mes "Now I can find him!";
+ next;
+ mes "[Torpy]";
+ mes "Oh, would you go talk";
+ mes "to my Mom, and tell her";
+ mes "to come here please? And";
+ mes "also tell her that Daddy";
+ mes "is safe! See you later~";
+ next;
+ emotion e_dots,1;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Torpy]";
+ mes "^333333...............................";
+ mes "Hee hee~ Once I find";
+ mes "my Daddy, he has to get me";
+ mes "a girlfriend! He promised~!^000000";
+ set hg_ubu01,7;
+ close;
+ }
+ else if(hg_ubu01 == 7)
+ {
+ mes "[Torpy]";
+ mes "Would you please hurry";
+ mes "and talk to my Mom? She";
+ mes "should be just outside of?";
+ mes "this town, where you last";
+ mes "saw her. Bye bye for now~";
+ next;
+ emotion e_dots,1;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Torpy]";
+ mes "^333333...............................";
+ mes "Oh yeah! Should I have";
+ mes "Mom help me pick out my";
+ mes "new girlfriend? Hmm, I dunno.";
+ mes "Wh-what if they become friends?";
+ mes "Um, that might not be good...^000000";
+ close;
+ }
+ else if(hg_ubu01 == 8)
+ {
+ emotion e_dots,1;
+ mes "[Torpy]";
+ mes "Daddy promised to get";
+ mes "me a girlfriend if I beat him";
+ mes "at Hide-and-Seek! Hahaha!";
+ mes "I won, so now he has to do it!";
+ next;
+ mes "[Torpy]";
+ mes "Wait, but should I let";
+ mes "my Dad pick my girlfriend?";
+ mes "Maybe I should pick her...";
+ mes "Yeah, I'll pick the perfectest";
+ mes "girl that I can find! Yaaay~";
+ set hg_ubu01,9;
+ close;
+ }
+ else if(hg_ubu01 == 9)
+ {
+ emotion e_dots,1;
+ mes "[Torpy]";
+ mes "Maybe I should wait until";
+ mes "I'm older to have a girlfriend.";
+ mes "I mean, what if the girl I pick";
+ mes "now gets uglier when she";
+ mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
+ next;
+ mes "^3355FFTorpy is still a young,";
+ mes "naive child that has much";
+ mes "to learn about girlfriends,";
+ mes "or just people, in general.^000000";
+ close;
+ }
+ else
+ {
+ mes "[Torpy]";
+ mes "^333333*Sniff*^000000 D-Daddy's gone!";
+ mes "Will you help me find my";
+ mes "Daddy please? I h-have";
+ mes "to find him now! H-Hurry!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Torpy]";
+ mes "Waaah~!";
+ mes "I have to find";
+ mes "my Daddy! Daddy...!";
+ mes "Where are yooooou?!";
+ close;
+ }
+
+}
+
+hu_fild06,190,367,3 script Torpy's Mom 701,{
+
+ if(hg_ubu01 == 0)
+ {
+ mes "[Torpy's Mom]";
+ mes "Where did he go this time?!";
+ mes "If my husband doesn't have";
+ mes "a good excuse for not coming";
+ mes "home, then he better come";
+ mes "up with one or he'll be sorry!";
+ close;
+ }
+ else if(hg_ubu01 == 1)
+ {
+ mes "[Torpy's Mom]";
+ mes "Hmm? Oh, you talked to";
+ mes "my little Torpy? He thinks his";
+ mes "father and I just vanished?";
+ mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
+ next;
+ mes "[Torpy's Mom]";
+ mes "Although Torpy's father has";
+ mes "been missing for a little";
+ mes "while, I just stepped out of";
+ mes "the house this morning. So";
+ mes "I haven't even been gone for";
+ mes "a few hours, much less a day.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "You see, my husband is";
+ mes "a hunter, so it's usual for him";
+ mes "not to come home for a few";
+ mes "days. Still, he's never been";
+ mes "gone for this long before,";
+ mes "so I've been looking for him...";
+ next;
+ mes "[Torpy's Mom]";
+ mes "I've been getting a little";
+ mes "worried myself, honestly.";
+ mes "He's not in any of his usual";
+ mes "hunting grounds. Hopefully,";
+ mes "if I wait here long enough,";
+ mes "he'll show up sooner or later.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "If he doesn't show up";
+ mes "today, I better search";
+ mes "for him inside town. Maybe";
+ mes "he's hiding somewhere,";
+ mes "like at his friend's house.";
+ mes "Why is like always like this?";
+ next;
+ mes "[Torpy's Mom]";
+ mes "Listen, would you please";
+ mes "tell my son Torpy that I'm";
+ mes "fine and will be coming back";
+ mes "home soon? Also, if you see";
+ mes "my husband inside town, tell";
+ mes "him that he better come home!";
+ set hg_ubu01,2;
+ close;
+ }
+ else if(hg_ubu01 == 2)
+ {
+ mes "[Torpy's Mom]";
+ mes "Listen, would you please";
+ mes "tell my son Torpy that I'm";
+ mes "fine and will be coming back";
+ mes "home soon? Also, if you see";
+ mes "my husband inside town, tell";
+ mes "him that he better come home!";
+ close;
+ }
+ else if(hg_ubu01 == 6)
+ {
+ mes "[Torpy's Mom]";
+ mes "What?! He was hiding";
+ mes "inside a barrel this";
+ mes "entire time?! Oh, no.";
+ mes "I'm sorry, my husband has";
+ mes "caused you so much trouble.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "I really appreciate";
+ mes "everything you've done";
+ mes "to help us find him. I know";
+ mes "it's not much, but I hope";
+ mes "you accept this as our thanks.";
+ mes "Goodbye for now, adventurer~";
+ specialeffect2 71;
+ set hg_ubu01,8;
+ getitem 12065,3; //Green salad
+ set BaseExp,BaseExp+50000;
+ close;
+ }
+ else if(hg_ubu01 == 7)
+ {
+ mes "[Torpy's Mom]";
+ mes "What?! He was hiding";
+ mes "inside a barrel this";
+ mes "entire time?! Oh, no.";
+ mes "I'm sorry, my husband has";
+ mes "caused you so much trouble.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "I really appreciate";
+ mes "everything you've done";
+ mes "to help us find him. I know";
+ mes "it's not much, but I hope";
+ mes "you accept this as our thanks.";
+ mes "Goodbye for now, adventurer~";
+ specialeffect2 68;
+ set hg_ubu01,8;
+ getitem 12065,3; //Green salad
+ set BaseExp,BaseExp+50000;
+ close;
+ }
+ else if(hg_ubu01 == 8)
+ {
+ mes "[Torpy's Mom]";
+ mes "Sometimes I wonder if";
+ mes "Torpy is too mature for";
+ mes "his age, or if my husband";
+ mes "is too immature. In a strange";
+ mes "way, those two really take";
+ mes "after each other. Oh, well...";
+ close;
+ }
+ else if(hg_ubu01 == 9)
+ {
+ emotion e_dots,1;
+ mes "[Torpy's Mom]";
+ mes "When is that husband";
+ mes "of mine going to come";
+ mes "out of that barrel? He";
+ mes "didn't make another weird";
+ mes "bet with Torpy, did he? Oh,";
+ mes "the trouble with those two...";
+ close;
+ }
+ else
+ {
+ mes "[Torpy's Mom]";
+ mes "Where did he go this time?!";
+ mes "If my husband doesn't have";
+ mes "a good excuse for not coming";
+ mes "home, then he better come";
+ mes "up with one or he'll be sorry!";
+ close;
+ }
+
+}
+
+hugel,100,176,3 script Suspicious Barrel 111,{
+
+ if(hg_ubu01 == 3)
+ {
+ mes "[Strange Man]";
+ mes "So... hun...gry...";
+ mes "F-food... Give me...";
+ mes "F-food... Must... replenish...";
+ mes "h-health... with... Steamed...";
+ mes "Crab... Nippers... Please...";
+ next;
+ emotion e_dots,1;
+ mes "^3355FFIt sounds like";
+ mes "this barrel wants";
+ mes "Steamed Crab Nippers.^000000";
+ next;
+ switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
+ {
+ case 1:
+ mes "[Strange Man]";
+ mes "Please... cook me...";
+ mes "Steamed... Crab Nippers...!";
+ mes "You... n-need.... 10 Green";
+ mes "Herbs... 1 Yellow Potions...";
+ mes "and 10... N-Nippers... to";
+ mes "c-cook th-them. Ugh...";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on,";
+ mes "I have to cook";
+ mes "them for you?!";
+ next;
+ mes "[Strange Man]";
+ mes "Y-yes...";
+ mes "It's... It's the";
+ mes "o-only... possible...";
+ mes "Way... P-please help...";
+ set hg_ubu01,4;
+ close;
+ break;
+ case 2:
+ mes "[Strange Man]";
+ mes "D-don't... leave...";
+ mes "me... Here... Th-the...";
+ mes "hunger...! It... It can't...";
+ mes "It c-can't be... d-denied!";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Weirdo! Why don't you";
+ mes "get out of that barrel,";
+ mes "and get your Steamed";
+ mes "Crab Nippers yourself?!";
+ close;
+ break;
+ }
+ }
+ else if(hg_ubu01 == 4)
+ {
+ if(countitem(12051)) //Steamed crab nippers
+ {
+ mes "[Strange Man]";
+ mes "Th-that... tantalizing...";
+ mes "scent... It's S-Steamed...";
+ mes "Crab... Nippers... Oh God...";
+ mes "It's b-been so... l-long...";
+ mes "G-Give me! G-Give me now!";
+ next;
+ emotion e_dots,1;
+ mes "^3355FFYou dumped the";
+ mes "Steamed Crab Nippers";
+ mes "into the barrel where";
+ mes "it was quickly devoured.^000000";
+ delitem 12051,1; //Steamed crab nippers
+ set hg_ubu01,5;
+ next;
+ mes "[Strange Man]";
+ mes "Ha ha ha!";
+ mes "Back in the game, baby!";
+ mes "Man, it's been, about what,";
+ mes "3 days since I last ate?";
+ mes "It's good to be alive!";
+ close2;
+ donpcevent "Strange Man#Hugel::OnEnable";
+ end;
+ }
+ else
+ {
+ mes "[Strange Man]";
+ mes "Please... cook me...";
+ mes "Steamed... Crab Nippers...!";
+ mes "You... n-need.... 10 Green";
+ mes "Herbs... 1 Yellow Potions...";
+ mes "and 10... N-Nippers... to";
+ mes "c-cook th-them. Ugh...";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on,";
+ mes "I have to cook";
+ mes "them for you?!";
+ next;
+ mes "[Strange Man]";
+ mes "Y-yes...";
+ mes "It's... It's the";
+ mes "o-only... possible...";
+ mes "Way... P-please help...";
+ close;
+ }
+ }
+ else if(hg_ubu01 == 5)
+ {
+ if(countitem(12051)) //Steamed crab nippers
+ {
+ mes "[Strange Man]";
+ mes "Th-that... tantalizing...";
+ mes "scent... It's S-Steamed...";
+ mes "Crab... Nippers... Oh God...";
+ mes "It's b-been so... l-long...";
+ mes "G-Give me! G-Give me now!";
+ next;
+ emotion e_dots,1;
+ mes "^3355FFYou dumped the";
+ mes "Steamed Crab Nippers";
+ mes "into the barrel where";
+ mes "it was quickly devoured.^000000";
+ delitem 12051,1; //Steamed crab nippers
+ set hg_ubu01,5;
+ next;
+ mes "[Strange Man]";
+ mes "Ha ha ha!";
+ mes "Back in the game, baby!";
+ mes "Man, it's been, about what,";
+ mes "3 days since I last ate?";
+ mes "It's good to be alive!";
+ close2;
+ donpcevent "Strange Man#Hugel::OnEnable";
+ end;
+ }
+ else
+ {
+ mes "[Strange Man]";
+ mes "Please... cook me...";
+ mes "Steamed... Crab Nippers...!";
+ mes "You... n-need.... 10 Green";
+ mes "Herbs... 1 Yellow Potions...";
+ mes "and 10... N-Nippers... to";
+ mes "c-cook th-them. Ugh...";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on,";
+ mes "I have to cook";
+ mes "them for you?!";
+ next;
+ mes "[Strange Man]";
+ mes "Y-yes...";
+ mes "It's... It's the";
+ mes "o-only... possible...";
+ mes "Way... P-please help...";
+ close;
+ }
+ }
+ else if(hg_ubu01 == 6)
+ {
+ emotion e_dots,1;
+ mes "^3355FFFor now, you should";
+ mes "tell Torpy and his mom";
+ mes "where Torpy's father is";
+ mes "hiding so they won't";
+ mes "worry about him so much.";
+ close;
+ }
+ else if(hg_ubu01 == 7)
+ {
+ emotion e_dots,1;
+ mes "^800080Torpy's mom might want to know about^000000";
+ mes "^800080this extraordinary barrel.^000000";
+ close;
+ }
+ else if(hg_ubu01 == 8)
+ {
+ emotion e_dots,1;
+ mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
+ close;
+ }
+ else if(hg_ubu01 == 9)
+ {
+ emotion e_dots,1;
+ mes "^800080That barrel will become a symbolic object^000000";
+ mes "^800080that pays tribute to the firm will of Torpy's father^000000";
+ mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
+ close;
+ }
+ else
+ {
+ emotion e_dots,1;
+ mes "^800080You hear something bustling from the hole in the barrel.^000000";
+ mes "^800080However, it doesn't seem to be a big deal.^000000";
+ close;
+ }
+
+}
+
+hugel,100,174,3 script Strange Man#Hugel 898,{
+
+ if(hg_ubu01 == 5)
+ {
+ mes "[Strange Man]";
+ mes "Ahhhh... Thanks for";
+ mes "the free meal! It was";
+ mes "so invigorating! Well,";
+ mes "I better climb back";
+ mes "inside that barrel. See";
+ mes "ya round, adventurer~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold it!";
+ mes "Why are you hiding";
+ mes "inside that barrel?!";
+ next;
+ mes "[Strange Man]";
+ mes "Huh? Oh, I'm just";
+ mes "playing Hide-and-Seek";
+ mes "with my son, that's all.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But you haven't";
+ mes "eaten in days! Wait,";
+ mes "hold on, you wouldn't";
+ mes "happen to be Torpy's";
+ mes "father now, would you?";
+ next;
+ mes "[Strange Man]";
+ mes "Oh, you ran into my boy?";
+ mes "Has he given up on our";
+ mes "little wager yet? Because";
+ mes "I'd really hate to lose...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, your wife and son";
+ mes "are really worried about";
+ mes "you. Shouldn't you be going";
+ mes "home as soon as you can?";
+ next;
+ mes "[Strange Man]";
+ mes "No, I can't! Not until";
+ mes "Torpy gives up! I made";
+ mes "a really silly promise";
+ mes "with my son, and if I lose";
+ mes "this game of Hide-and-Seek...";
+ mes "Well, I just can't lose! Bye!";
+ set hg_ubu01,6;
+ next;
+ mes "^3355FFTorpy's father has";
+ mes "hidden himself again,";
+ mes "but at least now you";
+ mes "can go back to Torpy's";
+ mes "Mom and Torpy, and let them";
+ mes "both know where he is hiding.^000000";
+ close2;
+ disablenpc "Strange Man#Hugel";
+ enablenpc "Suspicious Barrel";
+ end;
+ }
+ else
+ {
+ mes "[Strange Man]";
+ mes "Hahahaha!";
+ mes "Steamed Crab Nippers!";
+ mes "That really hit the spot!";
+ mes "I ate so much, I won't";
+ mes "have to eat again for days!";
+ close;
+ }
+
+OnEnable:
+ enablenpc "Strange Man#Hugel";
+ disablenpc "Suspicious Barrel";
+ initnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Strange Man#Hugel";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ disablenpc "Strange Man#Hugel";
+ enablenpc "Suspicious Barrel";
+ end;
+
+}
+
+//-------------------------------------------------------------------------
+// Fish cake soup delivery
+//-------------------------------------------------------------------------
+
+hu_in01,15,372,3 script Cellette Lavit 74,{
+
+ if(!hg_odeng)
+ {
+ mes "[Cellette]";
+ mes "Hi there, thanks for";
+ mes "visiting our lovely town!";
+ mes "Why don't you come in and";
+ mes "have a taste of authentic";
+ mes "Hugel cuisine? I guarantee";
+ mes "that you won't regret it~";
+ next;
+ mes "[Cellette]";
+ mes "My name is Cellette Lavit,";
+ mes "and I proudly serve Fish Cake";
+ mes "Soup, Hugel's specialty dish.";
+ mes "All the tourists that've tried";
+ mes "it have loved it, and I have";
+ mes "many regular customers~";
+ next;
+ mes "[Cellette]";
+ mes "This dish has something";
+ mes "of a cult following, and it's";
+ mes "not widely popularized, but I'm";
+ mes "sure that it'll be considered";
+ mes "representative of Schwaltzvalt";
+ mes "Republic cuisine someday.";
+ next;
+ mes "[Cellette]";
+ mes "Listen, you look like an";
+ mes "able adventurer, so would";
+ mes "you consider working part time";
+ mes "for me? I have many orders for";
+ mes "Fish Cake Soup, so there's";
+ mes "no way I can make deliveries...";
+ next;
+ mes "[Cellette]";
+ mes "If you work for me, I'll";
+ mes "waive the price: I'll give you";
+ mes "1 Fish Cake Soup for each";
+ mes "delivery that you complete.";
+ mes "But if you're not interested,";
+ mes "you can just buy some now~";
+ next;
+ switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
+ {
+ case 1:
+ mes "[Cellette]";
+ mes "Oh, thank you so much!";
+ mes "You can't imagine how busy";
+ mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
+ next;
+ set @randvar, rand(1,4);
+ if(@randvar == 1)
+ {
+ mes "[Cellette]";
+ mes "Alright, please take this";
+ mes "order of Fish Cake Soup to";
+ mes "my friend Neha. I'm grateful";
+ mes "that she's a regular customer--";
+ mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
+ set hg_odeng,1;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else if(@randvar == 2)
+ {
+ mes "[Cellette]";
+ mes "Right, take this next order";
+ mes "of Fish Cake Soup to Maewan,";
+ mes "another one of my regulars.";
+ mes "He's been buying my soup ever";
+ mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
+ set hg_odeng,2;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else if(@randvar == 3)
+ {
+ mes "[Cellette]";
+ mes "Okay, this order of Fish";
+ mes "Cake Soup is ready! Please";
+ mes "take it to my roommate Layoma.";
+ mes "But... Be careful. She's got";
+ mes "a thing about punctuality.";
+ mes "Just try not to be late...";
+ set hg_odeng,3;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else if(@randvar == 4)
+ {
+ mes "[Cellette]";
+ mes "Quick, take this Fish";
+ mes "Paste Soup to Erjan. Um,";
+ mes "but be careful, he's really";
+ mes "nitpicky... And he likes to";
+ mes "have everything in such";
+ mes "and such and order...";
+ set hg_odeng,4;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ break;
+ case 2:
+ mes "[Cellette]";
+ mes "Oh, you'd like to try my";
+ mes "Fish Cake Soup, eh? Good";
+ mes "choice, I know you'll enjoy";
+ mes "its delicious, hearty flavor~";
+ mes "Each order costs 100 zeny.";
+ next;
+ switch( select( "Order a Fish Cake Soup:Cancel" ) )
+ {
+ case 1:
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "Thanks! Enjoy your";
+ mes "bowl of Fish Cake Soup.";
+ mes "I hope you come and ";
+ mes "visit me again, okay?";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "Oh, what's this?";
+ mes "You don't have enough";
+ mes "money? Well, come back";
+ mes "after you save 100 zeny.";
+ mes "That's a really good price";
+ mes "for my gourmet soup, you know.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Cellette]";
+ mes "If you're ever hungry,";
+ mes "or just want to enjoy";
+ mes "a delicious meal, come";
+ mes "and have some of my soup~";
+ close;
+ break;
+ }
+ break;
+ case 3:
+ mes "[Cellette]";
+ mes "Oh? You're not interested";
+ mes "in trying my Fish Cake Soup";
+ mes "at all? Well, if you change";
+ mes "your mind, please come";
+ mes "back. I just know you'll love";
+ mes "the taste if you give it a try.";
+ close;
+ break;
+ }
+ }
+ else if(hg_odeng == 1)
+ {
+ if(countitem(584)) //Skewer soup
+ {
+ mes "[Cellette]";
+ mes "Haven't you left already?";
+ mes "My friend Neha is waiting";
+ mes "for you to deliver her order";
+ mes "of Fish Cake Soup. Please";
+ mes "try to get it to her before the";
+ mes "soup gets cold, okay?";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to deliver to Neha?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 2)
+ {
+ if(countitem(584)) //Skewer soup
+ {
+ mes "[Cellette]";
+ mes "Whoa, whoa, whoa!";
+ mes "You should have left";
+ mes "already to deliver that";
+ mes "soup to Maewan! Hurry,";
+ mes "before it gets too cold!";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to give to Maewan?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 3)
+ {
+ if(countitem(584)) //Skewer soup
+ {
+ mes "[Cellette]";
+ mes "I thought you left to";
+ mes "deliver that soup to";
+ mes "Layoma. You should hurry";
+ mes "and bring it to her, before";
+ mes "it doesn't taste good after";
+ mes "it gets cold, you know.";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to give to Layoma?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 4)
+ {
+ if(countitem(584))
+ {
+ mes "[Cellette]";
+ mes "Oh, dear, you better";
+ mes "leave now and deliver";
+ mes "that Fish Cake Soup to";
+ mes "Erjan before he can think";
+ mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to deliver to Erjan?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 5)
+ {
+ mes "[Cellette]";
+ mes "Ah, I'm sorry, but";
+ mes "I can't do any business";
+ mes "with somebody that's proven";
+ mes "to be irresponsible. Nothing";
+ mes "personal, it's just my policy.";
+ close;
+ }
+ else if(hg_odeng == 10)
+ {
+ mes "[Cellette]";
+ mes "Good work! I hear that";
+ mes "you successfully delivered";
+ mes "the soup. I knew I could trust";
+ mes "you! Ah, before I forget, here";
+ mes "is your Fish Cake Soup. Thank";
+ mes "you so much for your help~";
+ set hg_odeng,0;
+ getitem 584,3; //Skewer soup
+ set BaseExp,BaseExp+1000;
+ next;
+ mes "[Cellette]";
+ mes "It was really nice working";
+ mes "with you, and I hope you come";
+ mes "by and help me again sometime.";
+ mes "Oh, and please tell all your";
+ mes "friends about my delicious";
+ mes "Fish Cake Soup. See you later~";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "Come and taste some";
+ mes "authentic Hugel cuisine!";
+ mes "Enjoy a big steaming bowl";
+ mes "of delicious Fish Cake Soup~";
+ close;
+ }
+}
+
+hugel,76,134,3 script Neha 101,{
+
+ if(hg_odeng == 1)
+ {
+ if(countitem(584))
+ {
+ mes "[Neha]";
+ mes "Oh, you have a delivery";
+ mes "from Cellette, hm? Hmpf!";
+ mes "You're late! Don't you know";
+ mes "this soup isn't good if it";
+ mes "isn't steaming hot?";
+ next;
+ if(sex)
+ {
+ mes "[Neha]";
+ mes "But... You're a handsome";
+ mes "fellow, so I'll forgive you...";
+ mes "On one condition. Bring me";
+ mes "^FF00001 Whip^000000 with which to spank ";
+ mes "you. You better hurry, boy, or";
+ mes "I won't let you off that easy.";
+ set hg_odeng,6;
+ close;
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "Yes, yes... You should";
+ mes "be punished. You should be";
+ mes "spanked. If you want to finish";
+ mes "your delivery, then bring me";
+ mes "^FF00001 Whip^000000 so that I can spank you";
+ mes "for your impertinence, girl!";
+ set hg_odeng,6;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "Oh ho ho ho ho ho~";
+ mes "I just love cute little boys...";
+ mes "But for some reason, it";
+ mes "thrills me to torture them";
+ mes "a little bit as well. Hoho~";
+ close;
+ }
+ }
+ else if(hg_odeng == 6)
+ {
+ if(countitem(1960) && countitem(584)) //Whip and Skewer soup
+ {
+ mes "[Neha]";
+ mes "Finally... My soup!";
+ mes "And you brought me my Whip!";
+ mes "Don't worry, I'll only give you";
+ mes "just one hard spanking. It'll";
+ mes "be over before you know it~";
+ next;
+ mes "[Neha]";
+ mes "Ha!";
+ next;
+ mes "^3355FF*Slap*^000000";
+ percentheal -25,0;
+ next;
+ mes "[Neha]";
+ mes "Heeyah!!";
+ next;
+ mes "^3355FF*SLAP*^000000";
+ percentheal -25,0;
+ next;
+ mes "[Neha]";
+ mes "Ooh, did I accidentally";
+ mes "whip you twice? Heh heh...";
+ mes "Well, I'm satisfied. I'll go";
+ mes "ahead and tell Celette that";
+ mes "you did a good job... I hope";
+ mes "you come deliver my soup again~";
+ delitem 1960,1; //Whip
+ delitem 584,1; //Skewer soup
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "^FF00001 Fish Cake Soup^000000...";
+ mes "^FF00001 Whip^000000... Is that too";
+ mes "much for a girl to ask?";
+ mes "I'm hungry, and I want to";
+ mes "hit somebody! What's wrong";
+ mes "with that, huh? Now hurry up!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "Oh ho ho ho ho ho~";
+ mes "I just love cute little boys...";
+ mes "But for some reason, it";
+ mes "thrills me to torture them";
+ mes "a little bit as well. Hoho~";
+ close;
+ }
+
+}
+
+hugel,87,139,3 script Maewan 86,{
+
+ if(hg_odeng == 2)
+ {
+ if(countitem(584))
+ {
+ mes "[Maewan]";
+ mes "Oh, finally, I've been";
+ mes "waiting for my order of";
+ mes "Fish Cake Soup from Cellette!";
+ mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
+ next;
+ mes "[Maewan]";
+ mes "Argh, but you're late!";
+ mes "This is your fault, you";
+ mes "know that, right? Well,";
+ mes "it's not a big deal, but";
+ mes "I can forgive you if you";
+ mes "help me with my collection.";
+ next;
+ mes "[Maewan]";
+ mes "Just bring me";
+ mes "1 Bookclip in Memory,";
+ mes "alright? Oh, and don't";
+ mes "eat my soup before";
+ mes "you deliver it to me!";
+ set hg_odeng,7;
+ close;
+ }
+ else
+ {
+ mes "[Maewan]";
+ mes "I like to think of";
+ mes "myself as a man of";
+ mes "eclectic taste. I love";
+ mes "collecting strange and";
+ mes "unique items, and learning";
+ mes "all sorts of new things~";
+ close;
+ }
+ }
+ else if(hg_odeng == 7 )
+ {
+ if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
+ {
+ mes "[Maewan]";
+ mes "Great, you really brought";
+ mes "me a Bookclip in Memory!";
+ mes "Yes, this'll make a fine";
+ mes "addition to my collection~";
+ mes "Oh, and give me my soup.";
+ mes "Thanks again for delivering~";
+ delitem 584,1; //Skewer soup
+ delitem 7015,1; //Bookclip in memory
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Maewan]";
+ mes "I know it sounds unfair";
+ mes "of me to ask you to bring";
+ mes "^FF00001 Bookclip in Memory^000000 with";
+ mes "my ^FF0000Fish Cake Soup^000000, but well...";
+ next;
+ mes "[Maewan]";
+ mes "I'd feel left out if";
+ mes "I didn't do it. I know";
+ mes "all of Cellette's other";
+ mes "customers are asking the";
+ mes "people delivering their soup";
+ mes "for all sorts of crazy things.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Maewan]";
+ mes "I like to think of";
+ mes "myself as a man of";
+ mes "eclectic taste. I love";
+ mes "collecting strange and";
+ mes "unique items, and learning";
+ mes "all sorts of new things~";
+ close;
+ }
+
+}
+
+hugel,84,125,3 script Layoma 700,{
+
+ if(hg_odeng == 3)
+ {
+ if(countitem(584))
+ {
+ mes "[Layoma]";
+ mes "You're here to deliver";
+ mes "my Fish Cake Soup?";
+ mes "How could you be so late?!";
+ mes "Don't you know that your";
+ mes "incompetence also reflects";
+ mes "on Cellette and her shop?!";
+ next;
+ mes "[Layoma]";
+ mes "I can't let you continue";
+ mes "delivering for Cellette";
+ mes "unless you prove that you're";
+ mes "dependable to me. Erm, bring";
+ mes "me ^FF00001 Mushroom Spore^000000, and";
+ mes "I'll forget this whole thing.";
+ set hg_odeng,8;
+ close;
+ }
+ else
+ {
+ mes "[Layoma]";
+ mes "I love singing songs,";
+ mes "and I love eating mushrooms.";
+ mes "For a person living in Hugel,";
+ mes "that's a pretty exciting life!";
+ close;
+ }
+ }
+ else if(hg_odeng == 8)
+ {
+ if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
+ {
+ mes "[Layoma]";
+ mes "Great! You brought me";
+ mes "1 Mushroom Spore! This";
+ mes "will taste perfect with my";
+ mes "bowl of Fish Cake Soup~";
+ next;
+ mes "[Layoma]";
+ mes "Alright, maybe I can";
+ mes "count on you to work";
+ mes "for my roommate Cellette";
+ mes "a little while longer. Oh, and";
+ mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
+ delitem 921,1; //Mushroom spore
+ delitem 584,1; //Skewer soup
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Layoma]";
+ mes "Hey! I thought you";
+ mes "wanted to prove that";
+ mes "you're a reliable and";
+ mes "trustworthy person! Go";
+ mes "and bring me 1 Mushroom";
+ mes "Spore with my Fish Cake Soup!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Layoma]";
+ mes "I love singing songs,";
+ mes "and I love eating mushrooms.";
+ mes "For a person living in Hugel,";
+ mes "that's a pretty exciting life!";
+ close;
+ }
+
+}
+
+hugel,102,161,3 script Erjan 100,{
+
+ if(hg_odeng == 4)
+ {
+ if(countitem(584))
+ {
+ mes "[Erjan]";
+ mes "Well, I thought you'd";
+ mes "never come to deliver";
+ mes "my Fish Cake Soup. You're";
+ mes "awfully late, you know that?";
+ mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
+ next;
+ mes "[Erjan]";
+ mes "Hm, but as the first son";
+ mes "of the Franchefeschu family,";
+ mes "I cannot eat this soup unless";
+ mes "it is suitably prepared. Go!";
+ mes "I command you to bring me";
+ mes "the commoner's ^FF0000China^000000!";
+ next;
+ set hg_odeng,9;
+ mes "[Erjan]";
+ mes "Realize that I'm compromising";
+ mes "with you by asking you to bring";
+ mes "me regular China... I always";
+ mes "enjoy my meals on the finest";
+ mes "glass and tableware available.";
+ mes "That's how we noblemen live~";
+ close;
+ }
+ else
+ {
+ mes "[Erjan]";
+ mes "I am Erjan, first son of";
+ mes "the noble Franchefeschu";
+ mes "family. Commoner, if you";
+ mes "do not have any business";
+ mes "with me, then leave me be,";
+ mes "and do whatever it is you do.";
+ close;
+ }
+ }
+ else if(hg_odeng == 9)
+ {
+ if(countitem(584) && countitem(736)) //Skewer soup and China
+ {
+ mes "[Erjan]";
+ mes "Ah, so you've delivered";
+ mes "my Fish Cake Soup with some";
+ mes "proper China. Yes, this pleases";
+ mes "me. Now, I may enjoy this meal";
+ mes "in a manner befitting the";
+ mes "Franchefeschu family.";
+ next;
+ mes "[Erjan]";
+ mes "Although this China is";
+ mes "below my standards, I also";
+ mes "understand that this is the";
+ mes "best you can do. Yes, to accept";
+ mes "this is my... noblesse oblige.";
+ next;
+ mes "[Erjan]";
+ mes "You are dismissed.";
+ mes "Please take your leave,";
+ mes "and return to Cellette";
+ mes "with my noble thanks.";
+ delitem 736,1; //China
+ delitem 584,1; //Skewer soup
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Erjan]";
+ mes "Must I repeat myself?";
+ mes "Bring me my ^FF0000Fish Cake Soup^000000";
+ mes "with ^FF00001 China^000000 so that I may";
+ mes "properly enjoy my meal.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Erjan]";
+ mes "I am Erjan, first son of";
+ mes "the noble Franchefeschu";
+ mes "family. Commoner, if you";
+ mes "do not have any business";
+ mes "with me, then leave me be,";
+ mes "and do whatever it is you do.";
+ close;
+ }
+}
+
+//-------------------------------------------------------------------------
+// Juno Remedy Quest
+//-------------------------------------------------------------------------
+
+yuno,111,156,3 script Euslan 90,{
+
+ if(BaseLevel < 60)
+ {
+ mes "[Euslan]";
+ mes "^333333*Cough Cough*";
+ mes "*Haaaaaaack*";
+ mes "*C-cough* *Sob*^000000";
+ close;
+ }
+ if(!hg_ma1)
+ {
+ mes "[Euslan]";
+ mes "^333333*Cough Cough*";
+ mes "*Haaaaaaack*";
+ mes "*C-cough* *Sob*^000000";
+ next;
+ switch( select( "Ignore:Speak to Euslan" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "^333333*Sniff*";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ next;
+ mes "^3355FFEusan is seized";
+ mes "with emotion: it's";
+ mes "been so long since";
+ mes "someone has tried";
+ mes "to speak to her.^000000";
+ set hg_ma1,1;
+ close;
+ break;
+ }
+ }
+ else if(hg_ma1 == 1)
+ {
+ mes "[Euslan]";
+ mes "^333333*Sniff* *Cough";
+ mes "*Cough Cough*";
+ mes "*Sob* *Sniff*^000000";
+ next;
+ switch( select( "Ignore:Speak to Euslan" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "^333333*Sniff*";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "^333333*Sniff*";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "Oh...";
+ mes "Hello, wh-what";
+ mes "^333333*Cough cough*^000000 did";
+ mes "you want? ^333333*Sniff*^000000";
+ next;
+ break;
+ }
+ switch( select( "Nothing!:Are you alright?" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "Oh, I'm s-sorry...";
+ mes "^333333*Cough Cough*^000000 I must";
+ mes "have been mistaken...";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "Th-thank you so much";
+ mes "for your concern. My";
+ mes "^333333*Cough*^000000 name is Euslan,";
+ mes "and it's nice to meet you.";
+ next;
+ mes "[Euslan]";
+ mes "I've just been waiting here";
+ mes "for my fiancee to return, but";
+ mes "I'm starting to worry since";
+ mes "I haven't heard from him in";
+ mes "days. I really want to go out";
+ mes "and find him on my own. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I really want to see my";
+ mes "Thierry. If only I wasn't";
+ mes "so sick, then I wouldn't have";
+ mes "these problems. ^333333*Sob*^000000 Where";
+ mes "is he? ^333333*Sniff*^000000 Where's my";
+ mes "Thierry? I want to see him...";
+ next;
+ break;
+ }
+ switch( select( "Leave her alone:Offer to find Thierry" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "Thierry... ^333333*Sob*^000000";
+ mes "When are you";
+ mes "coming home?";
+ mes "I'm so worried...";
+ mes "^333333*Cough Cough*^000000";
+ set hg_ma1,2;
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "...Are you really willing to";
+ mes "go out and look for Thierry";
+ mes "for me? Oh, thank you so";
+ mes "much! You don't know how";
+ mes "much your kind offer means";
+ mes "to me. Now, let's see...";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Right, Thierry";
+ mes "went on a trip, traveling";
+ mes "on one of the Airships, to";
+ mes "find some medicine that the";
+ mes "doctors say I need for my";
+ mes "illness. ^333333*Cough Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I know it's like searching";
+ mes "for a needle in a haystack,";
+ mes "but the only way I can think";
+ mes "of finding Thierry is to ask";
+ mes "the Airship Crewmen if they";
+ mes "might know where my fiancee is.";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Oh, right...";
+ mes "My fiancee was planning on";
+ mes "searching the Schwaltzvalt";
+ mes "Republic, so maybe the crewmen";
+ mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ next;
+ mes "[Euslan]";
+ mes "If you manage to find";
+ mes "where Thierry might have";
+ mes "gone, then please let me";
+ mes "know as soon as you can,";
+ mes "okay? Thanks for cheering";
+ mes "me up, "+strcharinfo(0)+".";
+ set hg_ma1,3;
+ close;
+ break;
+ }
+ }
+ else if(hg_ma1 == 2)
+ {
+ mes "[Euslan]";
+ mes "I've just been waiting here";
+ mes "for my fiancee to return, but";
+ mes "I'm starting to worry since";
+ mes "I haven't heard from him in";
+ mes "days. I really want to go out";
+ mes "and find him on my own. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I really want to see my";
+ mes "Thierry. If only I wasn't";
+ mes "so sick, then I wouldn't have";
+ mes "these problems. ^333333*Sob*^000000 Where";
+ mes "is he? ^333333*Sniff*^000000 Where's my";
+ mes "Thierry? I want to see him...";
+ next;
+ switch( select( "Leave her alone:Offer to find Thierry" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "Thierry... ^333333*Sob*^000000";
+ mes "When are you";
+ mes "coming home?";
+ mes "I'm so worried...";
+ mes "^333333*Cough Cough*^000000";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "...Are you really willing to";
+ mes "go out and look for Thierry";
+ mes "for me? Oh, thank you so";
+ mes "much! You don't know how";
+ mes "much your kind offer means";
+ mes "to me. Now, let's see...";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Right, Thierry";
+ mes "went on a trip, traveling";
+ mes "on one of the Airships, to";
+ mes "find some medicine that the";
+ mes "doctors say I need for my";
+ mes "illness. ^333333*Cough Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I know it's like searching";
+ mes "for a needle in a haystack,";
+ mes "but the only way I can think";
+ mes "of finding Thierry is to ask";
+ mes "the Airship Crewmen if they";
+ mes "might know where my fiancee is.";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Oh, right...";
+ mes "My fiancee was planning on";
+ mes "searching the Schwaltzvalt";
+ mes "Republic, so maybe the crewmen";
+ mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ next;
+ mes "[Euslan]";
+ mes "If you manage to find";
+ mes "where Thierry might have";
+ mes "gone, then please let me";
+ mes "know as soon as you can,";
+ mes "okay? Thanks for cheering";
+ mes "me up, "+strcharinfo(0)+".";
+ set hg_ma1,3;
+ close;
+ break;
+ }
+ }
+ else if(hg_ma1 == 3 || hg_ma1 == 4)
+ {
+ mes "^333333Euslan is still patiently";
+ mes "waiting for Thierry's return.";
+ mes "You should keep your promise";
+ mes "to her by asking the crewmen on";
+ mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
+ close;
+ }
+ else if(hg_ma1 == 5)
+ {
+ mes "[Euslan]";
+ mes "Oh, you're back!";
+ mes "^333333*Cough*^000000 Maybe it's too";
+ mes "much to hope for, but did";
+ mes "you learn anything about";
+ mes "where my fiancee might be?";
+ next;
+ menu "Well, I met Kaci on the Airship.",-;
+ mes "[Euslan]";
+ mes "Oh, Kaci works on the";
+ mes "Airship? It's been so long";
+ mes "since I've seen her. I guess";
+ mes "we've lost touch ever since";
+ mes "I've gotten sick... Still, I'm";
+ mes "glad to have heard from her.";
+ next;
+ mes "[Euslan]";
+ mes "Oh, how fortunate! So Kaci";
+ mes "knows where Thierry might be?";
+ mes "^333333*Cough*^000000 Ah, he went to Hugel.";
+ mes "I have a brother that lives";
+ mes "there, though it's been a while";
+ mes "since I've heard from him...";
+ next;
+ mes "[Euslan]";
+ mes "Um, if you don't mind, would";
+ mes "you please do another favor";
+ mes "for me? If you travel to Hugel,";
+ mes "would you find Thierry and tell";
+ mes "that I'm alright? He must be";
+ mes "so worried about he by now...";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough Cough*^000000 It might";
+ mes "be a good idea to ask my";
+ mes "brother Eukran, who's working";
+ mes "as a Bingo game coordinator";
+ mes "in Hugel, since he might know";
+ mes "where Thierry is. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I know that it's a lot";
+ mes "to ask, so please don't";
+ mes "trouble yourself if it's out";
+ mes "of your way. Still, I'd really";
+ mes "appreciate your help if you";
+ mes "happen to pass through Hugel.";
+ set hg_ma1,6;
+ close;
+ }
+ else if(hg_ma1 == 6 || hg_ma1 == 7)
+ {
+ mes "[Euslan]";
+ mes "If you get the chance,";
+ mes "please visit my brother";
+ mes "Eukran in Hugel, and ask";
+ mes "him where my Thierry might be.";
+ mes "Thank you again for your kindness. ^FFFFFF ^000000";
+ close;
+ }
+ else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
+ {
+ mes "^3355FFEuslan is waiting for";
+ mes "you to bring her news from";
+ mes "her fiancee Thierry. You better";
+ mes "go back to Hugel to find him.";
+ close;
+ }
+ else if(hg_ma1 == 12)
+ {
+ mes "[Euslan]";
+ mes "Oh, you've returned!";
+ mes "^333333*Cough*^000000 Were you able to";
+ mes "speak to my brother and";
+ mes "find my fiancee Thierry?";
+ next;
+ mes "^333333You tell Euslan that you";
+ mes "were able to find Thierry,";
+ mes "and that he has managed to";
+ mes "procure some medicine for";
+ mes "her. You give Euslan the";
+ mes "medicine as Thierry requested.^000000";
+ next;
+ mes "[Euslan]";
+ mes "*Sniff* I don't deserve";
+ mes "such a wonderful man. Why";
+ mes "did that silly fool go through";
+ mes "so much trouble for a useless";
+ mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
+ next;
+ mes "[Euslan]";
+ mes "Thank you so much for";
+ mes "your help, adventurer, and";
+ mes "for bringing me this medicine.";
+ mes "I'll be waiting for Thierry to";
+ mes "come back home, and do my";
+ mes "best to get better. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'll never forget what";
+ mes "you've done for Thierry and";
+ mes "me. I'll always be praying for";
+ mes "your safety in your adventures.";
+ mes "Take care of yourself...";
+ close2;
+ set hg_ma1,13;
+ specialeffect 253;
+ set BaseExp,BaseExp+900000;
+ set JobExp,JobExp+600000;
+ end;
+ }
+ else if(hg_ma1 == 13)
+ {
+ mes "^3355FFEuslan is still waiting";
+ mes "for her fiancee to return";
+ mes "home, but she appears";
+ mes "much more relieved and";
+ mes "relaxed than she used to be.^000000";
+ close;
+ }
+
+}
+
+que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
+OnTouch:
+ if(hg_ma1 == 6)
+ {
+ mes "[Arcade Owner]";
+ mes "Welcome to the";
+ mes "Bingo Game Arcade.";
+ mes "Would you like to";
+ mes "play a game?";
+ next;
+ menu "I want to meet the game coordinator.",-;
+ mes "[Arcade Owner]";
+ mes "I'm sorry, but if he's on";
+ mes "duty, we can't really let you";
+ mes "meet him unless you come";
+ mes "here to play a game. Our";
+ mes "game coordinators tend";
+ mes "to be pretty busy...";
+ close;
+ }
+}
+
+que_bingo,53,190,7 script Eukran 778,{
+
+ if(hg_ma1 == 6)
+ {
+ mes "[Eukran]";
+ mes "Oh, weren't you just";
+ mes "in the bingo room?";
+ mes "I hope you enjoyed";
+ mes "the game. Now, can";
+ mes "I help you with anything?";
+ next;
+ menu "Talk about Euslan",-;
+ mes "^3355FFYou tell Eukran about his";
+ mes "sister's illness, and that";
+ mes "she has sent you to search";
+ mes "for her fiancee Thierry.^000000";
+ next;
+ mes "[Eukran]";
+ mes "*Sob* I had no idea";
+ mes "that my sister Euslan";
+ mes "was so sick! No wonder";
+ mes "Thierry looked so depressed";
+ mes "the last time I saw him. Why";
+ mes "didn't he tell me anything?";
+ next;
+ mes "[Eukran]";
+ mes "You see, Thierry passed by";
+ mes "here about a month ago, and";
+ mes "told me that he had to visit";
+ mes "the Odin Shrine. I wasn't";
+ mes "sure then, but now I think";
+ mes "he's trying to help my sister.";
+ next;
+ mes "[Eukran]";
+ mes "There must be something";
+ mes "there that can help my";
+ mes "sister recover. Why else";
+ mes "would Thierry go to such a";
+ mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
+ close2;
+ set hg_ma1,8;
+ warp "que_bingo",37,24;
+ end;
+ }
+
+}
+
+odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3{
+OnTouch:
+ if(hg_ma1 == 8)
+ {
+ mes "^3355FFYou can hear two";
+ mes "people talking to";
+ mes "each other a short";
+ mes "distance away.^000000";
+ next;
+ mes "[Suspicious Man]";
+ mes "You sure your research";
+ mes "is progressing? I haven't";
+ mes "seen anything that even";
+ mes "resembles real results!";
+ next;
+ mes "[Young Man]";
+ mes "I'm telling you, this isn't";
+ mes "like the last project. There's";
+ mes "no other way around it, it's";
+ mes "going to take some time.";
+ mes "You just have to be patient...";
+ next;
+ mes "[Suspicious Man]";
+ mes "Fine. That's fine by me.";
+ mes "But what about your fiancee?";
+ mes "I know she's near death's door:";
+ mes "can you really afford to wait";
+ mes "this long? Think about it.";
+ next;
+ mes "[Young Man]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Suspicious Man]";
+ mes "Just finish this as";
+ mes "soon as you can. For";
+ mes "your fiancee's sake.";
+ mes "And your own sake.";
+ mes "Catch my meaning?";
+ next;
+ mes "[Young Man]";
+ mes "...I understand.";
+ next;
+ mes "^3355FFYou hear the sound of";
+ mes "footsteps steadily becoming";
+ mes "fainter and fainter. One of the";
+ mes "men must be walking away.^000000";
+ close2;
+ enablenpc "Young Man#Hu_Quest";
+ initnpctimer;
+ end;
+ }
+ else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
+ {
+ enablenpc "Young Man#Hu_Quest";
+ initnpctimer;
+ end;
+ }
+
+OnTimer180000:
+ disablenpc "Young Man#Hu_Quest";
+ stopnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Young Man#Hu_Quest";
+ end;
+
+}
+
+odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
+
+ if(hg_ma1 == 8)
+ {
+ mes "[Young Man]";
+ mes "Hm? Oh, an adventurer.";
+ mes "There's more and more";
+ mes "of you coming to visit this";
+ mes "Odin Shrine nowadays.";
+ next;
+ menu "Mr. Thierry?",-;
+ mes "[Thierry]";
+ mes "...?!";
+ mes "H-how do you";
+ mes "know my name?";
+ mes "Do I know you";
+ mes "from somewhere?";
+ next;
+ menu "Tell him about Euslan",-;
+ mes "[Thierry]";
+ mes "Oh, Euslan sent you to me?";
+ mes "I'm so sorry that you had to";
+ mes "go through so much trouble.";
+ mes "Still, I'm glad to hear from her. Please let her know that I'm";
+ mes "coming home soon, would you?";
+ next;
+ menu "What are you doing here?",-;
+ mes "[Thierry]";
+ mes "Well, um, I'm sorry.";
+ mes "I can't really go into the";
+ mes "details, but I'm doing this";
+ mes "work to find a cure for";
+ mes "Euslan's disease. It's not";
+ mes "curable by modern medicine...";
+ close2;
+ set hg_ma1,9;
+ end;
+ }
+ else if(hg_ma1 == 9)
+ {
+ mes "[Thierry]";
+ mes "I can't tell you more";
+ mes "than that. Please just";
+ mes "trust me on this. In the";
+ mes "meantime, would you tell";
+ mes "Euslan that I should be";
+ mes "coming home very soon?";
+ close;
+ }
+ else if(hg_ma1 == 10)
+ {
+ mes "[Thierry]";
+ mes "Oh, I thought you";
+ mes "already left Odin Shrine.";
+ mes "You don't have anything ";
+ mes "else to tell me, do you?";
+ next;
+ menu "Warn Thierry about Suspicious Men",-;
+ mes "[Thierry]";
+ mes "What?! It's just what";
+ mes "I thought! They were just";
+ mes "using me this whole time...!";
+ mes "Still, I can't leave this";
+ mes "place just yet... I can't...";
+ next;
+ mes "[Thierry]";
+ mes "I guess it all started when";
+ mes "Euslan contracted that weird";
+ mes "disease. None of the doctors";
+ mes "knew what it was, none of them";
+ mes "could do anything about it.";
+ mes "It was totally devastating...";
+ next;
+ mes "[Thierry]";
+ mes "Finally, I took her to see";
+ mes "Mawong, who told us that he";
+ mes "actually met someone that had";
+ mes "that disease, and that there";
+ mes "was a way for me to cure it.";
+ mes "I had to take my chances...";
+ next;
+ mes "[Thierry]";
+ mes "Mawong told me that the cure";
+ mes "was somewhere near the Odin";
+ mes "Shrine in Hugel. As you already";
+ mes "know, this place is incredibly";
+ mes "dangerous. But I don't care.";
+ mes "I'll do anything for Euslan.";
+ next;
+ mes "[Thierry]";
+ mes "Of course, I only told Euslan";
+ mes "that I'd be looking around the";
+ mes "Schwaltzvalt Republic... If she";
+ mes "knew I was at the Odin Shrine,";
+ mes "she'd worry too much about me.";
+ next;
+ mes "[Thierry]";
+ mes "Once I got here, I didn't";
+ mes "know what to do, or what I was";
+ mes "even looking for. Then, I ran";
+ mes "into these strange men, and";
+ mes "told them my story out of my";
+ mes "frustration over my situation.";
+ next;
+ mes "[Thierry]";
+ mes "It seemed like a miracle";
+ mes "when they said that they knew";
+ mes "how to cure Euslan. They told";
+ mes "me that they were a research";
+ mes "team working on a project";
+ mes "related to my dilemna.";
+ next;
+ mes "[Thierry]";
+ mes "I didn't even think twice";
+ mes "about it: I immediately";
+ mes "accepted their offer to";
+ mes "join them. I did whatever";
+ mes "research they asked while";
+ mes "I searched for Euslan's cure...";
+ next;
+ mes "[Thierry]";
+ mes "Later, I overheard them";
+ mes "talking, and I learned that";
+ mes "they were really Rekenber";
+ mes "Corporation agents. Their";
+ mes "project had nothing to do";
+ mes "with medicine or my Euslan...";
+ next;
+ mes "[Thierry]";
+ mes "Their true goal is to improve";
+ mes "their guardian technology by";
+ mes "finding the remains of some";
+ mes "giant beneath the Odin Shrine.";
+ mes "Still, working with them gave";
+ mes "me access to so many resources.";
+ next;
+ mes "[Thierry]";
+ mes "I've actually been able to";
+ mes "find a cure for Euslan's";
+ mes "illness through my research";
+ mes "with those men, so I can't";
+ mes "quit now. I still need to make";
+ mes "that medicine for Euslan!";
+ next;
+ mes "[Thierry]";
+ mes "So, behind their backs, I've";
+ mes "been using their guardians to";
+ mes "gather the ingredients needed";
+ mes "for my fiancee's medicine. But";
+ mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
+ next;
+ mes "[Thierry]";
+ mes "It doesn't matter what";
+ mes "happens to me, but I must";
+ mes "save Euslan. I only need";
+ mes "^FF00005 Runes of the Darkness^000000 to";
+ mes "finish that medicine. Please";
+ mes "help me get them, adventurer...";
+ next;
+ mes "[Thierry]";
+ mes "You're the only one I can";
+ mes "trust to save Euslan. In the";
+ mes "meantime, I'll be hiding from";
+ mes "those men right over here.";
+ mes "If they get me, I'll never be";
+ mes "able to make the medicine!";
+ close2;
+ set hg_ma1,11;
+ end;
+ }
+ else if(hg_ma1 == 11)
+ {
+ if(countitem(7511) < 5)
+ {
+ mes "[Thierry]";
+ mes "I understand that gathering";
+ mes "materials here in the Odin";
+ mes "Shrine is difficult, but try to";
+ mes "get me ^3355FF5 Runes of the Darkness^000000";
+ mes "as soon as you can. My Euslan";
+ mes "really needs that medicine...";
+ close;
+ }
+ mes "[Thierry]";
+ mes "Oh! You really brought me";
+ mes "the Runes of the Darkness!";
+ mes "I can finally make the medicine";
+ mes "that will save my dear Euslan.";
+ mes "I... I can't thank you enough";
+ mes "for this. I'm so happy...";
+ next;
+ mes "[Thierry]";
+ mes "Please give me a moment:";
+ mes "I want to make this right";
+ mes "away. Let's see, ah, here";
+ mes "are my research notes...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Thierry]";
+ mes "It's finally done. This";
+ mes "medicine will cure Euslan.";
+ mes "If you'd do one last thing";
+ mes "for me, please bring this to";
+ mes "her. I've got to sneak away";
+ mes "later after things calm down.";
+ next;
+ mes "[Thierry]";
+ mes "Please understand that";
+ mes "I want to see her as soon";
+ mes "as I can, but I have to wait";
+ mes "until those Rekenber agents";
+ mes "stop searching for me. And let";
+ mes "Eslan know I'll come home soon.";
+ next;
+ mes "^3355FFYou received the";
+ mes "medicine that Thierry";
+ mes "has made to give to Euslan.^000000";
+ close2;
+ delitem 7511,5; //Darkness rune
+ set hg_ma1,12;
+ end;
+ }
+ else if(hg_ma1 == 12)
+ {
+ mes "[Thierry]";
+ mes "Please give that";
+ mes "medicine to Euslan as";
+ mes "soon as you can: her life";
+ mes "depends on it. Please let";
+ mes "her know that I'm coming";
+ mes "home as soon as I can.";
+ close;
+ }
+ else
+ {
+ mes "[Researcher]";
+ mes "I'm sorry, Euslan...";
+ mes "Please just wait for";
+ mes "me a little while longer.";
+ mes "I swear I'll come home to you!";
+ close;
+ }
+
+}
+
+odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
+OnTouch:
+ if(hg_ma1 == 9)
+ {
+ mes "^3355FFYou hear the voice of";
+ mes "the suspicious man that";
+ mes "was speaking to Thierry";
+ mes "a little while ago. You";
+ mes "carefully listen to what";
+ mes "he is saying...^000000";
+ next;
+ mes "[Suspicious Man]";
+ mes "Thierry seems to have";
+ mes "caught on to what we're";
+ mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
+ mes "research. We better get rid";
+ mes "of him before it's too late.";
+ next;
+ mes "[Very Suspicious Man]";
+ mes "Sure. Just let me";
+ mes "know when you";
+ mes "want him dead.";
+ mes "Then I'll kill him.";
+ mes "No problem.";
+ next;
+ mes "^3355FFThis isn't good!";
+ mes "Thierry's in danger, so";
+ mes "you better go tell him";
+ mes "about this right now!^000000";
+ close2;
+ set hg_ma1,10;
+ end;
+ }
+}
+
+//-------------------------------------------------------------------------
+// Cow Milking Quest
+//-------------------------------------------------------------------------
+
+hugel,56,104,3 script Kurupe 709,3,3,{
+
+ if(hg_milk == 1)
+ {
+ mes "[Kurupe]";
+ mes "Could Burupu be hiding";
+ mes "from me again? He's been";
+ mes "wanting to ditch work more";
+ mes "and more ever since he wanted";
+ mes "to become a Swordman. If only";
+ mes "I could hire someone else...";
+ next;
+ mes "[Kurupe]";
+ mes "Unfortunately, he's the";
+ mes "only one I can find that";
+ mes "can actually milk my cow,";
+ mes "Booboo! If you can find";
+ mes "Burupu for me, I'll be sure";
+ mes "to pay you for your effort.";
+ next;
+ switch( select( "Sure.","Sorry, I'm busy." ) )
+ {
+ case 1:
+ mes "[Kurupe]";
+ mes "Thank you, you're a";
+ mes "lifesaver! I need to get the";
+ mes "milk delivered by tomorrow,";
+ mes "so I really need Burupu back!";
+ mes "You should be able to find him";
+ mes "somewhere just outside of town.";
+ set hg_milk,2;
+ close;
+
+ case 2:
+ mes "[Kurupe]";
+ mes "N-no...!";
+ mes "If I can't find";
+ mes "Burupu, then there's no";
+ mes "way I'd be able to deliver";
+ mes "the milk orders by tomorrow!";
+ mes "Great, what am I gonna do?";
+ close;
+ }
+ }
+ else if(hg_milk > 1 && hg_milk < 5)
+ {
+ mes "[Kurupe]";
+ mes "Burupu, I need you";
+ mes "to come to work! Maybe";
+ mes "you can find him practicing";
+ mes "with his sword right outside";
+ mes "of town. I hope you can find";
+ mes "that lazy guy for me...";
+ close;
+ }
+ else if(hg_milk == 5)
+ {
+ mes "[Kurupe]";
+ mes "Burupu is making demands?!";
+ mes "I guess I don't have a choice.";
+ mes "You wouldn't happen to know";
+ mes "how much Rapiers cost, do you?";
+ mes "Why does Burupu want to become";
+ mes "a Swordman so much, huh?";
+ close;
+ }
+ else if(hg_milk == 6)
+ {
+ mes "[Kurupe]";
+ mes "Oh, you're going to";
+ mes "help me milk the cow?";
+ mes "Great, great, thanks so";
+ mes "much! Please milk Booboo";
+ mes "right away, and get me";
+ mes "some delicious milk~";
+ set hg_milk,7;
+ close;
+ }
+ else if(hg_milk == 7)
+ {
+ mes "[Kurupe]";
+ mes "Hmm, how about this?";
+ mes "If you can actually milk";
+ mes "Booboo the cow, then I'll";
+ mes "give you some food. Does";
+ mes "that sound fair? Anyway,";
+ mes "please get to work soon~";
+ close;
+ }
+ else if(hg_milk == 8)
+ {
+ mes "[Kurupe]";
+ mes "Great! Now that you've";
+ mes "milked Booboo, I can go";
+ mes "and make my deliveries";
+ mes "tomorrow! Here's a little";
+ mes "something to eat as my way";
+ mes "of saying, ''Thanks a lot~''";
+ next;
+ if(checkweight(12063,3) != 1)
+ {
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ specialeffect2 71;
+ getexp 100000,0;
+ getitem 12063,3;
+ mes "[Kurupe]";
+ mes "I always need";
+ mes "someone to help me";
+ mes "milk Booboo, especially";
+ mes "when Burupu doesn't feel";
+ mes "like doing it, so please come";
+ mes "by and help me when you can~";
+ close;
+ }
+ else if(hg_milk == 9)
+ {
+ mes "[Kurupe]";
+ mes "Oh, it's you again!";
+ mes "Did you want to help me";
+ mes "out by milking Booboo the";
+ mes "cow? I can always use a";
+ mes "dependable person like you.";
+ next;
+ switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
+ {
+ case 1:
+ mes "[Kurupe]";
+ mes "Great, great! If you want";
+ mes "to milk Booboo, first tell";
+ mes "Burupu that he doesn't need";
+ mes "to come in today, and then";
+ mes "come back to me. Then, I'll";
+ mes "let you milk Booboo the cow.";
+ set hg_milk,10;
+ close;
+
+ case 2:
+ mes "[Kurupe]";
+ mes "Let's see...";
+ mes "Milk Booboo for me this";
+ mes "time, and I'll randomly";
+ mes "choose one of the following";
+ mes "sets of rewards to give you.";
+ next;
+ mes "1 set of 5 Milk,";
+ mes "1 set of 3 Honey,";
+ mes "1 set of 5 Orange Potions,";
+ mes "1 set of Yellow Potions, or";
+ mes "1 Bundle of Food. Hmmm...";
+ mes "That sounds fair, right?";
+ close;
+
+ case 3:
+ mes "[Kurupe]";
+ mes "Ahahahah, it's good";
+ mes "to see you! Now, don't";
+ mes "be a stranger, alright?";
+ mes "Burupu could learn a";
+ mes "couple things from you...";
+ close;
+ }
+ }
+ else if(hg_milk == 10)
+ {
+ mes "[Kurupe]";
+ mes "For now, go talk";
+ mes "to Burupu and let him";
+ mes "know that he doesn't need";
+ mes "to come into work today~";
+ close;
+ }
+ else if(hg_milk == 11)
+ {
+ mes "[Kurupe]";
+ mes "Ah, you spoke to";
+ mes "Burupu already? Good,";
+ mes "now would you please";
+ mes "milk Booboo the cow?";
+ mes "Thanks once again~";
+ set hg_milk,12;
+ close;
+ }
+ else if(hg_milk == 12)
+ {
+ mes "[Kurupe]";
+ mes "Please go and milk";
+ mes "Booboo the cow as";
+ mes "soon as you can, okay?";
+ close;
+ }
+ else if(hg_milk == 13)
+ {
+ mes "[Kurupe]";
+ mes "Ah, you've done a good";
+ mes "job of milking Booboo the";
+ mes "cow for me. Let's see, let's";
+ mes "see, what would be good to";
+ mes "give you as payment. Hmm...";
+ next;
+ set .@milkreward,rand(1,10);
+ if (.@milkreward < 5)
+ {
+ mes "[Kurupe]";
+ mes "You know what?";
+ mes "Why don't you have";
+ mes "some Milk? It's only";
+ mes "fitting, after all. Besides,";
+ mes "it's really good for you!";
+ mes "Thanks again for your help~";
+ if(checkweight(519,5) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 519,5;
+ close;
+ }
+ else if(.@milkreward > 4 && .@milkreward < 8)
+ {
+ mes "[Kurupe]";
+ mes "Ah, I've got it!";
+ mes "You like Orange Potions,";
+ mes "right? Come on, you looove";
+ mes "Orange Potions! Here, you can";
+ mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
+ if(checkweight(502,5) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 502,5;
+ close;
+ }
+ else if(.@milkreward > 7 && .@milkreward < 10)
+ {
+ mes "[Kurupe]";
+ mes "Oooh, I could give you";
+ mes "some Yellow Potions, Yes,";
+ mes "that's a good idea. Please";
+ mes "take these Yellow Potions";
+ mes "as a token of my gratitude";
+ mes "for milking old Booboo.";
+ if(checkweight(503,5) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 503,5;
+ close;
+ }
+ else
+ {
+ set .@milkreward,rand(1,10);
+ if (.@milkreward < 7)
+ {
+ mes "[Kurupe]";
+ mes "Hey, why don't you";
+ mes "take some fresh Honey?";
+ mes "Yes, it's sweet, delicious,";
+ mes "it's everything you could";
+ mes "ever want! Thanks for";
+ mes "milking Booboo for me~";
+ if(checkweight(518,3) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 518,3;
+ close;
+ }
+ mes "[Kurupe]";
+ mes "Here, why don't you";
+ mes "have some of this really";
+ mes "delicious food? I don't";
+ mes "remember what I packed in";
+ mes "here, but I'm sure it tastes";
+ mes "good, and it's good for you~";
+ if(checkweight(12111,1) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 12111,1;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Kurupe]";
+ mes "Aww, nuts...!";
+ mes "I've got so many";
+ mes "Milk deliveries to do";
+ mes "tomorrow, but what can";
+ mes "I do without any Milk?!";
+ close;
+ }
+
+OnTouch:
+ if (BaseLevel > 49)
+ {
+ if(!hg_milk)
+ {
+ mes "[Kurupe]";
+ mes "Oh no, what am I gonna";
+ mes "do?! I need to deliver the";
+ mes "milk tomorrow, but Burupu";
+ mes "still hasn't arrived yet!";
+ emotion e_omg,0;
+ next;
+ mes "[Kurupe]";
+ mes "When is he coming";
+ mes "to work? Burupu,";
+ mes "where are you?!";
+ emotion e_swt,0;
+ set hg_milk,1;
+ close;
+ }
+ }
+ mes "[Kurupe]";
+ mes "Why hasn't Burupu";
+ mes "arrived yet? If he";
+ mes "doesn't come soon,";
+ mes "how will I get the milk";
+ mes "delivered by tomorrow?";
close;
+}
+
+hu_fild06,217,270,3 script Burupu 896,3,3,{
+
+ if (hg_milk == 3)
+ {
+ mes "[Burupu]";
+ mes "What? Kurupe wants me";
+ mes "to come in to work again?";
+ mes "Man, does it look like I want";
+ mes "to milk Booboo all my life?";
+ mes "Forget that, I'm gonna be";
+ mes "a Swordman! Tally-hoooe!";
+ next;
+ mes "[Burupu]";
+ mes "Yeah, ever since that";
+ mes "Airship landed in our";
+ mes "town, and I saw all those";
+ mes "Swordmen, I knew it'd be";
+ mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
+ set hg_milk,4;
+ close;
+ }
+ else if(hg_milk == 4)
+ {
+ mes "[Burupu]";
+ mes "Hey, that equipment of";
+ mes "yours looks plenty expensive.";
+ mes "I think I'll need something";
+ mes "like that if I wanna become";
+ mes "a Swordman. Hey, I know";
+ mes "how we can help each other~";
+ next;
+ mes "[Burupu]";
+ mes "I'll help you with milking";
+ mes "Booboo the cow if you can get";
+ mes "me some proper Swordman";
+ mes "equipment. Let's see... Why not";
+ mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
+ next;
+ switch( select( "Alright.","Whoa, that's too much!" ) )
+ {
+ case 1:
+ mes "[Burupu]";
+ mes "I'm glad you agree~";
+ mes "Okay then, try to bring";
+ mes "me a Rapier with 2 Slots";
+ mes "as soon as you can! I can't";
+ mes "wait to start training with it!";
+ set hg_milk,5;
+ close;
+
+ case 2:
+ mes "[Burupu]";
+ mes "You think so...?";
+ mes "Well, it's the only";
+ mes "thing I can think of";
+ mes "that I really want...";
+ close;
+ }
+ }
+ else if(hg_milk == 5)
+ {
+ if (!countitem(1110))
+ {
+ mes "[Burupu]";
+ mes "Hey, weren't you";
+ mes "supposed to bring me";
+ mes "a Rapier with 2 Slots?";
+ mes "If you want me to milk";
+ mes "Booboo the cow, then keep";
+ mes "your end of our bargain~";
+ close;
+ }
+ mes "[Burupu]";
+ mes "Oh, wow...!";
+ mes "That's such a beautiful";
+ mes "Rapier! Look, it's got";
+ mes "2 Slots and everything!";
+ mes "I'm gonna start training";
+ mes "with it right now!";
+ delitem 1110,1;
+ set hg_milk,6;
+ next;
+ mes "[Burupu]";
+ mes "You know what?";
+ mes "I've changed my mind.";
+ mes "Screw milking that dumb cow!";
+ mes "Still, a Swordman is supposed";
+ mes "to keep his promises, huh?";
+ mes "Okay then, how about this?";
+ next;
+ mes "[Burupu]";
+ mes "I hid my secret instructions";
+ mes "for milking Booboo the cow";
+ mes "under the ground just northeast";
+ mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
+ mes "yourself. You can do it, right?";
+ next;
+ mes "[Burupu]";
+ mes "Anyway, don't forget";
+ mes "to find and read those";
+ mes "instructions. Oh, and";
+ mes "thanks again for the Rapier~";
+ close;
+ }
+ else if(hg_milk == 10)
+ {
+ mes "[Burupu]";
+ mes "Hmm? You wanna milk";
+ mes "Booboo today? Great,";
+ mes "that means I've got more";
+ mes "time to work on my fencing.";
+ mes "All right, now I can focus";
+ mes "completely on my training!";
+ set hg_milk,11;
+ close;
+ }
+ else
+ {
+ mes "[Burupu]";
+ mes "I'm gonna become the";
+ mes "best Swordman in the";
+ mes "world! But first, I gotta";
+ mes "learn how to use this thing!";
+ mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
+ emotion e_swt2,0;
+ close;
+ }
+
+OnTouch:
+ if (hg_milk == 2)
+ {
+ mes "[Burupu]";
+ mes "Heeeyah!";
+ mes "Yaaaaaaaah!";
+ mes "Wh-whooooooosh!";
+ emotion e_swt2,0;
+ next;
+ mes "[Burupu]";
+ mes "Crap! Why do I have";
+ mes "to have such a crappy";
+ mes "sword?! I mean, I'm getting";
+ mes "tired of making all my own";
+ mes "whooshing sounds and effects.";
+ set hg_milk,3;
+ emotion e_an,0;
+ close;
+ }
+ else if(hg_milk == 5)
+ {
+ mes "[Burupu]";
+ mes "Heeeyah!";
+ mes "Yaaaaaaaah!";
+ mes "Yeeeeeeeyoooop!";
+ emotion e_swt2,0;
+ close;
+ }
+}
+
+hugel,72,101,0 script Burupu's Instructions 111,{
+
+ if (hg_milk < 6)
+ {
+ mes "^3355FFYou've found a small^000000";
+ mes "^3355FFnotebook on the ground.^000000";
+ close;
+ }
+ mes "^804000This small notebook^000000";
+ mes "^804000contains Burupu's detailed^000000";
+ mes "^804000instructions for milking^000000";
+ mes "^804000Booboo the cow. Although^000000";
+ mes "^804000it is written by hand, it^000000";
+ mes "^804000is very well organized.^000000";
+ next;
+ mes "[Table of Contents]";
+ mes " ";
+ mes "Chapter 1: How to Milk Booboo";
+ mes "Chapter 2: How to Treat Booboo";
+ mes "Chapter 3: Before You Begin";
+ next;
+ switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
+ {
+ case 1:
+ mes "[Chapter 1]";
+ mes "Booboo is a very emotionally";
+ mes "sensitive cow that expresses";
+ mes "herself through the power of";
+ mes "song. You must listen to her";
+ mes "song, determine how she feels,";
+ mes "and then comb her just right.";
+ next;
+ mes "[Chapter 1]";
+ mes "Basically, depending on";
+ mes "how Booboo feels, you must";
+ mes "give her the number of brush";
+ mes "strokes that correspond to";
+ mes "her song. I'll explain more";
+ mes "about that in Chapter 2.";
+ close;
+ case 2:
+ mes "[Chapter 2 Contents]";
+ mes " ";
+ mes "Part 1: How to Respond to";
+ mes "Booboo the Cow's Feelings";
+ mes "Part 2: Booboo's Songs";
+ next;
+ switch( select( "Part 1","Part 2" ) )
+ {
+ case 1:
+ mes "[Chapter 2, Part 1]";
+ mes "Booboo the Cow usually";
+ mes "expresses five different";
+ mes "feelings through her songs:";
+ mes "these are joy, sadness, anger,";
+ mes "love, and neutral contentment.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "^800080She is so happy^000000!";
+ mes "When Booboo the Cow";
+ mes "feels joy, then you go";
+ mes "ahead and brush her";
+ mes "hair 3 times before";
+ mes "you can milk her.";
+ mes "^800080 3 times^000000.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "^800080She is as usual^000000.";
+ mes "When she feels so-so, you need to";
+ mes "comb her hair ^800080 5 times^000000.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "If Booboo the cow feels";
+ mes "sad, then you need to make";
+ mes "her feel more loved. How";
+ mes "do you do this? Just brush";
+ mes "her hair at least 10 times.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "Now, remember that when";
+ mes "Booboo the cow is angry,";
+ mes "you shouldn't touch her";
+ mes "at all. Just say, ''No!'' to";
+ mes "brushing her hair, okay?";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "If you happen to see";
+ mes "Booboo the cow in love,";
+ mes "then just brush her hair";
+ mes "once. Just look for the";
+ mes "hearts, and you'll know";
+ mes "that she's in love, okay?";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "Whenever Booboo the";
+ mes "cow is just feeling";
+ mes "neutral contentment,";
+ mes "then just brush her";
+ mes "5 times. That's all~";
+ close;
+
+ case 2:
+ mes "[Chapter 2, Part 2]";
+ mes "Booboo the cow will";
+ mes "always sing this song.";
+ mes "Keep these sounds in";
+ mes "mind when she sings them...";
+ next;
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ next;
+ mes "[Chapter 2, Part 2]";
+ mes "When you try to milk";
+ mes "Booboo, she will sing this";
+ mes "song with a slight difference.";
+ mes "Look for the difference in";
+ mes "Booboo's song, and then";
+ mes "hum the correvt word to her.";
+ close;
+ }
+
+ case 3:
+ mes "[Chapter 3]";
+ mes "If you want to milk";
+ mes "Booboo the cow, you";
+ mes "must first get permission";
+ mes "from Kurupe. You will also";
+ mes "need 3 Concentration Potions";
+ mes "to insert into Booboo's comb.";
+ close;
+ }
+}
+
+hugel,68,99,3 script Booboo the Cow 889,{
+
+ if (hg_milk == 7 || hg_milk == 12)
+ {
+ mes "[Booboo]";
+ mes "Boop boop boo~";
+ mes "Booboo Boop boo!";
+ next;
+ mes "^804000It seems that";
+ mes "Booboo the cow";
+ mes "has something that";
+ mes "she wants to tell you.^000000";
+ next;
+ switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
+ {
+ case 1:
+ if(countitem(645) > 2)
+ {
+ set @cowsong1,rand(1,5);
+ if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
+ else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
+ else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
+ else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
+ else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
+ end;
+ }
+ mes "^3355FFTo use this comb to";
+ mes "brush Booboo the cow,";
+ mes "you will need to insert";
+ mes "3 Concentration Potions.";
+ mes "You can only brush Booboo";
+ mes "with this luxurious magic comb.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFMaybe you should learn more";
+ mes "about Booboo the cow, and";
+ mes "get more information before";
+ mes "you can attempt to milk her.^000000";
+ close;
+ }
+ }
+ mes "[Booboo]";
+ mes "Booo~Boooo!!";
+ mes "Boobooboo Booo~~~";
+ mes "Booboo Boop~";
+ close;
}
+
+function script Func_MilkCow {
-hugel,126,151,3 script Emily#HuQuest 90,{
- mes "[Emily]";
- mes "I feel so blessed to";
- mes "live in this quaint, little";
- mes "town. It's so beautiful, and";
- mes "everyone here is so nice~";
+ mes "^3355FFThis giant magic comb was";
+ mes "specially ordered from Geffen's";
+ mes "Magic Academy. It is designed";
+ mes "to operate after inserting";
+ mes "3 Concentration Potions";
+ mes "into its special slots.^000000";
next;
- mes "[Emily]";
- mes "For some reason, my older";
- mes "sister wants to move out of";
- mes "Hugel as soon as she can. She";
- mes "says that she's getting creeped";
- mes "out by the people that live here. Don't you think that sounds weird?";
+ mes "^3355FFOnce you place your";
+ mes "3 Concentration Potions";
+ mes "into the comb, it begins";
+ mes "to chime, and Booboo the";
+ mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
+ delitem 645,3;
+ soundeffect ""+getarg(0)+"",0;
+ next;
+ soundeffect ""+getarg(0)+"",0;
+ mes "^3355FFNow it's time for you";
+ mes "to brush Booboo the cow.";
+ mes "Depending on her mood,";
+ mes "you need to brush her a";
+ mes "certain number of times.^000000";
+ next;
+ input @cowbrush;
+ if (@cowbrush != getarg(1))
+ {
+ soundeffect "taming_fail.wav",0;
+ mes "^3355FFAwwww...";
+ mes "Booboo the cow looks";
+ mes "so disappointed. She";
+ mes "looks like she wants";
+ mes "to close herself off";
+ mes "from the rest of the world...^000000";
+ close;
+ }
+ soundeffect "cow_06.wav",0;
+ mes "^3355FFBooboo the cow";
+ mes "seems fairly content,";
+ mes "and is singing a serenade.^000000";
+ next;
+ soundeffect "cow_06.wav",0;
+ set @cowsong2,rand(1,6);
+ mes "[Mrs. Booboo]";
+ if (@cowsong2 == 1)
+ {
+ mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~~~^000000";
+ }
+ else if (@cowsong2 == 2)
+ {
+ mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
+ mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~~~^000000";
+ }
+ else if (@cowsong2 == 3)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rurub~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ }
+ else if (@cowsong2 == 4)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ }
+ else if (@cowsong2 == 5)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ }
+ else if (@cowsong2 == 6)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! Boo! Boo~^000000";
+ }
+ next;
+ mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
+ mes "different than Booboo's normal";
+ mes "song in Burupu's notes, and then tell her the correct world without";
+ mes "the tilde character (''~'').^000000";
+ next;
+ if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
+ else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
+ else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
+ else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
+ else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
+ else if(@cowsong2 == 6) set @cowsong$,"B";
+ input @cowanswer$;
+ if (@cowanswer$ == @cowsong$)
+ {
+ soundeffect "tming_success.wav",0;
+ mes "^3355FFSuccess!";
+ mes "Booboo the cow";
+ mes "is quite happy, and";
+ mes "you were able to milk";
+ mes "her. Now, you should";
+ mes "report to Kurupe.^000000";
+ if(hg_milk == 12) set hg_milk,13;
+ else set hg_milk,8;
+ close;
+ }
+ soundeffect "taming_fail.wav",0;
+ mes "^3355FFUh oh...";
+ mes "Booboo the cow is starting";
+ mes "to snort violently! She seems";
+ mes "pretty angry with you, so you";
+ mes "better get away for now...^000000";
+ close;
+}
+
+//-------------------------------------------------------------------------
+// Odin Temple Excavation quest
+//-------------------------------------------------------------------------
+
+hugel,91,152,1 script Sign 837,{
+
+ mes "**Recruitment Notice**";
+ mes " ";
+ if(hg_odin < 60)
+ {
+ mes "We are now hiring recruits";
+ mes "for the Odin Shrine Expedition.";
+ mes " ";
+ mes "- Shrine Expedition Dept.";
+ if(!hg_odin) set hg_odin,1;
+ close;
+ }
+ mes "Join our magician";
+ mes "community, and make";
+ mes "all your days a festival!";
+ mes " ";
+ mes "- Hugel Magician Community";
+ close;
+}
+
+hu_in01,19,161,0 script Alex 803,{
+
+ if(!hg_odin)
+ {
+ mes "[Alex]";
+ mes "Whatever you're";
+ mes "trying to sell me,";
+ mes "I'm not interested!";
+ mes "Now get out of here!";
+ close;
+ }
+ else if(hg_odin == 1)
+ {
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Huh...?";
+ mes "What do you want?";
+ next;
+ switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
+ {
+ case 1:
+ mes "[Alex]";
+ mes "Whatever you're";
+ mes "trying to sell me,";
+ mes "I'm not interested!";
+ mes "Now get out of here!";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Alex]";
+ mes "Oh, so you saw the";
+ mes "recruitment notice for the";
+ mes "Odin Shrine Expedition, eh?";
+ if(BaseLevel > 59)
+ {
+ mes "Hmmm... Alright, you look";
+ mes "like you're strong enough.";
+ mes "Yeah, I think you qualify.";
+ next;
+ }
+ else
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "Well, I dunno. I think that";
+ mes "kind of expedition would";
+ mes "eat you alive. No offense...";
+ next;
+ mes "[Alex]";
+ mes "Look, I'll reconsider";
+ mes "whether you qualify after";
+ mes "you get train a little more,";
+ mes "develop your skills, you know,";
+ mes "get stronger. For now, though,";
+ mes "I don't think we can use you.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ break;
+ }
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "I'm Alex Helmut, and I'm";
+ mes "in charge of the expedition.";
+ mes "See that guy over there? That's";
+ mes "my younger brother Julian who's";
+ mes "also working on the excavation.";
+ next;
+ mes "[Alex]";
+ mes "Our main goal in this";
+ mes "excavation is to retrieve";
+ mes "some extremely valuable";
+ mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
+ mes "if you're not strong enough.";
+ next;
+ mes "[Alex]";
+ mes "Anyway, if you'd like to";
+ mes "help us, please take a look";
+ mes "around the shrine and see";
+ mes "if you'd want to work for us.";
+ mes "Please talk to the Boatman";
+ mes "to travel to the shrine, okay?";
+ set hg_odin,2;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_odin == 2)
+ {
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "You really oughtta";
+ mes "check out the shrine";
+ mes "for yourself first. Just talk";
+ mes "to the Boatman so that";
+ mes "he take you over there.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_odin == 3)
+ {
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Oh, so you've gone";
+ mes "and seen the shrine";
+ mes "already. So will you help";
+ mes "us in our expedition?";
+ next;
+ switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
+ {
+ case 1:
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Oh... Them.";
+ mes "They're officially my";
+ mes "co-workers, but quite";
+ mes "frankly, they were forced";
+ mes "upon me by the Rune-Midgarts";
+ mes "Kingdom. It can't be helped...";
+ next;
+ mes "[Alex]";
+ mes "Anyway, I have to accept";
+ mes "them to help international";
+ mes "relations or something silly";
+ mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
+ mes "but I just don't trust them.";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "In fact, I think it's";
+ mes "obvious that they're here";
+ mes "for something else, though";
+ mes "I'm not sure what it may be.";
+ mes "And that gray haired lady...";
+ mes "She totally creeps me out!";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Alex]";
+ mes "Yeah, well, I know";
+ mes "it might be a tough";
+ mes "decision to make. Well,";
+ mes "take your time. I understand";
+ mes "that you have to weigh the";
+ mes "risks and everything.";
+ close2;
+ cutin "",255;
+ end;
+
+ case 3:
+ mes "[Alex]";
+ mes "Great! In that case, your";
+ mes "first assignment is to bring";
+ mes "me ^3355FF5 Runes of the Darkness^000000";
+ mes "from the shrine. Don't worry,";
+ mes "I'll make sure that you're";
+ mes "rewarded for your efforts.";
+ set hg_odin,4;
+ next;
+ mes "[Alex]";
+ mes "This is your chance";
+ mes "to show me that your";
+ mes "dependability and sense";
+ mes "of responsibility. Then,";
+ mes "we can move on to the";
+ mes "more important stuff.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_odin == 4)
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "What are you still";
+ mes "doing here? Shouldn't";
+ mes "you be headed to the";
+ mes "shrine already?";
+ next;
+ switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
+ {
+ case 1:
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "You've forgotten";
+ mes "already? I asked you";
+ mes "to bring me ^3355FF5 Runes";
+ mes "of the Darkness^000000. Okay,";
+ mes "now hurry up and get to it.";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Alex]";
+ mes "That's fine...";
+ mes "Just keep in mind that";
+ mes "we're running behind";
+ mes "schedule. If only that";
+ mes "grey haired crone wasn't";
+ mes "here... We'd be done by now!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_odin == 5)
+ {
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Well, it's about";
+ mes "time you came back.";
+ mes "So did you bring me";
+ mes "^3355FF5 Runes of the Darkness^000000?";
+ next;
+ switch( select( "Er, not yet...:There you go!" ) )
+ {
+ case 1:
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Wh-what?!";
+ mes "You came here just to";
+ mes "tell me that? Come back";
+ mes "when you're done and";
+ mes "don't waste my time!";
+ next;
+ donpcevent "Julian::OnEmote";
+ mes "[Julian]";
+ mes "Hey, you know what,";
+ mes "Alex? You can't push";
+ mes "people around like that.";
+ mes "Besides, this adventurer";
+ mes "isn't a pushover, you know?";
+ next;
+ cutin "hu_alex03.bmp",2;
+ emotion e_an;
+ mes "[Alex]";
+ mes "What was that...?";
+ mes "Are you trying to";
+ mes "make me mad, Julian?";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Julian]";
+ mes "All I'm saying is that";
+ mes "most adventurers know that";
+ mes "you can't pay them what they're";
+ mes "worth. That's why so many of";
+ mes "them are going in and out";
+ mes "of the other room, you know.";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "That... grey... haired...!";
+ mes "N-no... Calm down, Alex...";
+ mes "Lose your head, you lose";
+ mes "everything... D-don't stoop";
+ mes "down to her level.";
+ next;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Alright, I'm not in any";
+ mes "position to make demands";
+ mes "of you... But I would really";
+ mes "appreciate it if you would";
+ mes "bring me 5 Runes of the";
+ mes "Darkness as soon as possible.";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ if(countitem(7511) > 4)
+ {
+ delitem 7511,5;
+ set hg_odin,6;
+ getitem 603,1;
+ mes "[Alex]";
+ mes "Oh! Thank you";
+ mes "so much, I'm sure";
+ mes "these Runes will help";
+ mes "us in our research. I know";
+ mes "this isn't much, but please";
+ mes "accept this Old Blue Box.";
+ next;
+ mes "[Julian]";
+ mes "Wait...";
+ mes "Research?";
+ mes "Since when did";
+ mes "you do research?";
+ next;
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "Gosh, Julian,";
+ mes "will you just";
+ mes "shut up for a bit?";
+ next;
+ mes "[Julian]";
+ mes "Why? I'm the one who";
+ mes "does all the grunt work";
+ mes "and actual research.";
+ mes "You think you're so";
+ mes "big just ''supervising...''";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "J-Julian!";
+ next;
+ mes "[Julian]";
+ mes "Right, right, we've";
+ mes "got a visitor. Yeah,";
+ mes "okay, sorry about that.";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "I'm sorry about all";
+ mes "this. If you don't mind,";
+ mes "we'll continue our research";
+ mes "and hopefully finish our";
+ mes "project soon. Thanks once";
+ mes "again for all of your help.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Hm? Oh, this isn't";
+ mes "enough Runes of the";
+ mes "Darkness. I asked you";
+ mes "to bring me 5 of them...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_odin == 6)
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "...Darn it! I think I might";
+ mes "have miscalculated. Maybe";
+ mes "I really do need more of";
+ mes "these. What am I gonna do?";
+ mes "And what is that grey haired";
+ mes "crone thinking? Hmmmm...";
+ next;
+ emotion e_omg;
+ cutin "hu_alex03.bmp",2;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "O-Oh! I had no idea that";
+ mes "you were there! Y-you";
+ mes "didn't hear anything";
+ mes "s-strange, did you?";
+ mes "Hahahahahahaha!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_odin > 11 && hg_odin < 17)
+ {
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "Excuse me?";
+ mes "The grey haired crone";
+ mes "offered you a part time";
+ mes "job, but won't pay you?";
+ next;
+ mes "[Alex]";
+ mes "She's really shameless!";
+ mes "We don't have much to pay";
+ mes "volunteers, but we should";
+ mes "at least give them something!";
+ mes "How can she do this?! Oh, er,";
+ mes "let me introduce myself first.";
+ next;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "I'm Alex Helmut, and I'm";
+ mes "in charge of the expedition.";
+ mes "See that guy over there? That's";
+ mes "my younger brother Julian who's";
+ mes "also working on the excavation.";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "As supervisor of this";
+ mes "operation, I'm ashamed to";
+ mes "say that the excavation is";
+ mes "proceeding behind schedule.";
+ mes "If only that grey haired crone";
+ mes "in the next room weren't here!";
+ next;
+ mes "[Alex]";
+ mes "I can't work with";
+ mes "her at all! She's";
+ mes "manipulative, greedy,";
+ mes "selfish, and two faced!";
+ mes "There's got to be another";
+ mes "reason why she's here...!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Hm? Did you need";
+ mes "something? I'm sorry,";
+ mes "but I can't help you";
+ mes "right now. I'm pretty";
+ mes "busy, so I just want to";
+ mes "be left alone for a while.";
+ close2;
+ cutin "",255;
+ end;
+ }
+}
+
+hu_in01,14,11,4 script Laura 70,{
+
+ if(!hg_odin)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hm? What are you doing";
+ mes "here? Ashe, Ashe! Get";
+ mes "this person out of here!";
+ close2;
+ cutin "",255;
+ warp "hu_in01",15,76;
+ end;
+ }
+ else if(hg_odin == 1)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Hm? Oh, you must be";
+ mes "here in response to our";
+ mes "recruitment notice, yes?";
+ if(BaseLevel < 60)
+ {
+ cutin "hu_laura01.bmp",2;
+ mes "Let me take a look at you...";
+ mes "Oh, you're all skin and bone!";
+ mes "I can't use someone like you.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "I'm Laura Laurence, the";
+ mes "Rune-Midgarts Kingdom rep";
+ mes "for the Odin Shrine Expedition.";
+ next;
+ mes "[Laura]";
+ mes "My assistant, Ashe";
+ mes "Milton, is right over";
+ mes "there. Say, 'Hello,' Ashe.";
+ next;
+ donpcevent "Ashe::OnEmote";
+ mes "[Ashe]";
+ mes "Hello!";
+ next;
+ mes "[Laura]";
+ mes "As you may already know,";
+ mes "we're here to uncover relics";
+ mes "from the Odin Shrine. However,";
+ mes "the shrine is infested with";
+ mes "powerful creatures that a weak";
+ mes "woman like me can never defeat.";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Would you let a poor";
+ mes "fragile woman like me go";
+ mes "in there alone? Someone like";
+ mes "you must go in there for me.";
+ mes "Hence, the recruitment notice.";
+ next;
+ mes "[Laura]";
+ mes "Now, we can't actually pay";
+ mes "you for your work. In fact,";
+ mes "we have absolutely nothing to";
+ mes "give you. But you'd be doing";
+ mes "a great service your country,";
+ mes "the Rune-Midgart's Kingdom.";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Think about it!";
+ mes "You'd be making a great";
+ mes "contribution, helping us";
+ mes "learn more about the age";
+ mes "when the gods showed";
+ mes "themselves to humans!";
+ next;
+ switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "W-Wait! Think about";
+ mes "the importance of learning";
+ mes "about the age of gods! If you";
+ mes "don't help us, then who will?";
+ mes "We need to work together to";
+ mes "build a better future, right?";
+ next;
+ switch( select( "But you can't pay me.","Alright, I'll do it." ) )
+ {
+ case 1:
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "You're right.";
+ mes "It's like I said";
+ mes "before. I don't have";
+ mes "anything to pay you.";
+ mes "...............................";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Curses! If this project had";
+ mes "more funding, we'd have more";
+ mes "than a cheesy recruitment ad,";
+ mes "and some professional staff";
+ mes "like those rich Schwaltzvalt";
+ mes "Republic boys in the next room!";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Fine, it's your choice";
+ mes "whether you want to work";
+ mes "for us. I'm just disappointed";
+ mes "that someone like you won't";
+ mes "help us. I mean, don't you";
+ mes "have any patriotism at all?";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+
+ case 2:
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Laura]";
+ mes "Perfect! Now, you first";
+ mes "you need to go to the shrine";
+ mes "and survey the area for your";
+ mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
+ mes "Hurry up and come back soon!";
+ set hg_odin,12;
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin > 1 && hg_odin < 6)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but";
+ mes "what are you guys";
+ mes "doing over here?";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "What are we doing...?";
+ mes "This is the shrine expedition";
+ mes "office. You know, we're doing";
+ mes "research on the artifacts found";
+ mes "in the Odin Shrine on behalf";
+ mes "of the Rune-Midgarts Kingdom.";
+ next;
+ switch( select( "About Alex and Julian","Alright, now I understand." ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "These people in the other";
+ mes "room, Alex and Julian, are";
+ mes "they also working in this same";
+ mes "expedition in the Odin Shrine?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...Oh. You must be working";
+ mes "for those rich Schwaltvalt";
+ mes "Republic kids. I can't work";
+ mes "with that impudent girl, at";
+ mes "all, so we're actually working";
+ mes "in separate offices.";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Sorry, let me introduce";
+ mes "myself. I'm Laura Laurence,";
+ mes "the leader of the Odin Shrine";
+ mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
+ mes "assistant for this excavation.";
+ next;
+ donpcevent "Ashe::OnEmote";
+ mes "[Ashe]";
+ mes "Hello!";
+ next;
+ mes "[Laura]";
+ mes "If you'd rather do";
+ mes "a service for your";
+ mes "country and quit working";
+ mes "for those wealthy snobs, then";
+ mes "come back here and let me know.";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+
+ case 2:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+
+ }
+ }
+ else if(hg_odin == 6)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Hey, I know you...";
+ mes "You're a volunteer for the";
+ mes "other office's expedition,";
+ mes "right? Your timing couldn't";
+ mes "be more perfect. Why don't";
+ mes "you help us for a while?";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Basically, I want you";
+ mes "to spy on that snobby girl,";
+ mes "Alex of the Schwaltzvalt";
+ mes "Republic office, and report";
+ mes "what she's actually doing to me. ^FFFFFF ^000000";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "I have to know...";
+ mes "I need to know whether";
+ mes "they discovered ''that thing''";
+ mes "already. They can't have found";
+ mes "it before us. It's impossible!";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Anyway, just eavesdrop";
+ mes "on the Schwaltvalt Office";
+ mes "by putting your ear really";
+ mes "close to the door, and listen";
+ mes "to them talk. Will you do that?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...............................";
+ mes "Of course, you're";
+ mes "going to do it. Right?";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "RIGHT?!";
+ next;
+ switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ set hg_odin,17;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Good.";
+ mes "Now do it!";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ else if(hg_odin == 12)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Ask the Boatman to take";
+ mes "you to the Odin Shrine so";
+ mes "that you can actually see it";
+ mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
+ mes "then you can just let me know.";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ else if(hg_odin == 13)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Have you been to the";
+ mes "Odin Shrine already?";
+ mes "I know it's scary, but we";
+ mes "need to finish our research";
+ mes "for the good of mankind.";
+ next;
+ switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
+ {
+ case 1:
+ case 2:
+ case 3:
+ break;
+ }
+ mes "[Laura]";
+ mes "Well, then.";
+ mes "Did you happen to";
+ mes "find anything while";
+ mes "you were there?";
+ next;
+ switch( select( "Jellopies.","No." ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "You can freakin' find";
+ mes "Jellopy anywhere! I meant,";
+ mes "did you find anything special";
+ mes "while you were at the shrine!";
+ next;
+ break;
+
+ case 2:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Well, that's fine.";
+ mes "I did tell you to just";
+ mes "take a look around, so";
+ mes "I didn't expect you to";
+ mes "bring me anything.";
+ next;
+ break;
+ }
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Anyway, are you still willing";
+ mes "to help us? I know that I said";
+ mes "that we can't pay you, but to";
+ mes "be fair, I can offer you something from my special collection.";
+ mes "How does that sound?";
+ next;
+ switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Oh, those are the";
+ mes "Schwartzvalt Republic";
+ mes "representatives for this";
+ mes "Odin Shrine expedition.";
+ mes "Personally, I think they're";
+ mes "just a bunch of rich phonies.";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "And that Alex girl...";
+ mes "She may seem polite,";
+ mes "but she's always giving";
+ mes "these dirty looks, and";
+ mes "greets me with a fake";
+ mes "smile. I hate her!";
+ next;
+ donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
+ mes "[Ashe]";
+ mes "Ms. Laurence...!";
+ mes "Stop it, please!";
+ mes "It's embarassing to";
+ mes "hear you talk about";
+ mes "a colleague like that.";
+ next;
+ mes "[Laura]";
+ mes "C-colleague?! No way!";
+ mes "I despise that spoiled brat,";
+ mes "and she doesn't deserve the";
+ mes "position that her rich daddy";
+ mes "probably bought for her! Grrr!";
+ mes "Come back later, I'm too mad!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+
+ case 2:
+ mes "[Laura]";
+ mes "If you're having second";
+ mes "thoughts, it might not be";
+ mes "the best idea to work for me.";
+ mes "I mean, I believe in following";
+ mes "your gut instincts, you know?";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+
+ case 3:
+ set hg_odin,14;
+ mes "[Laura]";
+ mes "That's what I've been";
+ mes "next;ing to hear! Alright,";
+ mes "please fetch me ^3355FF5 Runes of";
+ mes "the Darkness^000000 from the Odin";
+ mes "Shrine. Go now, adventurer~";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin == 14)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hm? You've got a job";
+ mes "to do, don't you? What";
+ mes "are you still doing here?";
+ next;
+ switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
+ {
+ case 1:
+ mes "[Laura]";
+ mes "You're supposed";
+ mes "to bring me ^3355FF5 Runes";
+ mes "of the Darkness^000000. Now,";
+ mes "don't forget this time!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+
+ case 2:
+ mes "[Laura]";
+ mes "Well, try to hurry up";
+ mes "if you can. I'm already";
+ mes "behind schedule because";
+ mes "we have to work with those";
+ mes "snobby rich kids in the";
+ mes "other office. ^333333*Sigh...*^000000";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin == 15)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Oh, you've come back.";
+ mes "So where are the Runes";
+ mes "of the Darkness you brought?";
+ next;
+ switch( select( "Er, I don't have them yet...","Right here!" ) )
+ {
+ case 1:
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "This isn't really one";
+ mes "of those jobs where you";
+ mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
+ mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+
+ case 2:
+ if (countitem(7511) > 4)
+ {
+ delitem 7511,5;
+ set hg_odin,16;
+ getitem 603,1;
+ mes "[Laura]";
+ mes "Oooh, nice job. It's good";
+ mes "that we have more of these";
+ mes "to study. Though, it seems";
+ mes "that the more we research,";
+ mes "the quicker it seems that";
+ mes "we're not getting anywhere...";
+ next;
+ mes "[Laura]";
+ mes "Hey...";
+ mes "Ashe. Why aren't we";
+ mes "making any progress?";
+ mes "What exactly have you";
+ mes "been doing? None of those";
+ mes "runes have any writing?";
+ next;
+ mes "[Ashe]";
+ mes "Well, I think there's";
+ mes "supposed to be writing,";
+ mes "but these runes are pretty";
+ mes "old. I've got to polish this";
+ mes "gunk off without damaging";
+ mes "any writing that's there...";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "By the way, what have the other guys been doing?";
+ mes "What, they don't do anything but wasting their time?";
+ mes "Ah~ I see. They are thinking that this is the perfect excuse";
+ mes "for them to relax and rest.";
+ mes "Well, somehow they are the citizens of this country, you know.";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "What do you think those";
+ mes "Schwaltzvalt snobs are doing?";
+ mes "They must think this project";
+ mes "is an excuse for them to relax";
+ mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "They've got things so easy,";
+ mes "while we're barely covering";
+ mes "our research expenses!";
+ mes "In fact, we've had to cut";
+ mes "so many corners, skip";
+ mes "meals and amenities...";
+ next;
+ mes "[Ashe]";
+ mes "I know! How can we";
+ mes "carry on professional";
+ mes "research in a shack?";
+ mes "We're literally living at";
+ mes "poverty standards here...";
+ mes "Are we still researchers?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "I know that!";
+ mes "I know that already!";
+ mes "S-stop bringing it up!";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "This is pathetic.";
+ mes "I can't even afford the";
+ mes "energy to continue this";
+ mes "conversation. You too,";
+ mes "why don't you take a rest?";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+ }
+ else if(!countitem(7511))
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "..................";
+ mes "What is this?!";
+ mes "You're supposed to";
+ mes "bring me 5 of them!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Is this your way of";
+ mes "saying that you don't";
+ mes "want to work for us?";
+ mes "Why don't you say it";
+ mes "to my face, eh?";
+ next;
+ mes "[Ashe]";
+ mes "Ms. Laurence, please,";
+ mes "calm down! We're in no";
+ mes "position to yell at anyone,";
+ mes "especially volunteers! You";
+ mes "of all people should know";
+ mes "that they're doing us a favor!";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Okay, Ashe, I get it!";
+ mes "And as for you, I'll give";
+ mes "you another chance. Next";
+ mes "time you see me, bring";
+ mes "5 Runes of the Darkness!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ else if(countitem(7511) == 1)
+ {
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "...Only one?";
+ mes "Look at me. I asked";
+ mes "you for five. I know that";
+ mes "one is better than nothing...";
+ mes "But it's pretty darn close. Go";
+ mes "get me 4 more this instant!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
+ else if(countitem(7511) == 2)
+ {
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "One, two...";
+ mes "Huh? Th-that's all?!";
+ mes "When I ask for 5 Runes";
+ mes "of the Darkness, I mean";
+ mes "5, not 2. Now hurry up";
+ mes "and just do what I asked!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
+ else
+ {
+ mes "[Laura]";
+ mes "One, two, three...";
+ mes "That's it? Don't you";
+ mes "know how to count to 5?";
+ mes "Go and get me more of those";
+ mes "Runes of the Darkness now!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
+ }
+ }
+ else if(hg_odin == 16)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "I wonder how much progress";
+ mes "those pampered Schwaltzvalt";
+ mes "snobs actually made. They've";
+ mes "got the funds, so they could";
+ mes "actually be further ahead";
+ mes "than we are right now...";
+ next;
+ mes "[Laura]";
+ mes "I have to know...";
+ mes "I need to know whether";
+ mes "they discovered ''that thing''";
+ mes "already. They can't have found";
+ mes "it before us. It's impossible!";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "...Hey, you.";
+ next;
+ switch( select( "...","...Me?" ) )
+ {
+ case 1:
+ mes "[Laura]";
+ mes "Hey, hey!";
+ mes "Hey hey hey!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Me?";
+ next;
+ break;
+
+ case 2:
+ break;
+ }
+ mes "[Laura]";
+ mes "Basically, I want you";
+ mes "to spy on that snobby girl,";
+ mes "Alex of the Schwaltzvalt";
+ mes "Republic office, and report";
+ mes "what she's actually doing to me. ^FFFFFF ^000000";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Anyway, just eavesdrop";
+ mes "on the Schwaltvalt Office";
+ mes "by putting your ear really";
+ mes "close to the door, and listen";
+ mes "to them talk. Will you do that?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...............................";
+ mes "Of course, you're";
+ mes "going to do it. Right?";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "RIGHT?!";
+ next;
+ switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ set hg_odin,17;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Good.";
+ mes "Now do it!";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ else if(hg_odin == 17)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "What are you standing";
+ mes "around here for? Go and";
+ mes "eavesdrop on those snobs";
+ mes "next door! I must know";
+ mes "what they're really up to!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ else if(hg_odin == 18 || hg_odin == 19)
+ {
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Frankly, I know I'm paying";
+ mes "you nothing to be spy, but";
+ mes "please tell me what you";
+ mes "learned about the Schwaltzvalt";
+ mes "Republic Research Team.";
+ next;
+ switch( select( "Giantes","Ymir's Heart","Nothing" ) )
+ {
+ case 1:
+ cutin "hu_laura04.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm guessing that you're";
+ mes "already familiar with the";
+ mes "creature known as Giantes";
+ mes "since you're an archaeologist.";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Of course! It's an";
+ mes "ancient beast on which";
+ mes "the Guardians were inspired.";
+ mes "N-no way...! Are they here to";
+ mes "finish their guardian research?";
+ mes "What else did you learn?";
+ next;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, have you";
+ mes "ever heard of Ymir's...";
+ next;
+ donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
+ mes "[Ashe]";
+ mes "...Heart?";
+ mes "Ymir's Heart, right?";
+ next;
+ mes "[Laura]";
+ mes "Ashe, you know about";
+ mes "this? What exactly";
+ mes "is Ymir's Heart?";
+ next;
+ switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "It's this...";
+ mes "Um, really...";
+ next;
+ break;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Er, you see...";
+ mes "A lot of people know";
+ mes "about Ymir's Heart...";
+ next;
+ break;
+
+ case 3:
+ mes "["+strcharinfo(0)+"]";
+ mes "You know the expression,";
+ mes "''Home is where the heart";
+ mes "is?'' Er, well, Ymir's Heart...";
+ next;
+ break;
+
+ case 4:
+ mes "["+strcharinfo(0)+"]";
+ mes "The truth is,";
+ mes "Ymir was this giant...";
+ next;
+ break;
+ }
+ donpcevent "Ashe::OnEmote4"; //ET_OK
+ mes "[Ashe]";
+ mes "Ymir's Heart?";
+ mes "That's a clothing";
+ mes "brand, isn't it? Yeah,";
+ mes "it's popular amongst";
+ mes "the trendy crowd in the";
+ mes "Schwaltzvalt Republic.";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Clothing brand?";
+ mes "You mean those snobs";
+ mes "are just spending their";
+ mes "time talking about fashion";
+ mes "in there? Huh. Don't they";
+ mes "have better things to do?";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "In the meantime, would";
+ mes "you do one more favor for";
+ mes "me? I'd like you to go to";
+ mes "the shrine one last time.";
+ mes "I hear that it's built on";
+ mes "two connected islands...";
+ next;
+ mes "[Laura]";
+ mes "I want you to check the";
+ mes "inner island, and see";
+ mes "what you can find while";
+ mes "I investigate the Schwaltzvalt";
+ mes "Research Team. I'm sorry, but";
+ mes "you're the only one I can ask.";
+ set hg_odin,20;
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+
+ case 3:
+ mes "[Laura]";
+ mes "Nothing...?";
+ mes "Are you sure that's";
+ mes "all you learned?";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin == 20)
+ {
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "I wonder...";
+ mes "What could be going on?";
+ mes "Hopefully I'll be able";
+ mes "to find the answers...";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+ }
+}
+
+hu_in01,18,167,4 script Julian 86,{
+
+ if(!hg_odin)
+ {
+ mes "[Julian]";
+ mes "^333333*Sigh...*^000000";
+ close;
+ }
+ else if(hg_odin == 1)
+ {
+ mes "[Julian]";
+ mes "Say, are you here";
+ mes "for a job? We're looking";
+ mes "for someone that's passionate";
+ mes "about ancient history. If you";
+ mes "want to make money, then this";
+ mes "this the wrong place for you~";
+ next;
+ mes "[Julian]";
+ mes "This is supposed to be";
+ mes "a collaborative excavation,";
+ mes "but the team leaders are too";
+ mes "stubborn and refuse to make";
+ mes "any compromises. It's been";
+ mes "incredibly frustrating...";
+ next;
+ mes "[Julian]";
+ mes "Basically, each of our teams";
+ mes "is conducting its own research";
+ mes "for now. Now, we need your help";
+ mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
+ mes "brought as many as you can!";
+ close;
+ }
+ else if(hg_odin == 2)
+ {
+ mes "[Julian]";
+ mes "You sure you want";
+ mes "to work for someone";
+ mes "like my boss? Can't";
+ mes "you tell that she's";
+ mes "evil? Escape from this";
+ mes "place while you still can!";
+ next;
+ mes "[Alex]";
+ mes "Julian...!";
+ next;
+ mes "[Julian]";
+ mes "See what I mean?";
+ close;
+ }
+ else if(hg_odin == 3)
+ {
+ mes "[Julian]";
+ mes "Wow, you must really";
+ mes "like this kind of work,";
+ mes "huh? I didn't really expect";
+ mes "that you'd go to the shrine...";
+ close;
+ }
+ else if(hg_odin == 4)
+ {
+ mes "[Julian]";
+ mes "I'm amazed to see you";
+ mes "working so hard. You must";
+ mes "like pleasing other people,";
+ mes "I guess, but try not to be too";
+ mes "kind. Wouldn't want that...";
+ close;
+ }
+ else if(hg_odin == 5)
+ {
+ mes "[Julian]";
+ mes "Geez...";
+ mes "You're a really nice";
+ mes "person, you know that?";
+ mes "Just try not to be taken";
+ mes "for a sucker, okay?";
+ close;
+ }
+ else
+ {
+ mes "[Julian]";
+ mes "Why are both of our";
+ mes "team leaders so bull";
+ mes "headed? Maybe it has";
+ mes "something to do with";
+ mes "them being old and single.";
+ mes "Don't tell them I said that!";
+ close;
+ }
+
+OnEmote:
+ emotion e_ho,0;
+ end;
+}
+
+hu_in01,16,21,0 script Ashe#5 139,2,2,{
+
+OnTouch:
+ if (hg_odin == 18)
+ {
+ mes "[Ashe]";
+ mes "......?";
+ next;
+ set hg_odin,19;
+ mes "[Ashe]";
+ mes "......";
+ mes ".........";
+ close;
+ }
+}
+
+hu_in01,16,20,4 script Ashe 95,{
+
+ switch(hg_odin)
+ {
+ case 0:
+ mes "[Ashe]";
+ mes "Hello, may I help you?";
+ mes "Please understand that";
+ mes "unauthorized personnel";
+ mes "are prohibited from entering";
+ mes "this area. Have you come to";
+ mes "assist in the expedition?";
+ close;
+
+ case 1:
+ mes "[Ashe]";
+ mes "Oh, you've here in response";
+ mes "to the recruitment notice?";
+ mes "Well then, let me give you";
+ mes "a brief idea about the work.";
+ mes "First off, we can't pay you any";
+ mes "money, so you'd be a volunteer.";
+ next;
+ mes "[Ashe]";
+ mes "Instead, you're allowed to";
+ mes "keep whatever you excavate";
+ mes "in the Odin Shrine, so long";
+ mes "as we don't need it for our";
+ mes "research. This opportunity";
+ mes "might prove worthwhile to you.";
+ next;
+ mes "[Ashe]";
+ mes "Now, we should be working";
+ mes "together with the Schwaltvalt";
+ mes "Republic's Research Team, but";
+ mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
+ mes "clash of personalities...";
+ next;
+ mes "[Ashe]";
+ mes "In any case, if you'd";
+ mes "like to join us in our";
+ mes "efforts to uncover the";
+ mes "secrets of the past, then";
+ mes "please speak to Ms. Laurence.";
+ close;
+
+ case 2:
+ case 12:
+ mes "[Ashe]";
+ mes "So you're off to the";
+ mes "Odin Shrine? Good luck,";
+ mes "and be careful, alright?";
+ close;
+
+ case 3:
+ case 13:
+ mes "[Ashe]";
+ mes "Oh, you're back";
+ mes "earlier than I thought!";
+ mes "I think someone with";
+ mes "your talent can be";
+ mes "a really big help to us!";
+ close;
+
+ case 4:
+ mes "[Ashe]";
+ mes "Hm? You've decided to";
+ mes "help the Schwaltzvalt Team?";
+ mes "That's fine, but I'm afraid";
+ mes "Ms. Laurence may be a little";
+ mes "upset by that. Well, it's fine";
+ mes "with me. I don't really care.";
+ close;
+
+ case 5:
+ mes "[Ashe]";
+ mes "How's the work coming";
+ mes "along? I know the team";
+ mes "leaders hate each other,";
+ mes "but they should recognize";
+ mes "that one person's victory";
+ mes "in research is victory for all.";
+ close;
+
+ case 6:
+ mes "[Ashe]";
+ mes "How's the work coming";
+ mes "along? I know the team";
+ mes "leaders hate each other,";
+ mes "but they should recognize";
+ mes "that one person's victory";
+ mes "in research is victory for all.";
+ close;
+
+ case 14:
+ mes "[Ashe]";
+ mes "Please keep up";
+ mes "the good work~";
+ close;
+
+ case 15:
+ if(countitem(7511) > 4)
+ {
+ mes "[Ashe]";
+ mes "Well, it looks like";
+ mes "everything turned out";
+ mes "alright in the end, huh?";
+ mes "Good work getting those runes.";
+ close;
+ }
+ mes "[Ashe]";
+ mes "Oh, dear, you don't";
+ mes "look very well. Did";
+ mes "something happen?";
+ close;
+
+ case 16:
+ mes "[Ashe]";
+ mes "I know that Ms. Laurence";
+ mes "can be... vocally aggressive,";
+ mes "but I'm sure that she really";
+ mes "appreciates all of your hard";
+ mes "work. Thank you so much for";
+ mes "all of your efforts~";
+ close;
+
+ case 17:
+ mes "[Ashe]";
+ mes "Why does Ms. Laurence";
+ mes "have to be this way?";
+ mes "I honestly think this";
+ mes "rivalry is awfully petty...";
+ close;
+
+ case 19:
+ mes "[Ashe]";
+ mes "Ehm...";
+ mes "Don't worry";
+ mes "about it~";
+ close;
+
+ case 20:
+ mes "[Ashe]";
+ mes "Please don't ask";
+ mes "me about anything...";
+ mes "Besides, I mean";
+ mes "you no harm~";
+ close;
+ }
+
+OnEmote:
+ emotion e_heh,0;
+ end;
+
+OnEmote2:
+ emotion e_swt2,0;
+ end;
+
+OnEmote3:
+ emotion e_gasp,0;
+ end;
+
+OnEmote4:
+ emotion e_ok,0;
+ end;
+}
+
+hu_in01,174,90,0 script Entrance 139,2,2,{
+
+OnTouch:
+ if(hg_odin == 22 || hg_odin == 23)
+ {
+ mes "[Laura]";
+ mes "So it means that everyone fooled me!";
+ next;
+ mes "== Laura is violently wielding a thick file in the air. ==";
+ close;
+ }
+}
+
+hu_in01,159,84,3 script Laura#2 70,{
+
+ if(hg_odin == 22 || hg_odin == 23)
+ {
+ cutin "hu_laura03.bmp",2;
+ donpcevent "Laura#2::OnEmote";
+ mes "[Laura]";
+ mes "Wh-what...?!";
+ mes "Does this mean";
+ mes "that everyone has";
+ mes "had me fooled this";
+ mes "whole time?! This is";
+ mes "complete lunacy!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ donpcevent "Alex#2::OnEmote";
+ mes "[Alex]";
+ mes "What are you talking";
+ mes "about, you crazy wench?";
+ mes "You saw the shrine on the";
+ mes "other side! That's no secret!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "I'm not talking about that!";
+ mes "I saw your brother digging";
+ mes "everywhere in town in the";
+ mes "middle of the night!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ mes "[Alex]";
+ mes "Lies...!";
+ mes "Where the hell did";
+ mes "you get that idea?";
+ mes "What makes you think";
+ mes "there are artifacts buried";
+ mes "around here inside town?";
+ next;
+ mes "[Alex]";
+ mes "Besides, what makes you";
+ mes "think that my brother would";
+ mes "waste so much time doing";
+ mes "something so ridiculous?";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Hahahaha! Yeah,";
+ mes "defend your brother";
+ mes "as much as you like,";
+ mes "you hypocrite! What do";
+ mes "you care about him, I know";
+ mes "you two really hate each other!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ mes "[Alex]";
+ mes "What was that...?";
+ mes "I dare you to say";
+ mes "that again! I'll make";
+ mes "sure that you regret it!";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "I know that you were helping";
+ mes "him in his excavations. There's";
+ mes "no way so much progress can be";
+ mes "done by one man alone! In fact,";
+ mes "I have evidence that proves it!";
+ next;
+ mes "^3355FFLaura violently";
+ mes "waves a thick file";
+ mes "clasped in her hands.^000000";
+ next;
+ donpcevent "Julian#2::OnEmote";
+ mes "[Julian]";
+ mes "What...?";
+ mes "Argh, that's--!";
+ next;
+ donpcevent "Laura#2::OnEmote2";
+ mes "[Laura]";
+ mes "That's right.";
+ mes "Now tell me, what the";
+ mes "hell is ''^FF0000Ymir's Heart?^000000''";
+ next;
+ cutin "hu_alex02.bmp",0;
+ mes "[Alex]";
+ mes "......";
+ mes "Julian!";
+ next;
+ donpcevent "Julian#2::OnEmote2";
+ mes "[Julian]";
+ mes "Uh, this isn't my fault!";
+ mes "Sh-she doesn't have any";
+ mes "right to come into our office!";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hah! Aren't we supposed to";
+ mes "be equal partners in the same";
+ mes "expedition? That's what I heard";
+ mes "at the beginning! But you guys";
+ mes "have something different in mind! ^FFFFFF ^000000";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "It's awfully suspicious: you";
+ mes "guys are only going out at";
+ mes "night, and you're making so";
+ mes "little progress with the Odin";
+ mes "Shrine excavation. Tell me,";
+ mes "what are your true goals?!";
+ next;
+ cutin "hu_alex03.bmp",0;
+ donpcevent "Alex#2::OnEmote3";
+ mes "[Alex]";
+ mes "I-I don't know what you're";
+ mes "talking about! J-Julian must";
+ mes "have gotten some mission, and";
+ mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
+ mes "the facts, you... you thief!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Thief...?!";
+ mes "Look who's";
+ mes "talking!";
+ next;
+ mes "^3355FFLaura tossed the file";
+ mes "away, and threateningly";
+ mes "rolled up her sleeves.^000000";
+ next;
+ donpcevent "Ashe#2::OnEmote";
+ mes "[Ashe]";
+ mes "S-stop!";
+ mes "Both of you!";
+ next;
+ donpcevent "Laura#2::OnEmote3";
+ mes "[Laura]";
+ mes "Stay out of";
+ mes "this, Ashe!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ donpcevent "Alex#2::OnEmote";
+ mes "[Alex]";
+ mes "Yeah, this is none";
+ mes "of your business!";
+ next;
+ set hg_odin,25;
+ mes "[Ashe]";
+ mes "Oh... Oh, dear!";
+ close2;
+ cutin "hu_alex04.bmp",255;
+ end;
+ }
+ else if(hg_odin > 23)
+ {
+ cutin "hu_laura03.bmp",2;
+ donpcevent "Laura#2::OnEmote";
+ mes "[Laura]";
+ mes "Hah...!";
+ mes "Did you...";
+ mes "Just hit me?";
+ next;
+ cutin "hu_alex04.bmp",0;
+ donpcevent "Alex#2::OnEmote";
+ mes "[Alex]";
+ mes "You crazy...!";
+ close2;
+ cutin "hu_alex04.bmp",255;
+ end;
+ }
+OnEmote:
+ emotion e_an,0;
+ end;
+
+OnEmote2:
+ emotion e_ag,0;
+ end;
+
+OnEmote3:
+ emotion e_swt2,0;
+ end;
+}
+
+hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
+
+hu_in01,162,85,4 script Ashe#2 95,{
+
+ if(hg_odin == 22 || hg_odin == 23)
+ {
+ mes "[Ashe]";
+ mes "This...";
+ mes "This doesn't";
+ mes "look good at all!";
+ close;
+ }
+ else if(hg_odin == 25)
+ {
+ mes "^3355FFAshe picked up";
+ mes "the file that Laura";
+ mes "tossed away.^000000";
+ next;
+ mes "[Ashe]";
+ mes "Um, I've got a favor";
+ mes "of my own to ask you.";
+ mes "Would you please bring";
+ mes "this file to Morroc? Just";
+ mes "bring it to my comrade";
+ mes "over at the South Gate.";
+ next;
+ mes "[Ashe]";
+ mes "I'm sorry, but we don't";
+ mes "have much time left. I guess";
+ mes "this is the last time we will";
+ mes "ever see each other, so thank";
+ mes "you for all your help, friend.";
+ next;
+ set hg_odin,59;
+ mes "[Ashe]";
+ mes "Don't worry, my comrade";
+ mes "at Morroc's South Gate will";
+ mes "explain everything once you";
+ mes "find him. Please hurry!";
+ close;
+ }
+ else if(hg_odin == 59)
+ {
+ mes "[Ashe]";
+ mes "Don't worry, my comrade";
+ mes "at Morroc's South Gate will";
+ mes "explain everything once you";
+ mes "find him. Please hurry, and";
+ mes "find him as soon as you can!";
+ close;
+ }
+
+OnEmote:
+ emotion e_sob,0;
+ end;
+}
+
+hu_in01,171,90,0 script Ashe#3 139,2,2,{
+
+OnTouch:
+ if(hg_odin == 25)
+ {
+ mes "^3355FFAshe picked up";
+ mes "the file that Laura";
+ mes "tossed away.^000000";
+ next;
+ mes "[Ashe]";
+ mes "Um, I've got a favor";
+ mes "of my own to ask you.";
+ mes "Would you please bring";
+ mes "this file to Morroc? Just";
+ mes "bring it to my comrade";
+ mes "over at the South Gate.";
+ next;
+ mes "[Ashe]";
+ mes "I'm sorry, but we don't";
+ mes "have much time left. I guess";
+ mes "this is the last time we will";
+ mes "ever see each other, so thank";
+ mes "you for all your help, friend.";
+ next;
+ set hg_odin,59;
+ mes "[Ashe]";
+ mes "Don't worry, my comrade";
+ mes "at Morroc's South Gate will";
+ mes "explain everything once you";
+ mes "find him. Please hurry!";
+ close;
+ }
+}
+
+hu_in01,155,82,4 script Julian#2 86,{
+
+ if (hg_odin == 22 || hg_odin == 23)
+ {
+ mes "[Julian]";
+ mes "I...";
+ mes "I don't know";
+ mes "what I should do!";
+ close;
+ }
+ mes "[Julian]";
+ mes "I've stopped caring";
+ mes "whether they fight or";
+ mes "not... I'm so not get";
+ mes "involved. If you want,";
+ mes "you can try to stop them...";
close;
-} \ No newline at end of file
+OnEmote:
+ emotion e_omg,0;
+ end;
+
+OnEmote2:
+ emotion e_swt2,0;
+ end;
+}
+
+moc_fild12,160,372,0 script Hit 139,{
+
+OnEffect:
+ specialeffect 122;
+ end;
+}
+
+moc_fild12,160,365,0 script Ashe#4 139,4,4,{
+
+OnTouch:
+ if(hg_odin == 59)
+ {
+ mes "[???]";
+ mes "...Silence.";
+ next;
+ mes "[???]";
+ mes "Don't turn, don't";
+ mes "flinch, don't even";
+ mes "breathe. You're being";
+ mes "followed. Hold on a sec";
+ mes "while I take care of him.";
+ next;
+ donpcevent "Hit::OnEffect";
+ mes "[???]";
+ mes "Ha!";
+ next;
+ mes "[???]";
+ mes "...............................";
+ mes "Good. You've done some";
+ mes "good work. Just drop the file";
+ mes "to the ground. And for your";
+ mes "own good, don't turn around.";
+ next;
+ mes "^3355FFYou drop the file";
+ mes "to the ground, and it";
+ mes "immediately vanishes in";
+ mes "a small whirlwind of sand.^000000";
+ next;
+ mes "[???]";
+ mes "I know that you've";
+ mes "gotten involved in all";
+ mes "this unexpectedly. Before";
+ mes "I leave, have you got any";
+ mes "questions? Otherwise, I'll go.";
+ next;
+ switch( select( "Who's Ashe?","What happened to Laura?" ) )
+ {
+ case 1:
+ mes "[???]";
+ mes "You'll never see her";
+ mes "again. She's already";
+ mes "been assigned to a new";
+ mes "mission. If it makes you";
+ mes "feel better, she's one of the";
+ mes "members of ''Secret Wing.''";
+ next;
+ break;
+
+ case 2:
+ mes "[???]";
+ mes "She'll be fine. If you're that";
+ mes "interested in archaeology,";
+ mes "you'll be happy to know that";
+ mes "she'll run the excavation the";
+ mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
+ next;
+ mes "[???]";
+ mes "You're probably curious";
+ mes "about Ashe, and perhaps";
+ mes "myself as well. Now, have you";
+ mes "ever heard of ''Secret Wing?''";
+ next;
+ break;
+ }
+ mes "[???]";
+ mes "Secret Wing is a secret";
+ mes "organization that's scattered";
+ mes "now, but some of the members";
+ mes "are still active. Just consider us enemies of Rekenber Corporation";
+ mes "in the Schwaltzvalt Republic.";
+ next;
+ mes "[???]";
+ mes "Everything you saw and";
+ mes "heard is all true. The ghost";
+ mes "of Giantes still remains within";
+ mes "the Odin Shrine. Rekenber wants";
+ mes "it for their ends, as well as";
+ mes "Arunafeltz. It's complicated...";
+ next;
+ mes "[???]";
+ mes "The people of Rune-Midgarts";
+ mes "and Schwaltzvalt Republic still";
+ mes "don't know what's going on.";
+ mes "A lot of people are just being";
+ mes "used... Like that one lady,";
+ mes "that archaeologist, Laura.";
+ next;
+ getexp 700000,0;
+ set hg_odin,60;
+ mes "[???]";
+ mes "...Thanks for";
+ mes "the file. Take care.";
+ mes "Always watch your back.";
+ close;
+ }
+}
+
+hugel,209,109,2 script Boatman 709,{
+
+ mes "[Boatman]";
+ mes "Ah, hello~";
+ mes "Would you like to sail";
+ mes "to the Odin Shrine? The";
+ mes "fare for 1 passenger is";
+ mes "800 zeny. Shall we board?";
+ next;
+ switch( select( "No, thanks.","Sure!" ) )
+ {
+ case 1:
+ mes "[Boatman]";
+ mes "Ah, alright.";
+ mes "If you change your";
+ mes "mind, I invite you";
+ mes "to return and just";
+ mes "let me know.";
+ close;
+
+ case 2:
+ if (Zeny < 800)
+ {
+ mes "[Boatman]";
+ mes "Hm? You don't have enough";
+ mes "money to pay the fare. Well,";
+ mes "just come back when you do";
+ mes "have the zeny, and then I'll";
+ mes "take you to the Odin Shrine.";
+ close;
+ }
+ mes "[Boatman]";
+ mes "Alright then,";
+ mes "climb aboard!";
+ mes "We'll arrive near";
+ mes "the Odin Shrine soon~";
+ close2;
+ set Zeny,Zeny -800;
+ if (hg_odin == 2) set hg_odin,3;
+ else if(hg_odin == 4) set hg_odin,5;
+ else if(hg_odin == 12) set hg_odin,13;
+ else if(hg_odin == 14) set hg_odin,15;
+ warp "odin_tem01",100,146;
+ end;
+ }
+}
+
+odin_tem01,93,146,4 script Boatman 709,{
+
+ mes "[Boatman]";
+ mes "Ah, would you";
+ mes "like to sail back to";
+ mes "Hugel now, or did you";
+ mes "want to explore a bit more?";
+ next;
+ switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
+ {
+ case 1:
+ mes "[Boatman]";
+ mes "Well, alright.";
+ mes "Just let me know";
+ mes "when you're ready to";
+ mes "leave this dangerous place.";
+ close;
+
+ case 2:
+ mes "[Boatman]";
+ mes "Alright then,";
+ mes "climb aboard!";
+ mes "We'll arrive near";
+ mes "Hugel very soon~";
+ close2;
+ warp "hugel",206,109;
+ end;
+ }
+}
+
+odin_tem03,4,2,0 script OdinInit -1,{
+
+OnInit:
+ initnpctimer;
+ end;
+
+OnTimer100000:
+ stopnpctimer;
+ switch(rand(1,5))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ end;
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ end;
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ end;
+ case 4:
+ donpcevent "warpinside#4::OnEnter";
+ end;
+ case 5:
+ donpcevent "warpinside#5::OnEnter";
+ end;
+ }
+}
+
+odin_tem03,206,302,0 script warpinside#1 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#1";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#1";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#1";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,288,271,0 script warpinside#2 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#2";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#2";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#2";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,283,241,0 script warpinside#3 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#3";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#3";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#3";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,179,275,0 script warpinside#4 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#4";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#4";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#4";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,320,264,0 script warpinside#5 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#5";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#5";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#5";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+hu_in01,99,90,0 script Empty 139,3,3,{
+
+OnTouch:
+ mes "^3355FFThis place is empty.";
+ mes "Everyone must";
+ mes "have already left.^000000";
+ close;
+}
+
+que_hugel,35,29,5 script object#1 139,2,2,{
+
+OnTouch:
+ if(hg_odin == 21)
+ {
+ mes "^3355FFA weathered structure";
+ mes "of the Odin Shrine is";
+ mes "half buried beneath the";
+ mes "ground, but it still looks";
+ mes "fairly stable and durable.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ next;
+ switch( select( "Pass","Explore" ) )
+ {
+ case 1:
+ mes "^3355FFYou decided to pass";
+ mes "by the shrine's remnants.^000000";
+ close;
+
+ case 2:
+ if (rand(1,3) == 1)
+ {
+ mes "^3355FFYou catch a bright";
+ mes "shimmer among the";
+ mes "remnants of the shrine.^000000";
+ next;
+ switch( select( "Ignore","Pick it up" ) )
+ {
+ case 1:
+ mes "^3355FFYou decide to continue";
+ mes "searching through the";
+ mes "shrine's ruins.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou find a shining stone";
+ mes "within the ruins, and carefully";
+ mes "put it into your bag.^000000";
+ next;
+ mes "^FF0000Thud!^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?";
+ mes "What was";
+ mes "that noise?!";
+ next;
+ specialeffect 90;
+ specialeffect 90;
+ specialeffect 90;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wa...waaaahhhh!";
+ close2;
+ set hg_odin,22;
+ warp "que_hugel",163,31;
+ end;
+ }
+ }
+ mes "^3355FFUnfortunately, you";
+ mes "were unable to find";
+ mes "anything in the ruins.^000000";
+ close;
+ }
+ }
+ else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
+}
+
+que_hugel,163,31,0 script object#2 139,3,3,{
+
+OnTouch:
+ mes "^3355FFWhen you come back";
+ mes "to your senses, you";
+ mes "find that nothing is";
+ mes "left in this place.^000000";
+ close;
+}
+
+que_hugel,163,178,0 script object#3 139,3,3,{
+
+OnTouch:
+ if(hg_odin == 22)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh?";
+ mes "What's happening?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Waaaaahhhh!";
+ close2;
+ set hg_odin,23;
+ warp "odin_tem03",264,260;
+ end;
+ }
+}
+
+hu_in01,15,108,0 script alex#warp 45,1,1,{
+
+OnTouch:
+ if(hg_odin == 17)
+ {
+ mes "[Alex]";
+ mes "Haven't you found it yet?";
+ mes "You said that it'd be here!";
+ mes "You told me so many people";
+ mes "are drawn to his place since";
+ mes "Ymir's Heart might really";
+ mes "be buried in this area!";
+ next;
+ mes "[Julian]";
+ mes "I'm pretty sure it's";
+ mes "around here somewhere,";
+ mes "but I need more time to dig!";
+ next;
+ mes "[Alex]";
+ mes "I understand why you wanted";
+ mes "to follow me here, but there's";
+ mes "no way to confirm its existence";
+ mes "in this area without digging";
+ mes "it up. Plus, I'm still worried";
+ mes "about the ''Shinokas'' issue...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Shinokas?";
+ next;
+ mes "[Alex]";
+ mes "We couldn't find";
+ mes "Ymir's Heart inside";
+ mes "the village, either...";
+ mes "Why don't you just--";
+ next;
+ mes "[Julian]";
+ mes "Yeah, you think you can do";
+ mes "everything yourself since";
+ mes "you're so much better than";
+ mes "me, huh?! I'm the black sheep";
+ mes "of the family, and father loves";
+ mes "you more than me, right?!";
+ next;
+ mes "[Alex]";
+ mes "You already know that.";
+ next;
+ mes "[Julian]";
+ mes "Wha--?!";
+ mes "Why... I...!";
+ next;
+ mes "[Alex]";
+ mes "Geez, you're impatient.";
+ mes "Listen, your ambitions";
+ mes "can ruin everything. You're";
+ mes "not planning on defying me,";
+ mes "are you? Because if you are...";
+ next;
+ mes "[Julian]";
+ mes "You can never understand";
+ mes "why I want to find Ymir's";
+ mes "Heart! I'm not going to give";
+ mes "up looking for it, so just";
+ mes "leave me alone!";
+ next;
+ mes "[Alex]";
+ mes "I know you better than";
+ mes "yourself, and I can do";
+ mes "everything better than you";
+ mes "can. Forget Ymir's Heart for";
+ mes "now. Giantes is our highest,";
+ mes "most important priority!";
+ next;
+ mes "[Julian]";
+ mes "You always...!";
+ mes "...............................";
+ mes "Wait... You hear that?";
+ next;
+ set hg_odin,18;
+ mes "[Alex]";
+ mes "We'll continue this";
+ mes "conversation later.";
+ close;
+ }
+ else if(hg_odin == 18)
+ {
+ mes "......";
+ mes ".........";
+ close;
+ }
+ else
+ {
+ warp "hu_in01",15,155;
+ end;
+ }
+}
+
+hugel,52,90,0 script alex#warp2 45,1,1,{
+
+OnTouch:
+ if(hg_odin > 59) warp "hu_in01",102,90;
+ else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
+ else warp "hu_in01",33,90;
+ end;
+}
+
+hu_in01,155,70,0 script alex#warp3 45,1,1,{
+
+OnTouch:
+ mes "^3355FFThe door is locked.^000000";
+ close;
+}
+
+hu_in01,155,108,0 script alex#warp4 45,1,1,{
+
+OnTouch:
+ mes "^3355FFThe door is locked.^000000";
+ close;
+}
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 2be65f6e4..f27bdd635 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -4,7 +4,7 @@
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
-//= 3.1
+//= 3.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -53,6 +53,7 @@
//= 3.0 Added Cursed Spirit Quest. [SinSloth]
//= Moved a book non-related to Lighthalzen quests.
//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
+//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@@ -6558,6 +6559,37 @@ yuno_pre,69,20,4 script Secretary#1 862,{
warp "yuno_pre",113,53;
end;
}
+ else if(hg_tre == 56)
+ {
+ mes "[Hes O'Neil]";
+ mes "The President has given the order that ";
+ mes "nobody is allowed to enter this place.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "However, you will change your mind after listening to my explanation.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "...............";
+ mes "Is it something very important?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It is the most important thing.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "Alright then, there you go.";
+ mes "(Whisper) I hope you will become his source of strength.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
+ }
+ else if(hg_tre > 56)
+ {
+ mes "[Hes O'Neil]";
+ mes "The president said that you're welcome to visit him anytime.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
+ }
else
{
mes "[Hes O'Neil]";
@@ -7500,6 +7532,101 @@ L_Mission:
cutin "",255;
end;
}
+ else if(hg_tre == 56)
+ {
+ if(!countitem(7342))
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, where did I put the record?";
+ close;
+ }
+ mes "[Karl]";
+ mes "It's you.....!";
+ mes "It's really been a long time.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So, are you still having the idea to go against Rekenber?";
+ next;
+ mes "[Karl]";
+ mes "...................";
+ next;
+ mes "[Karl]";
+ mes "I'm not sure.";
+ mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
+ next;
+ emotion e_gasp,0;
+ mes "[Karl]";
+ mes "...!";
+ mes "Did you do that? ";
+ mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
+ mes "You are really a great friend.";
+ next;
+ mes "[Karl]";
+ mes "Didn't you speak about the research record just now?";
+ mes "Oh! Can you give me the record?";
+ mes "It will be a big trouble to them.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If you insist to go against them, I will give you the record.";
+ next;
+ mes "[Karl]";
+ mes "I am the president of this country.";
+ mes "I have failed before but I won't stop trying when there is still an opportunity.";
+ next;
+ mes "[Karl]";
+ mes "You remind me of the day I made up my mind to rebuild this country.";
+ mes "How could I forgot such important responsibilities of mine.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's great.";
+ mes "Here's the record.";
+ mes "I hope you will make good use of it. ";
+ next;
+ mes "[Karl]";
+ mes "Let's see...";
+ next;
+ mes "[Karl]";
+ mes "Oh! That's some interesting information.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
+ next;
+ mes "[Karl]";
+ mes ".....I feel so sorry for what I did.";
+ next;
+ mes "[Karl]";
+ mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
+ next;
+ mes "[Karl]";
+ mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
+ next;
+ mes "[Karl]";
+ mes "Thank you so much. ";
+ mes "You can count on me to right what was wrong.";
+ set hg_tre,57;
+ delitem 7342,1;
+ getexp 2000000,0;
+ getitem 617,1;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 57)
+ {
+ mes "[Karl]";
+ mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
+ mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
+ next;
+ mes "[Karl]";
+ mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
+ mes "You have done well for the Schwaltzvalt Republic.";
+ close2;
+ cutin "",255;
+ end;
+ }
else
{
mes "[Karl]";
@@ -7508,7 +7635,7 @@ L_Mission:
close2;
cutin "",255;
end;
- }
+ }
}
yuno_pre,77,68,0 script Secretary#2 862,{
diff --git a/npc/warps/cities/hugel.txt b/npc/warps/cities/hugel.txt
index 444acdd99..5ecca5c0d 100644
--- a/npc/warps/cities/hugel.txt
+++ b/npc/warps/cities/hugel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Sara-chan (1.1)
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 10+
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.4 Fixed an back warp on hu_in01,15,70 (walk to the warp, then warps you back) [erKURITA]
//= 1.5 Added Bingo warps [erKURITA]
//= 1.6 Some official warps [Playtester]
+//= 1.7 Updated warps regarding Odin Temple Excavation Quest. [SinSloth]
//============================================================
//= Hugel City ===============================================
@@ -71,13 +72,11 @@ hu_in01,231,107,0 warp hugel32 1,1,hugel,101,77
hu_in01,268,123,0 warp hugel33 1,1,hu_in01,265,36
hu_in01,265,42,0 warp hugel34 1,1,hu_in01,262,123
-//Library (Unofficial)
-hugel,52,90,0 warp hugel35 1,1,hu_in01,33,90
-hu_in01,37,90,0 warp hugel36 1,1,hugel,54,96
-hu_in01,15,70,0 warp hugel37 1,1,hu_in01,15,27
-hu_in01,15,29,0 warp hugel38 1,1,hu_in01,16,74
-hu_in01,15,108,0 warp hugel39 1,1,hu_in01,15,155
-hu_in01,15,151,0 warp hugel40 1,1,hu_in01,16,104
+//Library
+hu_in01,37,90,0 warp hugel36 1,1,hugel,52,95
+hu_in01,15,70,0 warp hugel37 1,1,hu_in01,15,25
+hu_in01,15,29,0 warp hugel38 1,1,hu_in01,15,74
+hu_in01,15,151,0 warp hugel40 1,1,hu_in01,15,104
//Hunter Guild
hugel,206,228,0 warp hugel41 1,1,hu_in01,381,368
@@ -85,13 +84,13 @@ hu_in01,381,363,0 warp hugel42 1,1,hugel,209,224
hu_in01,380,319,0 warp hugel43 1,1,hu_in01,382,388
hu_in01,388,388,0 warp hugel44 1,1,hu_in01,385,319
-//Other (Unofficial)
-hu_in01,149,90,0 warp hugel45 1,1,hu_in01,104,90
-hu_in01,106,90,0 warp hugel46 1,1,hu_in01,151,90
-hu_in01,85,108,0 warp hugel47 1,1,hu_in01,84,153
-hu_in01,84,151,0 warp hugel48 1,1,hu_in01,85,106
-hu_in01,84,71,0 warp hugel49 1,1,hu_in01,86,26
-hu_in01,85,28,0 warp hugel50 1,1,hu_in01,84,73
+//Other
+hu_in01,177,90,0 warp hugel45 1,1,hugel,52,95
+hu_in01,107,90,0 warp hugel46 1,1,hugel,52,95
+hu_in01,85,108,0 warp hugel47 1,1,hu_in01,85,155
+hu_in01,85,151,0 warp hugel48 1,1,hu_in01,85,104
+hu_in01,85,70,0 warp hugel49 1,1,hu_in01,85,25
+hu_in01,85,29,0 warp hugel50 1,1,hu_in01,85,74
//Pub
hugel,129,66,0 warp hugel51 1,1,hu_in01,350,107
diff --git a/npc/warps/dungeons/odin.txt b/npc/warps/dungeons/odin.txt
index 6f1df0022..478c3cad7 100644
--- a/npc/warps/dungeons/odin.txt
+++ b/npc/warps/dungeons/odin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= birkiczd (1.0)
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= Hako's Sprite, cords and price is official. The text is not.
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Official warps [Playtester]
+//= 1.4 Moved Sailor to Hugel quest file since he's part of
+//= Odin's Excavation Quest. [SinSloth]
//============================================================
odin_tem01,378,182,0 warp odin01 1,1,odin_tem02,28,180
@@ -22,49 +24,4 @@ odin_tem02,21,334,0 warp odin04 1,1,odin_tem01,379,334
odin_tem02,153,349,0 warp odin05 1,1,odin_tem03,120,54
odin_tem03,121,49,0 warp odin06 1,1,odin_tem02,154,345
odin_tem02,261,377,0 warp odin07 1,1,odin_tem03,247,40
-odin_tem03,247,34,0 warp odin08 1,1,odin_tem02,263,372
-
-hugel,209,109,1 script Sailor Hako#01 709,{
- mes "[Sailor Hako]";
- mes "Hello stranger. I'm the only person that offers a unique trip to the cursed Odin Islands.";
- mes "One of the strongest monsters known to man live there, so no wonder. Ha, ha, ha~!";
- next;
- mes "[Sailor Hako]";
- mes "Anyway I'm planing a trip right now. I'll let you tag along for a measly 800 zeny. You dig?";
- next;
- menu "Yeah, I dig.",-,"No, thanks.",L_No;
- mes "[Sailor Hako]";
- if (Zeny < 800) goto L_Zeny;
- set Zeny, Zeny-800;
- mes "All aboard!";
- next;
- warp "odin_tem01",100,145;
- end;
-
-L_Zeny:
- mes "Who are ya trying to kid? You're poor like a church mouse!";
- mes "Come back whey you make some cash, and I'll let you hike along";
- close;
-
-L_No:
- mes "[Sailor Hako]";
- mes "Suit yourself. Se ya!";
- close;
-}
-
-odin_tem01,93,146,3 script Sailor Hako#02 709,{
- mes "[Sailor Hako]";
- mes "So how is it? Not to hard for ya? Wanna to go back to Hugel?";
- next;
- menu "Yeah...",-,"Nope.",L_No;
- mes "[Sailor Hako]";
- mes "All aboard!";
- next;
- warp "hugel",205,108;
- end;
-
-L_No:
- mes "[Sailor Hako]";
- mes "Suit yourself.";
- close;
-}
+odin_tem03,247,34,0 warp odin08 1,1,odin_tem02,263,372 \ No newline at end of file