summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2016-05-15 18:47:32 +0200
committerHaru <haru@dotalux.com>2016-06-25 17:29:41 +0200
commitef7f1cbcaf893961d9e8e053ec666602645111df (patch)
treec8856ee8b543092d9586c0787df11da114835b84 /npc
parent29d956f89fb895652d092cf3bebd0db2c2af3beb (diff)
downloadhercules-ef7f1cbcaf893961d9e8e053ec666602645111df.tar.gz
hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.tar.bz2
hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.tar.xz
hercules-ef7f1cbcaf893961d9e8e053ec666602645111df.zip
Corrected various translation/text encoding issues
- The generated translation file now loads cleanly without encoding conversion errors Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
-rw-r--r--npc/cities/splendide.txt2
-rw-r--r--npc/quests/bard_quest.txt4
-rw-r--r--npc/quests/newgears/2010_headgears.txt12
-rw-r--r--npc/quests/skills/assassin_skills.txt10
-rw-r--r--npc/re/cities/dicastes.txt258
-rw-r--r--npc/re/events/halloween_2014.txt8
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt17
-rw-r--r--npc/re/jobs/novice/academy.txt8
-rw-r--r--npc/re/merchants/ninja_craftsman.txt131
-rw-r--r--npc/re/quests/eden/100-110.txt2
-rw-r--r--npc/re/quests/eden/111-120.txt2
-rw-r--r--npc/re/quests/quests_dicastes.txt183
-rw-r--r--npc/re/quests/quests_eclage.txt2
-rw-r--r--npc/re/quests/quests_malangdo.txt7
-rw-r--r--npc/re/quests/quests_mora.txt3
-rw-r--r--npc/re/warps/cities/dicastes.txt2
16 files changed, 316 insertions, 335 deletions
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index c7ff5a365..d49f50ada 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -436,7 +436,7 @@ spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{
}
else {
mes "[Splendide Guard]";
- mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
+ mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So";
close;
}
}
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 7a2166836..7545d24e7 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
next;
mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
next;
- mes "^D43D1ABrave hero Siegfried ";
- mes "Vanquished a mighty dragon ";
+ mes "^D43D1ABrave hero Siegfried";
+ mes "Vanquished a mighty dragon";
mes "Its blood coated his skin";
mes "Making it impenetrable";
mes "Save for one tender spot";
diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt
index 660c82a87..bfdea103a 100644
--- a/npc/quests/newgears/2010_headgears.txt
+++ b/npc/quests/newgears/2010_headgears.txt
@@ -195,8 +195,8 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{
mes "[Drunken Man]";
mes "Once I wear the Necktie on my head,";
mes "I will be no match for you!";
- mes "You must be nervous’";
- mes "Hmm’ where is the Necktie?";
+ mes "You must be nervous...";
+ mes "Hmm... where is the Necktie?";
next;
// If having the materials
if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
@@ -310,7 +310,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{
mes "[Hat Girl]";
mes "Okay, I'll do it right away!";
next;
- mes "Ch ch ch... combining...ch ch’";
+ mes "Ch ch ch... combining...ch ch...";
emotion e_swt2,1;
next;
mes "[Hat Girl]";
@@ -454,7 +454,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
mes "... ...";
next;
mes "[" + strcharinfo(0) + "]";
- mes "Hmm... I guess I was fooled by that little kid.";
+ mes "Hmm... I guess I was fooled by that little kid.";
close;
}
mes "[Bebete]";
@@ -943,7 +943,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
- mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
@@ -1033,7 +1033,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
- mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
if (questprogress(1104,HUNTING) == 1) {
erasequest 1104;
setquest 1108;
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 6f6a93488..c09660ed2 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Skills Quests
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ _____________________________________________ ============
-//= ============ ============================================= ============
-//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============
//================= Description ===========================================
//= Quests for skills: Venom Knife, Sonic Acceleration
//================= Current Version =======================================
@@ -979,9 +973,7 @@ OnTouch:
}
}
-// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it?
-// Google translate says 癒癒 (jingjing) = Whining, but it doesn't make much sense to me.
-moc_pryd04,85,96,0 script 癒癒#crypt FAKE_NPC,3,3,{
+moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect EF_CONE;
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index f05d494f7..43571facb 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -53,11 +53,11 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{
mes "will rule this land.";
close;
}
- mes "↖3╯ - ♁♀♀";
- mes "→↖♂ ∥ ∥";
- mes "↗34 3";
- mes "☉↓↑ ╯ -↘∥ ♁ ♀←╯";
- mes "═↓/ → ♂";
+ mes sprintf("↖3╯ - ♁♀♀");
+ mes sprintf("→↖♂ ∥ ∥");
+ mes sprintf("↗34 3");
+ mes sprintf("☉↓↑ ╯ -↘∥ ♁ ♀←╯");
+ mes sprintf("═↓/ → ♂");
close;
}
@@ -76,15 +76,15 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
mes "Hey, you are an outsider!";
close;
}
- mes "↑22 ↘ ☉-♂ ╯ ═↙";
- mes "↖☉3 ═ ";
- mes "↓☉- 4 -↓╯ ↘ ↙∴";
+ mes sprintf("↑22 ↘ ☉-♂ ╯ ═↙");
+ mes sprintf("↖☉3 ═ ");
+ mes sprintf("↓☉- 4 -↓╯ ↘ ↙∴");
next;
mes "[Sentinel]";
- mes "↗";
+ mes sprintf("↗");
next;
mes "[Sentinel]";
- mes "♂←∴ ↙ ☉4↑";
+ mes sprintf("♂←∴ ↙ ☉4↑");
close;
}
@@ -96,9 +96,9 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
mes "you won't know what hit you. Beware!";
close;
}
- mes "↖↑∥ ↖ ☉";
- mes "↖∴↘ ☉ ↘═3 → ╯";
- mes "═↑↖ 4 →↘← ↓ ↖";
+ mes sprintf("↖↑∥ ↖ ☉");
+ mes sprintf("↖∴↘ ☉ ↘═3 → ╯");
+ mes sprintf("═↑↖ 4 →↘← ↓ ↖");
close;
}
@@ -109,8 +109,8 @@ dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{
mes "if I keep up with my training every day.";
close;
}
- mes "↖↑∥ ↖ ↖↑∥ ↖";
- mes "↑ ↖";
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖");
+ mes sprintf("↑ ↖");
next;
mes "Don't know what it means.";
close;
@@ -123,8 +123,8 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{
mes "hard I am training.";
close;
}
- mes "↖↑∥ ↖";
- mes "↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖";
+ mes sprintf("↖↑∥ ↖");
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖");
next;
mes "Don't know what it means.";
close;
@@ -138,8 +138,8 @@ dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{
mes "I am never lazy with my training.";
close;
}
- mes "↖↑∥ ↖ ↖↑∥ ↖";
- mes "↖↑∥ ↖";
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖");
+ mes sprintf("↖↑∥ ↖");
next;
mes "Don't know what it means.";
close;
@@ -154,8 +154,8 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{
mes "for trainees like me.";
close;
}
- mes "↖↑∥ ↖ ↖↑∥";
- mes "↖↑∥ ↖ ↖↑∥ ↖";
+ mes sprintf("↖↑∥ ↖ ↖↑∥");
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖");
next;
mes "Don't know what it means.";
close;
@@ -169,8 +169,8 @@ dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{
mes "if I do my best, right?";
close;
}
- mes "↖3↘ ↑ ╯4↑";
- mes "∥↑";
+ mes sprintf("↖3↘ ↑ ╯4↑");
+ mes sprintf("∥↑");
close;
}
*/
@@ -182,9 +182,9 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{
mes "We are all tensed up to be ready for action.";
close;
}
- mes "[3-↘ ↗ -]";
- mes "♂↓∥ ╯ ☉";
- mes "═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ ";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("♂↓∥ ╯ ☉");
+ mes sprintf("═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ ");
close;
}
@@ -194,8 +194,8 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{
mes "Boring.";
close;
}
- mes "[3-↘ ↗ -]";
- mes "↗═2";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("↗═2");
close;
}
@@ -205,8 +205,8 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{
mes "Zzzzz...";
close;
}
- mes "[3-↘ ↗ -]";
- mes "↙↑";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("↙↑");
close;
}
@@ -216,8 +216,8 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
close;
}
- mes "[3-↘ ↗ -]";
- mes "∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘");
close;
}
@@ -227,8 +227,8 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{
mes "Resting is always so sweet.";
close;
}
- mes "[↓↖♁ ∥ ═]";
- mes "∴↓↗ ← ♁♀3 4 ←";
+ mes sprintf("[↓↖♁ ∥ ═]");
+ mes sprintf("∴↓↗ ← ♁♀3 4 ←");
close;
}
@@ -241,9 +241,9 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{
mes "You say I don't look like I'm resting? But I'm already used to this.";
close;
}
- mes "[↓↖♁ ∥ ═]";
- mes "↑∴═ ← ↗♀♂ ∥ ☉↘↘";
- mes "∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉";
+ mes sprintf("[↓↖♁ ∥ ═]");
+ mes sprintf("↑∴═ ← ↗♀♂ ∥ ☉↘↘");
+ mes sprintf("∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉");
close;
}
@@ -257,8 +257,8 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{
mes "Why is it so noisy when I'm trying to get rest?";
close;
}
- mes "[╯↗♁ ═ ↗]";
- mes "∥3♀ - ♁↖3 ↑ 3↓";
+ mes sprintf("[╯↗♁ ═ ↗]");
+ mes sprintf("∥3♀ - ♁↖3 ↑ 3↓");
close;
}
@@ -289,8 +289,8 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "I am not going to say anything, either!";
close;
}
- mes "☉4☉ ☉ ☉/←";
- mes "↓ 43→ ☉☉";
+ mes sprintf("☉4☉ ☉ ☉/←");
+ mes sprintf("↓ 43→ ☉☉");
next;
if(select("Can't tell what it means", "Is it a curse??") == 2) {
mes "[Suspicious Piom]";
@@ -312,10 +312,10 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{
mes "But of course you'll have to pay the price.";
close;
}
- mes "/↓♀ 4 4/";
- mes "/↖♀ ← ♂↙♀ ♁";
- mes "∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖";
- mes "═3↖ ♁ ↙☉2";
+ mes sprintf("/↓♀ 4 4/");
+ mes sprintf("/↖♀ ← ♂↙♀ ♁");
+ mes sprintf("∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖");
+ mes sprintf("═3↖ ♁ ↙☉2");
close;
}
@@ -329,10 +329,10 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{
emotion e_what;
close;
}
- mes "♀-↙ ↖ 3";
- mes "←↓☉ ═ ♁♁4 ↑ ↑☉♂";
- mes "╯♂/ ∥ 3↘☉ ♁ ♀/";
- mes "←↙♂ 4";
+ mes sprintf("♀-↙ ↖ 3");
+ mes sprintf("←↓☉ ═ ♁♁4 ↑ ↑☉♂");
+ mes sprintf("╯♂/ ∥ 3↘☉ ♁ ♀/");
+ mes sprintf("←↙♂ 4");
emotion e_what;
close;
}
@@ -354,17 +354,17 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{
mes "I'll be rejected again, right?";
close;
}
- mes "→♁↘ ☉ ☉-2";
- mes "☉↓↗ / ♁2♂ ↓ ╯";
- mes "∥♀═ ↗ ♁↑↓ ♁ ♂";
- mes "4↙4 - ♂↓↗ → →2";
+ mes sprintf("→♁↘ ☉ ☉-2");
+ mes sprintf("☉↓↗ / ♁2♂ ↓ ╯");
+ mes sprintf("∥♀═ ↗ ♁↑↓ ♁ ♂");
+ mes sprintf("4↙4 - ♂↓↗ → →2");
next;
mes "[Tired Piom]";
- mes "/";
+ mes sprintf("/");
next;
emotion e_swt;
mes "[Tired Piom]";
- mes "↖↙↖ 2 ←♁";
+ mes sprintf("↖↙↖ 2 ←♁");
close;
}
@@ -391,9 +391,9 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{
mes "The refined Bradium was the best ever. Do you want to try some?";
close;
}
- mes "[☉♁♀]";
- mes "↗☉═ 2 ╯";
- mes "↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?";
+ mes sprintf("[☉♁♀]");
+ mes sprintf("↗☉═ 2 ╯");
+ mes sprintf("↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?");
close;
}
@@ -413,17 +413,17 @@ dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{
mes "blessing?";
close;
}
- mes "♁↓4 ↓ ↑";
- mes "╯☉↖ 3 ↑→";
- mes "♁↑4 ↗ 2☉2 ↓";
- mes "☉∥- ↖ 3∥- ↓ ∴";
+ mes sprintf("♁↓4 ↓ ↑");
+ mes sprintf("╯☉↖ 3 ↑→");
+ mes sprintf("♁↑4 ↗ 2☉2 ↓");
+ mes sprintf("☉∥- ↖ 3∥- ↓ ∴");
next;
mes "[Thrilled Piom]";
- mes "╯";
+ mes sprintf("╯");
next;
mes "[Thrilled Piom]";
- mes "-═↗ ╯ ☉☉";
- mes "↗☉→ ↘ /↑";
+ mes sprintf("-═↗ ╯ ☉☉");
+ mes sprintf("↗☉→ ↘ /↑");
close;
}
@@ -435,9 +435,9 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
mes "I will have to get more factory lines running.";
close;
}
- mes "↘↓♂ 3 3═- 3 ∥♂↓";
- mes "/☉← 3";
- mes "←→↘ ↙ →-4 4";
+ mes sprintf("↘↓♂ 3 3═- 3 ∥♂↓");
+ mes sprintf("/☉← 3");
+ mes sprintf("←→↘ ↙ →-4 4");
close;
}
@@ -467,24 +467,24 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
mes "- The guide looks at you with an alert expression. -";
close;
}
- mes "[4♂]";
- mes "↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2";
- mes "←♁♀ ☉ ↑↑?";
+ mes sprintf("[4♂]");
+ mes sprintf("↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2");
+ mes sprintf("←♁♀ ☉ ↑↑?");
next;
- mes "[4♂]";
- mes "-↗☉ ↗ ∥3- 2 →←/";
- mes "♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═";
+ mes sprintf("[4♂]");
+ mes sprintf("-↗☉ ↗ ∥3- 2 →←/");
+ mes sprintf("♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═");
next;
- mes "[4♂]";
- mes "↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯";
- mes "→♁═ ↖ ↘4";
+ mes sprintf("[4♂]");
+ mes sprintf("↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯");
+ mes sprintf("→♁═ ↖ ↘4");
next;
- mes "[4♂]";
- mes "↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←";
+ mes sprintf("[4♂]");
+ mes sprintf("↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←");
next;
- mes "[4♂]";
- mes "♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥";
- mes "∴4♀ ═ ♀←╯ 2 ↑↖";
+ mes sprintf("[4♂]");
+ mes sprintf("♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥");
+ mes sprintf("∴4♀ ═ ♀←╯ 2 ↑↖");
close;
}
@@ -499,12 +499,12 @@ dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{
mes "here too.";
close;
}
- mes "∥↗2 4";
- mes "→↖∴ / ☉☉";
- mes "♂↓♁ ☉ →∥↗ ←";
- mes "♂↖∥ ↙ ↑";
- mes "/↙♁ 2 ↘♁♁ ↗ →";
- mes "4♁♁ ↗ 2╯♁";
+ mes sprintf("∥↗2 4");
+ mes sprintf("→↖∴ / ☉☉");
+ mes sprintf("♂↓♁ ☉ →∥↗ ←");
+ mes sprintf("♂↖∥ ↙ ↑");
+ mes sprintf("/↙♁ 2 ↘♁♁ ↗ →");
+ mes sprintf("4♁♁ ↗ 2╯♁");
close;
}
@@ -515,8 +515,8 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{
mes "I've come to pick up the weapon I ordered.";
close;
}
- mes "∥☉/ ☉ ∴♀═ ∥ ♀2";
- mes "↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑";
+ mes sprintf("∥☉/ ☉ ∴♀═ ∥ ♀2");
+ mes sprintf("↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑");
close;
}
@@ -530,11 +530,11 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{
mes "which is short.";
close;
}
- mes "♂/♀ ☉ ∥♁← →";
- mes "4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3";
- mes "↑☉♀ / ╯♀═ ↓ ↘4∥";
- mes "☉4♁ 2 ↑╯3 → →♂";
- mes "♁3∴ ╯ ←←";
+ mes sprintf("♂/♀ ☉ ∥♁← →");
+ mes sprintf("4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3");
+ mes sprintf("↑☉♀ / ╯♀═ ↓ ↘4∥");
+ mes sprintf("☉4♁ 2 ↑╯3 → →♂");
+ mes sprintf("♁3∴ ╯ ←←");
close;
}
@@ -554,17 +554,17 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{
mes "but why are you interested in it?";
close;
}
- mes "↑∴╯ ═ →↓2 ∥ ♂↓";
- mes "∥4";
- mes "←↗═ 3 ↗☉↑";
- mes "∥╯4 ↖ ↘♀∥ ↓";
+ mes sprintf("↑∴╯ ═ →↓2 ∥ ♂↓");
+ mes sprintf("∥4");
+ mes sprintf("←↗═ 3 ↗☉↑");
+ mes sprintf("∥╯4 ↖ ↘♀∥ ↓");
next;
mes "[Free Venknick]";
- mes "↗";
+ mes sprintf("↗");
next;
mes "[Free Venknick]";
- mes "/═╯ 2 ☉♁4 ∥ ♂♀";
- mes "2↘╯ ← ∥♁→ ↘ ↓♁→ 33";
+ mes sprintf("/═╯ 2 ☉♁4 ∥ ♂♀");
+ mes sprintf("2↘╯ ← ∥♁→ ↘ ↓♁→ 33");
close;
}
@@ -577,9 +577,9 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{
close;
}
mes "[Excited Piom]";
- mes "↙/☉ 4 ∥3♂ 2";
+ mes sprintf("↙/☉ 4 ∥3♂ 2");
emotion e_ho;
- mes "4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖";
+ mes sprintf("4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖");
close;
}
@@ -593,11 +593,11 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{
mes "We never have any quarrels between classes.";
close;
}
- mes "↑2☉ ↓ ↙→- ↓";
- mes "∥∴- ↓ ↑☉∥ ☉ 4";
- mes "♂↑∥ / ═♂═ ↑ ↘∴↗";
- mes "↙←↑ ☉ ╯↙/ ↖ ↖♁";
- mes "34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓";
+ mes sprintf("↑2☉ ↓ ↙→- ↓");
+ mes sprintf("∥∴- ↓ ↑☉∥ ☉ 4");
+ mes sprintf("♂↑∥ / ═♂═ ↑ ↘∴↗");
+ mes sprintf("↙←↑ ☉ ╯↙/ ↖ ↖♁");
+ mes sprintf("34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓");
close;
}
@@ -612,11 +612,11 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{
emotion e_dots;
close;
}
- mes "3↑/ ↗ ↓-";
- mes "4↑↘ ↙ ↖";
- mes "4/═ ☉ ↓→-";
- mes "♂♁∥ ∥ ↗/2";
- mes "═♁/ ═ ╯♂ ═ ╯♂";
+ mes sprintf("3↑/ ↗ ↓-");
+ mes sprintf("4↑↘ ↙ ↖");
+ mes sprintf("4/═ ☉ ↓→-");
+ mes sprintf("♂♁∥ ∥ ↗/2");
+ mes sprintf("═♁/ ═ ╯♂ ═ ╯♂");
emotion e_dots;
close;
}
@@ -649,13 +649,13 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
mes "Just forget about it quickly for your own good.";
close;
}
- mes "[↓╯← ↙ ]";
- mes "↓♁↘ ♁ ╯↘→ → ";
- mes "↘↗↘ → ∥/↘ 4 ☉";
+ mes sprintf("[↓╯← ↙ ]");
+ mes sprintf("↓♁↘ ♁ ╯↘→ → ");
+ mes sprintf("↘↗↘ → ∥/↘ 4 ☉");
next;
- mes "[↓╯← ↙ ]";
- mes "♀2∥ ↘ ↓→═";
- mes "═/↖ 3 →";
+ mes sprintf("[↓╯← ↙ ]");
+ mes sprintf("♀2∥ ↘ ↓→═");
+ mes sprintf("═/↖ 3 →");
next;
mes "Don't know what it means.";
close;
@@ -702,9 +702,9 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
mes "You feel outraged at being tricked.";
close;
}
- mes "[←↙↗ 4 ]";
- mes "3↘☉ ☉ ↗═↖";
- mes "═♀3 2 ♂←3 ↖ ∴←∥";
+ mes sprintf("[←↙↗ 4 ]");
+ mes sprintf("3↘☉ ☉ ↗═↖");
+ mes sprintf("═♀3 2 ♂←3 ↖ ∴←∥");
next;
mes "Don't know what it means.";
close;
@@ -719,9 +719,9 @@ dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{
close;
}
mes "[Worried Piom]";
- mes "↘2→ 3 ∴/♁ ∥ ∴↘3";
- mes "∴→═ - ∴∴- ═ ╯";
- mes "→/♀ ☉ ♂";
+ mes sprintf("↘2→ 3 ∴/♁ ∥ ∴↘3");
+ mes sprintf("∴→═ - ∴∴- ═ ╯");
+ mes sprintf("→/♀ ☉ ♂");
close;
}
@@ -734,8 +734,8 @@ dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{
close;
}
mes "[Lost Galten]";
- mes "☉↑∴ ↘ 4↙";
- mes "∥↖♂ ╯ ";
- mes "←∴3 ↘ ←☉";
+ mes sprintf("☉↑∴ ↘ 4↙");
+ mes sprintf("∥↖♂ ╯ ");
+ mes sprintf("←∴3 ↘ ←☉");
close;
}
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 65afecedc..c0677b2ef 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Halloween Event (2014)
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ _____________________________________________ ============
-//= ============ ============================================= ============
-//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============
//================= Description ===========================================
//= The Official 2014 Halloween Event
//=
@@ -692,7 +686,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "You could be a 'fake'!";
next;
mes "[Nathan]";
- mes "Da...d癒礎?";
+ mes "Da...d...?";
next;
mes "[Bolak]";
mes "Nathan!! Even you doubt your own father?";
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 3b0b1c510..3860b35a3 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -27,12 +27,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Wolfchev's Laboratory
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ _____________________________________________ ============
-//= ============ ============================================= ============
-//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============
//================= Description ===========================================
//= Defeat Wolfchev's human experimentations.
//================= Current Version =======================================
@@ -592,8 +586,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
break;
case 4:
mes "<<Ygnus Stale[1]>>";
- // FIXME[Haru]: Anyone knows what 繒簫 means?
- mes "When doing short distance attack, cast 繒簫 to the player and to the enemy with a certain chance.";
+ mes "When doing short distance attack, Chance of inflicting o rreceiving Burn status when dealing physical damage.";
mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes";
callsub L_Reward, Ygnus_Stale, 50, 100, 35;
break;
@@ -2803,7 +2796,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
//== The Lab No.3 >> Boss's Room Warp portal ===============
1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{
- end;
+ end;
OnInstanceInit:
disablenpc instance_npcname("#potal_03");
@@ -2990,9 +2983,9 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
//== Bosses ================================================
- script bio4FBoss FAKE_NPC,{
- end;
+ end;
- OnEnable:
+OnEnable:
.@map$ = instance_mapname("1@lhz");
.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
specialeffect EF_SUI_EXPLOSION;
@@ -3038,7 +3031,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
disablenpc instance_npcname(strnpcinfo(0));
end;
- OnDisable:
+OnDisable:
killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
disablenpc instance_npcname(strnpcinfo(0));
end;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 949e6973d..4b970a86c 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -2839,7 +2839,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{
mes "Please keep in mind that I really wanted to have it but since you look exhausted I offered it to you first!";
emotion e_no1;
next;
- mes "- You open the lunchbox and there is some type of food inside 癒穢";
+ mes "- You open the lunchbox and there is some type of food inside -";
next;
mes "[Mainz]";
mes "Wahahahat! Don't hesitate and just take it!";
@@ -10875,7 +10875,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
- mes "You have a good memory瞿癒";
+ mes "You have a good memory!";
cutin "sc_vicente03.bmp", 2;
next;
break;
@@ -10941,7 +10941,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
- mes "You have a good memory瞿癒";
+ mes "You have a good memory!";
cutin "sc_vicente03.bmp", 2;
next;
break;
@@ -13297,7 +13297,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
switch(select("refining price", "refining effect", "Finish the explanation.")) {
case 1:
mes "[Locas]";
- mes "穢繹From the word itself, refining price is ^3E86C3 the price for refining once^000000.";
+ mes "From the word itself, refining price is ^3E86C3 the price for refining once^000000.";
next;
mes "[Locas]";
mes "But, there are differences in the essential material according the (zeny) and weapon level.";
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
index a78491f65..4a3744269 100644
--- a/npc/re/merchants/ninja_craftsman.txt
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -87,7 +87,7 @@ L_Menu:
mes "[Gyo]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
if (.@item_make==Wolf_Armguard)
- mes "Can you feel it? The throbbing of the wolf blood’";
+ mes "Can you feel it? The throbbing of the wolf blood...";
else if (.@item_make==Crescent_Armguard)
mes "A crescent as beautiful and clear as a crystal will be engraved on it.";
else if (.@item_make==Ninja_Scale_Armor)
@@ -104,38 +104,38 @@ L_Menu:
}
else if (.@item_make == Crescent_Armguard){
mes "Decreases post skill delay for 2% for every enhancement.";
- mes "Shield Type, Defense 70, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Shield Type, Defense 70, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Ninja_Scale_Armor){
- mes "MHP+15%, MSP-30%.";
- mes "Armor Type, Defense 90, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "MHP+15%, MSP-30%.";
+ mes "Armor Type, Defense 90, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Tenebris_Latitantes){
mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks.";
- mes "Armor Type, Defense 60, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Armor Type, Defense 60, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
break;
case 3:
mes "[Gyo]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.", "Quit.") == 2) {
mes "[Gyo]";
mes "Looks like you need more time to decide.";
close;
}
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
+ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Hold on!! -";
mes "- You cannot receive items -";
mes "- because you carry too much. -";
mes "- Please try again -";
mes "- after lightening your burden. -";
close;
- }
+ }
mes "[Gyo]";
switch(.@item_make){
case 2172: //Wolf_Armguard
@@ -144,7 +144,7 @@ L_Menu:
delitem Wolf_Blood,10; //Wolf_Blood
getitem Wolf_Armguard,1; //Wolf_Armguard
mes "Can you feel the wolfish instinct?";
- mes "Wild, but beautiful’";
+ mes "Wild, but beautiful...";
}
else {
mes "You don't have enough ingredients.";
@@ -272,82 +272,81 @@ L_Menu:
mes "["+ getitemname(getarg(0)) +"]";
if (.@item_make == Raksasa_Dagger){
mes "INT+3 MATK+100.";
- mes "Dagger Type, ATK 120, Slot 1";
- mes "Required Level 110, Ninja Type Only";
+ mes "Dagger Type, ATK 120, Slot 1";
+ mes "Required Level 110, Ninja Type Only";
}
else if (.@item_make == Mikatsuki){
mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use.";
- mes "Dagger Type, ATK 50, Weapon Lvl. 4";
- mes "Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Dagger Type, ATK 50, Weapon Lvl. 4";
+ mes "Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Huuma_Swirling_Petal){
- mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
- mes "Shuriken Type, ATK 150";
- mes "Weapon Lvl. 3, Slot 2";
- mes "Required Level 110, Ninja Type Only";
+ mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
+ mes "Shuriken Type, ATK 150";
+ mes "Weapon Lvl. 3, Slot 2";
+ mes "Required Level 110, Ninja Type Only";
}
break;
case 3:
mes "[Ki]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.", "Quit.") == 2) {
mes "[Ki]";
mes "Think carefully~~";
close;
}
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
+ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Hold on!! -";
mes "- You cannot receive items -";
mes "- because you carry too much. -";
mes "- Please try again -";
mes "- after lightening your burden. -";
close;
- }
+ }
mes "[Ki]";
switch(.@item_make){
case 13076: //Raksasa_Dagger
- if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
- delitem Murasame_,1; //Murasame_
- delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
- getitem Raksasa_Dagger,1; //Raksasa_Dagger
- mes "Oh yes...";
- mes "It is a beautiful glow...";
- }
- else {
- mes "Hmm... You do not have enough to make a Raksasa Dagger.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
+ if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
+ delitem Murasame_,1; //Murasame_
+ delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
+ getitem Raksasa_Dagger,1; //Raksasa_Dagger
+ mes "Oh yes...";
+ mes "It is a beautiful glow...";
+ } else {
+ mes "Hmm... You do not have enough to make a Raksasa Dagger.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
break;
case 13078: //Mikatsuki
- if (countitem(Hakujin_) && countitem(White_Jewel)) {
- delitem Hakujin_,1; //Hakujin_
- delitem White_Jewel,1; //White_Jewel
- getitem Mikatsuki,1; //Mikatsuki
- mes "Splendid’";
- mes "It is always mesmerizing to look upon such a beautiful weapon’";
- }
- else {
- mes "Hmm... You do not have enough to make a Mikatsuki.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
- break;
+ if (countitem(Hakujin_) && countitem(White_Jewel)) {
+ delitem Hakujin_,1; //Hakujin_
+ delitem White_Jewel,1; //White_Jewel
+ getitem Mikatsuki,1; //Mikatsuki
+ mes "Splendid...";
+ mes "It is always mesmerizing to look upon such a beautiful weapon...";
+ }
+ else {
+ mes "Hmm... You do not have enough to make a Mikatsuki.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
+ break;
case 13313: //Huuma_Swirling_Petal
- if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
- delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
- delitem Broken_Shuriken,100; //Broken_Shuriken
- getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
- mes "Swirling Petal!!";
- }
- else {
- mes "Hmm... You do not have enough to make Petal Shurikens.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
+ if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
+ delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
+ delitem Broken_Shuriken,100; //Broken_Shuriken
+ getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
+ mes "Swirling Petal!!";
+ }
+ else {
+ mes "Hmm... You do not have enough to make Petal Shurikens.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
break;
}
close;
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 0cbcb610b..2fa43097c 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -87,7 +87,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "That person standing next to me is my master... He came back after long journey of practice.";
next;
mes "[Gelkah]";
- mes "I understand you might wonder why a Sura wants an Archbishop as a teacher...";
+ mes "I understand you might wonder why a Sura wants an Archbishop as a teacher...";
}
else {
cutin "gelca03",2;
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index 9f503666d..39b7de701 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -878,7 +878,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
case 3:
mes "[Mingmin]";
if (questprogress(13098,PLAYTIME) == 1)
- mes "They all look the same for me. I should research harder.";
+ mes "They all look the same for me. I should research harder.";
else if (questprogress(13097,HUNTING) == 1) {
cutin "漆釭癱",3; //venatu_card
mes "There is one more reason why many adventurers are sent to Juperos and that is my real request.";
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 562d205d3..d52de0f70 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -52,9 +52,9 @@
manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Average Galten]";
- mes "═♀↙? ╯ ↗♀...";
- mes "∴♁- ═ ?";
- mes "♂∴..?";
+ mes sprintf("═♀↙? ╯ ↗♀...");
+ mes sprintf("∴♁- ═ ?");
+ mes sprintf("♂∴..?");
close;
}
if (ep13_3_invite >= 4) {
@@ -81,7 +81,7 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
if (!isequipped(2782)) {
mes "[Curious Sapha]";
- mes "←♂- ♁ ↓?";
+ mes sprintf("←♂- ♁ ↓?");
next;
mes "- Cannot understand a word. -";
close;
@@ -207,8 +207,8 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
if (compare(strnpcinfo(0),"ep133_26")) {
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
next;
mes "The Vigilante says something and then shakes his head.";
mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him.";
@@ -231,9 +231,9 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
}
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..! ";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! ");
next;
mes "Cannot communicate with him.";
close;
@@ -267,8 +267,8 @@ dic_dun01,30,216,5 duplicate(Vigilante#main) Vigilante#ep133_26 4_MAN_GALTUN1
dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘.";
- mes "♀↙2 ↑ ♁↓↙ ↓..! ";
+ mes sprintf("↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘.");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! ");
next;
mes "Cannot understand a word.";
close;
@@ -361,8 +361,8 @@ OnEnable:
- script Guard#ep133_11 4_MAN_GALTUN1,{
if (!isequipped(2782)) {
mes "[Capital City Guard]";
- mes "↑☉← → /↗☉?";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "- Cannot communicate with him. -";
close;
@@ -502,8 +502,8 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -572,8 +572,8 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -641,8 +641,8 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -712,8 +712,8 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -779,8 +779,8 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -853,8 +853,8 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -921,8 +921,8 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -1204,9 +1204,9 @@ cmd_fild08,324,163,0 script Stone Hearts CLEAR_NPC,{ unknown_d(12215,953); }
dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
if (!isequipped(2782)) {
mes "[Diel Guard]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "Cannot communicate with him.";
close;
@@ -1267,9 +1267,9 @@ dic_in01,242,182,0 script Elevator#5f_to_4f CLEAR_NPC,{
dic_in01,263,193,3 script Diel Guard#ep133_20 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Diel Guard]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "Cannot communicate with him.";
close;
@@ -1804,8 +1804,8 @@ OnTouch:
if (ep13_3_secret == 19) {
if (!isequipped(2782)) {
mes "[Quiet Voice]";
- mes "/↗☉ ═←↖....";
- mes "♁↓↙ →╯∥ ↖ -↓↘...";
+ mes sprintf("/↗☉ ═←↖....");
+ mes sprintf("♁↓↙ →╯∥ ↖ -↓↘...");
}
else {
mes "[Quiet Voice]";
@@ -1821,9 +1821,9 @@ OnTouch:
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
if (!isequipped(2782)) {
mes "[Jarute HesLanta]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "Cannot communicate with him.";
mes "Sapha's minister looks hopeless.";
@@ -2331,8 +2331,8 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2504,8 +2504,8 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2728,8 +2728,8 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2870,8 +2870,8 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -3041,8 +3041,8 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -3232,8 +3232,8 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -4300,8 +4300,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
if (!isequipped(2782)) {
mes "[Knit]";
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "Cannot communicate with him.";
close;
@@ -4398,9 +4398,9 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
mes "[Piom]";
if (!isequipped(2782)) {
- mes "♂→═ ← 2♂↙?";
- mes "♁4~!";
- mes "-3═ 2 ∥♂↓ 4 ♀ !!!";
+ mes sprintf("♂→═ ← 2♂↙?");
+ mes sprintf("♁4~!");
+ mes sprintf("-3═ 2 ∥♂↓ 4 ♀ !!!");
next;
mes "Cannot communicate with him.";
close;
@@ -4471,8 +4471,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Galten]";
- mes "↖↑∥ ↖ ↖↑∥";
- mes "↖↑∥";
+ mes sprintf("↖↑∥ ↖ ↖↑∥");
+ mes sprintf("↖↑∥");
next;
mes "Cannot communicate with him.";
close;
@@ -5045,8 +5045,8 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
close;
}
mes "[Frede]";
- mes "╯↑♂ ↘";
- mes "↙←↖ ╯ ↑";
+ mes sprintf("╯↑♂ ↘");
+ mes sprintf("↙←↖ ╯ ↑");
close;
OnTouch:
if (isequipped(2782) && ep13_3_invite > 5 && ep13_3_bra < 1) {
@@ -5352,8 +5352,8 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
mes "[Frede]";
- mes "╯↑♂ ↘ ";
- mes "↙←↖ ╯ ↑";
+ mes sprintf("╯↑♂ ↘ ");
+ mes sprintf("↙←↖ ╯ ↑");
close;
}
@@ -5450,9 +5450,9 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
mes "[Brian]";
- mes "↑↓☉ ↖ ♀2↘ ← ♀";
- mes "♀// ↗ -♂∴ ═";
- mes "↑♁3 ↖";
+ mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀");
+ mes sprintf("♀// ↗ -♂∴ ═");
+ mes sprintf("↑♁3 ↖");
close;
}
@@ -5576,9 +5576,9 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
mes "[Tyler]";
- mes "∴/→";
- mes "/☉- / -↖2 ∥ ";
- mes "☉↖═ ☉ ";
+ mes sprintf("∴/→");
+ mes sprintf("/☉- / -↖2 ∥ ");
+ mes sprintf("☉↖═ ☉ ");
close;
}
@@ -5679,8 +5679,8 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
mes "[John]";
- mes "↗↓- 4 ☉";
- mes "∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ ";
+ mes sprintf("↗↓- 4 ☉");
+ mes sprintf("∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ ");
close;
}
@@ -5773,13 +5773,14 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
next;
mes "[Rose]";
mes "We must be connected?";
- mes "^f57d7dHahahaⅤ^000000";
+ mes sprintf("^f57d7d%sⅤ^000000",
+ _("Hahaha"));;
close;
}
mes "[Rose]";
- mes "↗☉♀ 3 ♀";
- mes "↘←→ ↗ 4";
- mes "╯☉3";
+ mes sprintf("↗☉♀ 3 ♀");
+ mes sprintf("↘←→ ↗ 4");
+ mes sprintf("╯☉3");
close;
}
@@ -5872,8 +5873,8 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
mes "[Bain]";
- mes "☉↖2 → ";
- mes "←♂- ♁ ↓";
+ mes sprintf("☉↖2 → ");
+ mes sprintf("←♂- ♁ ↓");
close;
}
@@ -5970,11 +5971,11 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
mes "[Lash]";
- mes "↑↓☉ ↖ ♀2↘ ← ♀";
- mes "♀// ↗ -♂∴ ═ ";
- mes "↑♁3 ↖ ";
- mes "→";
- mes "↓4♂ ↓ ♂";
+ mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀");
+ mes sprintf("♀// ↗ -♂∴ ═ ");
+ mes sprintf("↑♁3 ↖ ");
+ mes sprintf("→");
+ mes sprintf("↓4♂ ↓ ♂");
close;
}
@@ -6095,9 +6096,9 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
close;
}
mes "[Bouy]";
- mes "↖←/ ↗ ↙♀∴ ↖";
- mes "∴↙← ↗";
- mes "↓∴↓ ♁";
+ mes sprintf("↖←/ ↗ ↙♀∴ ↖");
+ mes sprintf("∴↙← ↗");
+ mes sprintf("↓∴↓ ♁");
close;
}
@@ -6591,9 +6592,9 @@ mid_campin,168,128,3 script Sapha from Manuk 4_MAN_JERUTOO,{
mes "That is it.";
}
mes "[Sapha]";
- mes "═♀↙? ╯ ↗♀...";
- mes "∴♁- ═ ?";
- mes "♂∴..?";
+ mes sprintf("═♀↙? ╯ ↗♀...");
+ mes sprintf("∴♁- ═ ?");
+ mes sprintf("♂∴..?");
next;
mes "[Hound]";
mes "Where is your interpreter ring?";
@@ -6673,9 +6674,9 @@ OnInit:
man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{
mes "[Guard Captain Avalanche]";
if (!isequipped(2782)) {
- mes "═♀↙? ╯ ↗♀...";
- mes "∴♁- ═ ?";
- mes "♂∴..?";
+ mes sprintf("═♀↙? ╯ ↗♀...");
+ mes sprintf("∴♁- ═ ?");
+ mes sprintf("♂∴..?");
close;
}
if (ep13_3_invite == 4) {
@@ -6751,8 +6752,8 @@ man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{
dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
if (!isequipped(2782)) {
mes "[Clerk Knit]";
- mes "♀♂↑ ↓ ∥24 ← ♁...?";
- mes "═←↖ ... 4 →╯∥ ↖ -↓↘...";
+ mes sprintf("♀♂↑ ↓ ∥24 ← ♁...?");
+ mes sprintf("═←↖ ... 4 →╯∥ ↖ -↓↘...");
next;
mes "- Cannot communicate with him. -";
close;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 79fbcd4b0..055d63e8f 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -12028,7 +12028,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
next;
cutin "EP14_etran1",1;
mes "[Etran]";
- mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200礎織!!";
+ mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200meow!!";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 54b2a00c0..1b1944655 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -825,7 +825,8 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "If you see the words on the first page of this book, there's a sentence seeming like short conversation.";
next;
mes "[Linguist Devore]";
- mes "It's like this, for the question, 洵癸眉 研盹?, it says, 活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?";
+ mes sprintf(_("It's like this, for the question, %s, it says, %s"),
+ "洵癸眉 研盹?", "活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?");
next;
mes "[Linguist Devore]";
mes "Though I tried talking to Biscuit like this, there was no feedback.";
@@ -9649,7 +9650,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
case 1: // Attack
mes "How would you like to attack?";
mes " ";
- mes "﹛ Tip !!";
+ mes "- Tip -";
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
@@ -9695,7 +9696,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
case 2: // Defend
mes "How would you like to defend?";
mes " ";
- mes "﹛ Tip !!";
+ mes "- Tip -";
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 0d64f23d9..34999bbd8 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -3432,7 +3432,8 @@ L_ShowReport:
mes "the mysterious power.";
mes " ";
mes "<Material analysis>";
- mes "*** Temperature ***** 33.5﹉";
+ mes sprintf("*** %s ***** 33.5﹉",
+ _("Temperature"));
mes "*** PH ************ 9.8";
mes "*** Solid residues *** 176";
mes "*** K+ ************ 0,23";
diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt
index 0d8922e51..e9b90614c 100644
--- a/npc/re/warps/cities/dicastes.txt
+++ b/npc/re/warps/cities/dicastes.txt
@@ -59,7 +59,7 @@ dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{
if (isequipped(2782)) select("Administrative Office");
- else select("→↙♀");
+ else select(sprintf("→↙♀"));
warp "dic_in01",138,221;
end;
}