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author | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-22 10:45:55 +0000 |
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committer | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-22 10:45:55 +0000 |
commit | ce9a35ee545fd11249d272305b78e4fea0588105 (patch) | |
tree | 2610444f29efa3a95deaf59d9e764b502c2e5cc0 /npc | |
parent | 217b01b1c6dae1ad5837cb97aa9f33a65640a72f (diff) | |
download | hercules-ce9a35ee545fd11249d272305b78e4fea0588105.tar.gz hercules-ce9a35ee545fd11249d272305b78e4fea0588105.tar.bz2 hercules-ce9a35ee545fd11249d272305b78e4fea0588105.tar.xz hercules-ce9a35ee545fd11249d272305b78e4fea0588105.zip |
* Fixed some typos to Kiel Hyre and Curse of Gaebolg quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10803 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/quests/Kiel_Hyre_Quest.txt | 164 | ||||
-rw-r--r-- | npc/quests/quests_prontera.txt | 13 |
3 files changed, 100 insertions, 79 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 7ded00e82..9dbe92daf 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2004/06/22 + * Fixed some typos to Kiel Hyre and Curse of Gaebolg quest. [SinSloth] 2007/06/21 * Update to the eAAC Scripts (don't ask...) [eAAC] * Fixed a small bug in Dandelion's Request. [SinSloth] diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt index 20a5b54a5..b55ec371a 100644 --- a/npc/quests/Kiel_Hyre_Quest.txt +++ b/npc/quests/Kiel_Hyre_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf (Script), DZeroX (Timer) //===== Current Version: ===================================== -//= 3.0 +//= 3.2b //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -64,6 +64,7 @@ //= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. //= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] //= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf] +//= 3.2b Fixed some typos and grammar mistakes. [SinSloth] //============================================================ //============================================================================ // Kiel Hyre Quest/Robotic Lab Dungeon @@ -292,7 +293,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ mes "would you like to have?"; next; - switch(select("Beer, please","A coctail, please","Soju, please.","You look worried, what's up?","Cancel")) { + switch(select("Beer, please","A cocktail, please","Soju, please.","You look worried, what's up?","Cancel")) { case 1: mes "[Vandt]"; @@ -341,8 +342,8 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{ mes "that I need to send to"; mes "the Kiel Hyre Academy,"; mes "but I can't find anyone"; - mes "that's avaliable for this"; - mes "kind of temporaty job."; + mes "that's available for this"; + mes "kind of temporary job."; next; switch(select("I'm sorry to hear that","Do you want me to help you?")) { @@ -513,7 +514,7 @@ yuno,217,114,4 script Little Kid 96,{ mes "Listen, can you help me out?"; next; mes "[Cezu]"; - mes "would you please go get"; + mes "Would you please go get"; mes "some flour and eggs for me"; mes "from the ^3355FFLighthalzen Windmill^000000"; mes "Then, when you come back, I can"; @@ -621,7 +622,7 @@ lighthalzen,365,300,2 script Windmill Owner 46,{ mes "that kid needs right"; mes "here. There's eggs inside,"; mes "so be really careful with it."; - mes "it ready for you..."; + mes "It's ready for you..."; next; mes "[Mills]"; mes "Kid's one of my regular"; @@ -1323,7 +1324,7 @@ kh_school,179,39,1 script Cute Student 895,{ mes "What's this,"; mes "a letter for me?"; next; - mes "^3355FFElly opened the envelopre^000000"; + mes "^3355FFElly opened the envelope^000000"; mes "^3355FFand started reading the letter^000000"; next; mes "Dearest Elly"; @@ -1337,11 +1338,11 @@ kh_school,179,39,1 script Cute Student 895,{ mes "trouble. Don't trust anyone"; mes "at the Academy, Elly."; mes "I've left something for you"; - mes "In the Study."; + mes "in the Study."; next; cutin "kh_elly03",2; mes "[Elly]"; - mes "What? oh no, it's been"; + mes "What? Oh no, it's been"; mes "ten days since he wrote"; mes "this letter! Ah, does this"; mes "mean that he's in danger?!"; @@ -1829,7 +1830,7 @@ kh_school,175,175,0 script Cookie Basket 111,{ case 1: mes ""+strcharinfo(0)+", help!"; mes "There's this guy dressed in"; - mes "black who;s walking around,"; + mes "black who's walking around,"; mes "and casting this weird spell!"; mes "He's the one that's been making"; mes "people cold and lifeless as"; @@ -2048,7 +2049,7 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{ mes "area unless you're authorized."; next; - switch(select("I have an apointment with Kiel Hyre.","Alright.")) { + switch(select("I have an appointment with Kiel Hyre.","Alright.")) { case 1: mes "[Cottage Keeper]"; @@ -2064,7 +2065,7 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{ mes "There must be some sort"; mes "of mistake. Mister Hyre"; mes "wouldn't have left if he"; - mes "was suposed to keep"; + mes "was supposed to keep"; mes "an appointment..."; set KielHyreQuest,14; close; @@ -2108,11 +2109,11 @@ yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{ switch(select("Unlock","Cancel")) { case 1: - mes "^3355FFYou unlock the door with the.^000000"; - mes "^3355FFkey that Elly gave you, and.^000000"; - mes "^3355FFas you push it open, a folded.^000000"; - mes "^3355FFnote dropped from the top of the.^000000"; - mes "^3355FFdoor. The following words.^000000"; + mes "^3355FFYou unlock the door with the^000000"; + mes "^3355FFkey that Elly gave you, and^000000"; + mes "^3355FFas you push it open, a folded^000000"; + mes "^3355FFnote dropped from the top of the^000000"; + mes "^3355FFdoor. The following words^000000"; mes "^3355FFare written on this crude note.^000000"; next; mes "6 Forward,"; @@ -2275,7 +2276,7 @@ OnTouch: } mes "^3355FFYou've found a letter^000000"; mes "^3355FFon the floor. Naturally,^000000"; - mes "^3355FFyou pick i up, despite^000000"; + mes "^3355FFyou pick it up, despite^000000"; mes "^3355FFthe fact that it's not^000000"; mes "^3355FFaddressed to you.^000000"; getitem 7490,1; //Letter to Elly @@ -2302,8 +2303,8 @@ kh_vila,16,175,0 script Box::BoxKHQ1 111,{ case 1: mes "^3355FF1,100 zeny seems kind"; - mes "^3355FFor expensive for Pet Food,"; - mes "^3355FFbut if it's better t han the"; + mes "^3355FFof expensive for Pet Food,"; + mes "^3355FFbut if it's better than the"; mes "^3355FFnormal stuff, it might"; mes "^3355FFbe worth a shot."; next; @@ -2326,7 +2327,7 @@ kh_vila,16,175,0 script Box::BoxKHQ1 111,{ case 2: mes "^3355FFThis vending machine^000000"; mes "^3355FFseems really shady and^000000"; - mes "^3355FFsuspicious for some reason^000000"; + mes "^3355FFsuspicious for some reason.^000000"; close; } @@ -2382,7 +2383,7 @@ kh_vila,44,126,0 script Map 111,{ mes "^3355FFbeen hidden underneath it.^000000"; next; - switch(select("ignore","Examine")) { + switch(select("Ignore","Examine")) { case 1: mes "^3355FFWhatever might be^000000"; @@ -2563,7 +2564,7 @@ kh_vila,14,55,0 script Calabash 111,{ mes "^3355FFWhat do you do?^000000"; next; - switch(select("Break Open Calabash","Look Inside Calabash","ignore")) { + switch(select("Break Open Calabash","Look Inside Calabash","Ignore")) { case 1: mes "^3355FFYou can't break^000000"; @@ -2581,7 +2582,7 @@ kh_vila,14,55,0 script Calabash 111,{ mes "^3355FFcalabash, and gently^000000"; mes "^3355FFfeel around with your^000000"; mes "^3355FFfingers until you retrieve^000000"; - mes "^3355FFan Old Bronze Key^000000"; + mes "^3355FFan Old Bronze Key.^000000"; getitem 7329,1; //Old_Bronze_Key close; @@ -2607,7 +2608,7 @@ kh_vila,14,55,0 script Calabash 111,{ //---------------------------------------------------------------------------- // Cottage interior, garden; Pool //---------------------------------------------------------------------------- -kh_vila,39,41,0 script pool 111,{ +kh_vila,39,41,0 script Pool 111,{ if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) { mes "^3355FFYou find a fancy pool^000000"; mes "^3355FFfilled with fresh water.^000000"; @@ -2617,11 +2618,11 @@ kh_vila,39,41,0 script pool 111,{ else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) { mes "^3355FFYou find a fancy pool^000000"; mes "^3355FFfilled with fresh water.^000000"; - mes "^3355FFalong with a conscpicuous^000000"; - mes "^3355FFlion statue with two handles^000000"; + mes "^3355FFalong with a conspicuous^000000"; + mes "^3355FFlion statue with two handles.^000000"; next; - switch(select("Pull handles","cancel")) { + switch(select("Pull Handles","Cancel")) { case 1: mes "Which handle would^000000"; @@ -2730,7 +2731,7 @@ OnTouch: mes "^3355FFFood and see what happens?^000000"; next; - switch(select("Give pet Food","It won't work!")) { + switch(select("Give Pet Food","It won't work!")) { case 1: mes "^3355FFYou gingerly throw the^000000"; @@ -2760,7 +2761,7 @@ OnTouch: next; mes "^3355FFThe dog chases you^000000"; mes "^3355FFdownstairs like the^000000"; - mes "^3355FFsuckah chump you are^000000"; + mes "^3355FFsuckah chump you are.^000000"; close2; warp "kh_vila",126,70; end; @@ -2796,7 +2797,7 @@ kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{ close; } if ((countitem(7492) < 1) && (KielHyreQuest < 36)) { - mes "^3355FFyou find an old drawer^000000"; + mes "^3355FFYou find an old drawer^000000"; mes "^3355FFthat has been closed.^000000"; mes "^3355FFIf you open it, then you^000000"; mes "^3355FFmight find something^000000"; @@ -2847,7 +2848,7 @@ kh_vila,107,126,0 script Box::BoxKHQ2 111,{ mes "^3355FFon the floor in which^000000"; mes "^3355FFa smaller, locked box^000000"; mes "^3355FFhas been placed inside.^000000"; - mes "^3355FFperhaps you can use your^000000"; + mes "^3355FFPerhaps you can use your^000000"; mes "^3355FFOld Bronze Key to unlock it.^000000"; next; @@ -2918,7 +2919,7 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ mes "^3355FFshelf as you place the book back.^000000"; next; - switch(select("Examine The steel surface","Ignore")) { + switch(select("Examine the steel surface","Ignore")) { case 1: mes "^3355FFYou remove more of the^000000"; @@ -2968,7 +2969,7 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ else if (countitem(7516) >= 1) { - switch(select("Green keycard","Cottage Key")) { + switch(select("Green Keycard","Cottage Key")) { case 1: set @KHFirstKeyhole,1; @@ -2985,7 +2986,7 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ mes "^3355FFthe second keyhole?^000000"; next; - switch(select("Green keycard","Cottage Key")) { + switch(select("Green Keycard","Cottage Key")) { case 1: set @KHSecondKeyhole,1; @@ -3508,7 +3509,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{ mes "have to remember these"; mes "numbers, okay? D-don't"; mes "forget, they'll be important..."; - mes "^FF00004^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all..."; + mes "^FF00004^000000, ^FF00007^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all..."; next; mes "^3355FF4772961^000000"; mes "^3355FFWhat could^000000"; @@ -3564,7 +3565,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{ kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{ if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; + mes "^3355FFdoor infront of you.^000000"; next; switch(select("Open Door","Cancel")) { @@ -3611,7 +3612,7 @@ kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{ kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{ if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; + mes "^3355FFdoor infront of you.^000000"; next; switch(select("Open Door","Cancel")) { @@ -3662,13 +3663,13 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ mes "[Allysia]"; mes "Hm? I don't think"; mes "I know you. Kiel Hyre"; - mes "has only authroized Elly,"; + mes "has only authorized Elly,"; mes "and a trusted friend that"; mes "may be helping her, to"; mes "be admitted to this area."; next; mes "[Allysia]"; - mes "I cannot see ^FF0000Elly^000000"; + mes "I cannot see ^FF0000Elly^000000."; mes "Has she been attacked as well?"; mes "Are you ^FF0000Elly's friend^000000?"; next; @@ -3676,7 +3677,7 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ mes "I don't see Elly anywhere"; mes "around here. I can only let"; mes "you enter if you can identify"; - mes "youtself as Elly's friend."; + mes "yourself as Elly's friend."; mes "Is there anything that you"; mes "can present to me as proof?"; next; @@ -3690,6 +3691,7 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ break; case 3: + mes "[Allysia]"; mes "Ah, isn't this the"; mes "key that Kiel Hyre gave"; mes "to Elly? Yes, I'm convinced"; @@ -3796,7 +3798,7 @@ kh_school,122,186,4 script Beautiful lady 894,{ mes "are actually robots, not humans."; next; mes "[Allysia]"; - mes "The Kiel Hyre Foundations's"; + mes "The Kiel Hyre Foundation's"; mes "ultimate goal is to develop"; mes "superior robots that will help"; mes "human society. As robots, we"; @@ -3870,8 +3872,8 @@ kh_school,122,186,4 script Beautiful lady 894,{ mes "...Kiel Hyre's secret code"; mes "confirmed. B_2_3 area."; mes "Vital signs are normal."; - mes "Envelope recieved. Sending"; - mes "Modified Puppet Designs..."; + mes "Envelope received. Sending"; + mes "modified Puppet Designs..."; next; mes "[Allysia]"; mes "Alright, I've recieved"; @@ -3898,7 +3900,7 @@ kh_school,122,186,4 script Beautiful lady 894,{ mes "Secondly, meet me at the Kiel"; mes "Hyre Mansion in Lighthalzen."; mes "Present the Golden Key to"; - mes "be admitted to the premises"; + mes "be admitted to the premises."; delitem 7492,1; //Yellow_Keycard delitem 7495,1; //Blue_Keycard delitem 7496,1; //Red_Keycard @@ -3909,7 +3911,7 @@ kh_school,122,186,4 script Beautiful lady 894,{ mes "is sudden, and I'm not"; mes "giving you a thorough"; mes "explanation, but something"; - mes "horrible will happen if i don't"; + mes "horrible will happen if I don't"; mes "hurry as quickly as possible."; close2; warp "yuno_fild08",73,172; @@ -4017,7 +4019,7 @@ OnTouch: close; } - mes "^3355FFyou can faintly hear^000000"; + mes "^3355FFYou can faintly hear^000000"; mes "^3355FFa voice from the other^000000"; mes "^3355FFside of this door.^000000"; next; @@ -4170,7 +4172,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ mes "[Steward]"; mes "Ah, Master "+strcharinfo(0)+"."; mes "I've been expecting your"; - mes "arival. Please, this way."; + mes "arrival. Please, this way."; close2; warp "kh_mansion",21,14; end; @@ -4195,7 +4197,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ mes "[Steward]"; mes "Ah, Master "+strcharinfo(0)+"."; mes "It is a pleasure to"; - mes "recieve your company"; + mes "receive your company"; mes "once again. Would you"; mes "like to see my master?"; next; @@ -4225,7 +4227,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ mes "[Steward]"; mes "Ah, Master "+strcharinfo(0)+"."; mes "It is a pleasure to"; - mes "recieve your company"; + mes "receive your company"; mes "once again. Would you"; mes "like to see my master, or...?"; next; @@ -4252,7 +4254,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ next; mes "[Steward]"; mes "I believe it should"; - mes "be save enough to let"; + mes "be safe enough to let"; mes "you go see him now..."; mes "Please, hurry this way."; close2; @@ -4275,7 +4277,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ kh_mansion,22,28,4 script Kiel Hyre 903,{ set @now_weight,MaxWeight-Weight; if (@now_weight < 2000) { - mes "^3355FFJust as econd..."; + mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; mes "right now, so you'll"; @@ -4380,6 +4382,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ } if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) { + next; mes "[Kiel Hyre]"; mes "If you don't have"; mes "anymore questions for me,"; @@ -4400,6 +4403,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ } else if (KielHyreQuest == 48) { + mes "[Kiel Hyre]"; mes "Ah, I almost forgot."; mes "Please, take this as"; mes "a little reward for"; @@ -4521,7 +4525,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "[Kiel Hyre]"; mes "Hahahahahahaha!"; mes "Oh, what an imagination~"; - mes "That's bery ridiculous..."; + mes "That's very ridiculous..."; mes "Though, I admit, maybe"; mes "I did design Allysia after"; mes "seeing that woman long ago."; @@ -4565,8 +4569,8 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "You got me, you got me."; mes "I didn't want you to learn"; mes "the truth. You are correct."; - mes "I loved Alysia, and designed"; - mes "my robot to look jus tlike her."; + mes "I loved Allysia, and designed"; + mes "my robot to look just like her."; next; mes "[Kiel Hyre]"; mes "I could never forget her."; @@ -4589,7 +4593,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "evidence shows otherwise."; next; - switch(select("Reveal Portait of Rosimiers")) { + switch(select("Reveal Portrait of Rosimiers")) { case 1: mes "["+strcharinfo(0)+"]"; @@ -4601,7 +4605,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ next; cutin "kh_Kyel03",2; mes "[Kiel Hyre]"; - mes "ASide from that"; + mes "Aside from that"; mes "James Rosimier, you"; mes "mean? No! I don't see"; mes "anything wrong with"; @@ -4699,7 +4703,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "According to this note,"; mes "you told Allysia that you"; mes "wanted to see her again"; - mes "at the place you first med."; + mes "at the place you first met."; mes "I think you did see her again..."; mes "on August 19th, the day she died!"; next; @@ -5092,7 +5096,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{ mes "be, I've got to stop him! Oh,"; mes "and here, please take this"; mes "with my thanks for all of"; - mes "your help, "+@KHTitle+". "+strcharinfo(0)+"."; + mes "your help, "+@KHTitle$+" "+strcharinfo(0)+"."; getitem 616,1; //Old card Album delitem 7508,1; //Elisia's_Ring delitem 7487,1; //Culinary_Wine @@ -5188,7 +5192,7 @@ kh_mansion,18,30,4 script Allysia 894,{ next; mes "[Allysia]"; mes "My central processing unit,"; - mes "equivilent to your brain, is"; + mes "equivalent to your brain, is"; mes "essentially a Memory Scroll"; mes "based on the design of the"; mes "Magic Spell Scrolls that you"; @@ -5201,6 +5205,7 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "process a limited amount of"; mes "data. Therefore, I can't express"; mes "emotion similarly to a human."; + next; break; case 2: @@ -5234,7 +5239,7 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "more powerful than ordinary"; mes "Memory Scrolls, they were"; mes "problematic and were prone"; - mes "to too many error problems"; + mes "to too many error problems."; next; mes "[Allysia]"; mes "Second Generation robots"; @@ -5243,6 +5248,7 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "production halted after six"; mes "years because they were"; mes "considered faulty."; + next; break; case 3: @@ -5283,6 +5289,7 @@ kh_mansion,18,30,4 script Allysia 894,{ mes "robots can interact just like"; mes "real humans is proof of our"; mes "success in robotics."; + next; break; } @@ -5318,8 +5325,8 @@ OnTouch: mes "^3355FFAs you walked out of^000000"; mes "^3355FFthe mansion, something^000000"; mes "^3355FFsmashed the top of your^000000"; - mes "^3355FFhead, and you instnatly^000000"; - mes "^3355FFlose consiousness...^000000"; + mes "^3355FFhead, and you instantly^000000"; + mes "^3355FFlose consciousness...^000000"; close2; percentheal -99,0; warp "kh_mansion",30,75; @@ -5340,7 +5347,7 @@ L_StartDialog: next; mes "[??????]"; mes "Hm? Oh, you're awake"; - mes "earlier than I though."; + mes "earlier than I thought."; mes "You must feel confused,"; mes "but listen carefully. If you"; mes "don't, then I can't guarantee"; @@ -5490,7 +5497,7 @@ L_StartDialog: mes "in our investigation."; next; - switch(select("OKay","......")) { + switch(select("Okay","......")) { case 1: L_Help: @@ -5830,7 +5837,7 @@ yuno,250,132,2 script Old Lady 711,{ mes "Oh, Allysia was such"; mes "a beautiful girl. So many"; mes "men wanted her, especially"; - mes "that dashing Games Rosimier."; + mes "that dashing James Rosimier."; mes "I remember hearing that they"; mes "were going to get married..."; next; @@ -5862,7 +5869,7 @@ yuno,250,132,2 script Old Lady 711,{ mes "key to the Rosimier Mansion."; next; - switch(select("may I borrow the Master Key?")) { + switch(select("May I borrow the Master Key?")) { case 1: mes "[Old Lady]"; @@ -5936,8 +5943,8 @@ yuno,250,132,2 script Old Lady 711,{ mes "Time went by, and he"; mes "was forced to marry his"; mes "fiancee. Allysia was pretty"; - mes "devistated. I think maybe"; - mes "that's wht she... you know..."; + mes "devastated. I think maybe"; + mes "that's what she... you know..."; next; mes "[Old Lady]"; mes "Listen, if you want to learn"; @@ -5975,7 +5982,14 @@ yuno,250,132,2 script Old Lady 711,{ yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{ OnTouch: if (countitem(7498) < 1) - warp "yuno",270,141; + { + mes "That mansion seems to have"; + mes "been destroyed by the time."; + mes "However, the door looks like"; + mes "it'd be still operational if"; + mes "you had the right key."; + close; + } else warp "kh_rossi",20,92; end; @@ -6096,10 +6110,10 @@ kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{ } mes "^3355FFThe desk has^000000"; - mes "^3355FFthree drawers^000000"; + mes "^3355FFthree drawers.^000000"; next; - switch(select("First Drawer","Second Drawer","Third Drawer","Cance;")) { + switch(select("First Drawer","Second Drawer","Third Drawer","Cancel")) { case 1: mes "^3355FFThe first drawer is locked.^000000"; @@ -6167,7 +6181,7 @@ kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{ else { mes "^3355FFYou encounter a dusty ^000000"; mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; + mes "^3355FFnumerous books.^000000"; close; } @@ -7054,7 +7068,9 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{ if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) { mes "[Kiehl]"; mes "........."; - close; + close2; + cutin "",255; + end; } if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) { diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 9bcc20c2c..8cee78a3e 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.7b //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -29,6 +29,7 @@ //= 1.6 Added Gaebolg Family Curse quest. [L0ne_W0lf] //= 1.6a Fixed a couple spelling mistakes. [L0ne_W0lf] //= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22] +//= 1.7b Fixed some minor typos. [SinSloth] //============================================================ // Prontera Culvert @@ -798,7 +799,7 @@ yuno,311,195,3 script Historian#prt01 754,{ mes "With the return of peace,"; mes "the 7 warriors established"; mes "the Rune-Midgarts Kingdom,"; - mes "choosing Tritram Gaebolg III"; + mes "choosing Tristram Gaebolg III"; mes "as the kingdom's first ruler. "; next; mes "[Historian]"; @@ -962,7 +963,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{ mes "have to be so hot? This"; mes "can't be good for my skin..."; mes "Ooh, I wish I were back home"; - mes "in the Scwaltzvalt Republic~"; + mes "in the Schwaltzvalt Republic~"; Emotion e_sob; next; mes "[Historian Rodafrian]"; @@ -1052,6 +1053,8 @@ morocc_in,45,126,3 script Historian#prt02 702,{ mes "^FF0000*The eagle of the rainbow*^000000"; mes "^FF0000*swallowed the serpent.*^000000"; mes "......................"; + next; + input .@answer$; if (.@answer$ == "Then the eagle built its nest.") { mes "[Historian Rodafrian]"; mes "Really? That makes"; @@ -2315,7 +2318,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "Tristram would become the"; mes "first king of the Rune-Midgarts"; mes "Kingdom, but his family would"; - mes "suffer from the cursed placed"; + mes "suffer from the curse placed"; mes "by Jormungand before its defeat. "; next; mes "[Father Bamph]"; @@ -2901,7 +2904,7 @@ prt_church,16,114,4 script Father Bamph#tomb 60,{ if (prt_curse == 18) { mes "[Father Bamph]"; mes "There are the bodies"; - mes "of the Gaeblog princes"; + mes "of the Gaebolg princes"; mes "that were killed during"; mes "the exorcism. Please take"; mes "a look at the body to the left."; |